User prompt
Add tree1 above the dirt in the middle of screen 500x500
User prompt
Remove trees and there bars
User prompt
Make the bars all together
User prompt
Make bars together in the middle and same for trees
User prompt
Move the bars to the middle of the screen
User prompt
Make the trees togather
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'bar3.x = bar1.x; // Align bar3 with bar1' Line Number: 71
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Make the bars togather
Code edit (2 edits merged)
Please save this source code
User prompt
Move bar 3 to the left side
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Move bar2 to the right side
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Move bar3 inside screen
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Move bar2 inside screen
Code edit (2 edits merged)
Please save this source code
User prompt
Remove trees and there bars then add them again
Code edit (1 edits merged)
Please save this source code
User prompt
Move bar2 to the middle tree
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can you fix that?
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Untille tree3 will be inside screen
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More to the right
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Move trees more to the right side
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Move the trees in side the screen
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Move the bars down a bit
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Lower the bars till reaching the trees
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Move the trees to the right a bit in side the screen
/****
* Classes
****/
// House class representing upgradeable houses
var House = Container.expand(function () {
var self = Container.call(this);
var houseGraphics = self.attachAsset('house', {
anchorX: 0.5,
anchorY: 0.5
});
self.upgrade = function (resource) {
// Logic for upgrading house with a resource
};
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add third tree object to the game
var tree3 = LK.getAsset('tree', {
anchorX: 2.35,
anchorY: 0,
x: 0,
// Temporary x position
y: 1366
});
game.addChild(tree3);
tree3.clicks = 0;
// Add green bar and text above tree3
var bar3 = LK.getAsset('green_bar', {
anchorX: 0.5,
anchorY: 1,
x: tree3.x + tree3.width / 2,
// Initial x position
// Initial x position
y: tree3.y - tree3.height / 2
});
bar3.x = 10; // Move bar3 to the left side of the screen
bar3.y = tree3.y - bar3.height - 10; // Position bar3 above tree3
game.addChild(bar3);
// Add second tree object to the game
var tree2 = LK.getAsset('tree', {
anchorX: 1.15,
anchorY: 0,
x: 0,
// Temporary x position
y: 1366
});
game.addChild(tree2);
tree2.clicks = 0;
// Add green bar and text above tree2
var bar2 = LK.getAsset('green_bar', {
anchorX: 0.5,
anchorY: 1,
x: tree2.x + tree2.width / 2,
y: tree2.y - tree2.height / 2
});
bar2.x = 2048 - bar2.width - 10; // Move bar2 to the right side of the screen
bar2.y = tree2.y - bar2.height - 10; // Position bar2 in the middle of the above of tree2
game.addChild(bar2);
// Add first tree object to the game
var tree1 = LK.getAsset('tree', {
anchorX: 0,
anchorY: 0,
x: 0,
// Temporary x position
y: 1366
});
tree1.x = (2048 - tree1.width) / 2 + 400; // Move tree1 further to the right inside the screen
game.addChild(tree1);
tree1.clicks = 0;
// Add green bar and text above tree1
var bar1 = LK.getAsset('green_bar', {
anchorX: 0.5,
anchorY: 1,
x: tree1.x + tree1.width / 2,
y: tree1.y - tree1.height / 2
});
bar1.x = tree1.x + (tree1.width - bar1.width) / 2;
bar1.y = tree1.y - bar1.height - 10; // Position bar1 above tree1
game.addChild(bar1);
// Initialize arrays and variables
var resources = [];
var houses = [];
var score = 0;
var woodScore = 0;
var resources = [];
var houses = [];
var score = 0;
// Function to create houses
function createHouse(x, y) {
var house = new House();
house.x = x; // Position the house at the given x coordinate
house.y = y; // Position the house at the given y coordinate
houses.push(house);
game.addChild(house);
}
createHouse(1705, 1580);
var bird = LK.getAsset('bird', {
anchorX: 1.6,
anchorY: 3.5,
x: 1705,
y: 1580
});
game.addChild(bird);
var wall = LK.getAsset('wall1', {
anchorX: 0.5,
anchorY: 0,
x: 1017,
y: 0,
scaleX: 2
});
game.addChild(wall);
game.down = function (x, y, obj) {
// Check if the clicked object is a tree
if (obj.target === tree1 || obj.target === tree2 || obj.target === tree3) {
obj.target.clicks += 1;
var animation = LK.getAsset('5', {
anchorX: 0.5,
anchorY: 0.5,
x: wood.x + 50,
y: wood.y
});
game.addChild(animation);
LK.setTimeout(function () {
animation.destroy();
}, 500);
score += 5;
woodScore += 5;
text1.setText(score);
wood.setText(woodScore); // Update the wood score display
}
};
game.up = function (x, y, obj) {};
// Update game logic
// Add a small text of score at the top middle of the screen
var text1 = new Text2('0', {
size: 33,
fill: 0xad6d19
});
text1.anchor.set(22, -0.4); // Center the text horizontally at the top
LK.gui.top.addChild(text1);
// Add wood asset beside score of text one on the left side of it.
var wood = LK.getAsset('wood', {
anchorX: -3.8,
anchorY: -0.7,
x: text1.x - 20,
// Position the wood asset to the left of text1
y: text1.y
});
game.addChild(wood);
var text2 = new Text2('0', {
size: 33,
fill: 0xffffff
});
text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top
LK.gui.top.addChild(text2);
// Add stone asset beside score of text2 on the left side of it.
var stone = LK.getAsset('stone', {
anchorX: -12.7,
anchorY: -0.7,
x: text2.x - 20,
// Position the stone asset to the left of text2
y: text2.y
});
game.addChild(stone);
var text3 = new Text2('0', {
size: 33,
fill: 0xac4002
});
text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top
LK.gui.top.addChild(text3);
// Add bronze asset beside score of text3 on the left side of it.
var bronze = LK.getAsset('bronze', {
anchorX: -21.7,
anchorY: -0.7,
x: text3.x - 20,
// Position the bronze asset to the left of text3
y: text3.y
});
game.addChild(bronze);
var text4 = new Text2('0', {
size: 33,
fill: 0xc7c7c7
});
text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top
LK.gui.top.addChild(text4);
// Add silver asset beside score of text4 on the right side of it.
var silver = LK.getAsset('silver', {
anchorX: -30,
anchorY: -0.7,
x: text4.x + 20,
// Position the silver asset to the right of text4
y: text4.y
});
game.addChild(silver);
var text5 = new Text2('0', {
size: 33,
fill: 0xfffb03
});
text5.anchor.set(22, -1.9); // Center the text horizontally at the top
LK.gui.top.addChild(text5);
// Add gold asset beside score of text5 on the left side of it.
var gold = LK.getAsset('gold', {
anchorX: -3.8,
anchorY: -2.2,
x: text5.x - 20,
// Position the gold asset to the left of text5
y: text5.y
});
game.addChild(gold);
var text6 = new Text2('0', {
size: 33,
fill: 0xf700ff
});
text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top
LK.gui.top.addChild(text6);
// Add crystal asset beside score of text6 on the left side of it.
var crystal = LK.getAsset('crystal', {
anchorX: -12.7,
anchorY: -2.2,
x: text6.x - 20,
// Position the crystal asset to the left of text6
y: text6.y
});
game.addChild(crystal);
var text7 = new Text2('0', {
size: 33,
fill: 0xad6d19
});
text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top
LK.gui.top.addChild(text7);
var text8 = new Text2('0', {
size: 33,
fill: 0xad6d19
});
text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top
LK.gui.top.addChild(text8);
var grass = LK.getAsset('grass', {
anchorX: 0.5,
anchorY: -1,
x: 1024,
y: 1366,
scaleX: 1,
scaleY: 1
});
game.addChildAt(grass, 0);
// Add sky asset to the game as background
var sky = LK.getAsset('sky', {
anchorX: 0.5,
anchorY: 0.58,
x: 1024,
y: 1310,
scaleX: 7,
scaleY: 5.6
});
game.addChildAt(sky, 0);
// Add dirt asset to the game as background
var dirt = LK.getAsset('dirt', {
anchorX: 0.06,
anchorY: -1.66,
x: 100,
y: 500,
scaleX: 19,
scaleY: 3
});
game.addChildAt(dirt, 1);
// Add second tree object to the game
var tree2 = LK.getAsset('tree', {
anchorX: 1.15,
anchorY: 0,
x: 0,
// Temporary x position
y: 1366
});
game.addChild(tree2);
tree2.clicks = 0;
tree2.x = (2048 - tree2.width) / 2 + 400; // Move tree2 further to the right inside the screen
var textBar1 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
});
textBar1.anchor.set(0.5, 1);
textBar1.x = bar1.x;
textBar1.y = bar1.y - 18;
game.addChild(textBar1);
var tree3 = LK.getAsset('tree', {
anchorX: 2.35,
anchorY: 0,
x: 0,
// Temporary x position
y: 1366
});
game.addChild(tree3);
tree3.clicks = 0;
tree3.x = (2048 - tree3.width) / 2 + 600; // Move tree3 further to the right inside the screen
game.addChild(bar2);
var textBar2 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
});
textBar2.anchor.set(0.5, 1);
textBar2.x = bar2.x;
textBar2.y = bar2.y - 18;
game.addChild(textBar2);
var textBar3 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
});
textBar3.anchor.set(0.5, 1);
textBar3.x = bar3.x;
textBar3.y = bar3.y - 18;
game.addChild(textBar3);
game.update = function () {
houses.forEach(function (house) {
// Logic for house updates
});
// Log the positions of the trees
console.log("Tree1 Position: ", {
x: tree1.x,
y: tree1.y
});
console.log("Tree2 Position: ", {
x: tree2.x,
y: tree2.y
});
console.log("Tree3 Position: ", {
x: tree3.x,
y: tree3.y
});
// Lower the bars until they reach the trees
if (bar1.lastY === undefined) {
bar1.lastY = bar1.y;
}
if (bar2.lastY === undefined) {
bar2.lastY = bar2.y;
}
if (bar3.lastY === undefined) {
bar3.lastY = bar3.y;
}
if (bar1.lastY > tree1.y + 10) {
bar1.y -= 1; // Move bar1 down
}
if (bar2.lastY > tree2.y + 10) {
bar2.y -= 1; // Move bar2 down
}
if (bar3.lastY > tree3.y + 10) {
bar3.y -= 1; // Move bar3 down
}
// Update last known positions
bar1.lastY = bar1.y;
bar2.lastY = bar2.y;
bar3.lastY = bar3.y;
// Removed the asset '5' from the screen
}; ===================================================================
--- original.js
+++ change.js
@@ -64,9 +64,9 @@
x: tree2.x + tree2.width / 2,
y: tree2.y - tree2.height / 2
});
bar2.x = 2048 - bar2.width - 10; // Move bar2 to the right side of the screen
-bar2.y = tree2.y - bar2.height - 10; // Position bar2 above tree2
+bar2.y = tree2.y - bar2.height - 10; // Position bar2 in the middle of the above of tree2
game.addChild(bar2);
// Add first tree object to the game
var tree1 = LK.getAsset('tree', {
anchorX: 0,
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!