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Add the text2 and3 and 4 to the game
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Add text2 after text1 and text3 and text4
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Code edit (3 edits merged)
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Scale the number score a bit
Code edit (7 edits merged)
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Make the number of score smaller
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Name the text text1
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Remove grid7
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Add small text of score when resources collected make it text 1 but the number of score make it "0", make its position top middle.
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Remove all grids and all texts
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Please fix the bug: 'Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var text4 = new Text2(score.toString(), {' Line Number: 49
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Set the 0 of each text as scor number for count the ressource
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Please fix the bug: 'grid4 is not defined' in or related to this line: 'zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2;' Line Number: 123
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Remove all grids 1-8 and name its text 1 2 3 4 5 6 7 8
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Please fix the bug: 'grid4 is not defined' in or related to this line: 'zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2;' Line Number: 153
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Remove grids let only the text
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Code edit (22 edits merged)
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/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add a '4' at the position where grid4 was var text4 = new Text2('4', { size: 50, fill: 0xFFFFFF }); text4.anchor.set(0.5, 0.5); text4.x = 303 + 101 * 5.1 / 2; text4.y = 0 + 30 * 5 / 2; game.addChildAt(text4, game.children.length); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = 101 + 101 * 5.1 / 2; zeroTextGrid2.y = 0 + 30 * 5 / 2; game.addChildAt(zeroTextGrid2, game.children.length); // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: -2, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Add a '1' at the position where grid1 was var text1 = new Text2('1', { size: 50, fill: 0xFFFFFF }); text1.anchor.set(-6.7, 0.6); text1.x = 0 + 101 * 5.1 / 2; text1.y = 0 + 30 * 5 / 2; game.addChild(text1); // Add a '2' at the position where grid2 was var text2 = new Text2('2', { size: 50, fill: 0xFFFFFF }); text2.anchor.set(-22, 0.6); text2.x = 101 + 101 * 5.1 / 2; text2.y = 0 + 30 * 5 / 2; game.addChild(text2); // Add a '3' at the position where grid3 was var text3 = new Text2('3', { size: 50, fill: 0xFFFFFF }); text3.anchor.set(-37.3, 0.6); text3.x = 202 + 101 * 5.1 / 2; text3.y = 0 + 30 * 5 / 2; game.addChildAt(text3, game.children.length); // Define grid4 as a placeholder to fix the 'grid4 is not defined' error var grid4 = { x: 303, y: 0, width: 101, height: 30, scaleX: 5.1, scaleY: 5 }; var zeroTextGrid4 = new Text2('0', { size: 50, fill: 0xFFFFFF }); zeroTextGrid4.anchor.set(-52.5, 0.6); zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2; zeroTextGrid4.y = grid4.y + grid4.height * grid4.scaleY / 2; game.addChildAt(zeroTextGrid4, game.children.length); // Add a '5' at the position where grid5 was var text5 = new Text2('5', { size: 50, fill: 0xFFFFFF }); text5.anchor.set(-6.7, -2.1); text5.x = 404 + 101 * 5.1 / 2; text5.y = 0 + 30 * 5 / 2; game.addChildAt(text5, game.children.length); // Add a '6' at the position where grid6 was var text6 = new Text2('6', { size: 50, fill: 0xFFFFFF }); text6.anchor.set(-22, -2.1); text6.x = 505 + 101 * 5.1 / 2; text6.y = 0 + 30 * 5 / 2; game.addChildAt(text6, game.children.length); // Add grass asset to the game as background var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.55, x: 1024, y: 1200, scaleX: 7, scaleY: 6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.10, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add a '7' at the position where grid7 was var text7 = new Text2('7', { size: 50, fill: 0xFFFFFF }); text7.anchor.set(-37.3, -2.1); text7.x = 606 + 101 * 5.1 / 2; text7.y = 0 + 30 * 5 / 2; game.addChildAt(text7, game.children.length); // Add an '8' at the position where grid8 was var text8 = new Text2('8', { size: 50, fill: 0xFFFFFF }); text8.anchor.set(-52.5, -2.1); text8.x = 707 + 101 * 5.1 / 2; text8.y = 0 + 30 * 5 / 2; game.addChildAt(text8, game.children.length); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -93,9 +93,17 @@
text3.anchor.set(-37.3, 0.6);
text3.x = 202 + 101 * 5.1 / 2;
text3.y = 0 + 30 * 5 / 2;
game.addChildAt(text3, game.children.length);
-// Add a '0' in the middle of grid4
+// Define grid4 as a placeholder to fix the 'grid4 is not defined' error
+var grid4 = {
+ x: 303,
+ y: 0,
+ width: 101,
+ height: 30,
+ scaleX: 5.1,
+ scaleY: 5
+};
var zeroTextGrid4 = new Text2('0', {
size: 50,
fill: 0xFFFFFF
});
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows