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Found a glitch where the cloverskin asset doesdnt show up in the patrick shop
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Add the cloverskin asset in the st patricks shop as a button skin to buy and it will be 30 clover
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When you click the st. Patrick's shop make a shop menu open, same size as the shop menu but use the patrick asset
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Delete the second clover upgrade
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It supposed to cost 100 clovers and make it so you get clovers every 2 clicks
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And when you buy the second clover upgrade, it costs 100$ and then it makes it so instead of getting clovers every 3 clicks you get clovers every 2 clicks
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Instead make the second clover upgrade text say put the clover asset and then "1/2 click 100$
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When you buy the clover upgrade make another one in the same place, with the patricks asset and make the text say clover 1/2 clicks 100$
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When you buy the clover upgrade delete the clover upgrade button
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When you buy the clover upgrade it charges 25 clovers and every 3 button clicks instead of getting 1 clover you get 2 clovers
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And instead of saying 25 clovers put the clover asset next to the 25
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Make the text with the clover upgrade black
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Make another upgrade button under the clicker upgrade, using the patrick asset and make the text say +1 clover 25 clover asset
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And make it so your clovers save if you refresh ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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So, the clover asset is in the way when your clovers go to double digits, so make it so the clover asset moves with the clover text
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Please fix the bug: 'Script error.' in or related to this line: 'var clovers = parseInt(cloversText.text.split(': ')[1]) + 1; // Increment clover count' Line Number: 414
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Make it so everytime you click the button asset three times, you get 1 clover
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Use the clover asset and put it next to the clover currency text
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Add a new currency under the points currency and name it clovers
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Put it in the left bottom corner instead
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Make a new button on the bottom right hand corner of the screen same size as the upgrade button, and put a text on it saying st. Patrick's shop
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No make the text say auto clicker 0.5s
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And delete the text that says autoclicker 500$ when you buy the autoclicker
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When you buy the autoclicker ehen it deleted make the text say autoclicker 0.5s
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Now when you buy the autoclicker delete the sutoclicker button
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1", { points: 0, clovers: 0, upgrades: { workerValue: 0 }, unlockedSkins: [] }); var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ //<Write entity 'classes' with empty functions for important behavior here> var game = new LK.Game({ backgroundColor: 0xFFFFFF //Init game with white background }); /**** * Game Code ****/ // Add a new upgrade button using the patrick asset for +1 clover at the cost of 25 clovers var patrickUpgradeButton = LK.getAsset('patrickshop', { width: 600, height: 300, x: 1448, y: 620 // Position below the clicker upgrade button }); game.addChild(patrickUpgradeButton); var patrickUpgradeText = new Text2('+1 clover 25 ', { size: 100, fill: 0x000000 }); patrickUpgradeText.x = patrickUpgradeButton.x + patrickUpgradeButton.width / 2 - patrickUpgradeText.width / 2; patrickUpgradeText.y = patrickUpgradeButton.y + patrickUpgradeButton.height / 2 - patrickUpgradeText.height / 2; game.addChild(patrickUpgradeText); // Add clover asset next to the '25' in the patrick upgrade text var patrickCloverAsset = LK.getAsset('Clovers', { width: 50, height: 50, x: patrickUpgradeText.x + patrickUpgradeText.width, y: patrickUpgradeText.y }); game.addChild(patrickCloverAsset); patrickUpgradeButton.down = function (x, y, obj) { // Logic for patrick upgrade if (clovers >= 25) { clovers -= 25; cloversText.setText('Clovers: ' + clovers); storage.clovers = clovers; console.log("+1 clover upgrade purchased. Double clover gain every 3 clicks activated."); // Set a flag to indicate the clover upgrade is active cloverUpgradeActive = true; // Remove the clover upgrade button and its associated text and asset game.removeChild(patrickUpgradeButton); game.removeChild(patrickUpgradeText); game.removeChild(patrickCloverAsset); } else { console.log("Not enough clovers for +1 clover upgrade."); } }; var retroglowvalue = 0; // Initialize retroglowvalue globally to track Retroglow status //<Write imports for supported plugins here> //<Assets used in the game will automatically appear here> function openShopMenu() { // Logic to display the shop menu console.log("Shop menu is now open."); // Create a large shop menu var shopMenu = LK.getAsset('Shop', { width: 1600, // Increase width height: 1600, // Increase height to make it taller x: 2048 / 2 - 800, // Center horizontally y: 2732 / 2 - 800 // Center vertically }); game.addChild(shopMenu); // Add greenglow asset purchase option var greenglowButton = LK.getAsset('Greenglowy', { width: 400, height: 400, x: shopMenu.x + 100, y: shopMenu.y + 100 }); game.addChild(greenglowButton); var greenglowButtonText = new Text2(greenglowyvalue === 2 ? 'Equipped' : greenglowyvalue === 1 ? 'Owned' : '20$ Greenglow', { size: 70, fill: 0x000000 }); greenglowButtonText.x = greenglowButton.x + greenglowButton.width / 2 - greenglowButtonText.width / 2; greenglowButtonText.y = greenglowButton.y + greenglowButton.height / 2 - greenglowButtonText.height / 2 + 250; game.addChild(greenglowButtonText); // Add retroglow asset purchase option var retroglowButton = LK.getAsset('Retroglow', { width: 400, height: 400, x: shopMenu.x + 100, y: shopMenu.y + 600 // Position under greenglowButton }); game.addChild(retroglowButton); var retroglowButtonText = new Text2(retroglowvalue === 2 ? 'Equipped' : retroglowvalue === 1 ? 'Owned' : '150$ Retroglow', { size: 70, fill: 0x000000 }); retroglowButtonText.x = retroglowButton.x + retroglowButton.width / 2 - retroglowButtonText.width / 2; retroglowButtonText.y = retroglowButton.y + retroglowButton.height / 2 - retroglowButtonText.height / 2 + 250; game.addChild(retroglowButtonText); retroglowButton.down = function (x, y, obj) { if (retroglowvalue === 1) { console.log("Retroglow already owned."); retroglowvalue = 2; // Set value to 2 if clicked again after purchase retroglowButtonText.setText('Equipped'); // Update text to 'Equipped' if (typeof retroglowOverlay !== 'undefined') { game.removeChild(retroglowOverlay); retroglowOverlay = undefined; } } else if (retroglowvalue === 2) { retroglowvalue = 1; // Toggle value back to 1 retroglowButtonText.setText('Owned'); // Update text to 'Owned' if (typeof retroglowOverlay !== 'undefined') { game.removeChild(retroglowOverlay); retroglowOverlay = undefined; } } else if (points >= 150 && retroglowvalue === 0) { points -= 150; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Retroglow'); retroglowvalue = 1; retroglowButtonText.setText('Owned'); currentButtonSkin = 'Retroglow'; if (whoequipped === 'Circleglow' && typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); } if (typeof retroglowOverlay !== 'undefined') { game.removeChild(retroglowOverlay); } whoequipped = 'Retroglow'; } if (whoequipped === 'Retroglow' && retroglowvalue === 2) { if (typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); } if (typeof retroglowOverlay !== 'undefined') { game.removeChild(retroglowOverlay); } retroglowOverlay = LK.getAsset('Retroglow', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(retroglowOverlay); whoequipped = 'Retroglow'; } else { console.log("Not enough points to purchase Retroglow."); } }; // Add circle asset purchase option var circleButton = LK.getAsset('Circleglow', { width: 400, height: 400, x: shopMenu.x + 600, // Position next to greenglowButton y: shopMenu.y + 100 }); game.addChild(circleButton); var circleButtonText = new Text2(circlevalue === 2 ? 'Equipped' : circlevalue === 1 ? 'Owned' : '40$ Circle', { size: 70, fill: 0x000000 }); circleButtonText.x = circleButton.x + circleButton.width / 2 - circleButtonText.width / 2; circleButtonText.y = circleButton.y + circleButton.height / 2 - circleButtonText.height / 2 + 250; game.addChild(circleButtonText); // Add shadowglow asset purchase option var shadowButton = LK.getAsset('Shadow', { width: 400, height: 400, x: shopMenu.x + 1100, // Position next to circleButton y: shopMenu.y + 100 }); game.addChild(shadowButton); var shadowButtonText = new Text2(shadowglowvalue === 2 ? 'Equipped' : shadowglowvalue === 1 ? 'Owned' : '100$ Shadow', { size: 70, fill: 0x000000 }); shadowButtonText.x = shadowButton.x + shadowButton.width / 2 - shadowButtonText.width / 2; shadowButtonText.y = shadowButton.y + shadowButton.height / 2 - shadowButtonText.height / 2 + 250; game.addChild(shadowButtonText); greenglowButton.down = function (x, y, obj) { if (greenglowyvalue === 1) { console.log("Greenglowy already owned."); greenglowyvalue = 2; // Set value to 2 if clicked again after purchase greenglowButtonText.setText('Equipped'); // Update text to 'Equipped' if (typeof greenglowOverlay !== 'undefined') { game.removeChild(greenglowOverlay); greenglowOverlay = undefined; } } else if (greenglowyvalue === 2) { greenglowyvalue = 1; // Toggle value back to 1 greenglowButtonText.setText('Owned'); // Update text to 'Owned' if (typeof greenglowOverlay !== 'undefined') { game.removeChild(greenglowOverlay); greenglowOverlay = undefined; } } else if (points >= 20 && greenglowyvalue === 0) { points -= 20; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Greenglowy'); greenglowyvalue = 1; greenglowButtonText.setText('Owned'); currentButtonSkin = 'Greenglowy'; if (whoequipped === 'Circleglow' && typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); } if (typeof greenglowOverlay !== 'undefined') { game.removeChild(greenglowOverlay); } whoequipped = 'Greenglowy'; } if (whoequipped === 'Greenglowy' && greenglowyvalue === 2) { if (typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); } if (typeof greenglowOverlay !== 'undefined') { game.removeChild(greenglowOverlay); } greenglowOverlay = LK.getAsset('Greenglowy', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(greenglowOverlay); whoequipped = 'Greenglowy'; } else { console.log("Not enough points to purchase Greenglow."); } }; shadowButton.down = function (x, y, obj) { if (shadowglowvalue === 1) { console.log("Shadow already owned."); shadowglowvalue = 2; // Set value to 2 if clicked again after purchase shadowButtonText.setText('Equipped'); // Update text to 'Equipped' if (typeof shadowglowOverlay !== 'undefined') { game.removeChild(shadowglowOverlay); shadowglowOverlay = undefined; } } else if (shadowglowvalue === 2) { shadowglowvalue = 1; // Toggle value back to 1 shadowButtonText.setText('Owned'); // Update text to 'Owned' if (typeof shadowglowOverlay !== 'undefined') { game.removeChild(shadowglowOverlay); shadowglowOverlay = undefined; } } else if (points >= 100 && shadowglowvalue === 0) { points -= 100; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Shadow'); shadowglowvalue = 1; shadowButtonText.setText('Owned'); currentButtonSkin = 'Shadow'; if (whoequipped === 'Circleglow' && typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); } if (typeof shadowglowOverlay !== 'undefined') { game.removeChild(shadowglowOverlay); } whoequipped = 'Shadow'; } if (whoequipped === 'Shadow' && shadowglowvalue === 2) { if (typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); } if (typeof shadowglowOverlay !== 'undefined') { game.removeChild(shadowglowOverlay); } shadowglowOverlay = LK.getAsset('Shadow', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(shadowglowOverlay); whoequipped = 'Shadow'; } else { console.log("Not enough points to purchase Shadow."); } }; circleButton.down = function (x, y, obj) { if (circlevalue === 1) { console.log("Circleglow already owned."); circlevalue = 2; // Set value to 2 if clicked again after purchase circleButtonText.setText('Equipped'); // Update text to 'Equipped' if (typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); circleglowOverlay = undefined; } if (typeof greenglowOverlay !== 'undefined') { game.removeChild(greenglowOverlay); // Ensure Greenglowy is removed when Circleglow is equipped greenglowOverlay = undefined; // Reset greenglowOverlay to ensure it can be re-added } circleglowOverlay = LK.getAsset('Circleglow', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(circleglowOverlay); whoequipped = 'Circleglow'; } else if (circlevalue === 2) { circlevalue = 1; // Toggle value back to 1 circleButtonText.setText('Owned'); // Update text to 'Owned' if (typeof circleglowOverlay !== 'undefined') { game.removeChild(circleglowOverlay); circleglowOverlay = undefined; } whoequipped = null; } else if (points >= 40 && circlevalue === 0) { points -= 40; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Circleglow'); circlevalue = 1; circleButtonText.setText('Owned'); } }; // Add a close button to the shop menu var closeButton = LK.getAsset('Close', { width: 300, height: 300, x: shopMenu.x + shopMenu.width - 100, y: shopMenu.y + 10, shape: 'box' }); game.addChild(closeButton); var closeButtonText = new Text2('Close', { size: 80, fill: 0x000000 }); closeButtonText.x = closeButton.x + closeButton.width / 2 - closeButtonText.width / 2; closeButtonText.y = closeButton.y + closeButton.height / 2 - closeButtonText.height / 2 + 50; game.addChild(closeButtonText); closeButton.down = function (x, y, obj) { game.removeChild(shopMenu); game.removeChild(closeButton); game.removeChild(closeButtonText); game.removeChild(greenglowButton); game.removeChild(greenglowButtonText); game.removeChild(circleButton); // Ensure Circleglow is removed when shop is closed game.removeChild(circleButtonText); game.removeChild(retroglowButton); game.removeChild(retroglowButtonText); game.removeChild(shadowButton); game.removeChild(shadowButtonText); // Removed glowpack and glowpackText as they are not defined game.removeChild(LK.getAsset('Gloworange', {})); // Ensure Gloworange is removed when shop is closed }; } // Clear the interval when the game is over game.gameOver = function () { clearInterval(intervalId); }; var circleglowOverlay = undefined; var greenglowOverlay = undefined; // Initialize greenglowOverlay globally var shadowOverlay = undefined; // Initialize shadowOverlay globally var shadowglowvalue = 0; // Initialize shadowglowvalue globally var shadowvalue = 0; // Initialize shadowvalue var greenglowyvalue = 0; var circlevalue = 0; // Initialize circlevalue var circleglowvalue = 0; // Initialize circleglowvalue to track Circleglow status var ppc = 1; // Initialize points per click to 1 var points = storage.points || 0; var currentButtonSkin = null; // Variable to track the current button skin obtained from the glow pack var whoequipped = null; // Variable to track which button skin is equipped var clickerUpgradePurchased = false; // Track if Clicker Upgrade is purchased var workerValue = storage.upgrades.workerValue || 0; // Create a text var pointsText = new Text2('Points: ' + points, { size: 100, fill: 0x000000 }); // Position the text on the left hand corner pointsText.x = 0; pointsText.y = 0; // Add the text to the game game.addChild(pointsText); // Create a text for clovers currency var clovers = storage.clovers || 0; // Initialize clovers from storage var cloversText = new Text2('Clovers: ' + clovers, { size: 100, fill: 0x000000 }); var buttonClickCount = 0; // Initialize button click count var cloverUpgradeActive = false; // Initialize clover upgrade active flag // Position the clovers text below the points text cloversText.x = 0; cloversText.y = pointsText.height + 10; // Add the clovers text to the game game.addChild(cloversText); // Add clover asset next to the clover currency text var cloverAsset = LK.getAsset('Clovers', { width: 100, height: 100, x: cloversText.x + cloversText.width + 10, y: cloversText.y }); game.addChild(cloverAsset); var newButton = LK.getAsset(currentButtonSkin || 'Button', { width: 400, height: 400, x: 2048 / 2 - 200, // Position the new button in the center of the screen y: 2732 / 2 - 200, shape: 'circle' }); // Add the new button to the game game.addChild(newButton); // Add a click event to the button newButton.down = function (x, y, obj) { // Increase the points points += ppc; // Increase points by ppc value pointsText.setText('Points: ' + points); buttonClickCount++; // Increment button click count if (buttonClickCount === 3) { buttonClickCount = 0; // Reset click count if (cloverUpgradeActive) { clovers += 2; // Increment clover count by 2 if upgrade is active } else { clovers += 1; // Increment clover count by 1 if upgrade is not active } cloversText.setText('Clovers: ' + clovers); // Update clovers text cloverAsset.x = cloversText.x + cloversText.width + 10; // Update clover asset position storage.clovers = clovers; // Save clovers to storage } storage.points = points; if (currentButtonSkin === 'Shadowglowy') { // Additional logic if needed when shadowglow is active } if (LK.getSound('clickSound')) { LK.getSound('clickSound').play(); } else { console.error("Click sound not found!"); } if (whoequipped === 'Circleglow' && circleglowvalue === 2) { if (greenglowOverlay) { game.removeChild(greenglowOverlay); } var circleglowOverlay = LK.getAsset('Circleglow', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(circleglowOverlay); } else if (whoequipped === 'Greenglowy' && greenglowyvalue === 2) { if (circleglowOverlay) { game.removeChild(circleglowOverlay); } circleglowOverlay = undefined; // Ensure circleglowOverlay is reset if (greenglowOverlay) { game.removeChild(greenglowOverlay); } greenglowOverlay = LK.getAsset('Greenglowy', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(greenglowOverlay); whoequipped = 'Greenglowy'; // Ensure whoequipped is updated to 'Greenglowy' } else if (whoequipped === 'Greenglowy' && greenglowyvalue === 1) { if (greenglowOverlay) { game.removeChild(greenglowOverlay); } whoequipped = 'Button'; // Update whoequipped to reflect no skin equipped } else if (whoequipped === 'Button' && greenglowyvalue === 2) { greenglowOverlay = LK.getAsset('Greenglowy', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(greenglowOverlay); whoequipped = 'Greenglowy'; } else if (whoequipped === 'Button') { if (circleglowOverlay) { game.removeChild(circleglowOverlay); } if (greenglowOverlay) { game.removeChild(greenglowOverlay); } var buttonOverlay = LK.getAsset('Button', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(buttonOverlay); } // Update the text pointsText.setText('Points: ' + points); storage.points = points; }; var shopButton = LK.getAsset('Shop', { width: 400, height: 200, x: 2048 - 400, // Position the button on the bottom right corner y: 2732 - 200 }); game.addChild(shopButton); var shopButtonText = new Text2('Shop', { size: 70, fill: 0x000000 }); shopButtonText.x = shopButton.x + shopButton.width / 2 - shopButtonText.width / 2; shopButtonText.y = shopButton.y + shopButton.height / 2 - shopButtonText.height / 2; game.addChild(shopButtonText); shopButton.down = function (x, y, obj) { // Logic to open the shop menu openShopMenu(); }; // Add St. Patrick's shop button var patrickShopButton = LK.getAsset('patrickshop', { width: 400, height: 200, x: 0, // Position at the bottom left corner y: 2732 - 200 // Align with the bottom }); game.addChild(patrickShopButton); var patrickShopButtonText = new Text2("St. Patrick's Shop", { size: 70, fill: 0x000000 }); patrickShopButtonText.x = patrickShopButton.x + patrickShopButton.width / 2 - patrickShopButtonText.width / 2; patrickShopButtonText.y = patrickShopButton.y + patrickShopButton.height / 2 - patrickShopButtonText.height / 2; game.addChild(patrickShopButtonText); patrickShopButton.down = function (x, y, obj) { console.log("St. Patrick's Shop button clicked."); // Create a St. Patrick's shop menu using the patrick asset var patrickShopMenu = LK.getAsset('patrickshop', { width: 1600, // Set the width of the shop menu height: 1600, // Set the height of the shop menu x: 2048 / 2 - 800, // Center horizontally y: 2732 / 2 - 800 // Center vertically }); game.addChild(patrickShopMenu); // Add a close button to the St. Patrick's shop menu var patrickCloseButton = LK.getAsset('Close', { width: 300, height: 300, x: patrickShopMenu.x + patrickShopMenu.width - 100, y: patrickShopMenu.y + 10 }); game.addChild(patrickCloseButton); var patrickCloseButtonText = new Text2('Close', { size: 80, fill: 0x000000 }); patrickCloseButtonText.x = patrickCloseButton.x + patrickCloseButton.width / 2 - patrickCloseButtonText.width / 2; patrickCloseButtonText.y = patrickCloseButton.y + patrickCloseButton.height / 2 - patrickCloseButtonText.height / 2 + 50; game.addChild(patrickCloseButtonText); // Add cloverskin asset purchase option var cloverskinButton = LK.getAsset('Cloverskin', { width: 400, height: 400, x: patrickShopMenu.x + 100, y: patrickShopMenu.y + 100 }); game.addChild(cloverskinButton); var cloverskinButtonText = new Text2('30 Clovers', { size: 70, fill: 0x000000 }); cloverskinButtonText.x = cloverskinButton.x + cloverskinButton.width / 2 - cloverskinButtonText.width / 2; cloverskinButtonText.y = cloverskinButton.y + cloverskinButton.height / 2 - cloverskinButtonText.height / 2 + 250; game.addChild(cloverskinButtonText); cloverskinButton.down = function (x, y, obj) { if (clovers >= 30) { clovers -= 30; cloversText.setText('Clovers: ' + clovers); storage.clovers = clovers; console.log("Cloverskin purchased."); // Logic to apply cloverskin currentButtonSkin = 'Cloverskin'; game.removeChild(cloverskinButton); game.removeChild(cloverskinButtonText); } else { console.log("Not enough clovers for Cloverskin."); } }; patrickCloseButton.down = function (x, y, obj) { game.removeChild(patrickShopMenu); game.removeChild(patrickCloseButton); game.removeChild(patrickCloseButtonText); game.removeChild(cloverskinButton); game.removeChild(cloverskinButtonText); }; }; // Add an inventory button to the bottom left corner var clickerUpgradeButton = LK.getAsset('Clickupgrade', { width: 600, // Same width as worker upgrade button height: 300, // Same height as worker upgrade button x: 1448, // Align with the worker upgrade button horizontally y: 310 // Position below the worker upgrade button }); game.addChild(clickerUpgradeButton); var clickerUpgradeText = new Text2('+2 click 40$', { size: 100, fill: 0x808080 }); clickerUpgradeText.x = clickerUpgradeButton.x + clickerUpgradeButton.width / 2 - clickerUpgradeText.width / 2; clickerUpgradeText.y = clickerUpgradeButton.y + clickerUpgradeButton.height / 2 - clickerUpgradeText.height / 2; game.addChild(clickerUpgradeText); clickerUpgradeButton.down = function (x, y, obj) { // Logic for clicker upgrade if (points >= 40 && !clickerUpgradePurchased) { points -= 40; pointsText.setText('Points: ' + points); storage.points = points; clickerUpgradePurchased = true; ppc = 2; // Set points per click to 2 after purchasing the first clicker upgrade clickerUpgradeText.setText('+4 click 120$'); // Update text to '+4 click 120$' console.log("Clicker Upgrade to +2 purchased."); } else if (points >= 120 && clickerUpgradePurchased) { points -= 120; pointsText.setText('Points: ' + points); storage.points = points; ppc = 4; // Set points per click to 4 after purchasing the second clicker upgrade clickerUpgradeText.setText('+8 click 500$'); // Update text to '+8 click 500$' console.log("Clicker Upgrade to +4 purchased."); game.removeChild(clickerUpgradeButton); // Remove the second clicker upgrade button // Add the last clicker upgrade button var lastClickerUpgradeButton = LK.getAsset('Clickupgrade', { width: 600, height: 300, x: 1448, y: 310 }); game.addChild(lastClickerUpgradeButton); var lastClickerUpgradeText = new Text2('+8 click 500$', { size: 100, fill: 0x808080 }); lastClickerUpgradeText.x = lastClickerUpgradeButton.x + lastClickerUpgradeButton.width / 2 - lastClickerUpgradeText.width / 2; lastClickerUpgradeText.y = lastClickerUpgradeButton.y + lastClickerUpgradeButton.height / 2 - lastClickerUpgradeText.height / 2; game.addChild(lastClickerUpgradeText); lastClickerUpgradeButton.down = function (x, y, obj) { if (points >= 500) { points -= 500; pointsText.setText('Points: ' + points); storage.points = points; ppc = 8; // Set points per click to 8 after purchasing the last clicker upgrade lastClickerUpgradeText.setText('Max Upgrade'); // Indicate max upgrade reached console.log("Last Clicker Upgrade to +8 purchased."); game.removeChild(lastClickerUpgradeButton); // Remove the third clicker upgrade button game.removeChild(lastClickerUpgradeText); // Remove the text associated with the third clicker upgrade button // Add autoclicker button var autoclickerButton = LK.getAsset('Autoclick', { width: 600, height: 300, x: 1448, y: 310 }); game.addChild(autoclickerButton); var autoclickerText = new Text2('Autoclicker 550$', { size: 100, fill: 0x808080 }); autoclickerText.x = autoclickerButton.x + autoclickerButton.width / 2 - autoclickerText.width / 2; autoclickerText.y = autoclickerButton.y + autoclickerButton.height / 2 - autoclickerText.height / 2; game.addChild(autoclickerText); autoclickerButton.down = function (x, y, obj) { if (points >= 550) { points -= 550; pointsText.setText('Points: ' + points); storage.points = points; console.log("Autoclicker purchased."); // Implement autoclicker functionality intervalId = LK.setInterval(function () { newButton.down(); // Simulate button click }, 500); // Click every 0.5 seconds game.removeChild(autoclickerButton); // Remove the autoclicker button after purchase autoclickerText.setText('Auto Clicker 0.5s'); // Update text to 'Auto Clicker 0.5s' game.removeChild(autoclickerText); // Remove the autoclicker text after purchase } else { console.log("Not enough points for Autoclicker."); } }; } else { console.log("Not enough points for Last Clicker Upgrade."); } }; } else if (points >= 500 && clickerUpgradePurchased === true && ppc === 4) { points -= 500; pointsText.setText('Points: ' + points); storage.points = points; ppc = 8; // Set points per click to 8 after purchasing the third clicker upgrade clickerUpgradeText.setText('Max Upgrade'); // Indicate max upgrade reached console.log("Clicker Upgrade to +8 purchased."); } else { console.log("Not enough points for Clicker Upgrade."); } }; var intervalId; var button = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, // Position the button on the right hand corner y: 0 }); // Add the button to the game game.addChild(button); // Add a click event to the button button.down = function (x, y, obj) { // Check if the points are 20 or more if (points >= 20) { // Decrease the points points -= 20; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 1 workerValue = 1; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the old button and its text button.alpha = 0; // Make the original button invisible instead of removing it game.removeChild(buttonText); // Remove the old text // Create a new button with different text var newButton = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, y: 0 }); // Add the new button to the game game.addChild(newButton); // Create a new text var newText = new Text2('50$ +5 worker', { size: 100, fill: 0x000000 }); // Position the text on the new button newText.x = newButton.x + newButton.width / 2 - newText.width / 2; newText.y = newButton.y + newButton.height / 2 - newText.height / 2; // Add the text to the game game.addChild(newText); // Add a click event to the new button newButton.down = function (x, y, obj) { // Check if the points are 50 or more if (points >= 50) { // Decrease the points points -= 50; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 5 workerValue = 5; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Clear the previous interval LK.clearInterval(intervalId); // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the old button game.removeChild(newButton); // Create a new button with different text var newButton2 = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, y: 0 }); // Add the new button to the game game.addChild(newButton2); // Create a new text var newText2 = new Text2('150$ +10 worker', { size: 100, fill: 0x000000 }); // Position the text on the new button newText2.x = newButton2.x + newButton2.width / 2 - newText2.width / 2; newText2.y = newButton2.y + newButton2.height / 2 - newText2.height / 2; // Add the text to the game game.addChild(newText2); // Add a click event to the new button newButton2.down = function (x, y, obj) { // Check if the points are 150 or more if (points >= 150 && workerValue === 5) { // Decrease the points points -= 150; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 10 workerValue = 10; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Clear the previous interval LK.clearInterval(intervalId); // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the button and all worker texts after purchasing the upgrade game.removeChild(newButton2); game.removeChild(newText2); game.removeChild(button); game.removeChild(buttonText); game.removeChild(newText); // Display 'Worker max: 10/s' text var maxWorkerText = new Text2('Worker max: 10/s', { size: 100, fill: 0x000000 }); maxWorkerText.x = button.x + button.width / 2 - maxWorkerText.width / 2; maxWorkerText.y = button.y + button.height / 2 - maxWorkerText.height / 2; game.addChild(maxWorkerText); } }; } }; } }; // Create a text var buttonText = new Text2('20$ +1 worker', { size: 120, fill: 0x000000 }); // Position the text on the button buttonText.x = button.x + button.width / 2 - buttonText.width / 2; buttonText.y = button.y + button.height / 2 - buttonText.height / 2; // Add the text to the game game.addChild(buttonText); ; whoequipped = 'Circleglow'; // Update whoequipped to track the equipped skin
===================================================================
--- original.js
+++ change.js
@@ -572,41 +572,43 @@
});
patrickCloseButtonText.x = patrickCloseButton.x + patrickCloseButton.width / 2 - patrickCloseButtonText.width / 2;
patrickCloseButtonText.y = patrickCloseButton.y + patrickCloseButton.height / 2 - patrickCloseButtonText.height / 2 + 50;
game.addChild(patrickCloseButtonText);
+ // Add cloverskin asset purchase option
+ var cloverskinButton = LK.getAsset('Cloverskin', {
+ width: 400,
+ height: 400,
+ x: patrickShopMenu.x + 100,
+ y: patrickShopMenu.y + 100
+ });
+ game.addChild(cloverskinButton);
+ var cloverskinButtonText = new Text2('30 Clovers', {
+ size: 70,
+ fill: 0x000000
+ });
+ cloverskinButtonText.x = cloverskinButton.x + cloverskinButton.width / 2 - cloverskinButtonText.width / 2;
+ cloverskinButtonText.y = cloverskinButton.y + cloverskinButton.height / 2 - cloverskinButtonText.height / 2 + 250;
+ game.addChild(cloverskinButtonText);
+ cloverskinButton.down = function (x, y, obj) {
+ if (clovers >= 30) {
+ clovers -= 30;
+ cloversText.setText('Clovers: ' + clovers);
+ storage.clovers = clovers;
+ console.log("Cloverskin purchased.");
+ // Logic to apply cloverskin
+ currentButtonSkin = 'Cloverskin';
+ game.removeChild(cloverskinButton);
+ game.removeChild(cloverskinButtonText);
+ } else {
+ console.log("Not enough clovers for Cloverskin.");
+ }
+ };
patrickCloseButton.down = function (x, y, obj) {
game.removeChild(patrickShopMenu);
game.removeChild(patrickCloseButton);
game.removeChild(patrickCloseButtonText);
- // Add cloverskin asset purchase option
- var cloverskinButton = LK.getAsset('Cloverskin', {
- width: 400,
- height: 400,
- x: patrickShopMenu.x + 100,
- y: patrickShopMenu.y + 100
- });
- game.addChild(cloverskinButton);
- var cloverskinButtonText = new Text2('30 Clovers', {
- size: 70,
- fill: 0x000000
- });
- cloverskinButtonText.x = cloverskinButton.x + cloverskinButton.width / 2 - cloverskinButtonText.width / 2;
- cloverskinButtonText.y = cloverskinButton.y + cloverskinButton.height / 2 - cloverskinButtonText.height / 2 + 250;
- game.addChild(cloverskinButtonText);
- cloverskinButton.down = function (x, y, obj) {
- if (clovers >= 30) {
- clovers -= 30;
- cloversText.setText('Clovers: ' + clovers);
- storage.clovers = clovers;
- console.log("Cloverskin purchased.");
- // Logic to apply cloverskin
- currentButtonSkin = 'Cloverskin';
- game.removeChild(cloverskinButton);
- game.removeChild(cloverskinButtonText);
- } else {
- console.log("Not enough clovers for Cloverskin.");
- }
- };
+ game.removeChild(cloverskinButton);
+ game.removeChild(cloverskinButtonText);
};
};
// Add an inventory button to the bottom left corner
var clickerUpgradeButton = LK.getAsset('Clickupgrade', {