User prompt
Make player follow mouse cursor on the screen
User prompt
Put it on the left bottom corner before walls of maze
User prompt
Reduce player size little bit
User prompt
Reduce its size to fit between walls
User prompt
make the player smaller
User prompt
Please fix the bug: 'ReferenceError: Wall is not defined' in or related to this line: 'if (game.children[i] instanceof Wall && self.intersects(game.children[i])) {' Line Number: 35
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'update')' in or related to this line: 'player.update = function () {' Line Number: 116
User prompt
Make player assets to fit in the maze. make collision between player and walls
User prompt
Make surrounded lines for the maze by filling the lines of the 4 sides with walls
User prompt
Make the maze with same size of the screen
User prompt
Fix the game not loading
User prompt
Reduce number of walls make more spaces to make the game load faster
User prompt
Adjust game screen
User prompt
Optimize the game
User prompt
Remove lag in start of game,
User prompt
Make line small to fit between walls, make collison
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var lineGraphics = new Graphics();' Line Number: 23
User prompt
Please fix the bug: 'LK.Line is not a constructor' in or related to this line: 'var pathLine = new LK.Line({' Line Number: 22
User prompt
Make cleared baths with green line
User prompt
Regenerate different maze
User prompt
Regenerate a maze with small squares randomly, make the maze difficult.
User prompt
Remove all assets from game let only background
User prompt
Regenerate full screen a maze ,make player bottom right corner and exit on the top right corner
User prompt
Remove all walls and player and exit and maze
User prompt
Please fix the bug: 'rectangleWidth is not defined' in or related to this line: 'wall2.x = j * rectangleData.blockSize + rectangleData.blockSize / 2 + (game.width - rectangleData.blockSize * rectangleWidth) / 2;' Line Number: 128
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Function to draw a green line for cleared paths function drawClearedPath(startX, startY, endX, endY) { var pathLine = new Container(); var lineGraphics = LK.getAsset('line', { lineWidth: 2, color: 0x00FF00, alpha: 1, startX: startX, startY: startY, endX: endX, endY: endY }); pathLine.addChild(lineGraphics); game.addChild(pathLine); // Check for collision with walls for (var i = 0; i < game.children.length; i++) { var child = game.children[i]; if (child !== pathLine && child.intersects(pathLine)) { console.log("Collision detected with wall!"); // Handle collision logic here } } } var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Function to generate a random maze function generateMaze() { var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50 var mazeWidth = Math.floor(game.width / blockSize); var mazeHeight = Math.floor(game.height / blockSize); for (var i = 0; i < mazeWidth; i++) { for (var j = 0; j < mazeHeight; j++) { if (Math.random() > 0.6) { // Adjusted randomness for different maze pattern var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } else { // Draw a cleared path line drawClearedPath(i * blockSize + blockSize / 2, j * blockSize + blockSize / 2, (i + 1) * blockSize + blockSize / 2, j * blockSize + blockSize / 2); } } } } generateMaze();
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,9 @@
// Function to draw a green line for cleared paths
function drawClearedPath(startX, startY, endX, endY) {
var pathLine = new Container();
var lineGraphics = LK.getAsset('line', {
- lineWidth: 5,
+ lineWidth: 2,
color: 0x00FF00,
alpha: 1,
startX: startX,
startY: startY,
@@ -24,8 +24,16 @@
endY: endY
});
pathLine.addChild(lineGraphics);
game.addChild(pathLine);
+ // Check for collision with walls
+ for (var i = 0; i < game.children.length; i++) {
+ var child = game.children[i];
+ if (child !== pathLine && child.intersects(pathLine)) {
+ console.log("Collision detected with wall!");
+ // Handle collision logic here
+ }
+ }
}
var background = LK.getAsset('Background1', {
anchorX: 0.5,
anchorY: 0.5