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Separate between the bars
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Decrease the distance between trees and bars
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Remove distance between the trees and there bars
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar3 = LK.getAsset('green_bar', {' Line Number: 306
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree3 = LK.getAsset('tree', {' Line Number: 295
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar2 = LK.getAsset('green_bar', {' Line Number: 278
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree2 = LK.getAsset('tree', {' Line Number: 267
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar1 = LK.getAsset('green_bar', {' Line Number: 250
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree1 = LK.getAsset('tree', {' Line Number: 239
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Make the trees in the middle and the bars in the middle
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar3 = LK.getAsset('green_bar', {' Line Number: 300
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar2 = LK.getAsset('green_bar', {' Line Number: 274
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar1 = LK.getAsset('green_bar', {' Line Number: 248
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Move the bars in middle of the trees
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Fix position of the bars to be on top of each tree object
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Analyse position of the bars!
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Analyse position of the trees
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar3 = LK.getAsset('green_bar', {' Line Number: 299
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Move bar3 to the left side
Code edit (5 edits merged)
Please save this source code
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Move the bar3 to the top middle of the tree in the left side of the screen
Code edit (9 edits merged)
Please save this source code
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Move bar3 to the middle top above the tree3
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var woodScore = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { // Check if the clicked object is a tree if (obj.target === tree1 || obj.target === tree2 || obj.target === tree3) { obj.target.clicks += 1; var animation = LK.getAsset('5', { anchorX: 0.5, anchorY: 0.5, x: wood.x + 50, y: wood.y }); game.addChild(animation); LK.setTimeout(function () { animation.destroy(); }, 500); score += 5; woodScore += 5; text1.setText(score); wood.setText(woodScore); // Update the wood score display } }; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var wood = LK.getAsset('wood', { anchorX: -3.8, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); var text2 = new Text2('0', { size: 33, fill: 0xffffff }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.7, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('0', { size: 33, fill: 0xac4002 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.7, anchorY: -0.7, x: text3.x - 20, // Position the bronze asset to the left of text3 y: text3.y }); game.addChild(bronze); var text4 = new Text2('0', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); var text5 = new Text2('0', { size: 33, fill: 0xfffb03 }); text5.anchor.set(22, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text5); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.8, anchorY: -2.2, x: text5.x - 20, // Position the gold asset to the left of text5 y: text5.y }); game.addChild(gold); var text6 = new Text2('0', { size: 33, fill: 0xf700ff }); text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.7, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add first tree object to the game var tree1 = LK.getAsset('tree', { anchorX: 0, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree1.x = (2048 - tree1.width) / 2; // Set x position after asset creation game.addChild(tree1); tree1.clicks = 0; // Add green bar and text above tree1 var bar1 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x + tree1.width / 2, y: tree1.y - tree1.height / 2 }); bar1.x = tree1.x + (tree1.width - bar1.width) / 2; bar1.y -= 20; // Increase the y-coordinate to separate the bar from the tree game.addChild(bar1); var textBar1 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar1.anchor.set(0.5, 1); textBar1.x = bar1.x; textBar1.y = bar1.y - 18; game.addChild(textBar1); // Add second tree object to the game var tree2 = LK.getAsset('tree', { anchorX: 1.15, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree2.x = (2048 - tree2.width) / 2 + 200; // Set x position after asset creation game.addChild(tree2); tree2.clicks = 0; // Add green bar and text above tree2 var bar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree2.x + tree2.width / 2, y: tree2.y - tree2.height / 2 }); bar2.x = tree2.x + (tree2.width - bar2.width) / 2; bar2.y -= 20; // Increase the y-coordinate to separate the bar from the tree game.addChild(bar2); var textBar2 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar2.anchor.set(0.5, 1); textBar2.x = bar2.x; textBar2.y = bar2.y - 18; game.addChild(textBar2); // Add third tree object to the game var tree3 = LK.getAsset('tree', { anchorX: 2.35, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree3.x = (2048 - tree3.width) / 2 + 400; // Set x position after asset creation game.addChild(tree3); tree3.clicks = 0; // Add green bar and text above tree3 var bar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree3.x + tree3.width / 2, // Initial x position // Initial x position y: tree3.y - tree3.height / 2 }); bar3.x = tree3.x + (tree3.width - bar3.width) / 2; bar3.y -= 20; // Increase the y-coordinate to separate the bar from the tree game.addChild(bar3); var textBar3 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar3.anchor.set(0.5, 1); textBar3.x = bar3.x; textBar3.y = bar3.y - 18; game.addChild(textBar3); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Log the positions of the trees console.log("Tree1 Position: ", { x: tree1.x, y: tree1.y }); console.log("Tree2 Position: ", { x: tree2.x, y: tree2.y }); console.log("Tree3 Position: ", { x: tree3.x, y: tree3.y }); // Log the positions of the bars above the trees console.log("Bar1 Position: ", { x: bar1.x, y: bar1.y }); console.log("Bar2 Position: ", { x: bar2.x, y: bar2.y }); console.log("Bar3 Position: ", { x: bar3.x, y: bar3.y }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -229,8 +229,9 @@
x: tree1.x + tree1.width / 2,
y: tree1.y - tree1.height / 2
});
bar1.x = tree1.x + (tree1.width - bar1.width) / 2;
+bar1.y -= 20; // Increase the y-coordinate to separate the bar from the tree
game.addChild(bar1);
var textBar1 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
@@ -257,8 +258,9 @@
x: tree2.x + tree2.width / 2,
y: tree2.y - tree2.height / 2
});
bar2.x = tree2.x + (tree2.width - bar2.width) / 2;
+bar2.y -= 20; // Increase the y-coordinate to separate the bar from the tree
game.addChild(bar2);
var textBar2 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
@@ -287,8 +289,9 @@
// Initial x position
y: tree3.y - tree3.height / 2
});
bar3.x = tree3.x + (tree3.width - bar3.width) / 2;
+bar3.y -= 20; // Increase the y-coordinate to separate the bar from the tree
game.addChild(bar3);
var textBar3 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows