User prompt
text şeffaf olmasın beyaz renkte olsun sahnede gözüksün . sahnenin ortasına yazılsın
User prompt
yıldızlara dokununca "+3 " yazılı text sahnenin ortasına gelsin beyaz renkte
User prompt
yıldızlara dokununca +3 score artsın
User prompt
yıldızlar daha hızlı hareket etsin
User prompt
sahneye yıldızlar gelsin sola doğru hareket etsin
User prompt
Please fix the bug: 'ReferenceError: Enemy is not defined' in or related to this line: 'var enemy = new Enemy();' Line Number: 118
User prompt
yıldızlar engeller gibi hareket etsin
User prompt
karakter engellin ortasında değince oyun sonlansın
User prompt
metin ortada bir UI metn
User prompt
Engellerden geçtiğimizde +1 şeklinde artış gösteren bir metin ekle
User prompt
bir tık arttır zıplama yükseliğini
User prompt
zıplama yüksekliğini azalt
User prompt
karakter daha hızlı zıplasın
User prompt
boyutunu küçültme çarptığı nesneyi küçült
User prompt
engelin collision boxını küçült
User prompt
y düzlemini biraz aşağı indir
User prompt
starlar sola doğru kaysın
User prompt
star a çarptığımda puan olarak toplansın
User prompt
rastgele star gelsin
User prompt
Please fix the bug: 'ReferenceError: stars is not defined' in or related to this line: 'stars.push(star);' Line Number: 142
User prompt
Please fix the bug: 'ReferenceError: Star is not defined' in or related to this line: 'var star = new Star();' Line Number: 123
User prompt
rastgele bir şekilde zıplama mesafesine yıldızlar ekle
User prompt
arka plan sola doğru kaysın
User prompt
still ı cant see it where did you write?
User prompt
I cant see text score ?
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 35; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); // Define a class for stars var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } if (player.intersects(self)) { LK.setScore(LK.getScore() + 3); scoreText.setText(LK.getScore()); self.destroy(); // Create a new Text2 object to display '+3' var scoreIncreaseText = new Text2('+3', { size: 100, fill: 0xFFFFFF, alpha: 1 }); // Add the text to the game GUI at the center of the screen LK.gui.center.addChild(scoreIncreaseText); scoreIncreaseText.x = 2048 / 2; scoreIncreaseText.y = 2732 / 2; // Remove the text after 1 second LK.setTimeout(function () { scoreIncreaseText.destroy(); }, 1000); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background1 = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background1.x = 0; background1.y = 0; var background2 = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background2.x = 2048; background2.y = 0; LK.playMusic('backgroundMusic', { volume: 1 }); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Initialize stars var stars = []; var starSpawnInterval = 50; var starSpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { background1.x -= 2; background2.x -= 2; if (background1.x <= -2048) { background1.x = background2.x + 2048; } if (background2.x <= -2048) { background2.x = background1.x + 2048; } player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Spawn stars starSpawnCounter++; if (starSpawnCounter >= starSpawnInterval) { var star = new Star(); star.x = 2048; star.y = Math.random() * 2732; stars.push(star); game.addChild(star); // Randomize the spawn interval for the next star starSpawnInterval = Math.floor(Math.random() * 100) + 30; starSpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); LK.getSound('jump').play(); };
===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,10 @@
self.destroy();
// Create a new Text2 object to display '+3'
var scoreIncreaseText = new Text2('+3', {
size: 100,
- fill: 0xFFFFFF
+ fill: 0xFFFFFF,
+ alpha: 1
});
// Add the text to the game GUI at the center of the screen
LK.gui.center.addChild(scoreIncreaseText);
scoreIncreaseText.x = 2048 / 2;
star, yellow, 2D. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
chick. knife. chick hold knife hand. 2D Single Monster. In-Game asset. 2d. Blank background. High contrast. No shadows..
farm style 2D Platformer Background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
farmer mario . Single 2D Mario Character. In-Game asset. 2d. Blank background.