Code edit (12 edits merged)
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Add another grass object below the house
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Add grass object below the house make it small
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Add crystal asset bellow the stone asset
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Add gold assets on the left side of text 5 that is below the wood asset
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Add silver asset to the right side of score text4
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Code edit (10 edits merged)
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Add bronze asset in the left side of score text3
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Add asset stone to left side of text2
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change the position of pause button to be in the top left corner and small.
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Add wood asset bside score of text one on the left side of it.
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Add the asset bird on top edge of the house
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Remove the bottom duplication of text5-6-7-8 in the code but let the top texts from 1 to 8.
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Add text5 6 7 8 to the game
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var wood = LK.getAsset('wood', { anchorX: -3.8, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); var text2 = new Text2('0', { size: 33, fill: 0xad6d19 }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.7, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('0', { size: 33, fill: 0xad6d19 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.7, anchorY: -0.7, x: text3.x - 20, // Position the bronze asset to the left of text3 y: text3.y }); game.addChild(bronze); var text4 = new Text2('0', { size: 33, fill: 0xad6d19 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); var text5 = new Text2('0', { size: 33, fill: 0xad6d19 }); text5.anchor.set(22, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text5); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.8, anchorY: -2.2, x: text5.x - 20, // Position the gold asset to the left of text5 y: text5.y }); game.addChild(gold); var text6 = new Text2('0', { size: 33, fill: 0xad6d19 }); text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.7, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); var grass2 = LK.getAsset('grass', { anchorX: 0.7, anchorY: -1, x: 1024, y: 1366 + grass.height, scaleX: 1, scaleY: 1 }); game.addChildAt(grass2, 0); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -191,9 +191,9 @@
scaleY: 3
});
game.addChildAt(dirt, 1);
var grass2 = LK.getAsset('grass', {
- anchorX: 0.5,
+ anchorX: 0.7,
anchorY: -1,
x: 1024,
y: 1366 + grass.height,
scaleX: 1,
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows