User prompt
Add click event to button1 to hide background2 with its slots and scroll button and bar.
User prompt
Hide the background2 if i click button1
User prompt
Add click event to button1 to hide background1 with its slots and scroll button and bar.
User prompt
Don't sync the scrollbar with background2
Code edit (4 edits merged)
Please save this source code
User prompt
Add text 'House' for the button1
Code edit (2 edits merged)
Please save this source code
User prompt
Add button1 asset to the game beside pause button from the right and close to it
User prompt
Add text 'Build' below the build asset
Code edit (1 edits merged)
Please save this source code
User prompt
Add build asset directly below the pause button on the left side of the screen
User prompt
Change the size of all houses to be 200x200
User prompt
move the houses to the top slots
User prompt
Add the house assets to the slots by order 1-20 from first slot of the left to the right
User prompt
remove dirt asset
User prompt
remove wall1 asset
User prompt
remove stones assets
User prompt
Remove wood stone gold bronze silver crystal assets
User prompt
Sync the scrollbutton and scrollbar with the background2
User prompt
Add 16 line of 4 slots below the last added slots
User prompt
Add 16 lines of slots
User prompt
Add more slots till the background2 space will be full with slots.
User prompt
Add more slots like 3 other lines of 4 slots
User prompt
Add another 4 slot below the second 4 slots
User prompt
Let some space between the first 4 slots and second
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background1 = LK.getAsset('background1', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); game.addChildAt(background1, 0); var scrollbar = LK.getAsset('scrollbar', { anchorX: 1.0, anchorY: 0.0, x: 2048, y: 0 }); game.addChild(scrollbar); var scrollbutton = LK.getAsset('scrollbutton', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 0 }); game.addChild(scrollbutton); var background2 = LK.getAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, speed: 10 // Speed property for background2 }); game.addChildAt(background2, 1); var buildAsset = LK.getAsset('Build', { anchorX: 0.5, // Center the anchor point horizontally anchorY: 0.0, // Anchor point at the top x: 150, // Position on the left side of the screen y: 300 // Position directly below the pause button }); game.addChild(buildAsset); var button1Asset = LK.getAsset('button1', { anchorX: 0.5, // Center the anchor point horizontally anchorY: 0.0, // Anchor point at the top x: 200, // Position beside the pause button on the right y: 300 // Align vertically with the build asset }); game.addChild(button1Asset); var slotSpacing = 50; // Define the space between slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, // Position slots with space between them y: 300 // Arbitrary y position }); background2.addChildAt(slot, background2.children.length); } // Add 4 slots below the first slots that are synced in background2 for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 900 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Add another 4 slots below the second 4 slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 1500 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Add another 4 slots below the third 4 slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 2100 // Increase y position to add more space }); background2.addChildAt(slot, background2.children.length); } // Move house assets to the top slots for (var j = 0; j < 5; j++) { for (var i = 0; i < 4; i++) { var houseNumber = j * 4 + i + 1; if (houseNumber > 20) { break; } var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, y: 300 + j * 600 // Adjust y position to move houses to the top slots }); var house = LK.getAsset('house' + houseNumber, { anchorX: 0.5, anchorY: 0.5, x: slot.x, y: slot.y }); background2.addChildAt(slot, background2.children.length); background2.addChildAt(house, background2.children.length); } } scrollbutton.down = function (x, y, obj) { this.dragging = true; this.data = obj; this.alpha = 0.5; }; scrollbutton.up = function () { this.alpha = 1; this.dragging = false; this.data = null; }; scrollbutton.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); // Limit the y position of the scrollbutton to the height of the scrollbar this.y = Math.max(Math.min(newPosition.y, scrollbar.height - this.height / 2), this.height / 2); // Calculate the ratio of the scrollbutton's position to the scrollbar's height var ratio = (this.y - this.height / 2) / (scrollbar.height - this.height); // Move the background2 up or down based on the ratio and the speed background2.y = -ratio * (background2.height - game.height); // Sync scrollbar with background2 movement scrollbar.y = -background2.y / (background2.height - game.height) * (scrollbar.height - this.height); } }; // Removed up functionality from scrollbutton;
===================================================================
--- original.js
+++ change.js
@@ -43,24 +43,26 @@
});
game.addChildAt(background2, 1);
var buildAsset = LK.getAsset('Build', {
anchorX: 0.5,
- // Center the anchor point horizontally
+ // Center the anchor point horizontally
anchorY: 0.0,
- // Anchor point at the top
+ // Anchor point at the top
x: 150,
- // Position on the left side of the screen
- y: 300 // Position directly below the pause button
+ // Position on the left side of the screen
+ y: 300 // Position directly below the pause button
});
game.addChild(buildAsset);
-var buildText = new Text2('Build', {
- size: 50,
- fill: 0xFFFFFF
+var button1Asset = LK.getAsset('button1', {
+ anchorX: 0.5,
+ // Center the anchor point horizontally
+ anchorY: 0.0,
+ // Anchor point at the top
+ x: 200,
+ // Position beside the pause button on the right
+ y: 300 // Align vertically with the build asset
});
-buildText.anchor.set(0.5, 0); // Center the text horizontally
-buildText.x = buildAsset.x; // Align text with the build asset
-buildText.y = buildAsset.y + buildAsset.height; // Position text below the build asset
-game.addChild(buildText);
+game.addChild(button1Asset);
var slotSpacing = 50; // Define the space between slots
for (var i = 0; i < 4; i++) {
var slot = LK.getAsset('Slot', {
anchorX: 0.5,
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!