User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting '49')' in or related to this line: 'maze[size - 1][size - 1] = 0;' Line Number: 26
User prompt
Make this maze for level 1 don't change t shape even when game loaded let the same shape of walls and spaces.
User prompt
rediuce randomly the walls
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Reduce walls
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Lower the number of walls and make the maze bigger to fit the screen
User prompt
Make the maze area bigger
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Make the walls thin
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Make the player move by clicking the direction left right up dpwn
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Make paths each time for player to move
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'NaN')' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 90
User prompt
Please fix the bug: 'Uncaught ReferenceError: maze is not defined' in or related to this line: 'if (maze[mazeY] && maze[mazeY][mazeX] === 0) {' Line Number: 89
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Please fix the bug: 'Uncaught ReferenceError: offsetX is not defined' in or related to this line: 'var mazeX = Math.floor((newX - offsetX) / blockSize);' Line Number: 86
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change the maze once only
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Add movment to the player by click the direction
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Make it bigger with more walls
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more bigger
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Make it bigger
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Regenerate random maze with player and exit make it square in center of the screen
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Remove the game and all its assets and objects
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If click the color start draw without clicking
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Make the draw button on the lower screen
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Draw when player teleported
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Make player smaller
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> // Check for collision with wall // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,196 +1,9 @@
-/****
-* Classes
-****/
-// Create a DrawLine class to represent the line drawn by the player
-var DrawLine = Container.expand(function () {
- var self = Container.call(this);
- var drawLineGraphics = self.attachAsset('Draw', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Store the previous position to draw a continuous line
- self.previousX = null;
- self.previousY = null;
- // Update method to draw a line segment
- self.update = function (currentX, currentY) {
- if (self.previousX !== null && self.previousY !== null) {
- // Draw a line segment from previous position to current position
- var lineSegment = LK.getAsset('Draw', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- lineSegment.x = (self.previousX + currentX) / 2;
- lineSegment.y = (self.previousY + currentY) / 2;
- lineSegment.width = Math.sqrt(Math.pow(currentX - self.previousX, 2) + Math.pow(currentY - self.previousY, 2));
- lineSegment.rotation = Math.atan2(currentY - self.previousY, currentX - self.previousX);
- game.addChild(lineSegment);
- }
- // Update previous position
- self.previousX = currentX;
- self.previousY = currentY;
- };
-});
-// Create a Drawing class for the player
-var Drawing = Container.expand(function () {
- var self = Container.call(this);
- var drawingGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: blockSize * 0.8,
- // Make the drawing smaller than the player
- height: blockSize * 0.8 // Make the drawing smaller than the player
- });
-});
-// Create a Player class
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: blockSize * 0.5,
- height: blockSize * 0.5
- });
- self.speed = 8;
- self.vx = 0;
- self.vy = 0;
- self.update = function () {
- var oldX = self.x;
- var oldY = self.y;
- self.x += self.vx;
- self.y += self.vy;
- // Draw a line if the player has moved
- if (self.x !== oldX || self.y !== oldY) {
- if (!self.drawLine) {
- self.drawLine = new DrawLine();
- game.addChild(self.drawLine);
- }
- self.drawLine.update(self.x, self.y);
- }
- if (self.x < 0) {
- self.x = 0;
- }
- if (self.y < 0) {
- self.y = 0;
- }
- if (self.x > game.width) {
- self.x = game.width;
- }
- if (self.y > game.height) {
- self.y = 0;
- statusText.timeLeft = 60; // Reset the time left
- if (!self.drawLine) {
- self.drawLine = new DrawLine();
- game.addChild(self.drawLine);
- }
- self.drawLine.update(self.x, self.y);
- }
- };
-});
-// Create a Wall class
-var Wall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('Wall', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: blockSize,
- height: blockSize
- });
-});
-//<Assets used in the game will automatically appear here>
-// Create a StatusText class
-var StatusText = Text2.expand(function () {
- var self = Text2.call(this, 'Time left: 60', {
- size: 50,
- fill: 0xFFFFFF
- });
- self.timeLeft = 60;
- self.update = function () {
- if (LK.ticks % 60 == 0) {
- self.timeLeft--;
- self.setText('Time left: ' + self.timeLeft);
- }
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
+//<Assets used in the game will automatically appear here>
// Check for collision with wall
// Function to generate a random maze
var game = new LK.Game({
- width: 2048,
- height: 2732,
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-var background = game.attachAsset('Background1', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: game.width,
- height: game.height
-});
-background.x = game.width / 2;
-background.y = game.height / 2;
-game.addChild(background);
-// Add move event to the game
-game.move = function (x, y, obj) {
- // Move the player to the y position of the touch or mouse event
- if (dragNode) {
- player.y = y - player.height / 2;
- // Move the player to the x position of the touch or mouse event
- player.x = x - player.width / 2;
- }
- // Always update the line drawing based on player movement
- if (!player.drawLine) {
- player.drawLine = new DrawLine();
- game.addChild(player.drawLine);
- }
- player.drawLine.update(player.x, player.y);
-};
-var dragNode = null; // Variable to track dragging
-var blockSize = 100;
-// Add player to the bottom middle of the screen
-var player = game.addChild(new Player());
-player.x = game.width / 2;
-player.y = game.height - player.height / 2;
-// Add status text to the top left of the screen
-var statusText = game.addChild(new StatusText());
-statusText.x = 20;
-statusText.y = 20;
-// Add a draw button at the bottom of the screen
-var drawButton = LK.getAsset('Draw', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-drawButton.x = game.width / 2;
-drawButton.y = game.height - 50;
-game.addChild(drawButton);
-game.down = function (x, y, obj) {
- // Move the player to the clicked position
- player.x = x;
- player.y = y;
-};
-game.up = function (x, y, obj) {
- // Disable dragging when touch or mouse up
- dragNode = null;
-};
-// Add an update function to the game
-game.update = function () {};
-game.down = function (x, y, obj) {
- // Check if the draw button is clicked
- if (obj.target === drawButton) {
- // Start drawing without needing to click again
- if (!player.drawLine) {
- player.drawLine = new DrawLine();
- game.addChild(player.drawLine);
- }
- player.drawLine.update(player.x, player.y);
- } else {
- // Move the player to the clicked position
- player.x = x;
- player.y = y;
- }
-};
\ No newline at end of file
+});
\ No newline at end of file