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Make cleared baths with green line
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Regenerate different maze
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Regenerate a maze with small squares randomly, make the maze difficult.
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Remove all assets from game let only background
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Regenerate full screen a maze ,make player bottom right corner and exit on the top right corner
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Remove all walls and player and exit and maze
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Please fix the bug: 'rectangleWidth is not defined' in or related to this line: 'wall2.x = j * rectangleData.blockSize + rectangleData.blockSize / 2 + (game.width - rectangleData.blockSize * rectangleWidth) / 2;' Line Number: 128
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center it
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Please fix the bug: 'rectangleSize is not defined' in or related to this line: 'if (i === 0 || i === rectangleSize - 1 || j === 0 || j === rectangleSize - 1) {' Line Number: 98
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Make maze shape as taller rectangle simillar to the screen
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Make it smaller walls2and many inside
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make it taller as the space between the 4 walls
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Don't let spaces between walls2
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Regenerate different maze randomly with the assets wall2 inside the 4 walls only
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Resize the walls2 in maze all of them resize the maze to be too small
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generate the maze inside the 4 walls with many walls2 asset, do spaces and clear paths from player to exit.
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Make the player & exit smaller, Generate a maze with asset wall2 with too small wall2, make it between 4 walls only, do many spaces similar to the player size.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in or related to this line: 'localStorage.setItem('playerX', player.x);' Line Number: 192
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Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'player.x = localStorage.getItem('playerX') ? parseFloat(localStorage.getItem('playerX')) : game.width / 2;' Line Number: 108
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Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'player.x = localStorage.getItem('playerX') ? localStorage.getItem('playerX') : game.width / 2;' Line Number: 108
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Save game like this and save the player Real Time position and make it its real position.
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Don't make magnetic pull player to other walls
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Fix bugs of collision. Player can't pass the walls even by half.
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Function to generate a random maze function generateMaze() { var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50 var mazeWidth = Math.floor(game.width / blockSize); var mazeHeight = Math.floor(game.height / blockSize); for (var i = 0; i < mazeWidth; i++) { for (var j = 0; j < mazeHeight; j++) { if (Math.random() > 0.6) { // Adjusted randomness for different maze pattern var wall = LK.getAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); wall.width = blockSize; wall.height = blockSize; wall.x = i * blockSize + blockSize / 2; wall.y = j * blockSize + blockSize / 2; game.addChild(wall); } } } } generateMaze();
===================================================================
--- original.js
+++ change.js
@@ -21,15 +21,15 @@
background.y = game.height / 2;
game.addChildAt(background, 0);
// Function to generate a random maze
function generateMaze() {
- var blockSize = 50; // Size of each block in the maze
+ var blockSize = Math.floor(Math.random() * 30) + 20; // Random block size between 20 and 50
var mazeWidth = Math.floor(game.width / blockSize);
var mazeHeight = Math.floor(game.height / blockSize);
for (var i = 0; i < mazeWidth; i++) {
for (var j = 0; j < mazeHeight; j++) {
- if (Math.random() > 0.7) {
- // Randomly place blocks to make the maze difficult
+ if (Math.random() > 0.6) {
+ // Adjusted randomness for different maze pattern
var wall = LK.getAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});