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move it little bit to the left side
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resize level text statu to 400
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Make the screen so clear
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Make the background not blurry, make it smooth , fit to screen.
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Make it smooth screen
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Make the background clear image not blurry
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resize the background
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Make the background fit to screen and not blurry
Code edit (1 edits merged)
Please save this source code
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Reduce more the damage
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Make less damage to the dragon from other objects
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Make health reduced by points, Each object have amount of points make it random by size of the objects.
Code edit (1 edits merged)
Please save this source code
User prompt
let screen not blurry always.
User prompt
Make the image background fit to screen, make it not blurry
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Make the background fir to screen
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Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'levelTxt.x = healthBar.x + healthBar.width + 10; // Move the level text to the right of the health bar' Line Number: 148
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'levelTxt.x = healthBar.x + healthBar.width + 10; // Move the level text to the right of the health bar' Line Number: 148
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0, 0);' Line Number: 145
/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Dragon class to represent the player character
var Dragon = Container.expand(function () {
	var self = Container.call(this);
	var dragonGraphics = self.attachAsset('dragon', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 1.5,
		scaleY: 1.5
	});
	self.speed = 10; // Speed of the dragon
	self.update = function () {
		// Update logic for the dragon can be added here if needed
	};
});
// HealthBar class to represent the player's health
var HealthBar = Container.expand(function () {
	var self = Container.call(this);
	var healthBarGraphics = self.attachAsset('healthBar', {
		anchorX: 0.0,
		anchorY: 0.0,
		scaleX: 2048 / 1000,
		// Scale to fit the game width
		scaleY: 0.1
	});
	self.maxHealth = 1000;
	self.currentHealth = self.maxHealth;
	self.update = function () {
		healthBarGraphics.scaleX = self.currentHealth / self.maxHealth;
		healthBarGraphics.scaleY = 0.05; // Resize the health bar to fit the top of the screen
	};
});
// Sphere class to represent the obstacles
var Sphere = Container.expand(function () {
	var self = Container.call(this);
	var sphereGraphics = self.attachAsset('sphere', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Speed of the sphere
	self.points = Math.floor(Math.random() * 51); // Random points based on size
	self.update = function () {
		self.y -= self.speed; // Move the sphere upwards
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000,
	//Init game with black background
	height: 3000 // Increase the game screen height
});
/**** 
* Game Code
****/ 
// Initialize game variables
var dragon;
var spheres = [];
var score = 0;
var scoreTxt;
// Add background image to the game
var background = LK.getAsset('Background', {
	anchorX: 0.0,
	anchorY: 0.0
});
background = game.addChild(background);
background.width = game.width;
background.height = game.height;
background.smooth = true; // Enable smoothing to make the screen appear clearer
background.scale.set(game.width / background.width, game.height / background.height); // Scale the background to fit the screen
// Function to handle game updates
game.update = function () {
	// Update dragon position based on touch input
	if (dragNode && dragNode.global) {
		dragNode.x = game.toLocal(dragNode.global).x;
	}
	// Update spheres and check for collisions
	for (var i = spheres.length - 1; i >= 0; i--) {
		spheres[i].update();
		if (spheres[i].intersects(dragon)) {
			var evade = Math.floor(Math.random() * 51);
			if (evade <= 50) {
				healthBar.currentHealth -= spheres[i].points / 4; // Reduce health based on points
				if (healthBar.currentHealth <= 0) {
					LK.effects.flashScreen(0xff0000, 1000);
					LK.showGameOver({
						bar: {
							color: 0xFFA500,
							// Orange color for the outlines
							fill: 0xFFA500 // Orange color for the fill
						},
						text: {
							color: 0x00FFFF // Blue cyan color for the text
						}
					});
				}
			}
		}
		if (spheres[i].y < -50) {
			spheres[i].destroy();
			spheres.splice(i, 1);
		}
	}
	// Spawn new spheres
	if (LK.ticks % 30 == 0) {
		for (var i = 0; i < 2; i++) {
			var newSphere = new Sphere();
			newSphere.x = Math.random() * 2048;
			newSphere.y = 2732;
			// Randomly assign one of three sizes to the sphere
			var sizes = [0.7, 0.5, 1];
			var size = sizes[Math.floor(Math.random() * sizes.length)];
			newSphere.scaleX = size;
			newSphere.scaleY = size;
			spheres.push(newSphere);
			game.addChild(newSphere);
			score += 100; // Increase score by 100 for each new sphere
		}
		scoreTxt.setText('Score: ' + score); // Update score text
		var level = Math.floor(score / 500) + 1; // Calculate level based on score
		levelTxt.setText('Level: ' + level); // Update level text
	}
};
// Initialize dragon
dragon = game.addChild(new Dragon());
dragon.x = 2048 / 2;
dragon.y = 200;
// Initialize level display
var levelTxt = new Text2('Level: 1', {
	size: 400,
	fill: 0xFFFF00
});
levelTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(levelTxt);
levelTxt.x = 2048 - levelTxt.width - 100; // Move the level text a little bit to the left side of the screen
levelTxt.y = 0; // Position the level text at the top of the screen
// Initialize score display
scoreTxt = new Text2('Score: 0', {
	size: 1000,
	fill: 0xFFFF00
});
LK.gui.top.addChild(scoreTxt);
scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
scoreTxt.x = 2048 / 2; // Center the score text horizontally
scoreTxt.y = 50; // Position the score text 50 pixels from the top of the screen
// Initialize health bar
var healthBar = game.addChild(new HealthBar());
healthBar.x = 0;
healthBar.y = 2732 - healthBar.height;
scoreTxt.anchor.set(0, 0);
LK.gui.bottomLeft.addChild(scoreTxt);
// Handle touch input for dragging the dragon
var dragNode = null;
game.down = function (x, y, obj) {
	dragNode = dragon;
};
game.up = function (x, y, obj) {
	dragNode = null;
};
game.move = function (x, y, obj) {
	if (dragNode) {
		// Limit the dragon's movement to the game area
		var newX = Math.max(0, Math.min(2048, x));
		dragNode.x = newX;
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -138,9 +138,9 @@
 	fill: 0xFFFF00
 });
 levelTxt.anchor.set(0.5, 0);
 LK.gui.top.addChild(levelTxt);
-levelTxt.x = 2048 - levelTxt.width; // Move the level text to the right side of the screen
+levelTxt.x = 2048 - levelTxt.width - 100; // Move the level text a little bit to the left side of the screen
 levelTxt.y = 0; // Position the level text at the top of the screen
 // Initialize score display
 scoreTxt = new Text2('Score: 0', {
 	size: 1000,
:quality(85)/https://cdn.frvr.ai/67647193dc985fce75621c59.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676471a2dc985fce75621c5d.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676471b1dc985fce75621c61.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676471ecdc985fce75621c69.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6765e6d78ca6010c5bf77670.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6765f56d8ca6010c5bf7768a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6765f6768ca6010c5bf77690.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6766384b4ce3d4700e55ceea.png%3F3) 
 floating land world imagination green colors not pixels no text in the image. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67675ba3268ce870cfc894b2.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67679059f88468c7b50be404.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6767908bf88468c7b50be408.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676790fcf88468c7b50be40c.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6767910ff88468c7b50be410.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676792d9f88468c7b50be426.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67679413f88468c7b50be43a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6767945cf88468c7b50be43e.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67679467f88468c7b50be442.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6767962df88468c7b50be44e.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67679734f88468c7b50be45a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676797f5f88468c7b50be45e.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67679862f88468c7b50be467.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/685a93e4206de959973244f6.png%3F3) 
 Pack of different standing white dragon of stone on four legs, looking down. HD different mixed colors. Blur. not a sculpt model! the dragon is a real dragon have all things of dragon with opened mouth like he ready to shoot, have eyes opened . Single Game Texture. In-Game asset. 2D. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/685a9ab9206de95997324520.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/685ab2c4206de95997324551.png%3F3) 
 Different standing dragon on four legs, looking down. have mixed colors. Blur. the dragon is opened mouth like he is ready to shout. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/685ab3ea206de9599732455f.png%3F3) 
 Different standing dragon of forest on four legs, he's head is down and opened mouth to shout. HD colors. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/685abb50206de95997324577.png%3F3) 
 Airball of dragon shout. sphere. HD colors.. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/685abd10206de9599732458e.png%3F3) 
 Airball explosion. sphere. mixed grey with white & blue colors. HD colors In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/685abdfc206de959973245b9.png%3F3) 
 Air airball shout of a dragon. sphere. mixed grey with white & blue colors. HD colors In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/685aca9f206de95997324621.png%3F3) 
 Different standing dragons on four legs, looking down. HD colors. the dragon is opened mouth like he is ready to shout. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/685acc12206de9599732464b.png%3F3) 
 standing air dragons on four legs, looking down. HD blue color. the dragon is opened mouth like he is ready to shout. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/685ad1aa206de959973246b8.png%3F3) 
 Medieval "start game" buttons. HD colors. In-Game asset. High contrast. No shadows. 3D
:quality(85)/https://cdn.frvr.ai/685ecfa0d57c11a6010a30bd.png%3F3) 
 Medieval 'High score' buttons. HD colors. In-Game asset. High contrast. No shadows. 3D
:quality(85)/https://cdn.frvr.ai/685fc0bab2a222474ef6058a.png%3F3) 
 Airball of dragon shout. sphere. HD colors.. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/685fdc50b2a222474ef60730.png%3F3)