User prompt
Make the maze with same size of the screen
User prompt
Fix the game not loading
User prompt
Reduce number of walls make more spaces to make the game load faster
User prompt
Adjust game screen
User prompt
Optimize the game
User prompt
Remove lag in start of game,
User prompt
Make line small to fit between walls, make collison
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var lineGraphics = new Graphics();' Line Number: 23
User prompt
Please fix the bug: 'LK.Line is not a constructor' in or related to this line: 'var pathLine = new LK.Line({' Line Number: 22
User prompt
Make cleared baths with green line
User prompt
Regenerate different maze
User prompt
Regenerate a maze with small squares randomly, make the maze difficult.
User prompt
Remove all assets from game let only background
User prompt
Regenerate full screen a maze ,make player bottom right corner and exit on the top right corner
User prompt
Remove all walls and player and exit and maze
User prompt
Please fix the bug: 'rectangleWidth is not defined' in or related to this line: 'wall2.x = j * rectangleData.blockSize + rectangleData.blockSize / 2 + (game.width - rectangleData.blockSize * rectangleWidth) / 2;' Line Number: 128
User prompt
center it
User prompt
Please fix the bug: 'rectangleSize is not defined' in or related to this line: 'if (i === 0 || i === rectangleSize - 1 || j === 0 || j === rectangleSize - 1) {' Line Number: 98
User prompt
Make maze shape as taller rectangle simillar to the screen
User prompt
Make it smaller walls2and many inside
User prompt
make it taller as the space between the 4 walls
User prompt
Don't let spaces between walls2
User prompt
Regenerate different maze randomly with the assets wall2 inside the 4 walls only
User prompt
Resize the walls2 in maze all of them resize the maze to be too small
User prompt
generate the maze inside the 4 walls with many walls2 asset, do spaces and clear paths from player to exit.
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Function to generate a random maze
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Function to draw a green line for cleared paths
function drawClearedPath(startX, startY, endX, endY) {
var pathLine = new Container();
var lineGraphics = LK.getAsset('line', {
lineWidth: 2,
color: 0x00FF00,
alpha: 1,
startX: startX,
startY: startY,
endX: endX,
endY: endY
});
pathLine.addChild(lineGraphics);
game.addChild(pathLine);
// Check for collision with walls
for (var i = 0; i < game.children.length; i++) {
var child = game.children[i];
if (child !== pathLine && child.intersects(pathLine)) {
console.log("Collision detected with wall!");
// Handle collision logic here
}
}
}
var background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5
});
background.width = game.width;
background.height = game.height;
background.x = game.width / 2;
background.y = game.height / 2;
game.addChildAt(background, 0);
// Function to generate a random maze
function generateMaze() {
var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50
var mazeWidth = Math.floor(game.width / blockSize);
var mazeHeight = Math.floor(game.height / blockSize);
var mazeContainer = new Container();
for (var i = 0; i < mazeWidth; i++) {
for (var j = 0; j < mazeHeight; j++) {
if (Math.random() > 0.6) {
// Adjusted randomness for different maze pattern
var wall = LK.getAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
wall.width = blockSize;
wall.height = blockSize;
wall.x = i * blockSize + blockSize / 2;
wall.y = j * blockSize + blockSize / 2;
mazeContainer.addChild(wall);
} else {
// Draw a cleared path line
drawClearedPath(i * blockSize + blockSize / 2, j * blockSize + blockSize / 2, (i + 1) * blockSize + blockSize / 2, j * blockSize + blockSize / 2);
}
}
}
game.addChild(mazeContainer);
}
generateMaze();
; ===================================================================
--- original.js
+++ change.js
@@ -47,8 +47,9 @@
function generateMaze() {
var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50
var mazeWidth = Math.floor(game.width / blockSize);
var mazeHeight = Math.floor(game.height / blockSize);
+ var mazeContainer = new Container();
for (var i = 0; i < mazeWidth; i++) {
for (var j = 0; j < mazeHeight; j++) {
if (Math.random() > 0.6) {
// Adjusted randomness for different maze pattern
@@ -59,13 +60,15 @@
wall.width = blockSize;
wall.height = blockSize;
wall.x = i * blockSize + blockSize / 2;
wall.y = j * blockSize + blockSize / 2;
- game.addChild(wall);
+ mazeContainer.addChild(wall);
} else {
// Draw a cleared path line
drawClearedPath(i * blockSize + blockSize / 2, j * blockSize + blockSize / 2, (i + 1) * blockSize + blockSize / 2, j * blockSize + blockSize / 2);
}
}
}
+ game.addChild(mazeContainer);
}
-generateMaze();
\ No newline at end of file
+generateMaze();
+;
\ No newline at end of file
Playable maze with orange lines. at black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d coin. Ninja face in the coin. red coin. 2 circles inside it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fullscreen, high definition, light, blur, small time watch, colors, wood, for a game titled "Maze" and with the description "Navigate ever-changing mazes! Each level with different background, coins, time speed. Can you finish collecting coins before time is up? Challenge your skills in Maze!". with text on banner "MAZE"!