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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var woodStatue = self.attachAsset('woodstatue', {' Line Number: 572
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Add the woodstatue in page1 only remove it from other pages
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Add new asset woodstatue, set it as statue that count clicks when clicked add +5 wood to the text1.
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Remove '5wood' from the screen and show it only if i click woodstatue and score increased.
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Add woodstatue as statue object that count clicks for trees.
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If i click on any tree show the asset image of '5wood' beside the clicked point from the left side.
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Don't hide the score text when i click trees 1 2 3 4 5 6 7 8 and there duplications
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Add statue count the clicks.
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Add the statue count clicks in the middle
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 425
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 439
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 425
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 440
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 425
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 440
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 425
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 438
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 437
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Add text1 class for wood score
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Add statue count clicks in page1
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show '5wood' in the clicked point only
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Rmove '5wood' from the screen, show it and hide it smoothly and slowly when click any tree add +5 wood to the wood score text1. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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delete the score text1 from other pages let it only in page1
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Make the text small
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Add score text text1 '0' for counting wood.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background0' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Get and automatically addChild to self asset with id 'wall1' with the anchor point set to 0.5, 1.0 var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Center horizontally y: 1366 // Center vertically }); // Add click event to tree1 to update wood score and animate woodstatue tree1.down = function (x, y, obj) { // Update wood score var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); // Create a temporary '5wood' display at the clicked point var woodDisplay = self.attachAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: x, y: y, alpha: 1 }); // Animate the '5wood' display to fade out tween(woodDisplay, { alpha: 0 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { woodDisplay.destroy(); // Remove the display after animation } }); }; // Add woodstatue below tree1 var woodstatue = self.attachAsset('5wood', { anchorX: -1.1, anchorY: 3, x: 1000, y: 1666, // Position woodstatue below tree1 alpha: 0 // Initially hide woodstatue }); var tree2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree2 to the left of tree1 y: 1366 // Align vertically with tree1 }); // Add woodstatue below tree2 var tree3 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Position tree3 slightly more to the left of tree2 // Position tree3 to the left of tree2 y: 1366 // Align vertically with tree2 }); // Add woodstatue below tree3 var tree7 = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3 y: 1666 // Position tree7 below tree3 }); // Add woodstatue below tree7 var tree3_below = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree7 y: 1966 // Position tree3 below tree7 }); // Get and automatically addChild to self asset with id 'tree7' with the anchor point set to 0.5, 0.5 var tree7_below = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2266 // Position tree7 below tree3_below }); // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 100, // Position tree4 to the left of tree3 y: 1366 // Align vertically with tree3 }); // Add woodstatue below tree4 var tree5 = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1 y: 1666 // Position tree5 below tree1 }); // Add woodstatue below tree5 var tree1_below = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree5 y: 1966 // Position tree1 below tree5 }); // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5 var tree5_below = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2266 // Position tree5 below tree1_below }); // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6 = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree6 to the left of tree5 y: 1666 // Align vertically with tree5 }); // Add woodstatue below tree6 var tree2_below = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree6 y: 1966 // Position tree2 below tree6 }); // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6_below = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2266 // Position tree6 below tree2_below }); // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8 = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Position tree8 to the left of tree7 y: 1666 // Align vertically with tree7 }); // Add woodstatue below tree8 // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree8 y: 1966 // Position tree4 below tree8 }); // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8_below = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2266 // Position tree8 below tree4_below }); // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1_below2 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2566 // Position tree1_below2 below tree1_below }); // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5 var tree2_below2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2566 // Position tree2_below2 below tree2_below }); // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5 var tree3_below2 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2566 // Position tree3_below2 below tree3_below }); // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below2 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2566 // Position tree4_below2 below tree4_below }); var woodScoreTxt = new Text1(); woodScoreTxt.setText('0'); // Initialize the text to '0' LK.gui.top.addChild(woodScoreTxt); // Add the score text to the GUI overlay // Add click event to woodstatue to update statue count woodstatue.down = function (x, y, obj) { // Update statue count var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 1); }; // Create and display the statue count text var statueCountTxt = new Text2('0', { size: 50, fill: 0xFFFFFF }); statueCountTxt.anchor.set(0.5, 0); // Center the statue count text horizontally LK.gui.top.addChild(statueCountTxt); // Add the statue count text to the GUI overlay woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(woodScoreTxt); // Add the score text to the GUI overlay }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Text1 = Container.expand(function () { var self = Container.call(this); var text = new Text2('0', { size: 50, fill: 0xFFFFFF }); text.anchor.set(0.5, 0); self.addChild(text); self.setText = function (newText) { text.setText(newText); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ //{0.1} //{0.2} //{0.3} //{0.4} //{0.5} //{0.6} //{0.7} //{0.8} //{0.9} //{0.a} //{0.b} // Create and display the score text for counting wood var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -368,9 +368,8 @@
y: 2566 // Position tree4_below2 below tree4_below
});
var woodScoreTxt = new Text1();
woodScoreTxt.setText('0'); // Initialize the text to '0'
- woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
LK.gui.top.addChild(woodScoreTxt); // Add the score text to the GUI overlay
// Add click event to woodstatue to update statue count
woodstatue.down = function (x, y, obj) {
// Update statue count
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows