User prompt
Add tree10 below tree6 in page1
User prompt
Add tree9 below tree5 in page1
User prompt
Add tree9 10 11 12
User prompt
Add tree9 below tree5 then tree10 11 12
User prompt
Add same number of trees below the second one
User prompt
Add tree8
User prompt
Add tree7 below tree3
User prompt
Add tree6 below tree2
User prompt
Add tree5 below tree1
User prompt
Add tree4
User prompt
Add tree3 beside tree2 from the left
User prompt
Add tree2 beside tree1 from the left in page1
Code edit (1 edits merged)
Please save this source code
User prompt
Add tree1 to page1
User prompt
Remove what's left about trees but let there assets
User prompt
Remove trees tween for trees
User prompt
Please fix the bug: 'Timeout.tick error: tree2 is not defined' in or related to this line: 'tween(tree2, {' Line Number: 462 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tree4Below2TimerText is not defined' in or related to this line: 'tree4Below2TimerText.visible = true;' Line Number: 499
User prompt
Please fix the bug: 'tree2BelowTimerText is not defined' in or related to this line: 'tree2BelowTimerText.visible = true;' Line Number: 494
User prompt
Please fix the bug: 'tree2TimerText is not defined' in or related to this line: 'tree2TimerText.visible = true;' Line Number: 489
User prompt
Please fix the bug: 'tree1TimerText is not defined' in or related to this line: 'tree1TimerText.visible = true;' Line Number: 484
User prompt
Remove all trees in the code let the assets only
User prompt
Remove all trees but let there assets
User prompt
Remove the trees from page1 and remove any thing about time
User prompt
Add timer text to tree1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'woodarea' with the anchor point set to 0.5, 0.5 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); var woodarea = self.attachAsset('woodarea', { anchorX: 4.5, anchorY: 2.5, x: background0.x, // Sync initial x position with background0 y: background0.y // Sync initial y position with background0 }); self.addChild(woodarea); self.lastX = background0.x; self.lastY = background0.y; // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if woodarea reached the Y position 1500 right now as it was not there before if (self.lastY <= 1500 && woodarea.y > 1500) { console.log("Woodarea reached Y position 1500"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } // Check if we reached the X position 1500 right now as we were not there before if (self.lastX <= 1500 && background0.x > 1500) { console.log("Background0 reached X position 1500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; woodarea.x = background0.x; // Sync woodarea's x position with background0 woodarea.y = background0.y; // Sync woodarea's y position with background0 gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Add wood asset to Page1 var wood = self.attachAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Position wood in the middle of the screen y: 2510 // Position wood below the trees }); // Add text for wood score beside wood asset var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); woodScoreText.x = wood.x - 90; // Position text to the left of the wood woodScoreText.y = wood.y; self.addChild(woodScoreText); // Hide the statue beside the wood // statue.visible = false; // Commented out as statue is not defined var silver = self.attachAsset('silver', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Align horizontally with wood y: 2660 // Position silver directly below the wood }); // Add text for silver score beside silver asset var silverScoreText = new Text2('0', { size: 70, fill: 0xc0c0c0 }); silver.clickCount = 0; silver.down = function (x, y, obj) { silver.clickCount += 5; silverScoreText.setText(silver.clickCount); }; silverScoreText.anchor.set(1, 0.5); silverScoreText.x = silver.x - 90; // Position text to the left of the silver silverScoreText.y = silver.y; self.addChild(silverScoreText); var stone = self.attachAsset('stone', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Position stone in the middle of the screen y: 2510 // Position stone below the wood }); // Add text for stone score beside stone asset var stoneScoreText = new Text2('0', { size: 70, fill: 0x00ff00 }); stone.clickCount = 0; stone.down = function (x, y, obj) { stone.clickCount += 5; stoneScoreText.setText(stone.clickCount); }; stoneScoreText.anchor.set(1, 0.5); stoneScoreText.x = stone.x - 90; // Position text to the left of the stone stoneScoreText.y = stone.y; self.addChild(stoneScoreText); var gold = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Align horizontally with stone y: 2660 // Position gold below the stone }); // Add text for gold score beside gold asset var goldScoreText = new Text2('0', { size: 70, fill: 0xffd700 }); gold.clickCount = 0; gold.down = function (x, y, obj) { gold.clickCount += 5; goldScoreText.setText(gold.clickCount); }; goldScoreText.anchor.set(1, 0.5); goldScoreText.x = gold.x - 90; // Position text to the left of the gold goldScoreText.y = gold.y; self.addChild(goldScoreText); var bronze = self.attachAsset('bronze', { anchorX: 0.5, anchorY: 0.5, x: 595, // Position bronze in the middle of the screen y: 2510 // Position bronze above the stone }); // Add text for bronze score beside bronze asset var bronzeScoreText = new Text2('0', { size: 70, fill: 0xcd7f32 }); bronze.clickCount = 0; bronze.down = function (x, y, obj) { bronze.clickCount += 5; bronzeScoreText.setText(bronze.clickCount); }; bronzeScoreText.anchor.set(1, 0.5); bronzeScoreText.x = bronze.x - 90; // Position text to the left of the bronze bronzeScoreText.y = bronze.y; self.addChild(bronzeScoreText); var crystal = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5, x: 595, // Align horizontally with bronze y: 2660 // Position crystal below the bronze }); // Add text for crystal score beside crystal asset var crystalScoreText = new Text2('0', { size: 70, fill: 0x00ffff }); crystal.clickCount = 0; crystal.down = function (x, y, obj) { crystal.clickCount += 5; crystalScoreText.setText(crystal.clickCount); }; crystalScoreText.anchor.set(1, 0.5); crystalScoreText.x = crystal.x - 90; // Position text to the left of the crystal crystalScoreText.y = crystal.y; self.addChild(crystalScoreText); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Tree = Container.expand(function (assetId, x, y) { var self = Container.call(this); var tree = self.attachAsset(assetId, { anchorX: -1.1, anchorY: 3, x: x, y: y }); tree.clickCount = 0; self.addChild(tree); self.getClickCount = function () { return tree.clickCount; }; self.incrementClickCount = function () { tree.clickCount += 1; }; self.hide = function () { tree.visible = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var tree1TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree1TimerText.anchor.set(0.5, 0.5); tree1TimerText.x = 1500; // Example position, adjust as needed tree1TimerText.y = 500; // Example position, adjust as needed tree1TimerText.visible = true; var totalStatueScore = 0; // Initialize totalStatueScore to fix ReferenceError var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); var page = game.addChild(new Page0()); //{0.b} LK.setTimeout(function () { //{0.b} tween(tree2, { alpha: 1 }, { duration: 0 }); tween(tree3, { alpha: 1 }, { duration: 0 }); tween(tree2_below2, { alpha: 1 }, { duration: 0 }); tween(tree3_below2, { alpha: 1 }, { duration: 0 }); }, 30000); // 30 seconds delay ; //{0.b}; var tree2TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree2TimerText.anchor.set(0.5, 0.5); tree2TimerText.x = 1200; // Example position, adjust as needed tree2TimerText.y = 500; // Example position, adjust as needed tree2TimerText.visible = true; tree1TimerText.visible = true; tree2TimerText.visible = true; var tree2BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree2BelowTimerText.anchor.set(0.5, 0.5); tree2BelowTimerText.x = 1200; // Example position, adjust as needed tree2BelowTimerText.y = 500; // Example position, adjust as needed tree2BelowTimerText.visible = true; tree2BelowTimerText.visible = true; var tree3Below2TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree3Below2TimerText.anchor.set(0.5, 0.5); tree3Below2TimerText.x = 1260; // Example position, adjust as needed tree3Below2TimerText.y = 500; // Example position, adjust as needed tree3Below2TimerText.visible = true; var tree4Below2TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree4Below2TimerText.anchor.set(0.5, 0.5); tree4Below2TimerText.x = 1260; // Example position, adjust as needed tree4Below2TimerText.y = 500; // Example position, adjust as needed tree4Below2TimerText.visible = true; tree4Below2TimerText.visible = true; var tree3BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree3BelowTimerText.anchor.set(0.5, 0.5); tree3BelowTimerText.x = 1260; // Example position, adjust as needed tree3BelowTimerText.y = 500; // Example position, adjust as needed tree3BelowTimerText.visible = true; var tree7BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree7BelowTimerText.anchor.set(0.5, 0.5); tree7BelowTimerText.x = 1260; // Example position, adjust as needed tree7BelowTimerText.y = 500; // Example position, adjust as needed tree7BelowTimerText.visible = true; var tree4TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree4TimerText.anchor.set(0.5, 0.5); tree4TimerText.x = 1260; // Example position, adjust as needed tree4TimerText.y = 500; // Example position, adjust as needed tree4TimerText.visible = true; var tree5TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree5TimerText.anchor.set(0.5, 0.5); tree5TimerText.x = 1260; // Example position, adjust as needed tree5TimerText.y = 500; // Example position, adjust as needed tree5TimerText.visible = true; var tree1BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree1BelowTimerText.anchor.set(0.5, 0.5); tree1BelowTimerText.x = 1260; // Example position, adjust as needed tree1BelowTimerText.y = 500; // Example position, adjust as needed tree1BelowTimerText.visible = true; var tree5BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree5BelowTimerText.anchor.set(0.5, 0.5); tree5BelowTimerText.x = 1260; // Example position, adjust as needed tree5BelowTimerText.y = 500; // Example position, adjust as needed tree5BelowTimerText.visible = true; var tree1Below2TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree1Below2TimerText.anchor.set(0.5, 0.5); tree1Below2TimerText.x = 1260; // Example position, adjust as needed tree1Below2TimerText.y = 500; // Example position, adjust as needed tree1Below2TimerText.visible = true; var tree6TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree6TimerText.anchor.set(0.5, 0.5); tree6TimerText.x = 1260; // Example position, adjust as needed tree6TimerText.y = 500; // Example position, adjust as needed tree6TimerText.visible = true; var tree6BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree6BelowTimerText.anchor.set(0.5, 0.5); tree6BelowTimerText.x = 1260; // Example position, adjust as needed tree6BelowTimerText.y = 500; // Example position, adjust as needed tree6BelowTimerText.visible = true; var tree2Below2TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree2Below2TimerText.anchor.set(0.5, 0.5); tree2Below2TimerText.x = 1260; // Example position, adjust as needed tree2Below2TimerText.y = 500; // Example position, adjust as needed tree2Below2TimerText.visible = true; var tree8TimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree8TimerText.anchor.set(0.5, 0.5); tree8TimerText.x = 1260; // Example position, adjust as needed tree8TimerText.y = 500; // Example position, adjust as needed tree8TimerText.visible = true; var tree4BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree4BelowTimerText.anchor.set(0.5, 0.5); tree4BelowTimerText.x = 1260; // Example position, adjust as needed tree4BelowTimerText.y = 500; // Example position, adjust as needed tree4BelowTimerText.visible = true; var tree8BelowTimerText = new Text2('0:30', { size: 80, fill: 0x00ff00 }); tree8BelowTimerText.anchor.set(0.5, 0.5); tree8BelowTimerText.x = 1260; // Example position, adjust as needed tree8BelowTimerText.y = 500; // Example position, adjust as needed tree8BelowTimerText.visible = true; ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -188,12 +188,8 @@
x: 1024,
// Center horizontally
y: 2732 // Position at the bottom
});
- // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5
- // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5
- // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5
- // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5
// Add wood asset to Page1
var wood = self.attachAsset('wood', {
anchorX: 0.5,
anchorY: 0.5,
@@ -415,12 +411,8 @@
fill: 0x471e00
});
woodScoreText.anchor.set(1, 0.5);
var page = game.addChild(new Page0()); //{0.b}
-var tree2 = new Tree('tree2', 700, 1366);
-var tree3 = new Tree('tree3', 380, 1366);
-var tree2_below2 = new Tree('tree2', 700, 2566); //{0.b}
-var tree3_below2 = new Tree('tree3', 380, 2566);
LK.setTimeout(function () {
//{0.b}
tween(tree2, {
alpha: 1
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!