User prompt
Make the text smaller
User prompt
Reposition the 0 texts for each grid to be in its middle.
User prompt
Set each statu text 0 in middle position for each grid.
User prompt
A text statu for the resources in each grid make it 0 with white color in the middle of each grid put 0.
User prompt
Move the 0 to the front of grid asset
User prompt
Add 0 to each grid in the middle
User prompt
Make the grid HD without scaling its asset.
Code edit (8 edits merged)
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User prompt
Move the house to the right side
Code edit (1 edits merged)
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Code edit (7 edits merged)
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User prompt
Create code for house asset position
User prompt
Move the house above the dirt.
Code edit (11 edits merged)
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User prompt
Remove grass from game but let the asset
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (12 edits merged)
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User prompt
Add grid 7 & 8
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (2 edits merged)
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User prompt
Make dirt assets small
Code edit (6 edits merged)
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User prompt
Make the dirt resolution HD
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); // Text class for displaying resources count in each grid var GridText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 100, fill: 0xFFFFFF }); self.anchor.set(0.5, 0.5); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1800, 1700); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1230, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a text asset to grid1 to display the resources count var grid1Text = new GridText(); grid1Text.x = grid1.x + grid1.width * grid1.scaleX / 2; grid1Text.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChild(grid1Text); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a text asset to grid2 to display the resources count var grid2Text = new GridText(); grid2Text.x = grid2.x + grid2.width * grid2.scaleX / 2; grid2Text.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChild(grid2Text); // Create grid3 and position it next to grid2 var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Add a text asset to grid3 to display the resources count var grid3Text = new GridText(); grid3Text.x = grid3.x + grid3.width * grid3.scaleX / 2; grid3Text.y = grid3.y + grid3.height * grid3.scaleY / 2; game.addChild(grid3Text); // Create grid4 and position it next to grid3 var grid4 = LK.getAsset('grid', { anchorX: -2.4, anchorY: 0.0, x: grid1.width + grid2.width + grid3.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid4); // Add a text asset to grid4 to display the resources count var grid4Text = new GridText(); grid4Text.x = grid4.x + grid4.width * grid4.scaleX / 2; grid4Text.y = grid4.y + grid4.height * grid4.scaleY / 2; game.addChild(grid4Text); // Create grid5 and position it below grid1 var grid5 = LK.getAsset('grid', { anchorX: 0.0, anchorY: -1, x: 0, y: grid1.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid5); // Add a text asset to grid5 to display the resources count var grid5Text = new GridText(); grid5Text.x = grid5.x + grid5.width * grid5.scaleX / 2; grid5Text.y = grid5.y + grid5.height * grid5.scaleY / 2; game.addChild(grid5Text); // Create grid6 and position it below grid2 var grid6 = LK.getAsset('grid', { anchorX: -0.8, anchorY: -1, x: grid1.width, y: grid2.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid6); // Add a text asset to grid6 to display the resources count var grid6Text = new GridText(); grid6Text.x = grid6.x + grid6.width * grid6.scaleX / 2; grid6Text.y = grid6.y + grid6.height * grid6.scaleY / 2; game.addChild(grid6Text); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.55, x: 1024, y: 1200, scaleX: 7, scaleY: 6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.2, anchorY: 0.7, x: 100, y: 2500, scaleX: 15, scaleY: 3 }); game.addChildAt(dirt, 1); // Create grid7 and position it below grid3 var grid7 = LK.getAsset('grid', { anchorX: -1.6, anchorY: -1, x: grid1.width + grid2.width, y: grid3.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid7); // Add a text asset to grid7 to display the resources count var grid7Text = new GridText(); grid7Text.x = grid7.x + grid7.width * grid7.scaleX / 2; grid7Text.y = grid7.y + grid7.height * grid7.scaleY / 2; game.addChild(grid7Text); // Create grid8 and position it below grid4 var grid8 = LK.getAsset('grid', { anchorX: -2.4, anchorY: -1, x: grid1.width + grid2.width + grid3.width, y: grid4.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid8); // Add a text asset to grid8 to display the resources count var grid8Text = new GridText(); grid8Text.x = grid8.x + grid8.width * grid8.scaleX / 2; grid8Text.y = grid8.y + grid8.height * grid8.scaleY / 2; game.addChild(grid8Text); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,9 @@
});
// Text class for displaying resources count in each grid
var GridText = Text2.expand(function () {
var self = Text2.call(this, '0', {
- size: 150,
+ size: 100,
fill: 0xFFFFFF
});
self.anchor.set(0.5, 0.5);
});
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!