Code edit (8 edits merged)
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Add 0 score for other grids
Code edit (1 edits merged)
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Add 0 text score for the other grids
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Remove 0 for grid3
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Make the 0 text in the front of all objects
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make the grids behind text
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;' Line Number: 92
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Add 0 on the middle of grid3 object
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Remove 0 text from grid3
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Set the 0 text in the front of any grid
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make the text on the front
Code edit (1 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var grid3 = LK.getAsset('grid', {' Line Number: 49
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;' Line Number: 54
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Add 0 in middle of object grid3
Code edit (1 edits merged)
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Please fix the bug: 'Text1 is not defined' in or related to this line: 'var zeroText = new Text1('0', {' Line Number: 83
Code edit (1 edits merged)
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Add 0 to grid2 in the middle
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Make same for other grids 2-8
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Add 0 in the middle of grid1
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Make each 0 in a grid
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more smaller
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Make the text smaller
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); // Text class for displaying resources count in each grid var GridText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 100, fill: 0xFFFFFF }); self.anchor.set(0.5, 0.5); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1800, 1700); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1230, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a text asset to grid1 to display the resources count var grid1Text = new GridText(); grid1Text.x = grid1.x + grid1.width * grid1.scaleX / 2; grid1Text.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChild(grid1Text); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a text asset to grid2 to display the resources count var grid2Text = new GridText(); grid2Text.x = grid2.x + grid2.width * grid2.scaleX / 2; grid2Text.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChild(grid2Text); // Create grid3 and position it next to grid2 var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Add a text asset to grid3 to display the resources count var grid3Text = new GridText(); grid3Text.x = grid3.x + grid3.width * grid3.scaleX / 2; grid3Text.y = grid3.y + grid3.height * grid3.scaleY / 2; game.addChild(grid3Text); // Create grid4 and position it next to grid3 var grid4 = LK.getAsset('grid', { anchorX: -2.4, anchorY: 0.0, x: grid1.width + grid2.width + grid3.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid4); // Add a text asset to grid4 to display the resources count var grid4Text = new GridText(); grid4Text.x = grid4.x + grid4.width * grid4.scaleX / 2; grid4Text.y = grid4.y + grid4.height * grid4.scaleY / 2; game.addChild(grid4Text); // Create grid5 and position it below grid1 var grid5 = LK.getAsset('grid', { anchorX: 0.0, anchorY: -1, x: 0, y: grid1.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid5); // Add a text asset to grid5 to display the resources count var grid5Text = new GridText(); grid5Text.x = grid5.x + grid5.width * grid5.scaleX / 2; grid5Text.y = grid5.y + grid5.height * grid5.scaleY / 2; game.addChild(grid5Text); // Create grid6 and position it below grid2 var grid6 = LK.getAsset('grid', { anchorX: -0.8, anchorY: -1, x: grid1.width, y: grid2.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid6); // Add a text asset to grid6 to display the resources count var grid6Text = new GridText(); grid6Text.x = grid6.x + grid6.width * grid6.scaleX / 2; grid6Text.y = grid6.y + grid6.height * grid6.scaleY / 2; game.addChild(grid6Text); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.55, x: 1024, y: 1200, scaleX: 7, scaleY: 6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.2, anchorY: 0.7, x: 100, y: 2500, scaleX: 15, scaleY: 3 }); game.addChildAt(dirt, 1); // Create grid7 and position it below grid3 var grid7 = LK.getAsset('grid', { anchorX: -1.6, anchorY: -1, x: grid1.width + grid2.width, y: grid3.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid7); // Add a text asset to grid7 to display the resources count var grid7Text = new GridText(); grid7Text.x = grid7.x + grid7.width * grid7.scaleX / 2; grid7Text.y = grid7.y + grid7.height * grid7.scaleY / 2; game.addChild(grid7Text); // Create grid8 and position it below grid4 var grid8 = LK.getAsset('grid', { anchorX: -2.4, anchorY: -1, x: grid1.width + grid2.width + grid3.width, y: grid4.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid8); // Add a text asset to grid8 to display the resources count var grid8Text = new GridText(); grid8Text.x = grid8.x + grid8.width * grid8.scaleX / 2; grid8Text.y = grid8.y + grid8.height * grid8.scaleY / 2; game.addChild(grid8Text); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
/****
* Classes
****/
// House class representing upgradeable houses
var House = Container.expand(function () {
var self = Container.call(this);
var houseGraphics = self.attachAsset('house', {
anchorX: 0.5,
anchorY: 0.5
});
self.upgrade = function (resource) {
// Logic for upgrading house with a resource
};
});
// Text class for displaying resources count in each grid
var GridText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.anchor.set(0.5, 0.5);
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var resources = [];
var houses = [];
var score = 0;
// Function to create houses
function createHouse(x, y) {
var house = new House();
house.x = x; // Position the house at the given x coordinate
house.y = y; // Position the house at the given y coordinate
houses.push(house);
game.addChild(house);
}
createHouse(1800, 1700);
var wall = LK.getAsset('wall1', {
anchorX: 0.5,
anchorY: 0,
x: 1230,
y: 0,
scaleX: 2
});
game.addChild(wall);
game.down = function (x, y, obj) {};
game.up = function (x, y, obj) {};
// Update game logic
// Create grid1 and position it on the top left
var grid1 = LK.getAsset('grid', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid1);
// Add a text asset to grid1 to display the resources count
var grid1Text = new GridText();
grid1Text.x = grid1.x + grid1.width * grid1.scaleX / 2;
grid1Text.y = grid1.y + grid1.height * grid1.scaleY / 2;
game.addChild(grid1Text);
// Create grid2 and position it next to grid1
var grid2 = LK.getAsset('grid', {
anchorX: -0.8,
anchorY: 0.0,
x: grid1.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid2);
// Add a text asset to grid2 to display the resources count
var grid2Text = new GridText();
grid2Text.x = grid2.x + grid2.width * grid2.scaleX / 2;
grid2Text.y = grid2.y + grid2.height * grid2.scaleY / 2;
game.addChild(grid2Text);
// Create grid3 and position it next to grid2
var grid3 = LK.getAsset('grid', {
anchorX: -1.6,
anchorY: 0.0,
x: grid1.width + grid2.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid3);
// Add a text asset to grid3 to display the resources count
var grid3Text = new GridText();
grid3Text.x = grid3.x + grid3.width * grid3.scaleX / 2;
grid3Text.y = grid3.y + grid3.height * grid3.scaleY / 2;
game.addChild(grid3Text);
// Create grid4 and position it next to grid3
var grid4 = LK.getAsset('grid', {
anchorX: -2.4,
anchorY: 0.0,
x: grid1.width + grid2.width + grid3.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid4);
// Add a text asset to grid4 to display the resources count
var grid4Text = new GridText();
grid4Text.x = grid4.x + grid4.width * grid4.scaleX / 2;
grid4Text.y = grid4.y + grid4.height * grid4.scaleY / 2;
game.addChild(grid4Text);
// Create grid5 and position it below grid1
var grid5 = LK.getAsset('grid', {
anchorX: 0.0,
anchorY: -1,
x: 0,
y: grid1.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid5);
// Add a text asset to grid5 to display the resources count
var grid5Text = new GridText();
grid5Text.x = grid5.x + grid5.width * grid5.scaleX / 2;
grid5Text.y = grid5.y + grid5.height * grid5.scaleY / 2;
game.addChild(grid5Text);
// Create grid6 and position it below grid2
var grid6 = LK.getAsset('grid', {
anchorX: -0.8,
anchorY: -1,
x: grid1.width,
y: grid2.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid6);
// Add a text asset to grid6 to display the resources count
var grid6Text = new GridText();
grid6Text.x = grid6.x + grid6.width * grid6.scaleX / 2;
grid6Text.y = grid6.y + grid6.height * grid6.scaleY / 2;
game.addChild(grid6Text);
// Add sky asset to the game as background
var sky = LK.getAsset('sky', {
anchorX: 0.5,
anchorY: 0.55,
x: 1024,
y: 1200,
scaleX: 7,
scaleY: 6
});
game.addChildAt(sky, 0);
// Add dirt asset to the game as background
var dirt = LK.getAsset('dirt', {
anchorX: 0.2,
anchorY: 0.7,
x: 100,
y: 2500,
scaleX: 15,
scaleY: 3
});
game.addChildAt(dirt, 1);
// Create grid7 and position it below grid3
var grid7 = LK.getAsset('grid', {
anchorX: -1.6,
anchorY: -1,
x: grid1.width + grid2.width,
y: grid3.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid7);
// Add a text asset to grid7 to display the resources count
var grid7Text = new GridText();
grid7Text.x = grid7.x + grid7.width * grid7.scaleX / 2;
grid7Text.y = grid7.y + grid7.height * grid7.scaleY / 2;
game.addChild(grid7Text);
// Create grid8 and position it below grid4
var grid8 = LK.getAsset('grid', {
anchorX: -2.4,
anchorY: -1,
x: grid1.width + grid2.width + grid3.width,
y: grid4.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid8);
// Add a text asset to grid8 to display the resources count
var grid8Text = new GridText();
grid8Text.x = grid8.x + grid8.width * grid8.scaleX / 2;
grid8Text.y = grid8.y + grid8.height * grid8.scaleY / 2;
game.addChild(grid8Text);
game.update = function () {
houses.forEach(function (house) {
// Logic for house updates
});
};
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!