User prompt
Make that square bigger
User prompt
Regenerate a square maze center it in the middle of screen
User prompt
Remove the maze and all the objects in the game
User prompt
Make more and more walls
User prompt
Don't teleport the player
User prompt
If touch cube stop it and the maze till change the player direction
User prompt
Regenerate new random maze make it easy to passe by it
User prompt
Ad many radom objects of walls
User prompt
Make random respawning
User prompt
Generat a random maze with rando shapes of wall
User prompt
Adjust the game
User prompt
sLOW IT more
User prompt
Slow the spawning
User prompt
Make roots with walls for player to move inside it
User prompt
Don't span walls in the screen spawn only from the top
User prompt
Reduce walls numbers
User prompt
Do game over only if time 0
User prompt
Let player dodge the walls till reach top make statu text time of 1 min each time touch top rest time
User prompt
Don't make game over only if maze touched the bottom
User prompt
Please fix the bug: 'ReferenceError: NewWall is not defined' in or related to this line: 'if ((game.children[i] instanceof Wall || game.children[i] instanceof NewWall) && self.intersects(game.children[i])) {' Line Number: 79
User prompt
Make random maze spawning from the top
User prompt
Make movable maze moved slowly
User prompt
Make some walls constreaned 2 2 or 3 3
User prompt
Increass the numbers of walls
User prompt
Make game over
/**** * Classes ****/ // Create an Exit class var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5, width: blockSize, height: blockSize }); }); // Create a Maze class var Maze = Container.expand(function () { var self = Container.call(this); self.speed = 5; self.update = function () { self.y += self.speed; }; // Generate maze only at the top for (var i = 0; i < game.width / blockSize; i++) { if (Math.random() > 0.7) { var wall = self.attachAsset('new_wall', { anchorX: 0.5, anchorY: 0.5, width: blockSize, height: blockSize, x: i * blockSize, y: 0 }); } } }); // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, width: blockSize, height: blockSize }); self.speed = 8; self.vx = 0; self.vy = 0; self.update = function () { var oldX = self.x; var oldY = self.y; self.x += self.vx; self.y += self.vy; if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > game.width) { self.x = game.width; } if (self.y > game.height) { self.y = 0; statusText.timeLeft = 60; // Reset the time left } // Check for collision with wall and space for (var i = 0; i < game.children.length; i++) { if (game.children[i] instanceof Wall && self.intersects(game.children[i])) { // Add a push effect to the player when it collides with a wall self.x = oldX; self.y = oldY; break; } else if (game.children[i] instanceof Space && self.intersects(game.children[i])) { // Allow the player to pass through spaces continue; } else if (game.children[i] instanceof Exit && self.intersects(game.children[i])) { // Allow the player to pass through the line continue; } } }; }); // Create a Space class var Space = Container.expand(function () { var self = Container.call(this); var spaceGraphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5, width: blockSize * 2, height: blockSize * 2 }); }); // Create a Wall class var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('new_wall', { anchorX: 0.5, anchorY: 0.5, width: blockSize, height: blockSize }); }); //<Assets used in the game will automatically appear here> // Create a StatusText class var StatusText = Text2.expand(function () { var self = Text2.call(this, 'Time left: 60', { size: 50, fill: 0xFFFFFF }); self.timeLeft = 60; self.update = function () { if (LK.ticks % 60 == 0) { self.timeLeft--; self.setText('Time left: ' + self.timeLeft); } }; }); /**** * Initialize Game ****/ // Check for collision with wall // Function to generate a random maze var game = new LK.Game({ width: 2048, height: 2732, backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('Background1', { anchorX: 0.5, anchorY: 0.5, width: game.width, height: game.height }); background.x = game.width / 2; background.y = game.height / 2; game.addChild(background); // Add move event to the game game.move = function (x, y, obj) { // Move the player to the x position of the touch or mouse event player.x = x - player.width / 2; }; var blockSize = 100; // Add player to the bottom middle of the screen var player = game.addChild(new Player()); player.x = game.width / 2; player.y = game.height - player.height / 2; // Add status text to the top left of the screen var statusText = game.addChild(new StatusText()); statusText.x = 20; statusText.y = 20; game.down = function (x, y, obj) { // Start moving the player when touch or mouse down game.move(x, y, obj); // Check if the player touched the object if (player.intersects(obj)) { console.log("Player touched the object!"); // Stop the cube and the maze player.speed = 0; for (var i = 0; i < game.children.length; i++) { if (game.children[i] instanceof Maze) { game.children[i].speed = 0; } } } }; game.up = function (x, y, obj) { // Change the direction of the player when touch or mouse up player.vx = -player.vx; player.vy = -player.vy; }; // Create an array to store the NewWall instances var newWalls = []; // Add an update function to the game game.update = function () { // Add a new maze every 240 ticks to slow down the maze movement and reduce the number of walls if (LK.ticks % 240 == 0) { var maze = new Maze(); maze.y = 0; game.addChild(maze); // Generate random shapes of wall var wallShape = Math.random() > 0.5 ? 'box' : 'ellipse'; // Add more random wall objects to the maze to make it harder to pass for (var i = 0; i < Math.random() * 10; i++) { var wall = new Wall(); wall.x = Math.random() * game.width; wall.y = Math.random() * game.height; maze.addChild(wall); } } // Check for collision between the player and the maze for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof Maze && player.intersects(game.children[i])) { if (statusText.timeLeft <= 0) { LK.showGameOver(); } else { // Keep the player at the current position player.x = player.x; player.y = player.y; } } } };
===================================================================
--- original.js
+++ change.js
@@ -182,10 +182,10 @@
maze.y = 0;
game.addChild(maze);
// Generate random shapes of wall
var wallShape = Math.random() > 0.5 ? 'box' : 'ellipse';
- // Add fewer random wall objects to the maze to make it easier to pass
- for (var i = 0; i < Math.random() * 5; i++) {
+ // Add more random wall objects to the maze to make it harder to pass
+ for (var i = 0; i < Math.random() * 10; i++) {
var wall = new Wall();
wall.x = Math.random() * game.width;
wall.y = Math.random() * game.height;
maze.addChild(wall);