User prompt
Remove any woodScoretext
User prompt
Start increasing the wood text2 when any tree is clicked!
User prompt
Increase the woodScoretext by 5 when i click any tree.
User prompt
Add woodScoretext to the wood with it's text2 as the other resources.
User prompt
Can you check the code to see what's doing this issue!
User prompt
Don't hide wood text2 when i click any tree just increase it by +5.
User prompt
Make the woodScoretext the score for wood when i click tree increase the text2 by +5 and each tree can be clicked 3 times then hides.
User prompt
Please fix the bug: 'Uncaught TypeError: tree.hide is not a function' in or related to this line: 'tree.hide(); // Use the hide method to hide the tree' Line Number: 676
User prompt
Please fix the bug: 'Uncaught TypeError: tree.hide is not a function' in or related to this line: 'tree.hide(); // Use the hide method to hide the tree' Line Number: 676
User prompt
So the text now can't be disappearing and he can just change it's position so can you fix it?
User prompt
Please fix the bug: 'Uncaught TypeError: tree.hide is not a function' in or related to this line: 'tree.hide(); // Use the hide method to hide the tree' Line Number: 676
User prompt
Don't hide wood text2 when i collect wood from trees, separate it from trees so when trees hides the text2 don't hide!
User prompt
Add woodScoretext replacing the old woodScoretext
User prompt
Remove duplication of woodScoretext!
User prompt
Can you remove duplications of any text in the code.
User prompt
increase text2 of woodScoretext by 5 each time i click on any tree.
User prompt
Make the woodScoretext can be increased by 5 each click on any tree.
User prompt
Don't change the woodScoretext position when i click any tree just change the number from '0' to '5'
User prompt
Define the woodScoretext to prevent it from disappearing!
User prompt
Add woodstatue click event for trees each click increase the woodScoretext by 5, make a limit of 3 clicks only each tree in page 1, if i click tree3 times hide it
Code edit (1 edits merged)
Please save this source code
User prompt
Don't change the position of woodScoretext hold its position if i click on any tree!
User prompt
Please fix the bug: 'Uncaught TypeError: woodScoreText.getText is not a function' in or related to this line: 'woodScoreText.setText(parseInt(woodScoreText.getText()) + 5);' Line Number: 260
User prompt
If i click on any tree increase the woodScoretext by 5
User prompt
Then add its class
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'woodarea' with the anchor point set to 0.5, 0.5 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); var woodarea = self.attachAsset('woodarea', { anchorX: 4.5, anchorY: 2.5, x: background0.x, // Sync initial x position with background0 y: background0.y // Sync initial y position with background0 }); self.addChild(woodarea); self.lastX = background0.x; self.lastY = background0.y; // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if woodarea reached the Y position 1500 right now as it was not there before if (self.lastY <= 1500 && woodarea.y > 1500) { console.log("Woodarea reached Y position 1500"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } // Check if we reached the X position 1500 right now as we were not there before if (self.lastX <= 1500 && background0.x > 1500) { console.log("Background0 reached X position 1500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; woodarea.x = background0.x; // Sync woodarea's x position with background0 woodarea.y = background0.y; // Sync woodarea's y position with background0 gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Add wood asset to Page1 var tree1 = self.attachAsset('tree1', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Center horizontally y: 500 // Position in the middle of the screen }); tree1.clickCount = 0; tree1.down = function (x, y, obj) { handleTreeClick(tree1); }; self.addChild(tree1); var tree2 = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Position tree2 to the left of tree1 y: 500 // Align vertically with tree1 }); tree2.clickCount = 0; tree2.down = function (x, y, obj) { handleTreeClick(tree2); }; self.addChild(tree2); var tree3 = self.attachAsset('tree3', { anchorX: 0.5, anchorY: 0.5, x: 900, // Position tree3 to the left of tree2 y: 500 // Align vertically with tree2 }); tree3.clickCount = 0; tree3.down = function (x, y, obj) { handleTreeClick(tree3); }; self.addChild(tree3); var tree4 = self.attachAsset('tree4', { anchorX: 0.5, anchorY: 0.5, x: 600, // Position tree4 to the left of tree3 y: 500 // Align vertically with tree3 }); tree4.clickCount = 0; tree4.down = function (x, y, obj) { handleTreeClick(tree4); }; self.addChild(tree4); var tree5 = self.attachAsset('tree5', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree1 y: 900 // Position tree5 below tree1 }); tree5.clickCount = 0; tree5.down = function (x, y, obj) { handleTreeClick(tree5); }; self.addChild(tree5); var tree6 = self.attachAsset('tree6', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree2 y: 900 // Position tree6 below tree2 }); tree6.clickCount = 0; tree6.down = function (x, y, obj) { handleTreeClick(tree6); }; self.addChild(tree6); var tree7 = self.attachAsset('tree7', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree3 y: 900 // Position tree7 below tree3 }); tree7.clickCount = 0; tree7.down = function (x, y, obj) { handleTreeClick(tree7); }; self.addChild(tree7); var tree8 = self.attachAsset('tree8', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree4 y: 900 // Position tree8 below tree4 }); tree8.clickCount = 0; tree8.down = function (x, y, obj) { handleTreeClick(tree8); }; self.addChild(tree8); var tree9 = self.attachAsset('tree9', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree5 y: 1300 // Position tree9 below tree5 }); tree9.clickCount = 0; tree9.down = function (x, y, obj) { handleTreeClick(tree9); }; self.addChild(tree9); var tree10 = self.attachAsset('tree10', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree6 y: 1300 // Position tree10 below tree6 }); tree10.clickCount = 0; tree10.down = function (x, y, obj) { handleTreeClick(tree10); }; self.addChild(tree10); var tree11 = self.attachAsset('tree11', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree7 y: 1300 // Position tree11 below tree7 }); tree11.clickCount = 0; tree11.down = function (x, y, obj) { handleTreeClick(tree11); }; self.addChild(tree11); var tree12 = self.attachAsset('tree12', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree8 y: 1300 // Position tree12 below tree8 }); tree12.clickCount = 0; tree12.down = function (x, y, obj) { handleTreeClick(tree12); }; self.addChild(tree12); var tree13 = self.attachAsset('tree13', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree9 y: 1700 // Position tree13 below tree9 }); tree13.clickCount = 0; tree13.down = function (x, y, obj) { handleTreeClick(tree13); }; self.addChild(tree13); var tree14 = self.attachAsset('tree14', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree10 y: 1700 // Position tree14 below tree10 }); tree14.clickCount = 0; tree14.down = function (x, y, obj) { handleTreeClick(tree14); }; self.addChild(tree14); var tree15 = self.attachAsset('tree15', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree11 y: 1700 // Position tree15 below tree11 }); tree15.clickCount = 0; tree15.down = function (x, y, obj) { handleTreeClick(tree15); }; self.addChild(tree15); var tree16 = self.attachAsset('tree16', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree12 y: 1700 // Position tree16 below tree12 }); tree16.clickCount = 0; tree16.down = function (x, y, obj) { handleTreeClick(tree16); }; self.addChild(tree16); var wood = self.attachAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Position wood in the middle of the screen y: 2510 // Position wood below the trees }); // Add text for wood score beside wood asset woodScoreText = new WoodScoreText(); // Initialize woodScoreText woodScoreText.x = wood.x - 90; // Position text to the left of the wood woodScoreText.y = wood.y; self.addChild(woodScoreText); // Hide the statue beside the wood // statue.visible = false; // Commented out as statue is not defined var silver = self.attachAsset('silver', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Align horizontally with wood y: 2660 // Position silver directly below the wood }); // Add text for silver score beside silver asset var silverScoreText = new Text2('0', { size: 70, fill: 0xc0c0c0 }); silver.clickCount = 0; silver.down = function (x, y, obj) { silver.clickCount += 5; silverScoreText.setText(silver.clickCount); }; silverScoreText.anchor.set(1, 0.5); silverScoreText.x = silver.x - 90; // Position text to the left of the silver silverScoreText.y = silver.y; self.addChild(silverScoreText); var stone = self.attachAsset('stone', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Position stone in the middle of the screen y: 2510 // Position stone below the wood }); // Add text for stone score beside stone asset var stoneScoreText = new Text2('0', { size: 70, fill: 0x00ff00 }); stone.clickCount = 0; stone.down = function (x, y, obj) { stone.clickCount += 5; stoneScoreText.setText(stone.clickCount); }; stoneScoreText.anchor.set(1, 0.5); stoneScoreText.x = stone.x - 90; // Position text to the left of the stone stoneScoreText.y = stone.y; self.addChild(stoneScoreText); var gold = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Align horizontally with stone y: 2660 // Position gold below the stone }); // Add text for gold score beside gold asset var goldScoreText = new Text2('0', { size: 70, fill: 0xffd700 }); gold.clickCount = 0; gold.down = function (x, y, obj) { gold.clickCount += 5; goldScoreText.setText(gold.clickCount); }; goldScoreText.anchor.set(1, 0.5); goldScoreText.x = gold.x - 90; // Position text to the left of the gold goldScoreText.y = gold.y; self.addChild(goldScoreText); var bronze = self.attachAsset('bronze', { anchorX: 0.5, anchorY: 0.5, x: 595, // Position bronze in the middle of the screen y: 2510 // Position bronze above the stone }); // Add text for bronze score beside bronze asset var bronzeScoreText = new Text2('0', { size: 70, fill: 0xcd7f32 }); bronze.clickCount = 0; bronze.down = function (x, y, obj) { bronze.clickCount += 5; bronzeScoreText.setText(bronze.clickCount); }; bronzeScoreText.anchor.set(1, 0.5); bronzeScoreText.x = bronze.x - 90; // Position text to the left of the bronze bronzeScoreText.y = bronze.y; self.addChild(bronzeScoreText); var crystal = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5, x: 595, // Align horizontally with bronze y: 2660 // Position crystal below the bronze }); // Add text for crystal score beside crystal asset var crystalScoreText = new Text2('0', { size: 70, fill: 0x00ffff }); crystal.clickCount = 0; crystal.down = function (x, y, obj) { crystal.clickCount += 5; crystalScoreText.setText(crystal.clickCount); }; crystalScoreText.anchor.set(1, 0.5); crystalScoreText.x = crystal.x - 90; // Position text to the left of the crystal crystalScoreText.y = crystal.y; self.addChild(crystalScoreText); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Tree = Container.expand(function (assetId, x, y) { var self = Container.call(this); var tree = self.attachAsset(assetId, { anchorX: -1.1, anchorY: 3, x: x, y: y }); tree.clickCount = 0; self.addChild(tree); self.getClickCount = function () { return tree.clickCount; }; self.incrementClickCount = function () { tree.clickCount += 1; }; self.hide = function () { tree.visible = false; }; return self; }); var WoodScoreText = Container.expand(function () { var self = Container.call(this); var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); self.addChild(woodScoreText); self.setText = function (text) { woodScoreText.setText(text); }; self.getText = function () { return woodScoreText.text; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var totalStatueScore = 0; // Initialize totalStatueScore to fix ReferenceError var woodScoreText; // Declare woodScoreText in the global scope var page = game.addChild(new Page0()); //{0.b} // Define tree variables to fix 'not defined' error LK.setTimeout(function () { //{0.b} }, 30000); // 30 seconds delay ; //{0.b}; ; //{0.b} function handleTreeClick(tree) { if (tree.clickCount < 3) { tree.clickCount++; var currentText = parseInt(woodScoreText.getText()); woodScoreText.setText(currentText + 5); if (tree.clickCount === 3) { tree.visible = false; } } }
===================================================================
--- original.js
+++ change.js
@@ -189,87 +189,200 @@
// Center horizontally
y: 2732 // Position at the bottom
});
// Add wood asset to Page1
- var treePositions = [{
- assetId: 'tree1',
+ var tree1 = self.attachAsset('tree1', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1500,
- y: 500
- }, {
- assetId: 'tree2',
+ // Center horizontally
+ y: 500 // Position in the middle of the screen
+ });
+ tree1.clickCount = 0;
+ tree1.down = function (x, y, obj) {
+ handleTreeClick(tree1);
+ };
+ self.addChild(tree1);
+ var tree2 = self.attachAsset('tree2', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1200,
- y: 500
- }, {
- assetId: 'tree3',
+ // Position tree2 to the left of tree1
+ y: 500 // Align vertically with tree1
+ });
+ tree2.clickCount = 0;
+ tree2.down = function (x, y, obj) {
+ handleTreeClick(tree2);
+ };
+ self.addChild(tree2);
+ var tree3 = self.attachAsset('tree3', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 900,
- y: 500
- }, {
- assetId: 'tree4',
+ // Position tree3 to the left of tree2
+ y: 500 // Align vertically with tree2
+ });
+ tree3.clickCount = 0;
+ tree3.down = function (x, y, obj) {
+ handleTreeClick(tree3);
+ };
+ self.addChild(tree3);
+ var tree4 = self.attachAsset('tree4', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 600,
- y: 500
- }, {
- assetId: 'tree5',
+ // Position tree4 to the left of tree3
+ y: 500 // Align vertically with tree3
+ });
+ tree4.clickCount = 0;
+ tree4.down = function (x, y, obj) {
+ handleTreeClick(tree4);
+ };
+ self.addChild(tree4);
+ var tree5 = self.attachAsset('tree5', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1500,
- y: 900
- }, {
- assetId: 'tree6',
+ // Align horizontally with tree1
+ y: 900 // Position tree5 below tree1
+ });
+ tree5.clickCount = 0;
+ tree5.down = function (x, y, obj) {
+ handleTreeClick(tree5);
+ };
+ self.addChild(tree5);
+ var tree6 = self.attachAsset('tree6', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1200,
- y: 900
- }, {
- assetId: 'tree7',
+ // Align horizontally with tree2
+ y: 900 // Position tree6 below tree2
+ });
+ tree6.clickCount = 0;
+ tree6.down = function (x, y, obj) {
+ handleTreeClick(tree6);
+ };
+ self.addChild(tree6);
+ var tree7 = self.attachAsset('tree7', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 900,
- y: 900
- }, {
- assetId: 'tree8',
+ // Align horizontally with tree3
+ y: 900 // Position tree7 below tree3
+ });
+ tree7.clickCount = 0;
+ tree7.down = function (x, y, obj) {
+ handleTreeClick(tree7);
+ };
+ self.addChild(tree7);
+ var tree8 = self.attachAsset('tree8', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 600,
- y: 900
- }, {
- assetId: 'tree9',
+ // Align horizontally with tree4
+ y: 900 // Position tree8 below tree4
+ });
+ tree8.clickCount = 0;
+ tree8.down = function (x, y, obj) {
+ handleTreeClick(tree8);
+ };
+ self.addChild(tree8);
+ var tree9 = self.attachAsset('tree9', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1500,
- y: 1300
- }, {
- assetId: 'tree10',
+ // Align horizontally with tree5
+ y: 1300 // Position tree9 below tree5
+ });
+ tree9.clickCount = 0;
+ tree9.down = function (x, y, obj) {
+ handleTreeClick(tree9);
+ };
+ self.addChild(tree9);
+ var tree10 = self.attachAsset('tree10', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1200,
- y: 1300
- }, {
- assetId: 'tree11',
+ // Align horizontally with tree6
+ y: 1300 // Position tree10 below tree6
+ });
+ tree10.clickCount = 0;
+ tree10.down = function (x, y, obj) {
+ handleTreeClick(tree10);
+ };
+ self.addChild(tree10);
+ var tree11 = self.attachAsset('tree11', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 900,
- y: 1300
- }, {
- assetId: 'tree12',
+ // Align horizontally with tree7
+ y: 1300 // Position tree11 below tree7
+ });
+ tree11.clickCount = 0;
+ tree11.down = function (x, y, obj) {
+ handleTreeClick(tree11);
+ };
+ self.addChild(tree11);
+ var tree12 = self.attachAsset('tree12', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 600,
- y: 1300
- }, {
- assetId: 'tree13',
+ // Align horizontally with tree8
+ y: 1300 // Position tree12 below tree8
+ });
+ tree12.clickCount = 0;
+ tree12.down = function (x, y, obj) {
+ handleTreeClick(tree12);
+ };
+ self.addChild(tree12);
+ var tree13 = self.attachAsset('tree13', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1500,
- y: 1700
- }, {
- assetId: 'tree14',
+ // Align horizontally with tree9
+ y: 1700 // Position tree13 below tree9
+ });
+ tree13.clickCount = 0;
+ tree13.down = function (x, y, obj) {
+ handleTreeClick(tree13);
+ };
+ self.addChild(tree13);
+ var tree14 = self.attachAsset('tree14', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 1200,
- y: 1700
- }, {
- assetId: 'tree15',
+ // Align horizontally with tree10
+ y: 1700 // Position tree14 below tree10
+ });
+ tree14.clickCount = 0;
+ tree14.down = function (x, y, obj) {
+ handleTreeClick(tree14);
+ };
+ self.addChild(tree14);
+ var tree15 = self.attachAsset('tree15', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 900,
- y: 1700
- }, {
- assetId: 'tree16',
+ // Align horizontally with tree11
+ y: 1700 // Position tree15 below tree11
+ });
+ tree15.clickCount = 0;
+ tree15.down = function (x, y, obj) {
+ handleTreeClick(tree15);
+ };
+ self.addChild(tree15);
+ var tree16 = self.attachAsset('tree16', {
+ anchorX: 0.5,
+ anchorY: 0.5,
x: 600,
- y: 1700
- }];
- treePositions.forEach(function (pos) {
- var tree = new Tree(pos.assetId, pos.x, pos.y);
- tree.down = function (x, y, obj) {
- if (tree.getClickCount() < 3) {
- tree.incrementClickCount();
- var currentText = parseInt(woodScoreText.getText());
- woodScoreText.setText(currentText + 5);
- if (tree.getClickCount() === 3) {
- tree.hide();
- }
- }
- };
- self.addChild(tree);
+ // Align horizontally with tree12
+ y: 1700 // Position tree16 below tree12
});
+ tree16.clickCount = 0;
+ tree16.down = function (x, y, obj) {
+ handleTreeClick(tree16);
+ };
+ self.addChild(tree16);
var wood = self.attachAsset('wood', {
anchorX: 0.5,
anchorY: 0.5,
x: 1902,
@@ -495,5 +608,15 @@
LK.setTimeout(function () {
//{0.b}
}, 30000); // 30 seconds delay
; //{0.b};
-; //{0.b}
\ No newline at end of file
+; //{0.b}
+function handleTreeClick(tree) {
+ if (tree.clickCount < 3) {
+ tree.clickCount++;
+ var currentText = parseInt(woodScoreText.getText());
+ woodScoreText.setText(currentText + 5);
+ if (tree.clickCount === 3) {
+ tree.visible = false;
+ }
+ }
+}
\ No newline at end of file
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!