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Remove tree2 3 4 5 6 7 8
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree2 = self.attachAsset('tree2', {' Line Number: 234
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position of tree1 is width x = -1.1 and highest y = 3 so from this you can reposition tree2 beside it in its left side.
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Move tree2 to tree1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree2 = self.attachAsset('tree2', {' Line Number: 234
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Fix the position of tree2 its not beside tree1 in page 1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree2 = self.attachAsset('tree2', {' Line Number: 234
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check the position of tree1 then position tree2 beside it
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The tree2 not beside the tree1!
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Make the tree2 beside tree1 from its left side
Code edit (1 edits merged)
Please save this source code
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Reorder the trees in code by its number Tree1 tree2 so on
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Remove the drag function for the trees in page1
Code edit (1 edits merged)
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Move tree8 inside the screen
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Add function of drag for the trees in page1
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add tree2 3 4 5 6 7 8 to page1
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Add the asset Tree1 to the page1
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var tree = self.attachAsset('tree' + i, {' Line Number: 337
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var tree = self.attachAsset('tree' + i, {' Line Number: 337
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var tree = self.attachAsset('tree' + i, {' Line Number: 337
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var tree = self.attachAsset('tree' + i, {' Line Number: 303
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Add tree1 2 3 4 5 6 7 8 to page 1. Make trees images can be dragged
/**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background0' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Get and automatically addChild to self asset with id 'wall1' with the anchor point set to 0.5, 1.0 var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1024, // Center horizontally y: 1366 // Center vertically }); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ //{0.1} //{0.2} //{0.3} //{0.4} //{0.5} //{0.6} //{0.7} //{0.8} //{0.9} //{0.a} //{0.b} var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -175,64 +175,8 @@
x: 1024,
// Center horizontally
y: 1366 // Center vertically
});
- // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5
- var tree2 = self.attachAsset('tree2', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: tree1.x - tree1.width / 2 - 150,
- // Adjusted to position tree2 to the left side of tree1
- y: tree1.y // Align vertically with tree1
- });
- // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5
- var tree3 = self.attachAsset('tree3', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 800,
- // Example x position
- y: 1600 // Example y position
- });
- // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5
- var tree4 = self.attachAsset('tree4', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1100,
- // Example x position
- y: 1700 // Example y position
- });
- // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5
- var tree5 = self.attachAsset('tree5', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1400,
- // Example x position
- y: 1800 // Example y position
- });
- // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5
- var tree6 = self.attachAsset('tree6', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1700,
- // Example x position
- y: 1900 // Example y position
- });
- // Get and automatically addChild to self asset with id 'tree7' with the anchor point set to 0.5, 0.5
- var tree7 = self.attachAsset('tree7', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2000,
- // Example x position
- y: 2000 // Example y position
- });
- // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5
- var tree8 = self.attachAsset('tree8', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1800,
- // Adjusted x position to move inside the screen
- y: 1200 // Adjusted y position to move inside the screen
- });
});
var Page2 = Container.expand(function () {
var self = Container.call(this);
// Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows