User prompt
scale score text to 1000px
User prompt
fit scor text to the screen
User prompt
make score text
User prompt
change position of health bar down side of the screen
User prompt
resize the health bar
User prompt
make it bigger
User prompt
resize the health bar
User prompt
Add health bar with 1000 HP, health of the dragon by random points each object touch it, make it random damage points from 0-50.
User prompt
Make 3 random sizes for the spheres
User prompt
Make background image
User prompt
make screen taller from the top
User prompt
Add text line of score on the down left side of the screen.
User prompt
Make score text on the left down screen,color yellow Add level above score text same color "yellow" Make level by point like each level 500 point level 1 500;level 2 1000 so on...
User prompt
Make the movement of dragon by hold mouse on it to move it to the left or to the right.
User prompt
Make the dragon bigger then this.
User prompt
Drage the dragon to left or right to evade from the other objects.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'dragNode.x = game.toLocal(dragNode.global).x;' Line Number: 56
User prompt
Make the movement by mouse hold mouse on the dragon to move it left or right.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'dragNode.x = game.toLocal(dragNode.global).x;' Line Number: 56
User prompt
add movement right left
User prompt
Change the position of the dragon to the top of screen, hold it in the middle of the screen.
User prompt
Make the text of score on the bottom left side of the screen,color yellow.
User prompt
Make the score on the bottom left side of the screen
Initial prompt
Dragon & spheres
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Dragon class to represent the player character var Dragon = Container.expand(function () { var self = Container.call(this); var dragonGraphics = self.attachAsset('dragon', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speed = 10; // Speed of the dragon self.update = function () { // Update logic for the dragon can be added here if needed }; }); // HealthBar class to represent the player's health var HealthBar = Container.expand(function () { var self = Container.call(this); var healthBarGraphics = self.attachAsset('healthBar', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, // Scale to fit the game width scaleY: 0.1 }); self.maxHealth = 1000; self.currentHealth = self.maxHealth; self.update = function () { healthBarGraphics.scaleX = self.currentHealth / self.maxHealth; healthBarGraphics.scaleY = 0.05; // Resize the health bar to fit the top of the screen }; }); // Sphere class to represent the obstacles var Sphere = Container.expand(function () { var self = Container.call(this); var sphereGraphics = self.attachAsset('sphere', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed of the sphere self.update = function () { self.y -= self.speed; // Move the sphere upwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, //Init game with black background height: 3000 // Increase the game screen height }); /**** * Game Code ****/ // Initialize game variables var dragon; var spheres = []; var score = 0; var scoreTxt; // Add background image to the game var background = game.addChild(LK.getAsset('Background', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, // Scale to fit the game width scaleY: 2732 / 100 // Scale to fit the game height })); // Function to handle game updates game.update = function () { // Update dragon position based on touch input if (dragNode && dragNode.global) { dragNode.x = game.toLocal(dragNode.global).x; } // Update spheres and check for collisions for (var i = spheres.length - 1; i >= 0; i--) { spheres[i].update(); if (spheres[i].intersects(dragon)) { var damage = Math.floor(Math.random() * 51); healthBar.currentHealth -= damage; if (healthBar.currentHealth <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (spheres[i].y < -50) { spheres[i].destroy(); spheres.splice(i, 1); } } // Spawn new spheres if (LK.ticks % 60 == 0) { var newSphere = new Sphere(); newSphere.x = Math.random() * 2048; newSphere.y = 2732; // Randomly assign one of three sizes to the sphere var sizes = [1, 1.5, 2]; var size = sizes[Math.floor(Math.random() * sizes.length)]; newSphere.scaleX = size; newSphere.scaleY = size; spheres.push(newSphere); game.addChild(newSphere); score += 100; // Increase score by 100 for each new sphere scoreTxt.setText('Score: ' + score); // Update score text var level = Math.floor(score / 500) + 1; // Calculate level based on score levelTxt.setText('Level: ' + level); // Update level text } }; // Initialize dragon dragon = game.addChild(new Dragon()); dragon.x = 2048 / 2; dragon.y = 200; // Initialize level display var levelTxt = new Text2('Level: 1', { size: 100, fill: 0xFFFF00 }); levelTxt.anchor.set(0, 0); LK.gui.bottomLeft.addChild(levelTxt); // Initialize score display scoreTxt = new Text2('Score: 0', { size: 1000, fill: 0xFFFF00 }); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. LK.gui.top.addChild(scoreTxt); scoreTxt.x = 2048 / 2; // Center the score text horizontally scoreTxt.y = 50; // Position the score text 50 pixels from the top of the screen // Initialize health bar var healthBar = game.addChild(new HealthBar()); healthBar.x = 0; healthBar.y = 2732 - healthBar.height; scoreTxt.anchor.set(0, 0); LK.gui.bottomLeft.addChild(scoreTxt); // Handle touch input for dragging the dragon var dragNode = null; game.down = function (x, y, obj) { dragNode = dragon; }; game.up = function (x, y, obj) { dragNode = null; }; game.move = function (x, y, obj) { if (dragNode) { // Limit the dragon's movement to the game area var newX = Math.max(0, Math.min(2048, x)); dragNode.x = newX; } };
===================================================================
--- original.js
+++ change.js
@@ -124,9 +124,9 @@
levelTxt.anchor.set(0, 0);
LK.gui.bottomLeft.addChild(levelTxt);
// Initialize score display
scoreTxt = new Text2('Score: 0', {
- size: 100,
+ size: 1000,
fill: 0xFFFF00
});
scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
LK.gui.top.addChild(scoreTxt);
floating land world imagination green colors not pixels no text in the image. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pack of different standing white dragon of stone on four legs, looking down. HD different mixed colors. Blur. not a sculpt model! the dragon is a real dragon have all things of dragon with opened mouth like he ready to shoot, have eyes opened . Single Game Texture. In-Game asset. 2D. Blank background. High contrast. No shadows.
Different standing dragon on four legs, looking down. have mixed colors. Blur. the dragon is opened mouth like he is ready to shout. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
Different standing dragon of forest on four legs, he's head is down and opened mouth to shout. HD colors. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
Airball of dragon shout. sphere. HD colors.. In-Game asset. 2d. High contrast. No shadows
Airball explosion. sphere. mixed grey with white & blue colors. HD colors In-Game asset. 2d. High contrast. No shadows
Air airball shout of a dragon. sphere. mixed grey with white & blue colors. HD colors In-Game asset. 2d. High contrast. No shadows
Different standing dragons on four legs, looking down. HD colors. the dragon is opened mouth like he is ready to shout. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
standing air dragons on four legs, looking down. HD blue color. the dragon is opened mouth like he is ready to shout. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
Medieval "start game" buttons. HD colors. In-Game asset. High contrast. No shadows. 3D
Medieval 'High score' buttons. HD colors. In-Game asset. High contrast. No shadows. 3D
Airball of dragon shout. sphere. HD colors.. In-Game asset. 2d. High contrast. No shadows