Code edit (9 edits merged)
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move bar2 in middle of the screen
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar3 = LK.getAsset('green_bar', {' Line Number: 298
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Move bar3 to the left side of screen
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Move the bars and its text in the middle above the new position of the trees
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Add 3 green bars have statue text "3/3" make each bar and text above a tree.
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Add green bar statue text '3/3' on top of tree3 when clicked 3 times
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Add green bar statue of '3/3' on top of tree3 when clicked 3 times.
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Add green statue text '3/3' in top middle of each tree object tree1 tree2 tree3
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Make the statue '3/3' with green color.
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make the green bar statue in top middle of each tree1 2 3.
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✅ Add green bar statue on top of each tree '3/3'.
Code edit (1 edits merged)
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Code edit (3 edits merged)
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Move bar 3 on the top of tree3
Code edit (1 edits merged)
Please save this source code
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Make each bar on top of its tree
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1- Add small green bar and statue 3/3 beside it on the top of each tree.
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Rmove the asset green_statue
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Set the brown score for counting wood from trees objects of tree asset.
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If mouse button clicked on the tree object add +5 wood to the score of wood make the '0' '5'
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Add click logic for the tree if clicked by cursor play the animation with asset 5 and add +5 wood to the statue score of the wood.
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Add click logic by cursore to collect wood from trees, when click on trees play asset 5 as animation of clicking make it appearing beside score of wood then disappearing.
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Add green_ statue as green bar 3/3 in the top of each tree.
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Make the green_statue as 3/3 on the top of each tree
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var woodScore = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { // Check if the clicked object is a tree if (obj.target === tree1 || obj.target === tree2 || obj.target === tree3) { obj.target.clicks += 1; var animation = LK.getAsset('5', { anchorX: 0.5, anchorY: 0.5, x: wood.x + 50, y: wood.y }); game.addChild(animation); LK.setTimeout(function () { animation.destroy(); }, 500); score += 5; woodScore += 5; text1.setText(score); wood.setText(woodScore); // Update the wood score display } }; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var wood = LK.getAsset('wood', { anchorX: -3.8, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); var text2 = new Text2('0', { size: 33, fill: 0xffffff }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.7, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('0', { size: 33, fill: 0xac4002 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.7, anchorY: -0.7, x: text3.x - 20, // Position the bronze asset to the left of text3 y: text3.y }); game.addChild(bronze); var text4 = new Text2('0', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); var text5 = new Text2('0', { size: 33, fill: 0xfffb03 }); text5.anchor.set(22, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text5); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.8, anchorY: -2.2, x: text5.x - 20, // Position the gold asset to the left of text5 y: text5.y }); game.addChild(gold); var text6 = new Text2('0', { size: 33, fill: 0xf700ff }); text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.7, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add first tree object to the game var tree1 = LK.getAsset('tree', { anchorX: 0, anchorY: 0, x: 1024, y: 1366 }); game.addChild(tree1); tree1.clicks = 0; // Add green bar and text above tree1 var bar1 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x + tree1.width / 2, y: tree1.y - 50 }); game.addChild(bar1); var textBar1 = new Text2('3/3', { size: 20, fill: 0x00ff00 }); textBar1.anchor.set(0.5, 1); textBar1.x = bar1.x; textBar1.y = bar1.y - 10; game.addChild(textBar1); // Add second tree object to the game var tree2 = LK.getAsset('tree', { anchorX: 1.15, anchorY: 0, x: 1200, y: 1366 }); game.addChild(tree2); tree2.clicks = 0; // Add green bar and text above tree2 var bar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: 1024, // Center of the screen y: tree2.y - 50 }); game.addChild(bar2); var textBar2 = new Text2('3/3', { size: 20, fill: 0x00ff00 }); textBar2.anchor.set(0.5, 1); textBar2.x = bar2.x; textBar2.y = bar2.y - 10; game.addChild(textBar2); // Add third tree object to the game var tree3 = LK.getAsset('tree', { anchorX: 2.35, anchorY: 0, x: 1400, y: 1366 }); game.addChild(tree3); tree3.clicks = 0; // Add green bar and text above tree3 var bar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: 0, // Initialize x position first y: tree3.y - 50 }); bar3.x = 0 + bar3.width / 2; // Set x position after asset creation game.addChild(bar3); var textBar3 = new Text2('3/3', { size: 60, fill: 0x00ff00 }); textBar3.anchor.set(0.5, 1); textBar3.x = bar3.x; textBar3.y = bar3.y - 10; game.addChild(textBar3); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -281,9 +281,9 @@
});
bar3.x = 0 + bar3.width / 2; // Set x position after asset creation
game.addChild(bar3);
var textBar3 = new Text2('3/3', {
- size: 20,
+ size: 60,
fill: 0x00ff00
});
textBar3.anchor.set(0.5, 1);
textBar3.x = bar3.x;
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