User prompt
Marketteki eşyalardaki yeşil şeyleri kaldır
User prompt
Marketteki eşyaların arkasına "Tahta" eşyasını koy
User prompt
Önceki bitiş ekranını geri getir
User prompt
Sağ üstteki her şeyi kaldır
User prompt
Sağ üstteki "PAUSE" yazısını kaldır
User prompt
Skor ve COIN bilgilerinin arkasında "Tahta" eşyası olsun
User prompt
Oyunu durdurma butonuna bastığımızda bir menü açılsın ve menüde 3 seçenek olsun; "RESTART", "CONTINUE", "MARKET".
User prompt
Oyun durdurulduğunda bitiş ekranı gelsin
User prompt
Oyun durdurulduğunda karşımıza bir menü çıksın
User prompt
Oyunu durdurduğumuz menüye tekrar başlama ve markete erişme butonları ekle
User prompt
Oyun esnasında oyunu durdurabileceğimiz bir buton ekle
User prompt
Markette satılan eşyaların arkasına "Tahta" eşyasını koy
User prompt
Marketteki eşyaların arkasına "Tahta" eşyasını koy
User prompt
Dalga, mermi, can bilgilerinin arkasına "Tahta" eşyasını koy
User prompt
Dalga, mermi ve can bilgilerinin arkasındaki tabaka ahşap temasında olsun
User prompt
Dalga, mermi ve can bilgilerinin arkasında bir tabaka olsun
User prompt
Can, mermi, dalga bilgilerini aşağıya taşı
User prompt
Can, mermi, dalga bilgilerini aşağıda göster
User prompt
Marketten alınan ögeler 2 kat değil %50 artsın
User prompt
Market fiyatları her el kaldığı yerden devam etsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Zombilerin verdiği zarar her 15 dalgada bir artsın
User prompt
Zombilerin canı her 5 dalgada 1 artsın
User prompt
Her 10 dalga bir zombilerin hızı artsın
User prompt
Her satın alımda fiyat 2 katına çıksın
User prompt
Marketteki eşyalar her satın alımda daha da pahalansın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { healthUpgrades: 0, ammoUpgrades: 0, speedUpgrades: 0, coins: 0, healthUpgradeCost: 200, ammoUpgradeCost: 100, speedUpgradeCost: 300 }); /**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.dx = 0; self.dy = 0; self.lifetime = 120; self.update = function () { self.x += self.dx * self.speed; self.y += self.dy * self.speed; // Rotate bullet to face movement direction graphics.rotation = Math.atan2(self.dy, self.dx); self.lifetime--; if (self.lifetime <= 0 || self.isOutOfBounds()) { self.remove(); return; } for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (self.intersects(zombie)) { zombie.takeDamage(1); self.remove(); return; } } }; self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; self.remove = function () { var index = bullets.indexOf(self); if (index > -1) { bullets.splice(index, 1); } self.destroy(); }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.maxHealth = 100; self.ammo = 30; self.maxAmmo = 30; self.shootCooldown = 0; self.baseShootCooldown = 10; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } }; self.takeDamage = function (damage) { self.health -= damage; LK.getSound('playerHit').play(); if (self.health <= 0) { self.health = 0; LK.effects.flashScreen(0xff0000, 1000); showCustomGameOver(); } else { LK.effects.flashObject(self, 0xff0000, 200); } }; self.canShoot = function () { return self.ammo > 0 && self.shootCooldown <= 0; }; self.shoot = function () { if (self.canShoot()) { self.ammo--; self.shootCooldown = self.baseShootCooldown; return true; } return false; }; return self; }); var Zombie = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('zombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1 + Math.random() * 0.5; self.health = 1; self.damage = 10; self.lastPlayerCollision = false; self.update = function () { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } var currentCollision = self.intersects(player); if (!self.lastPlayerCollision && currentCollision) { player.takeDamage(self.damage); // Zombie dies from collision but doesn't give coins self.health = 0; LK.effects.flashObject(self, 0xffffff, 100); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } self.lastPlayerCollision = currentCollision; }; self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { LK.effects.flashObject(self, 0xffffff, 100); LK.setScore(LK.getScore() + 10); storage.coins += 10; LK.getSound('zombieHit').play(); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } }; return self; }); var Zombie2 = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('zombie2', { anchorX: 0.5, anchorY: 0.5 }); graphics.tint = 0xff6b6b; // Reddish tint to differentiate self.speed = 1 + Math.random() * 0.5; self.health = 1; self.damage = 10; self.lastPlayerCollision = false; self.update = function () { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } var currentCollision = self.intersects(player); if (!self.lastPlayerCollision && currentCollision) { player.takeDamage(self.damage); // Zombie dies from collision but doesn't give coins self.health = 0; LK.effects.flashObject(self, 0xffffff, 100); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } self.lastPlayerCollision = currentCollision; }; self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { LK.effects.flashObject(self, 0xffffff, 100); LK.setScore(LK.getScore() + 10); storage.coins += 10; LK.getSound('zombieHit').play(); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d2d2d }); /**** * Game Code ****/ var arena = game.attachAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 0.15, scaleY: 0.15 }); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; player.scaleX = 1.0; player.scaleY = 1.0; // Apply stored upgrades player.maxHealth = 100 + storage.healthUpgrades * 20; player.health = player.maxHealth; player.maxAmmo = 30 + storage.ammoUpgrades * 10; player.ammo = player.maxAmmo; player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades); var zombies = []; var bullets = []; var waveNumber = 1; var zombiesInWave = 5; var zombiesSpawned = 0; var spawnTimer = 0; var gameOverScreen = null; var showingGameOver = false; var showingMarket = false; var marketPanel = null; var isPaused = false; var pausePanel = null; // Upgrade costs that increase with each purchase - loaded from storage var healthUpgradeCost = storage.healthUpgradeCost; var ammoUpgradeCost = storage.ammoUpgradeCost; var speedUpgradeCost = storage.speedUpgradeCost; var healthBackground = LK.getAsset('Tahta', { width: 300, height: 60, anchorX: 0, anchorY: 1, x: 120, y: 0 }); healthBackground.alpha = 0.7; LK.gui.bottomLeft.addChild(healthBackground); var healthBar = new Text2('Health: 100', { size: 60, fill: 0xFF0000 }); healthBar.anchor.set(0, 1); healthBar.x = 120; // Move away from bottom-left corner LK.gui.bottomLeft.addChild(healthBar); var ammoBackground = LK.getAsset('Tahta', { width: 300, height: 60, anchorX: 0, anchorY: 1, x: 120, y: -70 }); ammoBackground.alpha = 0.7; LK.gui.bottomLeft.addChild(ammoBackground); var ammoDisplay = new Text2('Ammo: 30', { size: 60, fill: 0x00FF00 }); ammoDisplay.anchor.set(0, 1); ammoDisplay.x = 120; // Move away from bottom-left corner ammoDisplay.y = -70; LK.gui.bottomLeft.addChild(ammoDisplay); var waveBackground = LK.getAsset('Tahta', { width: 300, height: 60, anchorX: 0, anchorY: 1, x: 120, y: -140 }); waveBackground.alpha = 0.7; LK.gui.bottomLeft.addChild(waveBackground); var waveInfo = new Text2('Wave: 1', { size: 60, fill: 0xFFFF00 }); waveInfo.anchor.set(0, 1); waveInfo.x = 120; // Move away from bottom-left corner waveInfo.y = -140; LK.gui.bottomLeft.addChild(waveInfo); var scoreBackground = LK.getAsset('Tahta', { width: 350, height: 90, anchorX: 0.5, anchorY: 0, x: 0, y: 0 }); scoreBackground.alpha = 0.7; LK.gui.top.addChild(scoreBackground); var scoreDisplay = new Text2('SCORE: 0', { size: 80, fill: 0xFFFFFF }); scoreDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(scoreDisplay); var coinBackground = LK.getAsset('Tahta', { width: 300, height: 70, anchorX: 0.5, anchorY: 0, x: 0, y: 90 }); coinBackground.alpha = 0.7; LK.gui.top.addChild(coinBackground); var coinDisplay = new Text2('COIN: ' + storage.coins, { size: 60, fill: 0xFFD700 }); coinDisplay.anchor.set(0.5, 0); coinDisplay.y = 90; LK.gui.top.addChild(coinDisplay); function showCustomGameOver() { if (showingGameOver) return; showingGameOver = true; gameOverScreen = new Container(); // Semi-transparent background var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 4, scaleY: 4 }); background.alpha = 0.8; background.tint = 0x000000; gameOverScreen.addChild(background); // Game Over title var gameOverTitle = new Text2('GAME OVER', { size: 140, fill: 0xFF0000 }); gameOverTitle.anchor.set(0.5, 0.5); gameOverTitle.x = 2048 / 2; gameOverTitle.y = 2732 / 2 - 200; gameOverScreen.addChild(gameOverTitle); // Final score display var finalScore = new Text2('Final Score: ' + LK.getScore(), { size: 100, fill: 0xFFFFFF }); finalScore.anchor.set(0.5, 0.5); finalScore.x = 2048 / 2; finalScore.y = 2732 / 2 - 100; gameOverScreen.addChild(finalScore); // Market button var marketButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 50 }); marketButton.tint = 0x2196F3; marketButton.down = function (x, y, obj) { showMarket(); }; gameOverScreen.addChild(marketButton); var marketText = new Text2('MARKET', { size: 80, fill: 0xFFFFFF }); marketText.anchor.set(0.5, 0.5); marketText.x = 2048 / 2; marketText.y = 2732 / 2 + 50; gameOverScreen.addChild(marketText); // Restart button var restartButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 150 }); restartButton.tint = 0xFF5722; restartButton.down = function (x, y, obj) { restartGame(); }; gameOverScreen.addChild(restartButton); var restartText = new Text2('RESTART', { size: 80, fill: 0xFFFFFF }); restartText.anchor.set(0.5, 0.5); restartText.x = 2048 / 2; restartText.y = 2732 / 2 + 150; gameOverScreen.addChild(restartText); game.addChild(gameOverScreen); } function hideGameOver() { if (gameOverScreen) { gameOverScreen.destroy(); gameOverScreen = null; } showingGameOver = false; } function showMarket() { if (showingMarket) return; showingMarket = true; marketPanel = new Container(); // Semi-transparent background var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 4, scaleY: 4 }); background.alpha = 0.9; background.tint = 0x000000; marketPanel.addChild(background); // Market title var marketTitle = new Text2('MARKET', { size: 140, fill: 0xFFFFFF }); marketTitle.anchor.set(0.5, 0.5); marketTitle.x = 2048 / 2; marketTitle.y = 2732 / 2 - 400; marketPanel.addChild(marketTitle); // Show current coins var currentCoins = storage.coins; var scoreText = new Text2('COIN: ' + storage.coins, { size: 80, fill: 0xFFD700 }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 2048 / 2; scoreText.y = 2732 / 2 - 300; marketPanel.addChild(scoreText); // Health upgrade background var healthUpgradeBackground = LK.getAsset('Tahta', { width: 520, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 150 }); healthUpgradeBackground.alpha = 0.7; marketPanel.addChild(healthUpgradeBackground); // Health upgrade var healthUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 150 }); healthUpgrade.down = function (x, y, obj) { if (storage.coins >= healthUpgradeCost) { storage.coins -= healthUpgradeCost; healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50% storage.healthUpgradeCost = healthUpgradeCost; // Save to storage storage.healthUpgrades++; player.maxHealth += 20; player.health = Math.min(player.health + 20, player.maxHealth); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(healthUpgrade); var healthText = new Text2('Health +20 (' + healthUpgradeCost + ' COIN)', { size: 65, fill: 0xFFFFFF }); healthText.anchor.set(0.5, 0.5); healthText.x = 2048 / 2 - 100; healthText.y = 2732 / 2 - 150; marketPanel.addChild(healthText); // Ammo upgrade background var ammoUpgradeBackground = LK.getAsset('Tahta', { width: 470, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 50 }); ammoUpgradeBackground.alpha = 0.7; marketPanel.addChild(ammoUpgradeBackground); // Ammo upgrade var ammoUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 50 }); ammoUpgrade.down = function (x, y, obj) { if (storage.coins >= ammoUpgradeCost) { storage.coins -= ammoUpgradeCost; ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50% storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage storage.ammoUpgrades++; player.maxAmmo += 10; player.ammo = Math.min(player.ammo + 10, player.maxAmmo); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(ammoUpgrade); var ammoText = new Text2('Ammo +10 (' + ammoUpgradeCost + ' COIN)', { size: 65, fill: 0xFFFFFF }); ammoText.anchor.set(0.5, 0.5); ammoText.x = 2048 / 2 - 100; ammoText.y = 2732 / 2 - 50; marketPanel.addChild(ammoText); // Speed upgrade background var speedUpgradeBackground = LK.getAsset('Tahta', { width: 540, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 50 }); speedUpgradeBackground.alpha = 0.7; marketPanel.addChild(speedUpgradeBackground); // Speed upgrade var speedUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 50 }); speedUpgrade.down = function (x, y, obj) { if (storage.coins >= speedUpgradeCost) { storage.coins -= speedUpgradeCost; speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50% storage.speedUpgradeCost = speedUpgradeCost; // Save to storage storage.speedUpgrades++; player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(speedUpgrade); var speedText = new Text2('Fire Rate +1 (' + speedUpgradeCost + ' COIN)', { size: 65, fill: 0xFFFFFF }); speedText.anchor.set(0.5, 0.5); speedText.x = 2048 / 2 - 100; speedText.y = 2732 / 2 + 50; marketPanel.addChild(speedText); // Close button background var closeButtonBackground = LK.getAsset('Tahta', { width: 520, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 200 }); closeButtonBackground.alpha = 0.7; marketPanel.addChild(closeButtonBackground); // Close button var closeButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 200 }); closeButton.tint = 0x666666; closeButton.down = function (x, y, obj) { hideMarket(); }; marketPanel.addChild(closeButton); var closeText = new Text2('CLOSE', { size: 80, fill: 0xFFFFFF }); closeText.anchor.set(0.5, 0.5); closeText.x = 2048 / 2; closeText.y = 2732 / 2 + 200; marketPanel.addChild(closeText); game.addChild(marketPanel); } function hideMarket() { if (marketPanel) { marketPanel.destroy(); marketPanel = null; } showingMarket = false; } function showPause() { if (isPaused) return; isPaused = true; pausePanel = new Container(); // Semi-transparent background var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 3, scaleY: 3 }); background.alpha = 0.8; background.tint = 0x000000; pausePanel.addChild(background); // Pause menu panel with wooden background var pauseMenuBackground = LK.getAsset('Tahta', { width: 600, height: 500, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); pauseMenuBackground.alpha = 0.9; pausePanel.addChild(pauseMenuBackground); // Pause title var pauseTitle = new Text2('PAUSE MENU', { size: 100, fill: 0xFFFFFF }); pauseTitle.anchor.set(0.5, 0.5); pauseTitle.x = 2048 / 2; pauseTitle.y = 2732 / 2 - 180; pausePanel.addChild(pauseTitle); // Restart button var restartButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 80 }); restartButton.tint = 0xFF5722; restartButton.down = function (x, y, obj) { hidePause(); restartGame(); }; pausePanel.addChild(restartButton); var restartText = new Text2('RESTART', { size: 60, fill: 0xFFFFFF }); restartText.anchor.set(0.5, 0.5); restartText.x = 2048 / 2; restartText.y = 2732 / 2 - 80; pausePanel.addChild(restartText); // Continue button var continueButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 20 }); continueButton.down = function (x, y, obj) { hidePause(); }; pausePanel.addChild(continueButton); var continueText = new Text2('CONTINUE', { size: 60, fill: 0xFFFFFF }); continueText.anchor.set(0.5, 0.5); continueText.x = 2048 / 2; continueText.y = 2732 / 2 + 20; pausePanel.addChild(continueText); // Market button var marketButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 120 }); marketButton.tint = 0x2196F3; marketButton.down = function (x, y, obj) { hidePause(); showMarket(); }; pausePanel.addChild(marketButton); var marketText = new Text2('MARKET', { size: 60, fill: 0xFFFFFF }); marketText.anchor.set(0.5, 0.5); marketText.x = 2048 / 2; marketText.y = 2732 / 2 + 120; pausePanel.addChild(marketText); game.addChild(pausePanel); } function hidePause() { if (pausePanel) { pausePanel.destroy(); pausePanel = null; } isPaused = false; } function restartGame() { hideGameOver(); // Reset player with upgraded stats player.maxHealth = 100 + storage.healthUpgrades * 20; player.health = player.maxHealth; player.maxAmmo = 30 + storage.ammoUpgrades * 10; player.ammo = player.maxAmmo; player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades); player.x = 2048 / 2; player.y = 2732 / 2; // Clear all entities for (var i = 0; i < zombies.length; i++) { zombies[i].destroy(); } zombies = []; for (var i = 0; i < bullets.length; i++) { bullets[i].destroy(); } bullets = []; // Reset game state waveNumber = 1; zombiesInWave = 5; zombiesSpawned = 0; spawnTimer = 0; LK.setScore(0); } function spawnZombie() { var zombie = Math.random() < 0.5 ? new Zombie() : new Zombie2(); // Define spawn locations around the arena edges var spawnLocations = [{ x: Math.random() * 2048, y: 100 }, // Top edge { x: Math.random() * 2048, y: 2632 }, // Bottom edge { x: 100, y: Math.random() * 2732 }, // Left edge { x: 1948, y: Math.random() * 2732 }, // Right edge { x: 300, y: 300 }, // Top-left corner { x: 1748, y: 300 }, // Top-right corner { x: 300, y: 2432 }, // Bottom-left corner { x: 1748, y: 2432 } // Bottom-right corner ]; // Pick a random spawn location from the predefined spots var spawnIndex = Math.floor(Math.random() * spawnLocations.length); var spawnPoint = spawnLocations[spawnIndex]; zombie.x = spawnPoint.x; zombie.y = spawnPoint.y; // Increase zombie health every 5 waves zombie.health = 1 + Math.floor(waveNumber / 5); // Increase zombie speed every 10 waves var speedBonus = Math.floor(waveNumber / 10) * 0.5; zombie.speed += speedBonus; // Increase zombie damage every 15 waves var damageBonus = Math.floor(waveNumber / 15) * 5; zombie.damage += damageBonus; zombie.scaleX = 1.0; zombie.scaleY = 1.0; zombies.push(zombie); game.addChild(zombie); } function shootBullet(targetX, targetY) { if (player.shoot()) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; var dx = targetX - player.x; var dy = targetY - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { bullet.dx = dx / distance; bullet.dy = dy / distance; // Rotate player to face shooting direction player.rotation = Math.atan2(dy, dx); } bullet.scaleX = 0.15; bullet.scaleY = 0.15; bullets.push(bullet); game.addChild(bullet); LK.getSound('shoot').play(); } } game.down = function (x, y, obj) { // Pause menu button clicks when paused if (isPaused) { // Restart button click if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 130 && y <= 2732 / 2 - 30) { hidePause(); restartGame(); return; } // Continue button click if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 30 && y <= 2732 / 2 + 70) { hidePause(); return; } // Market button click if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 70 && y <= 2732 / 2 + 170) { hidePause(); showMarket(); return; } return; } if (showingGameOver) { // Market button click detection if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 10 && y <= 2732 / 2 + 90) { showMarket(); return; } // Restart button click detection if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 110 && y <= 2732 / 2 + 190) { restartGame(); return; } } else if (showingMarket) { var currentCoins = storage.coins; // Health upgrade button click if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 - 200 && y <= 2732 / 2 - 100) { if (storage.coins >= healthUpgradeCost) { storage.coins -= healthUpgradeCost; healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50% storage.healthUpgradeCost = healthUpgradeCost; // Save to storage storage.healthUpgrades++; player.maxHealth += 20; player.health = Math.min(player.health + 20, player.maxHealth); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Ammo upgrade button click if (x >= 2048 / 2 - 250 && x <= 2048 / 2 + 250 && y >= 2732 / 2 - 100 && y <= 2732 / 2 + 0) { if (storage.coins >= ammoUpgradeCost) { storage.coins -= ammoUpgradeCost; ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50% storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage storage.ammoUpgrades++; player.maxAmmo += 10; player.ammo = Math.min(player.ammo + 10, player.maxAmmo); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Speed upgrade button click if (x >= 2048 / 2 - 275 && x <= 2048 / 2 + 275 && y >= 2732 / 2 + 0 && y <= 2732 / 2 + 100) { if (storage.coins >= speedUpgradeCost) { storage.coins -= speedUpgradeCost; speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50% storage.speedUpgradeCost = speedUpgradeCost; // Save to storage storage.speedUpgrades++; player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Close button click if (x >= 2048 / 2 - 200 && x <= 2048 / 2 + 200 && y >= 2732 / 2 + 150 && y <= 2732 / 2 + 250) { hideMarket(); return; } } else { shootBullet(x, y); } }; game.update = function () { if (showingGameOver || showingMarket || isPaused) { return; } spawnTimer++; if (zombiesSpawned < zombiesInWave && spawnTimer >= 60) { spawnZombie(); zombiesSpawned++; spawnTimer = 0; } if (zombiesSpawned >= zombiesInWave && zombies.length === 0) { waveNumber++; zombiesInWave = Math.min(5 + waveNumber * 2, 20); zombiesSpawned = 0; // Increase zombie speed every 10 waves if (waveNumber % 10 === 0) { for (var i = 0; i < zombies.length; i++) { zombies[i].speed += 0.5; } } } // Check if player has no ammo and end game if (player.ammo <= 0) { LK.effects.flashScreen(0xff0000, 1000); showCustomGameOver(); return; } healthBar.setText('Health: ' + player.health); ammoDisplay.setText('Ammo: ' + player.ammo); scoreDisplay.setText('SCORE: ' + LK.getScore()); coinDisplay.setText('COIN: ' + storage.coins); waveInfo.setText('Wave: ' + waveNumber); for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); } for (var i = zombies.length - 1; i >= 0; i--) { zombies[i].update(); } }; LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -456,12 +456,8 @@
healthUpgradeBackground.alpha = 0.7;
marketPanel.addChild(healthUpgradeBackground);
// Health upgrade
var healthUpgrade = LK.getAsset('marketButton', {
- width: 500,
- height: 100,
- color: 0xFF6B6B,
- shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 150
@@ -501,12 +497,8 @@
ammoUpgradeBackground.alpha = 0.7;
marketPanel.addChild(ammoUpgradeBackground);
// Ammo upgrade
var ammoUpgrade = LK.getAsset('marketButton', {
- width: 450,
- height: 100,
- color: 0x4ECDC4,
- shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 50
@@ -546,12 +538,8 @@
speedUpgradeBackground.alpha = 0.7;
marketPanel.addChild(speedUpgradeBackground);
// Speed upgrade
var speedUpgrade = LK.getAsset('marketButton', {
- width: 520,
- height: 100,
- color: 0x45B7D1,
- shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
@@ -681,9 +669,8 @@
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 20
});
- continueButton.tint = 0x4CAF50;
continueButton.down = function (x, y, obj) {
hidePause();
};
pausePanel.addChild(continueButton);
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