User prompt
Make it so that when a balloon pops it doesn't move
User prompt
Make the LoseLife sound play when a life is destroyed
User prompt
Make the LoseLife sound play when a life is lost
User prompt
Make the figure use the new_figure image
User prompt
Create a new image for the figure
User prompt
Set a limit on the frequency of balloons appearing
User prompt
Make the frequency of balloons appear increase over time
User prompt
Make the life indicator bigger and not touch the figure
User prompt
Make the action of losing life when a balloon hits the figure only happen once without repeating when colliding with the figure
User prompt
Make it so lives are no longer lost if they go off screen, make lives be lost when a balloon hits that figure
User prompt
Make it so that when a balloon touches that figure, the balloon disappears without making the pop effect
User prompt
Please fix the bug: 'TypeError: balloon.down is not a function' in or related to this line: 'balloon.down();' Line Number: 146
User prompt
Make it so that when a balloon touches that figure it is destroyed
User prompt
Make the figure solid for the balloons
User prompt
Make it just below the top edge
User prompt
Create a shape that is as long as the screen and is below the top edge
User prompt
Make the figure that was just created below the top edge of the screen
User prompt
Create a rectangle above the screen that is the same length as the screen
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var line = new Graphics();' Line Number: 120
User prompt
Create a line that is above the screen
User prompt
When a life is destroyed, the balloon that popped out of the screen will be immediately removed.
User prompt
When a balloon leaves the screen it will spend a life and wait a second to be destroyed.
User prompt
Create three images that represent the lives the player has, when a balloon comes out of the screen from above, an image will be destroyed and if all three are destroyed the player loses make sure the balloon is destroyed when it has already lost a life
User prompt
If a balloon goes out of the screen it will only spend one life
User prompt
Make sure that the balloon that comes out of the screen from above, if a life is lost, is destroyed
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Balloon class to represent each balloon in the game var Balloon = Container.expand(function () { var self = Container.call(this); // Randomly choose a color for the balloon var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff]; var color = colors[Math.floor(Math.random() * colors.length)]; // Create and attach balloon asset // Randomly choose a size for the balloon var sizes = [75, 100, 125, 150, 175, 200]; var size = sizes[Math.floor(Math.random() * sizes.length)]; var balloonGraphics = self.attachAsset('balloon', { color: color, shape: 'ellipse', width: size, height: size, anchorX: 0.5, anchorY: 0.5 }); // Set initial speed and direction self.speed = Math.random() * 4 + 1; // Increase the range of speed to make balloons appear with different speeds self.direction = Math.random() > 0.5 ? 1 : -1; // Update function to move the balloon self.update = function () { if (!self.popped) { self.y -= self.speed; self.x += self.direction * 0.5; // Prevent balloon from leaving the screen horizontally if (self.x < 0) { self.x = 0; self.direction = 1; } else if (self.x > 2048) { self.x = 2048; self.direction = -1; } // Destroy balloon if it goes off screen if (self.y < -100) { self.destroy(); } } }; // Event handler for popping the balloon self.down = function (x, y, obj) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play the PopSound sound LK.getSound('PopSound').play(); // Replace the balloon asset with the PoppedBalloon asset self.removeChild(balloonGraphics); var poppedBalloonGraphics = self.attachAsset('PoppedBalloon', { color: color, shape: 'ellipse', width: size, height: size, anchorX: 0.5, anchorY: 0.5 }); // Remove the down event handler to make the popped balloon unclickable self.down = null; // Set popped flag self.popped = true; // Destroy the balloon after a short delay LK.setTimeout(function () { self.destroy(); }, 500); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Light blue background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0, anchorY: 0 }); var line = game.attachAsset('line', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Initialize lives images var lives = []; for (var i = 0; i < 3; i++) { var life = game.attachAsset('Life', { anchorX: 0.5, anchorY: 0.5, x: 200 + i * 200, // Increase the distance between each life indicator y: 200, // Move the life indicator further away from the figure scaleX: 1.5, // Increase the size of the life indicator scaleY: 1.5 // Increase the size of the life indicator }); lives.push(life); } // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF, font: "'Comic Sans MS', cursive, sans-serif" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of balloons var balloons = []; // Function to spawn a new balloon function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = 2732 + 100; // Start below the screen balloons.push(newBalloon); game.addChild(newBalloon); } // Set interval to spawn balloons var spawnInterval; var spawnTime = 1000; function spawnBalloons() { spawnBalloon(); // Decrease spawn time by 1% each time but not less than 100ms spawnTime = Math.max(spawnTime * 0.99, 100); spawnInterval = LK.setTimeout(spawnBalloons, spawnTime); } spawnBalloons(); // Update function for the game game.update = function () { // Update each balloon for (var i = balloons.length - 1; i >= 0; i--) { var balloon = balloons[i]; balloon.update(); // Check if balloon intersects with line if (balloon.intersects(line) && !balloon.hit) { balloon.hit = true; balloon.destroy(); // Destroy a life var life = lives.pop(); life.destroy(); // Play the LoseLife sound LK.getSound('LoseLife').play(); // Check if all lives are lost if (lives.length === 0) { LK.showGameOver(); } } // Remove balloon from array if destroyed if (balloon.destroyed) { balloons.splice(i, 1); } } }; // Start the game with an initial balloon spawnBalloon();
===================================================================
--- original.js
+++ change.js
@@ -25,22 +25,24 @@
self.speed = Math.random() * 4 + 1; // Increase the range of speed to make balloons appear with different speeds
self.direction = Math.random() > 0.5 ? 1 : -1;
// Update function to move the balloon
self.update = function () {
- self.y -= self.speed;
- self.x += self.direction * 0.5;
- // Prevent balloon from leaving the screen horizontally
- if (self.x < 0) {
- self.x = 0;
- self.direction = 1;
- } else if (self.x > 2048) {
- self.x = 2048;
- self.direction = -1;
+ if (!self.popped) {
+ self.y -= self.speed;
+ self.x += self.direction * 0.5;
+ // Prevent balloon from leaving the screen horizontally
+ if (self.x < 0) {
+ self.x = 0;
+ self.direction = 1;
+ } else if (self.x > 2048) {
+ self.x = 2048;
+ self.direction = -1;
+ }
+ // Destroy balloon if it goes off screen
+ if (self.y < -100) {
+ self.destroy();
+ }
}
- // Destroy balloon if it goes off screen
- if (self.y < -100) {
- self.destroy();
- }
};
// Event handler for popping the balloon
self.down = function (x, y, obj) {
// Increase score
@@ -59,8 +61,10 @@
anchorY: 0.5
});
// Remove the down event handler to make the popped balloon unclickable
self.down = null;
+ // Set popped flag
+ self.popped = true;
// Destroy the balloon after a short delay
LK.setTimeout(function () {
self.destroy();
}, 500);
Colorful balloon without background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Daytime sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Red heart shaped balloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows