The Collector
Hi everyone \(^0^)/
-This is my game named it (The collector).
*Its about build and collect from what you build or place in the ground.
-Updates for my game:
-Version 0.0.1
*You can place houses and trees from there slots to the background.
*To start you just have to click on shop on the left side of the screen it will appear tow buttons House and Tree.
*20 house are added to the house page.
*16 tree added to the tree page.
*Fix bug of 8 second slots and there houses was not in the same range with the other first 8 slots.
*Duplicating and dragging added to all the houses and trees now to pick-up from the slots to the ground.
-Version 0.0.2
*Added 100 grids for (Houses-trees).
*Fix grids squares was hiding the background of houses and trees (the build pages).
*Fix scroll bar and button was not appearing with their backgrounds.
*Fix one of the grids the bottom right corner one was appearing front of the backgrounds of houses and trees.
*Fix the duplicated house and tree from slots they appearing front of the backgrounds when its visible now they appearing behind it and front of the grids.
*Fix 4 houses 13,14,15,16 was appearing front of the backgrounds of House-tree after duplicating from slots.
-version 0.0.3
*Added time 5:00 for all trees.
*Fix duplication of time text of trees when moving it to another place.
*Fix time text of trees was showing on the front of the backgrounds of houses and trees.
-version 0.0.4
*100 grids removed from game due to no effects on it, the houses or trees can't snap to the middle of any closer grid, the assets are respawnings behind it and can't be front of it even with many effective prompts like (make it front of/after the asset (...).
*Fixed the respawning coins for all trees they were appearing front of pages of houses and trees when it is visible.
*Fixed all houses they were appearing front of page of houses when it is visible.
-version 0.0.5
*Added the time for the houses.
*Added 2 coins for the houses can respawn when time reaches 0.
*The time was changed to (0:30)sec just for test things fast now it will be changed to 5 min, maybe each house will have different time so (more expensive house the more time for waiting to collect from it).
*Fixed the timer text was not resting when i click or move a house.
*Fixed Timer text was not showing again above the houses after clicking or moving houses.
-version 0.0.6
*added click to collect from coins and get amount of score after that they will be disappeared.
*Fixed some houses and trees their coins can not be clicked or get score from it.
-version 0.0.7
*Fixed Image for background1 where you place anything was blurry not cleared.
*Add different timer and countdown for each 4 trees in the page of tree (2:30-10:00-15:00-20:00) min
*Fixed bug in timer text of trees 14 15 16 was not countdown as in timer text.was showing the old countdown of 0:30 that i test with it now it is 20:00 min.
-version 0.0.8
*add different timer and countdown for each 4 houses but only last 4 have 25:00 min.
*Fixed timer text in houses 5 6 7 8 was not same in countdown it was 0:30 now 10:00 min.
-version 0.0.9
*Added a mechanism for the 20 houses now you can not place it freely your score have to be equal or above its price.
*Added a mechanism for the 16 tree now you can not place it freely your score have to be equal or above its price.
-version 0.1.0
*Add prevention for movement after placing house and before timer starts for the 20 houses.
*Add prevention for movement after placing tree and before timer starts for the 16 trees.
-version 0.1.1
*Preventing background1 from hiding with backgrounds2 and background3 when they are visible by clicking the shop.
-version 0.1.2
*Fixed house7 timertext was far from it.
*Fixing timertext of house7 was not counting down.
*Fixing house7 timer now can not resetting again if click house7 after placing it on background1.
-version 0.1.3
*Added prevention of timertext from resetting for the 20 houses.
*Added prevention of timertext from resetting for the 16 trees.
*Fixed house20 timertext was appearing far from it.
*Fixed tree2 timertext was resetting by click or drag after placing it that was after the implementation of the prompt on it, fixed on the second time of the implementation.
#strategy#simulation#resource#empire#upgrades#score#collecting#IDL