User prompt
oyun sırasında ekranda "Score: " yaz
User prompt
final score olarak yazılan score oyun sırasında ortada gösterilsin
User prompt
canavardan atladıktan sonra score 1 artsın ve ortada score yazsın
User prompt
score ortada yazsın
User prompt
score ortada yazsın
User prompt
her zıplama da score 1 artsın ve sağ köşede score yazsın
User prompt
score ekranın tam ortasında olsun
User prompt
score yazısı siyah olarak yazılsın
User prompt
Score: xx şeklinde yazsın
User prompt
oyun sırasında sağ üst köşede score yazsın
User prompt
bir tane zıplama sesi ekle
User prompt
müziği duymuyorum
User prompt
arka plana müzik eklemek istiyorum
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'var background = game.addChild(LK.getAsset('background', {' Line Number: 110
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 115
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 133
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 115
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 133
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 115
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 133
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 115
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 133
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 115
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'player.update();' Line Number: 114
User prompt
oyun açıldığı anda play tuşu olsun ve ona basınca oyun açılsın
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; LK.playMusic('backgroundMusic', { volume: 1 }); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top right corner of the screen LK.gui.topRight.addChild(scoreText); scoreText.x = 2048; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText('Score: ' + LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); LK.getSound('jump').play(); };
===================================================================
--- original.js
+++ change.js
@@ -75,9 +75,9 @@
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
-var scoreText = new Text2('0', {
+var scoreText = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top right corner of the screen
@@ -107,9 +107,9 @@
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
- scoreText.setText(LK.getScore());
+ scoreText.setText('Score: ' + LK.getScore());
}
}
};
// Handle player jump
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