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Add text5 6 7 8 to the game
Code edit (14 edits merged)
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Add text5 6 7 8 below text1 2 3 4
Code edit (1 edits merged)
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Code edit (10 edits merged)
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Add the text2 and3 and 4 to the game
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Add text2 after text1 and text3 and text4
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Scale the number score a bit
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Make the number of score smaller
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Name the text text1
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Remove grid7
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Add small text of score when resources collected make it text 1 but the number of score make it "0", make its position top middle.
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Remove all grids and all texts
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Please fix the bug: 'Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var text4 = new Text2(score.toString(), {' Line Number: 49
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Set the 0 of each text as scor number for count the ressource
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Please fix the bug: 'grid4 is not defined' in or related to this line: 'zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2;' Line Number: 123
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Remove all grids 1-8 and name its text 1 2 3 4 5 6 7 8
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Please fix the bug: 'grid4 is not defined' in or related to this line: 'zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2;' Line Number: 153
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Remove grids let only the text
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); var text2 = new Text2('0', { size: 33, fill: 0xad6d19 }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); var text3 = new Text2('0', { size: 33, fill: 0xad6d19 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); var text4 = new Text2('0', { size: 33, fill: 0xad6d19 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); var text5 = new Text2('0', { size: 33, fill: 0xad6d19 }); text5.anchor.set(-49.5, -1.4); // Center the text horizontally at the top LK.gui.top.addChild(text5); var text6 = new Text2('0', { size: 33, fill: 0xad6d19 }); text6.anchor.set(-67.6, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text6); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-85.7, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-103.8, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text8); var text5 = new Text2('0', { size: 33, fill: 0xad6d19 }); text5.anchor.set(-49.5, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text5); var text6 = new Text2('0', { size: 33, fill: 0xad6d19 }); text6.anchor.set(-67.6, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text6); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-85.7, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-103.8, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.10, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -80,9 +80,9 @@
var text5 = new Text2('0', {
size: 33,
fill: 0xad6d19
});
-text5.anchor.set(-49.5, -0.4); // Center the text horizontally at the top
+text5.anchor.set(-49.5, -1.4); // Center the text horizontally at the top
LK.gui.top.addChild(text5);
var text6 = new Text2('0', {
size: 33,
fill: 0xad6d19
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows