User prompt
Create three images that represent the lives the player has, when a balloon comes out of the screen from above, an image and the balloon will be destroyed and if all three are destroyed the player loses.
User prompt
Preventing a single balloon from causing the loss of all lives
User prompt
Make a balloon cannot make all lives lose
User prompt
Make popped balloons can't cause lives to be lost
User prompt
Destroy the balloon when a life is lost
User prompt
Make it so that when a balloon comes out of the screen from above it is destroyed
User prompt
Create three images that represent the lives the player has, when a balloon comes out of the screen from above, an image will be destroyed and if all three are destroyed the player loses.
User prompt
Make the score counter more cartoony
User prompt
Make the spawn rate of that balloon lower than normal balloons
User prompt
Create a new image for that balloon
User prompt
Create a new balloon
User prompt
Create a new balloon with a different image
User prompt
Please fix the bug: 'Balloon is not defined' in or related to this line: 'var newBalloon = new Balloon();' Line Number: 105
User prompt
Use the StrongBallon image to identify the new balloon
User prompt
Please fix the bug: 'Balloon is not defined' in or related to this line: 'var newBalloon = new Balloon();' Line Number: 105
User prompt
Create a different balloon
User prompt
Create a new balloon that needs to be clicked 3 times to pop.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed *= 2;' Line Number: 93
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var strongBalloonGraphics = self.attachAsset('StrongBalloon', {' Line Number: 86
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'children')' in or related to this line: 'if (self.children.length > 0) {' Line Number: 83
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'self.removeChild(self.children[0]);' Line Number: 83
User prompt
Please fix the bug: 'StrongBalloon is not defined' in or related to this line: 'newBalloon = new StrongBalloon();' Line Number: 110
User prompt
Make StrongBallon appear less frequently than normal balloons
User prompt
Make it so that when a balloon is popped it is no longer clickable.
User prompt
Make a balloon stay still when it is popped
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Balloon class to represent each balloon in the game var Balloon = Container.expand(function () { var self = Container.call(this); // Randomly choose a color for the balloon var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff]; var color = colors[Math.floor(Math.random() * colors.length)]; // Create and attach balloon asset // Randomly choose a size for the balloon var sizes = [75, 100, 125, 150, 175, 200]; var size = sizes[Math.floor(Math.random() * sizes.length)]; var balloonGraphics = self.attachAsset('balloon', { color: color, shape: 'ellipse', width: size, height: size, anchorX: 0.5, anchorY: 0.5 }); // Set initial speed and direction self.speed = Math.random() * 4 + 1; // Increase the range of speed to make balloons appear with different speeds self.direction = Math.random() > 0.5 ? 1 : -1; // Update function to move the balloon self.update = function () { self.y -= self.speed; self.x += self.direction * 0.5; // Prevent balloon from leaving the screen horizontally if (self.x < 0) { self.x = 0; self.direction = 1; } else if (self.x > 2048) { self.x = 2048; self.direction = -1; } // Destroy balloon if it goes off screen if (self.y < -100) { self.destroy(); lives--; if (lives === 2) { life3.destroy(); } else if (lives === 1) { life2.destroy(); } else if (lives === 0) { life1.destroy(); LK.showGameOver(); } } }; // Event handler for popping the balloon self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play the PopSound sound LK.getSound('PopSound').play(); // Replace the balloon asset with the PoppedBalloon asset self.removeChild(balloonGraphics); var poppedBalloonGraphics = self.attachAsset('PoppedBalloon', { color: color, shape: 'ellipse', width: size, height: size, anchorX: 0.5, anchorY: 0.5 }); // Remove the down event handler to make the popped balloon unclickable self.down = null; // Destroy the balloon after a short delay LK.setTimeout(function () { self.destroy(); }, 500); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Light blue background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0, anchorY: 0 }); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF, font: "'Comic Sans MS', cursive, sans-serif" }); var lives = 3; var life1 = game.attachAsset('Life', { x: 50, y: 50 }); var life2 = game.attachAsset('Life', { x: 150, y: 50 }); var life3 = game.attachAsset('Life', { x: 250, y: 50 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of balloons var balloons = []; // Function to spawn a new balloon function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = 2732 + 100; // Start below the screen balloons.push(newBalloon); game.addChild(newBalloon); } // Set interval to spawn balloons var spawnInterval = LK.setInterval(spawnBalloon, 1000); // Update function for the game game.update = function () { // Update each balloon for (var i = balloons.length - 1; i >= 0; i--) { var balloon = balloons[i]; balloon.update(); // Remove balloon from array if destroyed if (balloon.destroyed) { balloons.splice(i, 1); } } }; // Start the game with an initial balloon spawnBalloon();
===================================================================
--- original.js
+++ change.js
@@ -38,15 +38,15 @@
}
// Destroy balloon if it goes off screen
if (self.y < -100) {
self.destroy();
- // Destroy a life image
- if (lives.length > 0) {
- var life = lives.pop();
- life.destroy();
- }
- // Check if all lives are lost
- if (lives.length === 0) {
+ lives--;
+ if (lives === 2) {
+ life3.destroy();
+ } else if (lives === 1) {
+ life2.destroy();
+ } else if (lives === 0) {
+ life1.destroy();
LK.showGameOver();
}
}
};
@@ -95,21 +95,23 @@
size: 150,
fill: 0xFFFFFF,
font: "'Comic Sans MS', cursive, sans-serif"
});
+var lives = 3;
+var life1 = game.attachAsset('Life', {
+ x: 50,
+ y: 50
+});
+var life2 = game.attachAsset('Life', {
+ x: 150,
+ y: 50
+});
+var life3 = game.attachAsset('Life', {
+ x: 250,
+ y: 50
+});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-// Initialize lives images
-var lives = [];
-for (var i = 0; i < 3; i++) {
- var life = game.attachAsset('Life', {
- anchorX: 0,
- anchorY: 0,
- x: i * 110,
- y: 0
- });
- lives.push(life);
-}
// Array to keep track of balloons
var balloons = [];
// Function to spawn a new balloon
function spawnBalloon() {
@@ -133,18 +135,5 @@
}
}
};
// Start the game with an initial balloon
-spawnBalloon();
-// Reset lives when game is over
-LK.on('gameOver', function () {
- lives = [];
- for (var i = 0; i < 3; i++) {
- var life = game.attachAsset('Life', {
- anchorX: 0,
- anchorY: 0,
- x: i * 110,
- y: 0
- });
- lives.push(life);
- }
-});
\ No newline at end of file
+spawnBalloon();
\ No newline at end of file
Colorful balloon without background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Daytime sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Red heart shaped balloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows