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Add woodstatue in the bottom of tree1
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Remove woodstatue from game
Code edit (1 edits merged)
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Add woodstatue class
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Add woodstatue to the game in page1 on the bottom of each tree
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Add another line of trees 1 2 3 4 below the last added line of trees.
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Add the second line of the trees 5 6 7 8 below the last added line.
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Add tree5 below tree1, add tree6 beside tree5, add tree7 below tree3, and tree8 below tree4.
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Add the first line of trees 1 2 3 4 again below second line of trees 4 5 6 7
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Add tree7 bellow tree3 and tree8 beside tree7 from the left side.
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tree6 beside tree5 from the left!
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Add tree5 bellow tree1, tree6 beside tree5,
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Remove the duplication of the trees!
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move tree3 slightly to the left its touching tree2!
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Move the 4 trees by small distance to the left
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Add tree3 beside tree2 and tree4 beside tree3.
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Add tree2 to the game in page1, make it beside the tree1 from the left side.
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Move the tree2 to the left side of the tree1
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree2 = self.attachAsset('tree2', {' Line Number: 234
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Make the tree2 beside the tree1 from the left side of its image.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree2 = self.attachAsset('tree2', {' Line Number: 234
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Make it bside it image without hideing it.
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Make it beside it from the left side
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Add tree2 beside tree1 in page1
/**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background0' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Get and automatically addChild to self asset with id 'wall1' with the anchor point set to 0.5, 1.0 var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Center horizontally y: 1366 // Center vertically }); // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5 var tree2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree2 to the left of tree1 y: 1366 // Align vertically with tree1 }); // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5 var tree3 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Position tree3 slightly more to the left of tree2 // Position tree3 to the left of tree2 y: 1366 // Align vertically with tree2 }); // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 100, // Position tree4 to the left of tree3 y: 1366 // Align vertically with tree3 }); // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5 var tree5 = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1 y: 1666 // Position tree5 below tree1 }); // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6 = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 1300, // Position tree6 to the right of tree5 y: 1666 // Align vertically with tree5 }); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ //{0.b} //{0.a} //{0.9} //{0.8} //{0.7} //{0.6} //{0.5} //{0.4} //{0.3} //{0.2} //{0.1} var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -200,8 +200,24 @@
x: 100,
// Position tree4 to the left of tree3
y: 1366 // Align vertically with tree3
});
+ // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5
+ var tree5 = self.attachAsset('tree5', {
+ anchorX: -1.1,
+ anchorY: 3,
+ x: 1000,
+ // Align horizontally with tree1
+ y: 1666 // Position tree5 below tree1
+ });
+ // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5
+ var tree6 = self.attachAsset('tree6', {
+ anchorX: -1.1,
+ anchorY: 3,
+ x: 1300,
+ // Position tree6 to the right of tree5
+ y: 1666 // Align vertically with tree5
+ });
});
var Page2 = Container.expand(function () {
var self = Container.call(this);
// Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows