Code edit (13 edits merged)
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Add grass to the game again
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (1 edits merged)
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Make text of grid1 & 2 smaller
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Make the text smaller
Code edit (8 edits merged)
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Add 0 score for other grids
Code edit (1 edits merged)
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Add 0 text score for the other grids
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Remove 0 for grid3
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Make the 0 text in the front of all objects
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make the grids behind text
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;' Line Number: 92
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Add 0 on the middle of grid3 object
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Remove 0 text from grid3
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Set the 0 text in the front of any grid
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make the text on the front
Code edit (15 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var grid3 = LK.getAsset('grid', {' Line Number: 49
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;' Line Number: 54
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Add 0 in middle of object grid3
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/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a '0' in the middle of grid1 var zeroText = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroText.anchor.set(0.5, 0.5); zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2; zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChildAt(zeroText, game.children.length); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2; zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChildAt(zeroTextGrid2, game.children.length); var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1800, 1700); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: -2, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a '0' in the middle of grid1 var zeroText = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroText.anchor.set(-6.7, 0.6); zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2; zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChild(zeroText); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-22, 0.6); zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2; zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChild(zeroTextGrid2); // Create grid3 and position it next to grid2 var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Add a '0' in the middle of grid3 var zeroTextGrid3 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid3.anchor.set(-37.3, 0.6); zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2; zeroTextGrid3.y = grid3.y + grid3.height * grid3.scaleY / 2; game.addChildAt(zeroTextGrid3, game.children.length); // Create grid4 and position it next to grid3 var grid4 = LK.getAsset('grid', { anchorX: -2.4, anchorY: 0.0, x: grid1.width + grid2.width + grid3.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid4); // Add a '0' in the middle of grid4 var zeroTextGrid4 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid4.anchor.set(-52.5, 0.6); zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2; zeroTextGrid4.y = grid4.y + grid4.height * grid4.scaleY / 2; game.addChildAt(zeroTextGrid4, game.children.length); // Create grid5 and position it below grid1 var grid5 = LK.getAsset('grid', { anchorX: 0.0, anchorY: -0.8, x: 0, y: grid1.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid5); // Add a '0' in the middle of grid5 var zeroTextGrid5 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid5.anchor.set(-6.7, -2.1); zeroTextGrid5.x = grid5.x + grid5.width * grid5.scaleX / 2; zeroTextGrid5.y = grid5.y + grid5.height * grid5.scaleY / 2; game.addChildAt(zeroTextGrid5, game.children.length); // Create grid6 and position it below grid2 var grid6 = LK.getAsset('grid', { anchorX: -0.8, anchorY: -0.8, x: grid1.width, y: grid2.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid6); // Add a '0' in the middle of grid6 var zeroTextGrid6 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid6.anchor.set(-22, -2.1); zeroTextGrid6.x = grid6.x + grid6.width * grid6.scaleX / 2; zeroTextGrid6.y = grid6.y + grid6.height * grid6.scaleY / 2; game.addChildAt(zeroTextGrid6, game.children.length); // Add grass asset to the game as background var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: 0.3, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.55, x: 1024, y: 1200, scaleX: 7, scaleY: 6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.2, anchorY: 0.7, x: 100, y: 2500, scaleX: 15, scaleY: 3 }); game.addChildAt(dirt, 1); // Create grid7 and position it below grid3 var grid7 = LK.getAsset('grid', { anchorX: -1.6, anchorY: -0.8, x: grid1.width + grid2.width, y: grid3.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid7); // Add a '0' in the middle of grid7 var zeroTextGrid7 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid7.anchor.set(-37.3, -2.1); zeroTextGrid7.x = grid7.x + grid7.width * grid7.scaleX / 2; zeroTextGrid7.y = grid7.y + grid7.height * grid7.scaleY / 2; game.addChildAt(zeroTextGrid7, game.children.length); // Create grid8 and position it below grid4 var grid8 = LK.getAsset('grid', { anchorX: -2.4, anchorY: -0.8, x: grid1.width + grid2.width + grid3.width, y: grid4.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid8); // Add a '0' in the middle of grid8 var zeroTextGrid8 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid8.anchor.set(-52.5, -2.1); zeroTextGrid8.x = grid8.x + grid8.width * grid8.scaleX / 2; zeroTextGrid8.y = grid8.y + grid8.height * grid8.scaleY / 2; game.addChildAt(zeroTextGrid8, game.children.length); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -212,9 +212,9 @@
game.addChildAt(zeroTextGrid6, game.children.length);
// Add grass asset to the game as background
var grass = LK.getAsset('grass', {
anchorX: 0.5,
- anchorY: 0.5,
+ anchorY: 0.3,
x: 1024,
y: 1366,
scaleX: 1,
scaleY: 1
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows