User prompt
Pur th text in the kiddoe of the button
User prompt
Make thw buton a lot bigger
User prompt
Scale it out to the button
User prompt
I di bot seethw text make it viible
User prompt
Makethe button bigger
User prompt
Please fix the bug: 'undefined is not a constructor (evaluating 'new LK.Button({ text: '20$ +1 worker', fontSize: 30, width: 200, height: 100, x: 1848, // Position the button on the right hand corner y: 0 })')' in or related to this line: 'var button = new LK.Button({' Line Number: 15
User prompt
Put a button on the right hand corner with a text on it saying 20$ +1 worker
User prompt
Make a background
Initial prompt
Dhs
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var game = new LK.Game({ backgroundColor: 0xFFFFFF //Init game with white background }); /**** * Game Code ****/ // Create a button var button = LK.getAsset('button', { width: 600, height: 300, x: 1448, // Position the button on the right hand corner y: 0 }); // Add the button to the game game.addChild(button); // Create a text var buttonText = new Text2('20$ +1 worker', { size: 30, fill: 0x000000 }); // Position the text on the button buttonText.x = button.x + button.width / 2 - buttonText.width / 2; buttonText.y = button.y + button.height / 2 - buttonText.height / 2; // Add the text to the game game.addChild(buttonText);
===================================================================
--- original.js
+++ change.js
@@ -26,10 +26,8 @@
size: 30,
fill: 0x000000
});
// Position the text on the button
-buttonText.x = button.x + button.width / 2;
-buttonText.y = button.y + button.height / 2;
-// Scale the text to fit the button
-buttonText.scale.set(button.width / buttonText.width, button.height / buttonText.height);
+buttonText.x = button.x + button.width / 2 - buttonText.width / 2;
+buttonText.y = button.y + button.height / 2 - buttonText.height / 2;
// Add the text to the game
game.addChild(buttonText);
\ No newline at end of file