User prompt
Make the maze with same size of the screen
User prompt
Fix the game not loading
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Reduce number of walls make more spaces to make the game load faster
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Adjust game screen
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Optimize the game
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Remove lag in start of game,
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Make line small to fit between walls, make collison
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var lineGraphics = new Graphics();' Line Number: 23
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Please fix the bug: 'LK.Line is not a constructor' in or related to this line: 'var pathLine = new LK.Line({' Line Number: 22
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Make cleared baths with green line
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Regenerate different maze
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Regenerate a maze with small squares randomly, make the maze difficult.
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Remove all assets from game let only background
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Regenerate full screen a maze ,make player bottom right corner and exit on the top right corner
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Remove all walls and player and exit and maze
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Please fix the bug: 'rectangleWidth is not defined' in or related to this line: 'wall2.x = j * rectangleData.blockSize + rectangleData.blockSize / 2 + (game.width - rectangleData.blockSize * rectangleWidth) / 2;' Line Number: 128
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center it
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Please fix the bug: 'rectangleSize is not defined' in or related to this line: 'if (i === 0 || i === rectangleSize - 1 || j === 0 || j === rectangleSize - 1) {' Line Number: 98
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Make maze shape as taller rectangle simillar to the screen
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Make it smaller walls2and many inside
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make it taller as the space between the 4 walls
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Don't let spaces between walls2
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Regenerate different maze randomly with the assets wall2 inside the 4 walls only
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Resize the walls2 in maze all of them resize the maze to be too small
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generate the maze inside the 4 walls with many walls2 asset, do spaces and clear paths from player to exit.
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Function to generate a random maze function generateMaze() { var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50 var mazeWidth = Math.floor(game.width / blockSize); var mazeHeight = Math.floor(game.height / blockSize); for (var i = 0; i < mazeWidth; i++) { for (var j = 0; j < mazeHeight; j++) { if (Math.random() > 0.8) { // Adjusted randomness for different maze pattern var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } } } } generateMaze();
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,8 @@
background.height = game.height;
background.x = game.width / 2;
background.y = game.height / 2;
game.addChildAt(background, 0);
-game.scale.set(window.innerWidth / game.width, window.innerHeight / game.height);
// Function to generate a random maze
function generateMaze() {
var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50
var mazeWidth = Math.floor(game.width / blockSize);