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Add tree10 below tree6 in page1
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Add tree9 below tree5 in page1
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Add tree9 10 11 12
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Add tree9 below tree5 then tree10 11 12
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Add same number of trees below the second one
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Add tree8
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Add tree7 below tree3
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Add tree6 below tree2
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Add tree5 below tree1
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Add tree4
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Add tree3 beside tree2 from the left
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Add tree2 beside tree1 from the left in page1
Code edit (1 edits merged)
Please save this source code
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Add tree1 to page1
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Remove what's left about trees but let there assets
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Remove trees tween for trees
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Please fix the bug: 'Timeout.tick error: tree2 is not defined' in or related to this line: 'tween(tree2, {' Line Number: 462 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'tree4Below2TimerText is not defined' in or related to this line: 'tree4Below2TimerText.visible = true;' Line Number: 499
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Please fix the bug: 'tree2BelowTimerText is not defined' in or related to this line: 'tree2BelowTimerText.visible = true;' Line Number: 494
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Please fix the bug: 'tree2TimerText is not defined' in or related to this line: 'tree2TimerText.visible = true;' Line Number: 489
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Please fix the bug: 'tree1TimerText is not defined' in or related to this line: 'tree1TimerText.visible = true;' Line Number: 484
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Remove all trees in the code let the assets only
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Remove all trees but let there assets
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Remove the trees from page1 and remove any thing about time
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Add timer text to tree1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'woodarea' with the anchor point set to 0.5, 0.5 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); var woodarea = self.attachAsset('woodarea', { anchorX: 4.5, anchorY: 2.5, x: background0.x, // Sync initial x position with background0 y: background0.y // Sync initial y position with background0 }); self.addChild(woodarea); self.lastX = background0.x; self.lastY = background0.y; // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if woodarea reached the Y position 1500 right now as it was not there before if (self.lastY <= 1500 && woodarea.y > 1500) { console.log("Woodarea reached Y position 1500"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } // Check if we reached the X position 1500 right now as we were not there before if (self.lastX <= 1500 && background0.x > 1500) { console.log("Background0 reached X position 1500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; woodarea.x = background0.x; // Sync woodarea's x position with background0 woodarea.y = background0.y; // Sync woodarea's y position with background0 gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Add wood asset to Page1 var tree1 = self.attachAsset('tree1', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Center horizontally y: 500 // Position in the middle of the screen }); self.addChild(tree1); // Add tree2 beside tree1 from the left var tree2 = self.attachAsset('tree2', { //{1o.3} anchorX: 0.5, //{1o.1} anchorY: 0.5, //{1o.2} x: 1200, // Position tree2 to the left of tree1 y: 500 // Align vertically with tree1 }); //{1o.3} self.addChild(tree2); // Add tree3 beside tree2 from the left var tree3 = self.attachAsset('tree3', { //{1o.3} anchorX: 0.5, anchorY: 0.5, x: 900, // Position tree3 to the left of tree2 y: 500 // Align vertically with tree2 }); self.addChild(tree3); // Add tree4 beside tree3 from the left var tree4 = self.attachAsset('tree4', { anchorX: 0.5, anchorY: 0.5, x: 600, // Position tree4 to the left of tree3 y: 500 // Align vertically with tree3 }); self.addChild(tree4); // Add tree5 below tree1 var tree5 = self.attachAsset('tree5', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree1 y: 900 // Position tree5 below tree1 }); self.addChild(tree5); // Add tree6 below tree2 var tree6 = self.attachAsset('tree6', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree2 y: 900 // Position tree6 below tree2 }); self.addChild(tree6); // Add tree10 below tree6 var tree10 = self.attachAsset('tree10', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree6 y: 1300 // Position tree10 below tree6 }); self.addChild(tree10); // Add tree7 below tree3 var tree7 = self.attachAsset('tree7', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree3 y: 900 // Position tree7 below tree3 }); self.addChild(tree7); // Add tree8 below tree4 var tree8 = self.attachAsset('tree8', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree4 y: 900 // Position tree8 below tree4 }); self.addChild(tree8); // Add tree9 below tree5 var tree9 = self.attachAsset('tree9', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree5 y: 1300 // Position tree9 below tree5 }); self.addChild(tree9); var wood = self.attachAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Position wood in the middle of the screen y: 2510 // Position wood below the trees }); // Add text for wood score beside wood asset var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); woodScoreText.x = wood.x - 90; // Position text to the left of the wood woodScoreText.y = wood.y; self.addChild(woodScoreText); // Hide the statue beside the wood // statue.visible = false; // Commented out as statue is not defined var silver = self.attachAsset('silver', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Align horizontally with wood y: 2660 // Position silver directly below the wood }); // Add text for silver score beside silver asset var silverScoreText = new Text2('0', { size: 70, fill: 0xc0c0c0 }); silver.clickCount = 0; silver.down = function (x, y, obj) { silver.clickCount += 5; silverScoreText.setText(silver.clickCount); }; silverScoreText.anchor.set(1, 0.5); silverScoreText.x = silver.x - 90; // Position text to the left of the silver silverScoreText.y = silver.y; self.addChild(silverScoreText); var stone = self.attachAsset('stone', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Position stone in the middle of the screen y: 2510 // Position stone below the wood }); // Add text for stone score beside stone asset var stoneScoreText = new Text2('0', { size: 70, fill: 0x00ff00 }); stone.clickCount = 0; stone.down = function (x, y, obj) { stone.clickCount += 5; stoneScoreText.setText(stone.clickCount); }; stoneScoreText.anchor.set(1, 0.5); stoneScoreText.x = stone.x - 90; // Position text to the left of the stone stoneScoreText.y = stone.y; self.addChild(stoneScoreText); var gold = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Align horizontally with stone y: 2660 // Position gold below the stone }); // Add text for gold score beside gold asset var goldScoreText = new Text2('0', { size: 70, fill: 0xffd700 }); gold.clickCount = 0; gold.down = function (x, y, obj) { gold.clickCount += 5; goldScoreText.setText(gold.clickCount); }; goldScoreText.anchor.set(1, 0.5); goldScoreText.x = gold.x - 90; // Position text to the left of the gold goldScoreText.y = gold.y; self.addChild(goldScoreText); var bronze = self.attachAsset('bronze', { anchorX: 0.5, anchorY: 0.5, x: 595, // Position bronze in the middle of the screen y: 2510 // Position bronze above the stone }); // Add text for bronze score beside bronze asset var bronzeScoreText = new Text2('0', { size: 70, fill: 0xcd7f32 }); bronze.clickCount = 0; bronze.down = function (x, y, obj) { bronze.clickCount += 5; bronzeScoreText.setText(bronze.clickCount); }; bronzeScoreText.anchor.set(1, 0.5); bronzeScoreText.x = bronze.x - 90; // Position text to the left of the bronze bronzeScoreText.y = bronze.y; self.addChild(bronzeScoreText); var crystal = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5, x: 595, // Align horizontally with bronze y: 2660 // Position crystal below the bronze }); // Add text for crystal score beside crystal asset var crystalScoreText = new Text2('0', { size: 70, fill: 0x00ffff }); crystal.clickCount = 0; crystal.down = function (x, y, obj) { crystal.clickCount += 5; crystalScoreText.setText(crystal.clickCount); }; crystalScoreText.anchor.set(1, 0.5); crystalScoreText.x = crystal.x - 90; // Position text to the left of the crystal crystalScoreText.y = crystal.y; self.addChild(crystalScoreText); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Tree = Container.expand(function (assetId, x, y) { var self = Container.call(this); var tree = self.attachAsset(assetId, { anchorX: -1.1, anchorY: 3, x: x, y: y }); tree.clickCount = 0; self.addChild(tree); self.getClickCount = function () { return tree.clickCount; }; self.incrementClickCount = function () { tree.clickCount += 1; }; self.hide = function () { tree.visible = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var totalStatueScore = 0; // Initialize totalStatueScore to fix ReferenceError var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); var page = game.addChild(new Page0()); //{0.b} // Define tree variables to fix 'not defined' error LK.setTimeout(function () { //{0.b} }, 30000); // 30 seconds delay ; //{0.b}; ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -246,8 +246,17 @@
// Align horizontally with tree2
y: 900 // Position tree6 below tree2
});
self.addChild(tree6);
+ // Add tree10 below tree6
+ var tree10 = self.attachAsset('tree10', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1200,
+ // Align horizontally with tree6
+ y: 1300 // Position tree10 below tree6
+ });
+ self.addChild(tree10);
// Add tree7 below tree3
var tree7 = self.attachAsset('tree7', {
anchorX: 0.5,
anchorY: 0.5,
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!