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make background0 for page0 not background1 in page0
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Please fix the bug: 'Uncaught ReferenceError: background1 is not defined' in or related to this line: 'self.offset = {' Line Number: 77
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Make each gate can go to a page like gate1 to page1 so on
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check the pages if they are in game page1 2 3 4 5 6
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Add background6 to page6
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Start the game from page0
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Remove background6 from page0!
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Add page6 to the game and its background6 asset
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change name of background2 3 4 5 6 to be background1 2 3 4 5
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change the name of Backgrounds to be background0 1 2 3 4 5
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Anything with level make it page
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Don't let the levels levels change there original text to page
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change level1 2 3 4 5 6 to pages but make the level1 page0 level2 page1 level3 page2 so on
Code edit (3 edits merged)
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Make it move with drage of background1.
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Add gate6 to the page1
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change levels to be pages
Code edit (1 edits merged)
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Make the gate5 move with the drag of background1.
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Add gate5 to level1
Code edit (3 edits merged)
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Make gate4 move with background1
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Add gate4 to level1
Code edit (14 edits merged)
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Make gate3 move with background1 when dragging its image.
/**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background1.x - x, y: background1.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 self.initialClick = { x: x, y: y }; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ //{0.1} game.update = function () { //{0.2} if (page instanceof Page1) { //{0.3} console.log("The game is on Page1"); //{0.4} } else if (page instanceof Page2) { //{0.5} console.log("The game is on Page2"); //{0.6} } else if (page instanceof Page3) { //{0.7} console.log("The game is on Page3"); //{0.8} } else if (page instanceof Page4) { //{0.9} console.log("The game is on Page4"); //{0.a} } else if (page instanceof Page5) { //{0.b} console.log("The game is on Page5"); //{0.c} } else if (page instanceof Page6) { //{0.d} console.log("The game is on Page6"); //{0.e} } //{0.f} }; //{0.g} //{0.b} var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -172,17 +172,30 @@
/****
* Game Code
****/
-//{0.b}
-//{0.a}
-//{0.9}
-//{0.8}
-//{0.7}
-//{0.6}
-//{0.5}
-//{0.4}
-//{0.3}
-//{0.2}
//{0.1}
+game.update = function () {
+ //{0.2}
+ if (page instanceof Page1) {
+ //{0.3}
+ console.log("The game is on Page1"); //{0.4}
+ } else if (page instanceof Page2) {
+ //{0.5}
+ console.log("The game is on Page2"); //{0.6}
+ } else if (page instanceof Page3) {
+ //{0.7}
+ console.log("The game is on Page3"); //{0.8}
+ } else if (page instanceof Page4) {
+ //{0.9}
+ console.log("The game is on Page4"); //{0.a}
+ } else if (page instanceof Page5) {
+ //{0.b}
+ console.log("The game is on Page5"); //{0.c}
+ } else if (page instanceof Page6) {
+ //{0.d}
+ console.log("The game is on Page6"); //{0.e}
+ } //{0.f}
+}; //{0.g}
+//{0.b}
var page = game.addChild(new Page0()); //{0.b}
; //{0.b}
\ No newline at end of file
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows