User prompt
Please fix the bug: 'Uncaught TypeError: self.detachAsset is not a function' in or related to this line: 'self.detachAsset(balloonGraphics);' Line Number: 61
User prompt
Use the PoppedBallon image when a balloon is popped.
User prompt
Make the PopSound sound play when a balloon is popped
User prompt
Create an image for the background
User prompt
Make the balloons appear with different speeds
User prompt
Increase the minimum and maximum size of balloons
User prompt
Make the balloons appear in different sizes
User prompt
Make the balloons unable to leave the screen
Initial prompt
Pop the balloons
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Balloon class to represent each balloon in the game var Balloon = Container.expand(function () { var self = Container.call(this); // Randomly choose a color for the balloon var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff]; var color = colors[Math.floor(Math.random() * colors.length)]; // Create and attach balloon asset var balloonGraphics = self.attachAsset('balloon', { color: color, shape: 'ellipse', width: 100, height: 150, anchorX: 0.5, anchorY: 0.5 }); // Set initial speed and direction self.speed = Math.random() * 2 + 1; self.direction = Math.random() > 0.5 ? 1 : -1; // Update function to move the balloon self.update = function () { self.y -= self.speed; self.x += self.direction * 0.5; // Destroy balloon if it goes off screen if (self.y < -100) { self.destroy(); } }; // Event handler for popping the balloon self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Destroy the balloon self.destroy(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Light blue background }); /**** * Game Code ****/ // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of balloons var balloons = []; // Function to spawn a new balloon function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = 2732 + 100; // Start below the screen balloons.push(newBalloon); game.addChild(newBalloon); } // Set interval to spawn balloons var spawnInterval = LK.setInterval(spawnBalloon, 1000); // Update function for the game game.update = function () { // Update each balloon for (var i = balloons.length - 1; i >= 0; i--) { var balloon = balloons[i]; balloon.update(); // Remove balloon from array if destroyed if (balloon.destroyed) { balloons.splice(i, 1); } } }; // Start the game with an initial balloon spawnBalloon();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Balloon class to represent each balloon in the game
var Balloon = Container.expand(function () {
var self = Container.call(this);
// Randomly choose a color for the balloon
var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
var color = colors[Math.floor(Math.random() * colors.length)];
// Create and attach balloon asset
var balloonGraphics = self.attachAsset('balloon', {
color: color,
shape: 'ellipse',
width: 100,
height: 150,
anchorX: 0.5,
anchorY: 0.5
});
// Set initial speed and direction
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() > 0.5 ? 1 : -1;
// Update function to move the balloon
self.update = function () {
self.y -= self.speed;
self.x += self.direction * 0.5;
// Destroy balloon if it goes off screen
if (self.y < -100) {
self.destroy();
}
};
// Event handler for popping the balloon
self.down = function (x, y, obj) {
// Increase score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Destroy the balloon
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Light blue background
});
/****
* Game Code
****/
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of balloons
var balloons = [];
// Function to spawn a new balloon
function spawnBalloon() {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = 2732 + 100; // Start below the screen
balloons.push(newBalloon);
game.addChild(newBalloon);
}
// Set interval to spawn balloons
var spawnInterval = LK.setInterval(spawnBalloon, 1000);
// Update function for the game
game.update = function () {
// Update each balloon
for (var i = balloons.length - 1; i >= 0; i--) {
var balloon = balloons[i];
balloon.update();
// Remove balloon from array if destroyed
if (balloon.destroyed) {
balloons.splice(i, 1);
}
}
};
// Start the game with an initial balloon
spawnBalloon();
Colorful balloon without background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Daytime sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Red heart shaped balloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows