User prompt
When you click the clover defend asset, make the shop asset dissapear, make the button asset dissapear, make the clover upgrade asset dissapear, make the clickerupgrade asset dissapear, make the worker upgrade asset dissapear, make the points text dissapear, and make the clover asset dissapear
User prompt
Move the clover defend text down to the middle of the tower asset
User prompt
Higher
User prompt
Move the tower and the text higher
User prompt
Create a button on top of the saint Patrick's shop asset and make it the same size as the saint patrick's asset and use the tower asset, and make a text on it and make the text say "clover defend"
User prompt
Make it so if the bullet touches the protect asset, the bullet gets deleted
User prompt
Make it so when you bullet asset touches the protect asset, it cant take any points away when it touches the button asset
User prompt
Add a variable called forcefieldon. When you press the forcefield button, it turns forcefieldon to true, when the game first starts, it is set to false
User prompt
Add a collition detector with the bullet and the protecter asset, so when they collide, the bullet asset dissapears
User prompt
It did not work
User prompt
Make the protect asset bigge
User prompt
Make it so when the bullet asset touches the protect asset it disapears without taking your points
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: protectAsset' in or related to this line: 'if (!bullet.lastIntersectingProtect && bullet.intersects(protectAsset)) {' Line Number: 145
User prompt
Now make it so if the bullet assets touch the protect asset, they dissapear
User prompt
Found a glitch where you can add multiple protect assets. Make it so when you have clicked the forcefield asset you can not click it sgain until the text's countdown goes to 0
User prompt
Make it so when you click the forcefield asset, the text turns into 160 and it counts down 1 every seconds
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var protectAsset = LK.getAsset('Protect', {' Line Number: 74
User prompt
Now move the protect asset to the center of thr button asset
User prompt
Make the protect asset bigger
User prompt
Make the protect asset transparent
User prompt
Make the forcefield transeparent
User prompt
Make it so when you click the forcefield asset, the protect asset appears on the button asset
User prompt
Add a text to the forcefield asset and make it say field 100$
User prompt
Put the forcefield asset under the clover upgrade
User prompt
Add the forcefield asset to the game screen and make it the same size as the worker upgrade asset
===================================================================
--- original.js
+++ change.js
@@ -605,8 +605,17 @@
cloverDefendText.y = cloverDefendButton.y + cloverDefendButton.height / 2 - cloverDefendText.height / 2; // Center text vertically within the button
game.addChild(cloverDefendText);
patrickShopButton.down = function (x, y, obj) {
console.log("St. Patrick's Shop button clicked.");
+ game.removeChild(shopButton);
+ game.removeChild(shopButtonText);
+ game.removeChild(clickerUpgradeButton);
+ game.removeChild(clickerUpgradeText);
+ game.removeChild(patrickShopButton);
+ game.removeChild(patrickShopButtonText);
+ game.removeChild(pointsText);
+ game.removeChild(cloverAsset);
+ game.removeChild(cloversText);
// Create a St. Patrick's shop menu using the patrick asset
var patrickShopMenu = LK.getAsset('patrickshop', {
width: 1600,
// Set the width of the shop menu