User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var newHouse = LK.getAsset(obj.id, {' Line Number: 364
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var newHouse = LK.getAsset(this.id, {' Line Number: 364
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var newHouse = LK.getAsset(obj.id, {' Line Number: 364
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var newHouse = LK.getAsset(this.id, {' Line Number: 364
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var newHouse = LK.getAsset(obj.id, {' Line Number: 364
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var newHouse = LK.getAsset(this.id, {' Line Number: 364
User prompt
Add click event for houses and trees if i click any asset of it in the slots of background2 or 3 place it in the background1.
User prompt
do the same for button2 and its background3
User prompt
If i click button1 make the background2 and its slots and scrollbutton and bar hides if i click it again show them.
User prompt
Hide the scroll buttons and bars of the backgrounds
User prompt
Hide the components of the background2 and 3 when game start. hide text of button1 and button2 when game start
User prompt
Hide the button1, button2, background2 and background3 with their components when game starts
User prompt
Add trees by order from left to the right 1-16 to background3 slots
User prompt
If i click build hide background2 and 3 with there components
User prompt
if i click build hide background2 and 3
User prompt
If i click build asset again show button2
User prompt
If i click build hide button2
User prompt
Add click event to button2 to hide background3 with its components and show it when i click it again
User prompt
Add same number of slots to background3 as in background2
User prompt
Add background3 with slots and scroll button and bar
User prompt
Add text 'Tree' to button2
User prompt
Create new asset button2 to be beside the button1 from the right
User prompt
Change size of trees 200x200
User prompt
Add click event to build asset to hide button1 and show it when i click again
User prompt
If i click button1 again show the background2 with its components
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background1 = LK.getAsset('background1', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); game.addChildAt(background1, 0); var scrollbar = LK.getAsset('scrollbar', { anchorX: 1.0, anchorY: 0.0, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbar); var scrollbutton = LK.getAsset('scrollbutton', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbutton); var background2 = LK.getAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, speed: 10, // Speed property for background2 visible: false // Initially hidden }); game.addChildAt(background2, 1); background2.children.forEach(function (child) { return child.visible = false; }); var background3 = LK.getAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, speed: 10, // Speed property for background3 visible: false // Initially hidden }); game.addChildAt(background3, 2); background3.children.forEach(function (child) { return child.visible = false; }); var scrollbar3 = LK.getAsset('scrollbar', { anchorX: 1.0, anchorY: 0.0, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbar3); var scrollbutton3 = LK.getAsset('scrollbutton', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 0, visible: false // Initially hidden }); game.addChild(scrollbutton3); var slotSpacing3 = 50; // Define the space between slots for background3 for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 300 // Arbitrary y position }); background3.addChildAt(slot3, background3.children.length); } // Add 4 slots below the first slots that are synced in background3 for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 900 // Increase y position to add more space }); background3.addChildAt(slot3, background3.children.length); } // Add another 4 slots below the second 4 slots for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 1500 // Increase y position to add more space }); background3.addChildAt(slot3, background3.children.length); } // Add another 4 slots below the third 4 slots for (var i = 0; i < 4; i++) { var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 2100 // Increase y position to add more space }); background3.addChildAt(slot3, background3.children.length); } // Add trees to background3 slots in order from left to right for (var j = 0; j < 4; j++) { for (var i = 0; i < 4; i++) { var treeNumber = j * 4 + i + 1; if (treeNumber > 16) { break; } var slot3 = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing3 + 450) + slotSpacing3 + 200, y: 300 + j * 600 // Adjust y position to move trees to the top slots }); var tree = LK.getAsset('tree' + treeNumber, { anchorX: 0.5, anchorY: 0.5, x: slot3.x, y: slot3.y }); tree.down = function (x, y, obj) { var newTree = LK.getAsset(this.id, { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); background1.addChild(newTree); }; background3.addChildAt(slot3, background3.children.length); background3.addChildAt(tree, background3.children.length); } } scrollbutton3.down = function (x, y, obj) { this.dragging = true; this.data = obj; this.alpha = 0.5; }; scrollbutton3.up = function () { this.alpha = 1; this.dragging = false; this.data = null; }; scrollbutton3.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); // Limit the y position of the scrollbutton to the height of the scrollbar this.y = Math.max(Math.min(newPosition.y, scrollbar3.height - this.height / 2), this.height / 2); // Calculate the ratio of the scrollbutton's position to the scrollbar's height var ratio = (this.y - this.height / 2) / (scrollbar3.height - this.height); // Move the background3 up or down based on the ratio and the speed background3.y = -ratio * (background3.height - game.height); } }; var buildAsset = LK.getAsset('Build', { anchorX: 0.5, // Center the anchor point horizontally anchorY: 0.0, // Anchor point at the top x: 150, // Position on the left side of the screen y: 300 // Position directly below the pause button }); game.addChild(buildAsset); var button1Asset = LK.getAsset('button1', { anchorX: 0.5, anchorY: 0.0, x: 400, y: 0, visible: false // Initially hidden }); game.addChild(button1Asset); var button2Asset = LK.getAsset('button2', { anchorX: 0.5, anchorY: 0.0, x: button1Asset.x + button1Asset.width + 10, y: 0, visible: false // Initially hidden }); game.addChild(button2Asset); // Add text 'House' to button1 var button1Text = new Text2('House', { size: 80, fill: 0xFFFFFF }); button1Text.anchor.set(0.5, 0.5); // Center the text on the button button1Text.x = button1Asset.x; button1Text.y = button1Asset.y + button1Asset.height / 2; button1Text.visible = false; game.addChild(button1Text); // Add text 'Tree' to button2 var button2Text = new Text2('Tree', { size: 80, fill: 0xFFFFFF }); button2Text.anchor.set(0.5, 0.5); // Center the text on the button button2Text.x = button2Asset.x; button2Text.y = button2Asset.y + button2Asset.height / 2; button2Text.visible = false; game.addChild(button2Text); // Add click event to button2 to toggle visibility of background3, its slots, and scroll components button2Asset.down = function (x, y, obj) { // Toggle visibility of background3 and its components background3.visible = !background3.visible; scrollbar3.visible = !scrollbar3.visible; scrollbutton3.visible = !scrollbutton3.visible; background3.children.forEach(function (child) { child.visible = background3.visible; }); }; // Add click event to button1 to toggle visibility of background2, its slots, and scroll components button1Asset.down = function (x, y, obj) { // Toggle visibility of background2 and its components background2.visible = !background2.visible; scrollbar.visible = !scrollbar.visible; scrollbutton.visible = !scrollbutton.visible; background2.children.forEach(function (child) { child.visible = background2.visible; }); }; // Add click event to build asset to hide background2 and background3 with their components buildAsset.down = function (x, y, obj) { button1Asset.visible = !button1Asset.visible; button1Text.visible = !button1Text.visible; button2Asset.visible = !button2Asset.visible; button2Text.visible = !button2Text.visible; background2.visible = false; scrollbar.visible = false; scrollbutton.visible = false; background3.visible = false; scrollbar3.visible = false; scrollbutton3.visible = false; }; var slotSpacing = 50; // Define the space between slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, // Position slots with space between them y: 300 // Arbitrary y position }); background2.addChildAt(slot, background2.children.length); } // Add 4 slots below the first slots that are synced in background2 for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 900 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Add another 4 slots below the second 4 slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 1500 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Add another 4 slots below the third 4 slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 2100 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Move house assets to the top slots for (var j = 0; j < 5; j++) { for (var i = 0; i < 4; i++) { var houseNumber = j * 4 + i + 1; if (houseNumber > 20) { break; } var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 300 + j * 600 // Adjust y position to move houses to the top slots }); var house = LK.getAsset('house' + houseNumber, { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); house.down = function (x, y, obj) { var newHouse = LK.getAsset(this.id, { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); background1.addChild(newHouse); }; background2.addChildAt(slot, background2.children.length); background2.addChildAt(house, background2.children.length); } } scrollbutton.down = function (x, y, obj) { this.dragging = true; this.data = obj; this.alpha = 0.5; }; scrollbutton.up = function () { this.alpha = 1; this.dragging = false; this.data = null; }; scrollbutton.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); // Limit the y position of the scrollbutton to the height of the scrollbar this.y = Math.max(Math.min(newPosition.y, scrollbar.height - this.height / 2), this.height / 2); // Calculate the ratio of the scrollbutton's position to the scrollbar's height var ratio = (this.y - this.height / 2) / (scrollbar.height - this.height); // Move the background2 up or down based on the ratio and the speed background2.y = -ratio * (background2.height - game.height); // Removed synchronization of scrollbar with background2 movement } }; // Removed up functionality from scrollbutton;
===================================================================
--- original.js
+++ change.js
@@ -310,9 +310,9 @@
x: slot.x,
y: slot.y
});
house.down = function (x, y, obj) {
- var newHouse = LK.getAsset(obj.id, {
+ var newHouse = LK.getAsset(this.id, {
anchorX: 0.5,
anchorY: 0.5,
x: x,
y: y
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!