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Move the trees to the middle
Code edit (2 edits merged)
Please save this source code
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Add tree 2 and 3 class
User prompt
Add tree2 and 3 to the game
Code edit (1 edits merged)
Please save this source code
User prompt
Move trees to the middle
User prompt
Remove bars and there text
User prompt
Please fix the bug: 'bar2 is not defined' in or related to this line: 'game.addChild(bar2);' Line Number: 270
User prompt
Please fix the bug: 'bar2 is not defined' in or related to this line: 'game.addChild(bar2);' Line Number: 270
User prompt
Please fix the bug: 'bar2 is not defined' in or related to this line: 'game.addChild(bar2);' Line Number: 269
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Add tree1 above the dirt in the middle of screen 500x500
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Remove trees and there bars
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Make the bars all together
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Make bars together in the middle and same for trees
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Move the bars to the middle of the screen
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Make the trees togather
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'bar3.x = bar1.x; // Align bar3 with bar1' Line Number: 71
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Make the bars togather
Code edit (1 edits merged)
Please save this source code
User prompt
Move bar 3 to the left side
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Move bar2 to the right side
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Move bar3 inside screen
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Move bar2 inside screen
Code edit (2 edits merged)
Please save this source code
User prompt
Remove trees and there bars then add them again
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add third tree object to the game var tree3 = LK.getAsset('tree', { anchorX: 2.35, anchorY: 0, x: 0, // Temporary x position y: 1366 }); game.addChild(tree3); tree3.clicks = 0; // Add green bar and text above tree3 var bar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree3.x + tree3.width / 2, // Initial x position // Initial x position y: tree3.y - tree3.height / 2 }); bar3.x = (2048 - bar3.width) / 2 + 600; // Center bar3 horizontally inside the screen bar3.y = tree3.y - bar3.height - 10; // Position bar3 above tree3 game.addChild(bar3); // Add second tree object to the game var tree2 = LK.getAsset('tree', { anchorX: 1.15, anchorY: 0, x: 0, // Temporary x position y: 1366 }); game.addChild(tree2); tree2.clicks = 0; // Add green bar and text above tree2 var bar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree2.x + tree2.width / 2, y: tree2.y - tree2.height / 2 }); bar2.x = (2048 - bar2.width) / 2 + 400; // Center bar2 horizontally inside the screen bar2.y = tree2.y - bar2.height - 10; // Position bar2 above tree2 game.addChild(bar2); // Add first tree object to the game var tree1 = LK.getAsset('tree', { anchorX: 0, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree1.x = (2048 - tree1.width) / 2 + 400; // Move tree1 further to the right inside the screen game.addChild(tree1); tree1.clicks = 0; // Add green bar and text above tree1 var bar1 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x + tree1.width / 2, y: tree1.y - tree1.height / 2 }); bar1.x = tree1.x + (tree1.width - bar1.width) / 2; bar1.y = tree1.y - bar1.height - 10; // Position bar1 above tree1 game.addChild(bar1); // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var woodScore = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { // Check if the clicked object is a tree if (obj.target === tree1 || obj.target === tree2 || obj.target === tree3) { obj.target.clicks += 1; var animation = LK.getAsset('5', { anchorX: 0.5, anchorY: 0.5, x: wood.x + 50, y: wood.y }); game.addChild(animation); LK.setTimeout(function () { animation.destroy(); }, 500); score += 5; woodScore += 5; text1.setText(score); wood.setText(woodScore); // Update the wood score display } }; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var wood = LK.getAsset('wood', { anchorX: -3.8, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); var text2 = new Text2('0', { size: 33, fill: 0xffffff }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.7, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('0', { size: 33, fill: 0xac4002 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.7, anchorY: -0.7, x: text3.x - 20, // Position the bronze asset to the left of text3 y: text3.y }); game.addChild(bronze); var text4 = new Text2('0', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); var text5 = new Text2('0', { size: 33, fill: 0xfffb03 }); text5.anchor.set(22, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text5); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.8, anchorY: -2.2, x: text5.x - 20, // Position the gold asset to the left of text5 y: text5.y }); game.addChild(gold); var text6 = new Text2('0', { size: 33, fill: 0xf700ff }); text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.7, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add second tree object to the game var tree2 = LK.getAsset('tree', { anchorX: 1.15, anchorY: 0, x: 0, // Temporary x position y: 1366 }); game.addChild(tree2); tree2.clicks = 0; tree2.x = (2048 - tree2.width) / 2 + 400; // Move tree2 further to the right inside the screen var textBar1 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar1.anchor.set(0.5, 1); textBar1.x = bar1.x; textBar1.y = bar1.y - 18; game.addChild(textBar1); var tree3 = LK.getAsset('tree', { anchorX: 2.35, anchorY: 0, x: 0, // Temporary x position y: 1366 }); game.addChild(tree3); tree3.clicks = 0; tree3.x = (2048 - tree3.width) / 2 + 600; // Move tree3 further to the right inside the screen game.addChild(bar2); var textBar2 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar2.anchor.set(0.5, 1); textBar2.x = bar2.x; textBar2.y = bar2.y - 18; game.addChild(textBar2); var textBar3 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar3.anchor.set(0.5, 1); textBar3.x = bar3.x; textBar3.y = bar3.y - 18; game.addChild(textBar3); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Log the positions of the trees console.log("Tree1 Position: ", { x: tree1.x, y: tree1.y }); console.log("Tree2 Position: ", { x: tree2.x, y: tree2.y }); console.log("Tree3 Position: ", { x: tree3.x, y: tree3.y }); // Lower the bars until they reach the trees if (bar1.lastY === undefined) { bar1.lastY = bar1.y; } if (bar2.lastY === undefined) { bar2.lastY = bar2.y; } if (bar3.lastY === undefined) { bar3.lastY = bar3.y; } if (bar1.lastY > tree1.y + 10) { bar1.y -= 1; // Move bar1 down } if (bar2.lastY > tree2.y + 10) { bar2.y -= 1; // Move bar2 down } if (bar3.lastY > tree3.y + 10) { bar3.y -= 1; // Move bar3 down } // Update last known positions bar1.lastY = bar1.y; bar2.lastY = bar2.y; bar3.lastY = bar3.y; // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -43,9 +43,9 @@
// Initial x position
// Initial x position
y: tree3.y - tree3.height / 2
});
-bar3.x = tree3.x + (tree3.width - bar3.width) / 2;
+bar3.x = (2048 - bar3.width) / 2 + 600; // Center bar3 horizontally inside the screen
bar3.y = tree3.y - bar3.height - 10; // Position bar3 above tree3
game.addChild(bar3);
// Add second tree object to the game
var tree2 = LK.getAsset('tree', {
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows