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Add more slots till the background2 space will be full with slots.
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Add more slots like 3 other lines of 4 slots
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Add another 4 slot below the second 4 slots
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Let some space between the first 4 slots and second
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Add 4 slots below the first slots that are synced in background2.
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sync them to the front of the background2 not from the back of it!
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Sync slots with background2
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Sync the slots with the background1
Code edit (1 edits merged)
Please save this source code
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Set the slots after the background2 image in the screen
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'background2.addChild(slot);' Line Number: 92
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set it after
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'background2.addChild(slot);' Line Number: 92
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Set the slots before background2 image
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Remove duplication of background2 and its slots!
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'background2.addChild(slot);' Line Number: 92
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'background2.addChild(slot);' Line Number: 92
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'background2.addChild(slot);' Line Number: 92
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'background2.addChild(slot);' Line Number: 92
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Add 4 slots of slot asset to the background2 horizontal and with small space between it.
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let the scrollbutton can move to reach both edges of the scrollbar
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Let the drag be from the middle of the scrollbutton not from its top
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Let the scrollbutton scroll the background2, if i move scrollbutton down move the background2 up and if i move it up move the background2 down.
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Set the limit of the movment of the scrollbutton is the buttom edge of the scrollbar
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Please fix the bug: 'Uncaught TypeError: this.data.getLocalPosition is not a function' in or related to this line: 'var newPosition = this.data.getLocalPosition(this.parent);' Line Number: 95
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background1 = LK.getAsset('background1', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); game.addChildAt(background1, 0); var scrollbar = LK.getAsset('scrollbar', { anchorX: 1.0, anchorY: 0.0, x: 2048, y: 0 }); game.addChild(scrollbar); var scrollbutton = LK.getAsset('scrollbutton', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 0 }); game.addChild(scrollbutton); var background2 = LK.getAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, speed: 10 // Speed property for background2 }); game.addChildAt(background2, 1); // Add 4 slots of slot asset to the background2 horizontally with small space between them var slotSpacing = 50; // Define the space between slots for (var i = 0; i < 4; i++) { var slot = LK.getAsset('Slot', { anchorX: 0.5, anchorY: 0.5, x: i * (slotSpacing + 450) + slotSpacing + 200, // Position slots with space between them y: 300 // Arbitrary y position }); background2.addChild(slot); } scrollbutton.down = function (x, y, obj) { this.dragging = true; this.data = obj; this.alpha = 0.5; }; scrollbutton.up = function () { this.alpha = 1; this.dragging = false; this.data = null; }; scrollbutton.move = function (x, y, obj) { if (this.dragging) { var newPosition = this.parent.toLocal(obj.global); // Limit the y position of the scrollbutton to the height of the scrollbar this.y = Math.max(Math.min(newPosition.y, scrollbar.height - this.height / 2), this.height / 2); // Calculate the ratio of the scrollbutton's position to the scrollbar's height var ratio = (this.y - this.height / 2) / (scrollbar.height - this.height); // Move the background2 up or down based on the ratio and the speed background2.y = -ratio * (background2.height - game.height); } }; // Removed up functionality from scrollbutton;
===================================================================
--- original.js
+++ change.js
@@ -41,9 +41,9 @@
y: 0,
speed: 10 // Speed property for background2
});
game.addChildAt(background2, 1);
-// Add 4 slots of slot asset to the background1 horizontally with small space between them
+// Add 4 slots of slot asset to the background2 horizontally with small space between them
var slotSpacing = 50; // Define the space between slots
for (var i = 0; i < 4; i++) {
var slot = LK.getAsset('Slot', {
anchorX: 0.5,
@@ -51,9 +51,9 @@
x: i * (slotSpacing + 450) + slotSpacing + 200,
// Position slots with space between them
y: 300 // Arbitrary y position
});
- background1.addChild(slot);
+ background2.addChild(slot);
}
scrollbutton.down = function (x, y, obj) {
this.dragging = true;
this.data = obj;
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