User prompt
Make that square bigger
User prompt
Regenerate a square maze center it in the middle of screen
User prompt
Remove the maze and all the objects in the game
User prompt
Make more and more walls
User prompt
Don't teleport the player
User prompt
If touch cube stop it and the maze till change the player direction
User prompt
Regenerate new random maze make it easy to passe by it
User prompt
Ad many radom objects of walls
User prompt
Make random respawning
User prompt
Generat a random maze with rando shapes of wall
User prompt
Adjust the game
User prompt
sLOW IT more
User prompt
Slow the spawning
User prompt
Make roots with walls for player to move inside it
User prompt
Don't span walls in the screen spawn only from the top
User prompt
Reduce walls numbers
User prompt
Do game over only if time 0
User prompt
Let player dodge the walls till reach top make statu text time of 1 min each time touch top rest time
User prompt
Don't make game over only if maze touched the bottom
User prompt
Please fix the bug: 'ReferenceError: NewWall is not defined' in or related to this line: 'if ((game.children[i] instanceof Wall || game.children[i] instanceof NewWall) && self.intersects(game.children[i])) {' Line Number: 79
User prompt
Make random maze spawning from the top
User prompt
Make movable maze moved slowly
User prompt
Make some walls constreaned 2 2 or 3 3
User prompt
Increass the numbers of walls
User prompt
Make game over
/**** * Classes ****/ // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); var mazeSize = 10; // Define the size of the maze (10x10) var blockSize = 100; // Define the size of each block // Generate the maze for (var i = 0; i < mazeSize; i++) { for (var j = 0; j < mazeSize; j++) { // Create a wall or space var isWall = Math.random() > 0.7; // Randomly decide if it's a wall var blockType = isWall ? 'new_wall' : 'Space'; var block = self.attachAsset(blockType, { anchorX: 0.5, anchorY: 0.5, width: blockSize, height: blockSize }); block.x = i * blockSize; block.y = j * blockSize; self.addChild(block); } } }); // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: blockSize, height: blockSize }); self.speed = 8; self.vx = 0; self.vy = 0; self.update = function () { var oldX = self.x; var oldY = self.y; self.x += self.vx; self.y += self.vy; if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > game.width) { self.x = game.width; } if (self.y > game.height) { self.y = 0; statusText.timeLeft = 60; // Reset the time left } }; }); //<Assets used in the game will automatically appear here> // Create a StatusText class var StatusText = Text2.expand(function () { var self = Text2.call(this, 'Time left: 60', { size: 50, fill: 0xFFFFFF }); self.timeLeft = 60; self.update = function () { if (LK.ticks % 60 == 0) { self.timeLeft--; self.setText('Time left: ' + self.timeLeft); } }; }); /**** * Initialize Game ****/ // Check for collision with wall // Function to generate a random maze var game = new LK.Game({ width: 2048, height: 2732, backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 0.5, width: game.width, height: game.height }); background.x = game.width / 2; background.y = game.height / 2; game.addChild(background); // Add move event to the game game.move = function (x, y, obj) { // Move the player to the x position of the touch or mouse event player.x = x - player.width / 2; }; var blockSize = 100; // Add player to the bottom middle of the screen var player = game.addChild(new Player()); player.x = game.width / 2; player.y = game.height - player.height / 2; // Add status text to the top left of the screen var statusText = game.addChild(new StatusText()); statusText.x = 20; statusText.y = 20; game.down = function (x, y, obj) { // Start moving the player when touch or mouse down game.move(x, y, obj); // Check if the player touched the object if (player.intersects(obj)) { console.log("Player touched the object!"); } }; game.up = function (x, y, obj) { // Change the direction of the player when touch or mouse up player.vx = -player.vx; player.vy = -player.vy; }; // Add an update function to the game game.update = function () { // Create and center the maze var maze = new Maze(); maze.x = (game.width - maze.width) / 2; maze.y = (game.height - maze.height) / 2; game.addChild(maze); };
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,30 @@
/****
* Classes
****/
+// Create a Maze class
+var Maze = Container.expand(function () {
+ var self = Container.call(this);
+ var mazeSize = 10; // Define the size of the maze (10x10)
+ var blockSize = 100; // Define the size of each block
+ // Generate the maze
+ for (var i = 0; i < mazeSize; i++) {
+ for (var j = 0; j < mazeSize; j++) {
+ // Create a wall or space
+ var isWall = Math.random() > 0.7; // Randomly decide if it's a wall
+ var blockType = isWall ? 'new_wall' : 'Space';
+ var block = self.attachAsset(blockType, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: blockSize,
+ height: blockSize
+ });
+ block.x = i * blockSize;
+ block.y = j * blockSize;
+ self.addChild(block);
+ }
+ }
+});
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
@@ -99,5 +122,11 @@
player.vx = -player.vx;
player.vy = -player.vy;
};
// Add an update function to the game
-game.update = function () {};
\ No newline at end of file
+game.update = function () {
+ // Create and center the maze
+ var maze = new Maze();
+ maze.x = (game.width - maze.width) / 2;
+ maze.y = (game.height - maze.height) / 2;
+ game.addChild(maze);
+};
\ No newline at end of file