User prompt
GAME CONTROLS KISMINI SİL
User prompt
"sadece ilk atışta 13 dalga atlansın devamında dalga normaldeki gibi atlansın" ÖZELLİĞİNİ KALDIR
User prompt
KİLL, WAVE, AMMO, HEALTH BİLGİLERİNİ SAĞ ÜSTE AL
User prompt
TESLİM OLMA ÖZELLİĞİNİ KALDIR
User prompt
"GAME CONTROL" kısmını daha da sağa al
User prompt
ekrandaki market kısayolunu sil
User prompt
Please fix the bug: 'Uncaught ReferenceError: shotgunWeaponButton is not defined' in or related to this line: 'if (shotgunWeaponButton && !storage.hasShotgun) {' Line Number: 1330
User prompt
bitiş ekranını baştan düzenle
User prompt
"iceMonster" ve "iceBoss" düşmanları sadece "secondMap"te gelebilsin
User prompt
sadece "NEXT MAP" özelliği kullanıldığında "iceMonster" ve "iceBoss" düşmanları gelsin. onun haricinde sadece "zombie", "zombie2" ve "bossZombie" düşmanları gelsin.
User prompt
"arena" haritasında sadece "zombie", "zombie2" ve "bossZombie" düşmanları gelsin. "NEXT MAP" özelliği kullanıldığında sadece "iceMonster" ve "iceBoss" düşmanları gelsin
User prompt
"secondMap"e geçildiğinde "wave" sıfırlansın ve sadece "iceMonster" ve "iceBoss" düşmanları gelsin
User prompt
"player" "secondMap"ten daha üstte görünsün
User prompt
sadece "NEXT MAP" seçeneği kullanıldığında "arena" haritası "secondMap" ile değişsin.
User prompt
bitiş ekranındaki "CONTINUE SURVIVING" yerine "NEXT MAP" ekle
User prompt
"arena" haritasında sadece "zombie", "zombie2" ve "bossZombie" düşmanları gelsin
User prompt
oyun "NEXT MAP" tuşuna basılana kadar "arena" haritasında olsun
User prompt
"arena"da sadece "zombie", "bossZombie"" ve "zombie2" düşmanları gelsin
User prompt
yeni harita ekranı tamamen kaplasın
User prompt
boss öldükten sonra "NEXT MAP" seçeneği kullanılırsa "secondMap" kullanılarak yeni bir harita oluşturulsun ve önceki haritadaki düşmanlar yerine "iceMonster" canavarları gelmeye başlasın
User prompt
bitiş ekranına "CONTINUE SURVIVING" yerine "NEXT MAP" ekle
User prompt
haritayı ekrana sığacak kadar küçült
User prompt
haritayı 90 kat büyült
User prompt
haritayı 100 kat küçült
User prompt
oyun başlatıldığında "arena" harita olarak kullanılsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { healthUpgrades: 0, ammoUpgrades: 0, speedUpgrades: 0, coins: 0, healthUpgradeCost: 200, ammoUpgradeCost: 100, speedUpgradeCost: 300, hasShotgun: false, hasMachinegun: false }); /**** * Classes ****/ var BossZombie = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('bossZombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.5 + Math.random() * 0.3; // Slower than normal zombies self.health = 10; // Much higher health self.damage = 25; // Higher damage self.lastPlayerCollision = false; self.scaleX = 1.0; // Normal size self.scaleY = 1.0; self.update = function () { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } var currentCollision = self.intersects(player); if (!self.lastPlayerCollision && currentCollision) { player.takeDamage(self.damage); // Boss zombie dies from collision but doesn't give coins self.health = 0; LK.effects.flashObject(self, 0xffffff, 100); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } self.lastPlayerCollision = currentCollision; }; self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { LK.effects.flashObject(self, 0xffffff, 100); LK.setScore(LK.getScore() + 10000); // 10000 score for boss storage.coins += 10000; // 10000 coins for boss if (soundEnabled) LK.getSound('zombieHit').play(); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); // Show custom congratulations screen when boss is killed showCongratulations(); } }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.dx = 0; self.dy = 0; self.lifetime = 120; self.update = function () { self.x += self.dx * self.speed; self.y += self.dy * self.speed; // Rotate bullet to face movement direction graphics.rotation = Math.atan2(self.dy, self.dx); self.lifetime--; if (self.lifetime <= 0 || self.isOutOfBounds()) { self.remove(); return; } for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (self.intersects(zombie)) { zombie.takeDamage(1); self.remove(); return; } } }; self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; self.remove = function () { var index = bullets.indexOf(self); if (index > -1) { bullets.splice(index, 1); } self.destroy(); }; return self; }); var MachinegunBullet = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('machinegunBullet', { anchorX: 0.5, anchorY: 0.5 }); graphics.tint = 0x00ff00; // Green tint to differentiate from other bullets self.speed = 12; // Faster than normal bullets self.dx = 0; self.dy = 0; self.lifetime = 120; // Same lifetime as normal bullets self.update = function () { self.x += self.dx * self.speed; self.y += self.dy * self.speed; // Rotate bullet to face movement direction graphics.rotation = Math.atan2(self.dy, self.dx); self.lifetime--; if (self.lifetime <= 0 || self.isOutOfBounds()) { self.remove(); return; } for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (self.intersects(zombie)) { zombie.takeDamage(1); self.remove(); return; } } }; self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; self.remove = function () { var index = bullets.indexOf(self); if (index > -1) { bullets.splice(index, 1); } self.destroy(); }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.maxHealth = 100; self.ammo = 30; self.maxAmmo = 30; self.shootCooldown = 0; self.baseShootCooldown = 10; self.weaponType = 'normal'; self.update = function () { if (self.shootCooldown > 0) { self.shootCooldown--; } }; self.takeDamage = function (damage) { self.health -= damage; if (soundEnabled) LK.getSound('playerHit').play(); if (self.health <= 0) { self.health = 0; LK.effects.flashScreen(0xff0000, 1000); showCustomGameOver(); } else { LK.effects.flashObject(self, 0xff0000, 200); } }; self.canShoot = function () { return self.ammo > 0 && self.shootCooldown <= 0; }; self.shoot = function () { if (self.canShoot()) { self.ammo--; if (self.weaponType === 'machinegun') { self.shootCooldown = Math.max(1, self.baseShootCooldown - 5); // Faster fire rate } else { self.shootCooldown = self.baseShootCooldown; } return true; } return false; }; return self; }); var ShotgunBullet = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('shotgunBullet', { anchorX: 0.5, anchorY: 0.5 }); graphics.tint = 0xffaa00; // Orange tint to differentiate from normal bullets self.speed = 8; self.dx = 0; self.dy = 0; self.lifetime = 100; // Shorter lifetime than normal bullets self.update = function () { self.x += self.dx * self.speed; self.y += self.dy * self.speed; // Rotate bullet to face movement direction graphics.rotation = Math.atan2(self.dy, self.dx); self.lifetime--; if (self.lifetime <= 0 || self.isOutOfBounds()) { self.remove(); return; } for (var i = 0; i < zombies.length; i++) { var zombie = zombies[i]; if (self.intersects(zombie)) { zombie.takeDamage(1); self.remove(); return; } } }; self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; self.remove = function () { var index = bullets.indexOf(self); if (index > -1) { bullets.splice(index, 1); } self.destroy(); }; return self; }); var Zombie = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('zombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1 + Math.random() * 0.5; self.health = 1; self.damage = 10; self.lastPlayerCollision = false; self.update = function () { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } var currentCollision = self.intersects(player); if (!self.lastPlayerCollision && currentCollision) { player.takeDamage(self.damage); // Zombie dies from collision but doesn't give coins self.health = 0; LK.effects.flashObject(self, 0xffffff, 100); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } self.lastPlayerCollision = currentCollision; }; self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { LK.effects.flashObject(self, 0xffffff, 100); LK.setScore(LK.getScore() + 10); storage.coins += 100; zombiesKilledInWave++; // Track zombie kills if (soundEnabled) LK.getSound('zombieHit').play(); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } }; return self; }); var Zombie2 = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('zombie2', { anchorX: 0.5, anchorY: 0.5 }); graphics.tint = 0xff6b6b; // Reddish tint to differentiate self.speed = 1 + Math.random() * 0.5; self.health = 1; self.damage = 10; self.lastPlayerCollision = false; self.update = function () { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } var currentCollision = self.intersects(player); if (!self.lastPlayerCollision && currentCollision) { player.takeDamage(self.damage); // Zombie dies from collision but doesn't give coins self.health = 0; LK.effects.flashObject(self, 0xffffff, 100); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } self.lastPlayerCollision = currentCollision; }; self.takeDamage = function (damage) { self.health -= damage; if (self.health <= 0) { LK.effects.flashObject(self, 0xffffff, 100); LK.setScore(LK.getScore() + 10); storage.coins += 100; zombiesKilledInWave++; // Track zombie kills if (soundEnabled) LK.getSound('zombieHit').play(); var index = zombies.indexOf(self); if (index > -1) { zombies.splice(index, 1); } self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d2d2d }); /**** * Game Code ****/ var arena = game.attachAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 0.15, scaleY: 0.15 }); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; player.scaleX = 1.0; player.scaleY = 1.0; // Apply stored upgrades player.maxHealth = 100 + storage.healthUpgrades * 20; player.health = player.maxHealth; player.maxAmmo = 30 + storage.ammoUpgrades * 10; player.ammo = player.maxAmmo; player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades); // Weapon status display - define early so it can be used in game.update var weaponStatus = new Text2('Weapon: ' + (player.weaponType || 'Normal'), { size: 60, fill: 0xFFFFFF }); // Function to update weapon button colors function updateWeaponButtons() { if (normalWeaponButton) { normalWeaponButton.tint = player.weaponType === 'normal' ? 0x4CAF50 : 0x666666; } if (shotgunWeaponButton) { shotgunWeaponButton.tint = player.weaponType === 'shotgun' ? 0x4CAF50 : 0x666666; } if (machinegunWeaponButton) { machinegunWeaponButton.tint = player.weaponType === 'machinegun' ? 0x4CAF50 : 0x666666; } weaponStatus.setText('Weapon: ' + (player.weaponType || 'Normal')); } // Define weapon button variables in global scope var shotgunWeaponButton = null; var shotgunWeaponText = null; var machinegunWeaponButton = null; var machinegunWeaponText = null; var normalWeaponButton = null; var normalWeaponText = null; var zombies = []; var bullets = []; var waveNumber = 1; var zombiesInWave = 5; var zombiesSpawned = 0; var spawnTimer = 0; var gameOverScreen = null; var showingGameOver = false; var showingMarket = false; var marketPanel = null; var isPaused = false; var pausePanel = null; var isBossWave = false; var isFirstShot = true; var zombiesKilledInWave = 0; var zombiesRequiredToKill = 8; // Upgrade costs that increase with each purchase - loaded from storage var healthUpgradeCost = storage.healthUpgradeCost; var ammoUpgradeCost = storage.ammoUpgradeCost; var speedUpgradeCost = storage.speedUpgradeCost; var healthBackground = LK.getAsset('Tahta', { width: 300, height: 60, anchorX: 1, anchorY: 0, x: 0, y: 170 }); healthBackground.alpha = 0.7; LK.gui.topRight.addChild(healthBackground); var healthBar = new Text2('Health: 100', { size: 60, fill: 0xFF0000 }); healthBar.anchor.set(1, 0); healthBar.x = -10; healthBar.y = 170; LK.gui.topRight.addChild(healthBar); var ammoBackground = LK.getAsset('Tahta', { width: 300, height: 60, anchorX: 1, anchorY: 0, x: 0, y: 240 }); ammoBackground.alpha = 0.7; LK.gui.topRight.addChild(ammoBackground); var ammoDisplay = new Text2('Ammo: 30', { size: 60, fill: 0x00FF00 }); ammoDisplay.anchor.set(1, 0); ammoDisplay.x = -10; ammoDisplay.y = 240; LK.gui.topRight.addChild(ammoDisplay); var waveBackground = LK.getAsset('Tahta', { width: 300, height: 60, anchorX: 1, anchorY: 0, x: 0, y: 310 }); waveBackground.alpha = 0.7; LK.gui.topRight.addChild(waveBackground); var waveInfo = new Text2('Wave: 1', { size: 60, fill: 0xFFFF00 }); waveInfo.anchor.set(1, 0); waveInfo.x = -10; waveInfo.y = 310; LK.gui.topRight.addChild(waveInfo); var killProgressBackground = LK.getAsset('Tahta', { width: 350, height: 60, anchorX: 1, anchorY: 0, x: 0, y: 380 }); killProgressBackground.alpha = 0.7; LK.gui.topRight.addChild(killProgressBackground); var killProgress = new Text2('Kills: 0/8', { size: 60, fill: 0xFF6B6B }); killProgress.anchor.set(1, 0); killProgress.x = -10; killProgress.y = 380; LK.gui.topRight.addChild(killProgress); var scoreBackground = LK.getAsset('Tahta', { width: 350, height: 90, anchorX: 0.5, anchorY: 0, x: 0, y: 0 }); scoreBackground.alpha = 0.7; LK.gui.top.addChild(scoreBackground); var scoreDisplay = new Text2('SCORE: 0', { size: 80, fill: 0xFFFFFF }); scoreDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(scoreDisplay); var coinBackground = LK.getAsset('Tahta', { width: 300, height: 70, anchorX: 0.5, anchorY: 0, x: 0, y: 90 }); coinBackground.alpha = 0.7; LK.gui.top.addChild(coinBackground); var coinDisplay = new Text2('COIN: ' + storage.coins, { size: 60, fill: 0xFFD700 }); coinDisplay.anchor.set(0.5, 0); coinDisplay.y = 90; LK.gui.top.addChild(coinDisplay); function showCustomGameOver() { if (showingGameOver) return; showingGameOver = true; gameOverScreen = new Container(); // Semi-transparent background var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 4, scaleY: 4 }); background.alpha = 0.8; background.tint = 0x000000; gameOverScreen.addChild(background); // Game Over title var gameOverTitle = new Text2('GAME OVER', { size: 140, fill: 0xFF0000 }); gameOverTitle.anchor.set(0.5, 0.5); gameOverTitle.x = 2048 / 2; gameOverTitle.y = 2732 / 2 - 200; gameOverScreen.addChild(gameOverTitle); // Final score display var finalScore = new Text2('Final Score: ' + LK.getScore(), { size: 100, fill: 0xFFFFFF }); finalScore.anchor.set(0.5, 0.5); finalScore.x = 2048 / 2; finalScore.y = 2732 / 2 - 100; gameOverScreen.addChild(finalScore); // Market button var marketButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 50 }); marketButton.tint = 0x2196F3; marketButton.down = function (x, y, obj) { showMarket(); }; gameOverScreen.addChild(marketButton); var marketText = new Text2('MARKET', { size: 80, fill: 0xFFFFFF }); marketText.anchor.set(0.5, 0.5); marketText.x = 2048 / 2; marketText.y = 2732 / 2 + 50; gameOverScreen.addChild(marketText); // Restart button var restartButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 150 }); restartButton.tint = 0xFF5722; restartButton.down = function (x, y, obj) { restartGame(); }; gameOverScreen.addChild(restartButton); var restartText = new Text2('RESTART', { size: 80, fill: 0xFFFFFF }); restartText.anchor.set(0.5, 0.5); restartText.x = 2048 / 2; restartText.y = 2732 / 2 + 150; gameOverScreen.addChild(restartText); game.addChild(gameOverScreen); } function showCongratulations() { if (showingGameOver) return; showingGameOver = true; gameOverScreen = new Container(); // Fullscreen background with gradient effect var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 5, scaleY: 5 }); background.alpha = 0.95; background.tint = 0x001122; gameOverScreen.addChild(background); // Main victory panel with wooden background var victoryPanel = LK.getAsset('Tahta', { width: 1600, height: 2000, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); victoryPanel.alpha = 0.98; victoryPanel.tint = 0x2a1810; gameOverScreen.addChild(victoryPanel); // Golden border effect var borderTop = LK.getAsset('Tahta', { width: 1600, height: 20, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 990 }); borderTop.tint = 0xFFD700; gameOverScreen.addChild(borderTop); var borderBottom = LK.getAsset('Tahta', { width: 1600, height: 20, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 990 }); borderBottom.tint = 0xFFD700; gameOverScreen.addChild(borderBottom); // Victory crown icon var crownIcon = new Text2('👑', { size: 200, fill: 0xFFD700 }); crownIcon.anchor.set(0.5, 0.5); crownIcon.x = 2048 / 2; crownIcon.y = 2732 / 2 - 700; gameOverScreen.addChild(crownIcon); // Main congratulations title with enhanced styling var congratsTitle = new Text2('CONGRATULATIONS', { size: 140, fill: 0xFFD700 }); congratsTitle.anchor.set(0.5, 0.5); congratsTitle.x = 2048 / 2; congratsTitle.y = 2732 / 2 - 500; gameOverScreen.addChild(congratsTitle); // Subtitle with glow effect var subtitle = new Text2('MISSION ACCOMPLISHED', { size: 80, fill: 0xFFFFFF }); subtitle.anchor.set(0.5, 0.5); subtitle.x = 2048 / 2; subtitle.y = 2732 / 2 - 400; gameOverScreen.addChild(subtitle); // Victory message with enhanced styling var victoryMessage = new Text2('🧟 BOSS ZOMBIE ELIMINATED 🧟', { size: 100, fill: 0x00FF88 }); victoryMessage.anchor.set(0.5, 0.5); victoryMessage.x = 2048 / 2; victoryMessage.y = 2732 / 2 - 280; gameOverScreen.addChild(victoryMessage); // Achievement section background var achievementBg = LK.getAsset('Tahta', { width: 1400, height: 300, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 80 }); achievementBg.alpha = 0.9; achievementBg.tint = 0x1a3d1a; gameOverScreen.addChild(achievementBg); // Achievement title var achievementTitle = new Text2('🏆 VICTORY REWARDS 🏆', { size: 90, fill: 0xFFD700 }); achievementTitle.anchor.set(0.5, 0.5); achievementTitle.x = 2048 / 2; achievementTitle.y = 2732 / 2 - 150; gameOverScreen.addChild(achievementTitle); // Score and rewards display var scoreReward = new Text2('💰 Score Bonus: +10,000', { size: 70, fill: 0xFFFFFF }); scoreReward.anchor.set(0.5, 0.5); scoreReward.x = 2048 / 2; scoreReward.y = 2732 / 2 - 80; gameOverScreen.addChild(scoreReward); var coinReward = new Text2('🪙 Coin Bonus: +10,000', { size: 70, fill: 0xFFD700 }); coinReward.anchor.set(0.5, 0.5); coinReward.x = 2048 / 2; coinReward.y = 2732 / 2 - 10; gameOverScreen.addChild(coinReward); // Final score display with enhanced styling var finalScoreBg = LK.getAsset('Tahta', { width: 1200, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 120 }); finalScoreBg.alpha = 0.9; finalScoreBg.tint = 0x4a2c2a; gameOverScreen.addChild(finalScoreBg); var finalScore = new Text2('🎯 TOTAL SCORE: ' + LK.getScore(), { size: 90, fill: 0xFFFFFF }); finalScore.anchor.set(0.5, 0.5); finalScore.x = 2048 / 2; finalScore.y = 2732 / 2 + 120; gameOverScreen.addChild(finalScore); // Button section with enhanced styling var buttonSection = LK.getAsset('Tahta', { width: 1400, height: 350, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 400 }); buttonSection.alpha = 0.9; buttonSection.tint = 0x3a3a3a; gameOverScreen.addChild(buttonSection); // Market button with enhanced styling var marketButtonBg = LK.getAsset('Tahta', { width: 600, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 320 }); marketButtonBg.alpha = 0.9; marketButtonBg.tint = 0x2196F3; gameOverScreen.addChild(marketButtonBg); var marketButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 320 }); marketButton.alpha = 0.01; marketButton.down = function (x, y, obj) { showMarket(); }; gameOverScreen.addChild(marketButton); var marketText = new Text2('🛒 UPGRADE SHOP', { size: 80, fill: 0xFFFFFF }); marketText.anchor.set(0.5, 0.5); marketText.x = 2048 / 2; marketText.y = 2732 / 2 + 320; gameOverScreen.addChild(marketText); // Restart button with enhanced styling var restartButtonBg = LK.getAsset('Tahta', { width: 600, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 480 }); restartButtonBg.alpha = 0.9; restartButtonBg.tint = 0x4CAF50; gameOverScreen.addChild(restartButtonBg); var restartButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 480 }); restartButton.alpha = 0.01; restartButton.down = function (x, y, obj) { restartGame(); }; gameOverScreen.addChild(restartButton); var restartText = new Text2('🔄 NEW ADVENTURE', { size: 80, fill: 0xFFFFFF }); restartText.anchor.set(0.5, 0.5); restartText.x = 2048 / 2; restartText.y = 2732 / 2 + 480; gameOverScreen.addChild(restartText); // Victory quote at bottom var victoryQuote = new Text2('"The greatest victories are those achieved against impossible odds."', { size: 60, fill: 0xCCCCCC }); victoryQuote.anchor.set(0.5, 0.5); victoryQuote.x = 2048 / 2; victoryQuote.y = 2732 / 2 + 650; gameOverScreen.addChild(victoryQuote); // Add sparkle effects for (var i = 0; i < 8; i++) { var sparkle = new Text2('✨', { size: 60 + Math.random() * 40, fill: 0xFFD700 }); sparkle.anchor.set(0.5, 0.5); sparkle.x = 2048 / 2 + (Math.random() - 0.5) * 1200; sparkle.y = 2732 / 2 + (Math.random() - 0.5) * 1600; sparkle.alpha = 0.7 + Math.random() * 0.3; gameOverScreen.addChild(sparkle); } game.addChild(gameOverScreen); } function hideGameOver() { if (gameOverScreen) { gameOverScreen.destroy(); gameOverScreen = null; } showingGameOver = false; } function showMarket() { if (showingMarket) return; showingMarket = true; marketPanel = new Container(); // Semi-transparent background var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 4, scaleY: 4 }); background.alpha = 0.95; background.tint = 0x1a1a1a; marketPanel.addChild(background); // Main market panel background var mainPanel = LK.getAsset('Tahta', { width: 1800, height: 2200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); mainPanel.alpha = 0.95; mainPanel.tint = 0x2a2a2a; marketPanel.addChild(mainPanel); // Market title with enhanced styling var marketTitle = new Text2('🛒 MARKET', { size: 160, fill: 0xFFD700 }); marketTitle.anchor.set(0.5, 0.5); marketTitle.x = 2048 / 2; marketTitle.y = 2732 / 2 - 850; marketPanel.addChild(marketTitle); // Current coins display with enhanced styling var currentCoins = storage.coins; var coinPanel = LK.getAsset('Tahta', { width: 600, height: 120, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 700 }); coinPanel.alpha = 0.9; coinPanel.tint = 0x4a4a4a; marketPanel.addChild(coinPanel); var scoreText = new Text2('💰 COINS: ' + storage.coins, { size: 100, fill: 0xFFD700 }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 2048 / 2; scoreText.y = 2732 / 2 - 700; marketPanel.addChild(scoreText); // Health upgrade section var healthSection = LK.getAsset('Tahta', { width: 1600, height: 200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 450 }); healthSection.alpha = 0.8; healthSection.tint = 0x4CAF50; marketPanel.addChild(healthSection); var healthIcon = new Text2('❤️', { size: 120, fill: 0xFFFFFF }); healthIcon.anchor.set(0.5, 0.5); healthIcon.x = 2048 / 2 - 650; healthIcon.y = 2732 / 2 - 450; marketPanel.addChild(healthIcon); var healthTitle = new Text2('HEALTH BOOST', { size: 80, fill: 0xFFFFFF }); healthTitle.anchor.set(0, 0.5); healthTitle.x = 2048 / 2 - 550; healthTitle.y = 2732 / 2 - 480; marketPanel.addChild(healthTitle); var healthDesc = new Text2('+20 Max Health & Heal', { size: 60, fill: 0xE8F5E8 }); healthDesc.anchor.set(0, 0.5); healthDesc.x = 2048 / 2 - 550; healthDesc.y = 2732 / 2 - 420; marketPanel.addChild(healthDesc); var healthCost = new Text2('💰 ' + healthUpgradeCost, { size: 90, fill: storage.coins >= healthUpgradeCost ? 0xFFD700 : 0xFF4444 }); healthCost.anchor.set(1, 0.5); healthCost.x = 2048 / 2 + 650; healthCost.y = 2732 / 2 - 450; marketPanel.addChild(healthCost); var healthUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 450 }); healthUpgrade.alpha = 0.01; healthUpgrade.down = function (x, y, obj) { if (storage.coins >= healthUpgradeCost) { storage.coins -= healthUpgradeCost; healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50% storage.healthUpgradeCost = healthUpgradeCost; // Save to storage storage.healthUpgrades++; player.maxHealth += 20; player.health = Math.min(player.health + 20, player.maxHealth); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(healthUpgrade); // Ammo upgrade section var ammoSection = LK.getAsset('Tahta', { width: 1600, height: 200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200 }); ammoSection.alpha = 0.8; ammoSection.tint = 0x2196F3; marketPanel.addChild(ammoSection); var ammoIcon = new Text2('🔫', { size: 120, fill: 0xFFFFFF }); ammoIcon.anchor.set(0.5, 0.5); ammoIcon.x = 2048 / 2 - 650; ammoIcon.y = 2732 / 2 - 200; marketPanel.addChild(ammoIcon); var ammoTitle = new Text2('AMMO BOOST', { size: 80, fill: 0xFFFFFF }); ammoTitle.anchor.set(0, 0.5); ammoTitle.x = 2048 / 2 - 550; ammoTitle.y = 2732 / 2 - 230; marketPanel.addChild(ammoTitle); var ammoDesc = new Text2('+10 Max Ammo & Reload', { size: 60, fill: 0xE3F2FD }); ammoDesc.anchor.set(0, 0.5); ammoDesc.x = 2048 / 2 - 550; ammoDesc.y = 2732 / 2 - 170; marketPanel.addChild(ammoDesc); var ammoCost = new Text2('💰 ' + ammoUpgradeCost, { size: 90, fill: storage.coins >= ammoUpgradeCost ? 0xFFD700 : 0xFF4444 }); ammoCost.anchor.set(1, 0.5); ammoCost.x = 2048 / 2 + 650; ammoCost.y = 2732 / 2 - 200; marketPanel.addChild(ammoCost); var ammoUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200 }); ammoUpgrade.alpha = 0.01; ammoUpgrade.down = function (x, y, obj) { if (storage.coins >= ammoUpgradeCost) { storage.coins -= ammoUpgradeCost; ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50% storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage storage.ammoUpgrades++; player.maxAmmo += 10; player.ammo = Math.min(player.ammo + 10, player.maxAmmo); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(ammoUpgrade); // Speed upgrade section var speedSection = LK.getAsset('Tahta', { width: 1600, height: 200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 50 }); speedSection.alpha = 0.8; speedSection.tint = 0xFF9800; marketPanel.addChild(speedSection); var speedIcon = new Text2('⚡', { size: 120, fill: 0xFFFFFF }); speedIcon.anchor.set(0.5, 0.5); speedIcon.x = 2048 / 2 - 650; speedIcon.y = 2732 / 2 + 50; marketPanel.addChild(speedIcon); var speedTitle = new Text2('FIRE RATE BOOST', { size: 80, fill: 0xFFFFFF }); speedTitle.anchor.set(0, 0.5); speedTitle.x = 2048 / 2 - 550; speedTitle.y = 2732 / 2 + 20; marketPanel.addChild(speedTitle); var speedDesc = new Text2('Shoot Faster!', { size: 60, fill: 0xFFF3E0 }); speedDesc.anchor.set(0, 0.5); speedDesc.x = 2048 / 2 - 550; speedDesc.y = 2732 / 2 + 80; marketPanel.addChild(speedDesc); var speedCost = new Text2('💰 ' + speedUpgradeCost, { size: 90, fill: storage.coins >= speedUpgradeCost ? 0xFFD700 : 0xFF4444 }); speedCost.anchor.set(1, 0.5); speedCost.x = 2048 / 2 + 650; speedCost.y = 2732 / 2 + 50; marketPanel.addChild(speedCost); var speedUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 50 }); speedUpgrade.alpha = 0.01; speedUpgrade.down = function (x, y, obj) { if (storage.coins >= speedUpgradeCost) { storage.coins -= speedUpgradeCost; speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50% storage.speedUpgradeCost = speedUpgradeCost; // Save to storage storage.speedUpgrades++; player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(speedUpgrade); // Shotgun weapon section var shotgunSection = LK.getAsset('Tahta', { width: 1600, height: 200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 300 }); shotgunSection.alpha = 0.8; shotgunSection.tint = 0x795548; marketPanel.addChild(shotgunSection); var shotgunIcon = new Text2('🔫', { size: 120, fill: 0xFFFFFF }); shotgunIcon.anchor.set(0.5, 0.5); shotgunIcon.x = 2048 / 2 - 650; shotgunIcon.y = 2732 / 2 + 300; marketPanel.addChild(shotgunIcon); var shotgunTitle = new Text2('POMPALΙ TÜFEK', { size: 80, fill: 0xFFFFFF }); shotgunTitle.anchor.set(0, 0.5); shotgunTitle.x = 2048 / 2 - 550; shotgunTitle.y = 2732 / 2 + 270; marketPanel.addChild(shotgunTitle); var shotgunDesc = new Text2('Spread Shot +5 Bullets', { size: 60, fill: 0xEFEBE9 }); shotgunDesc.anchor.set(0, 0.5); shotgunDesc.x = 2048 / 2 - 550; shotgunDesc.y = 2732 / 2 + 330; marketPanel.addChild(shotgunDesc); var shotgunCost = new Text2(storage.hasShotgun ? 'SATILDI' : '💰 500', { size: 90, fill: storage.hasShotgun ? 0x888888 : storage.coins >= 500 ? 0xFFD700 : 0xFF4444 }); shotgunCost.anchor.set(1, 0.5); shotgunCost.x = 2048 / 2 + 650; shotgunCost.y = 2732 / 2 + 300; marketPanel.addChild(shotgunCost); var shotgunUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 300 }); shotgunUpgrade.alpha = 0.01; shotgunUpgrade.down = function (x, y, obj) { if (!storage.hasShotgun && storage.coins >= 500) { storage.coins -= 500; storage.hasShotgun = true; player.weaponType = 'shotgun'; coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(shotgunUpgrade); // Machine gun weapon section var machinegunSection = LK.getAsset('Tahta', { width: 1600, height: 200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 550 }); machinegunSection.alpha = 0.8; machinegunSection.tint = 0x607D8B; marketPanel.addChild(machinegunSection); var machinegunIcon = new Text2('🔫', { size: 120, fill: 0xFFFFFF }); machinegunIcon.anchor.set(0.5, 0.5); machinegunIcon.x = 2048 / 2 - 650; machinegunIcon.y = 2732 / 2 + 550; marketPanel.addChild(machinegunIcon); var machinegunTitle = new Text2('HAFİF MAKİNELİ TÜFEK', { size: 80, fill: 0xFFFFFF }); machinegunTitle.anchor.set(0, 0.5); machinegunTitle.x = 2048 / 2 - 550; machinegunTitle.y = 2732 / 2 + 520; marketPanel.addChild(machinegunTitle); var machinegunDesc = new Text2('Rapid Fire Mode', { size: 60, fill: 0xECEFF1 }); machinegunDesc.anchor.set(0, 0.5); machinegunDesc.x = 2048 / 2 - 550; machinegunDesc.y = 2732 / 2 + 580; marketPanel.addChild(machinegunDesc); var machinegunCost = new Text2(storage.hasMachinegun ? 'SATILDI' : '💰 800', { size: 90, fill: storage.hasMachinegun ? 0x888888 : storage.coins >= 800 ? 0xFFD700 : 0xFF4444 }); machinegunCost.anchor.set(1, 0.5); machinegunCost.x = 2048 / 2 + 650; machinegunCost.y = 2732 / 2 + 550; marketPanel.addChild(machinegunCost); var machinegunUpgrade = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 550 }); machinegunUpgrade.alpha = 0.01; machinegunUpgrade.down = function (x, y, obj) { if (!storage.hasMachinegun && storage.coins >= 800) { storage.coins -= 800; storage.hasMachinegun = true; player.weaponType = 'machinegun'; coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } }; marketPanel.addChild(machinegunUpgrade); // Upgrade status display var upgradeStatus = LK.getAsset('Tahta', { width: 1600, height: 150, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 750 }); upgradeStatus.alpha = 0.8; upgradeStatus.tint = 0x333333; marketPanel.addChild(upgradeStatus); var statusTitle = new Text2('📊 UPGRADE STATUS', { size: 70, fill: 0xFFFFFF }); statusTitle.anchor.set(0.5, 0.5); statusTitle.x = 2048 / 2; statusTitle.y = 2732 / 2 + 710; marketPanel.addChild(statusTitle); var statusText = new Text2('❤️ ' + storage.healthUpgrades + ' 🔫 ' + storage.ammoUpgrades + ' ⚡ ' + storage.speedUpgrades + ' Weapon: ' + (player.weaponType || 'Normal'), { size: 70, fill: 0xFFD700 }); statusText.anchor.set(0.5, 0.5); statusText.x = 2048 / 2; statusText.y = 2732 / 2 + 790; marketPanel.addChild(statusText); // Enhanced close button var closeButtonBg = LK.getAsset('Tahta', { width: 800, height: 150, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 950 }); closeButtonBg.alpha = 0.9; closeButtonBg.tint = 0x666666; marketPanel.addChild(closeButtonBg); var closeButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 950 }); closeButton.alpha = 0.01; closeButton.down = function (x, y, obj) { hideMarket(); }; marketPanel.addChild(closeButton); var closeText = new Text2('❌ CLOSE MARKET', { size: 90, fill: 0xFFFFFF }); closeText.anchor.set(0.5, 0.5); closeText.x = 2048 / 2; closeText.y = 2732 / 2 + 950; marketPanel.addChild(closeText); game.addChild(marketPanel); } function hideMarket() { if (marketPanel) { marketPanel.destroy(); marketPanel = null; } showingMarket = false; // Refresh weapon buttons if new weapons were purchased refreshWeaponButtons(); } function refreshWeaponButtons() { // Remove existing weapon buttons if (shotgunWeaponButton && !storage.hasShotgun) { shotgunWeaponButton.destroy(); shotgunWeaponText.destroy(); shotgunWeaponButton = null; shotgunWeaponText = null; } if (machinegunWeaponButton && !storage.hasMachinegun) { machinegunWeaponButton.destroy(); machinegunWeaponText.destroy(); machinegunWeaponButton = null; machinegunWeaponText = null; } // Add shotgun button if purchased and not already added if (storage.hasShotgun && !shotgunWeaponButton) { shotgunWeaponButton = LK.getAsset('weaponIcon', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 650, y: 2732 - 120 }); shotgunWeaponButton.tint = player.weaponType === 'shotgun' ? 0x4CAF50 : 0x666666; bottomPanel.addChild(shotgunWeaponButton); shotgunWeaponText = new Text2('🔫', { size: 60, fill: 0xFFAA00 }); shotgunWeaponText.anchor.set(0.5, 0.5); shotgunWeaponText.x = 2048 / 2 - 650; shotgunWeaponText.y = 2732 - 120; bottomPanel.addChild(shotgunWeaponText); shotgunWeaponButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { player.weaponType = 'shotgun'; updateWeaponButtons(); } }; } // Add machine gun button if purchased and not already added if (storage.hasMachinegun && !machinegunWeaponButton) { machinegunWeaponButton = LK.getAsset('weaponIcon', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 - 120 }); machinegunWeaponButton.tint = player.weaponType === 'machinegun' ? 0x4CAF50 : 0x666666; bottomPanel.addChild(machinegunWeaponButton); machinegunWeaponText = new Text2('🔫', { size: 60, fill: 0x00FF00 }); machinegunWeaponText.anchor.set(0.5, 0.5); machinegunWeaponText.x = 2048 / 2 - 500; machinegunWeaponText.y = 2732 - 120; bottomPanel.addChild(machinegunWeaponText); machinegunWeaponButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { player.weaponType = 'machinegun'; updateWeaponButtons(); } }; } } function showPause() { if (isPaused) return; isPaused = true; pausePanel = new Container(); // Semi-transparent background var background = LK.getAsset('arena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 3, scaleY: 3 }); background.alpha = 0.8; background.tint = 0x000000; pausePanel.addChild(background); // Pause menu panel with wooden background var pauseMenuBackground = LK.getAsset('Tahta', { width: 600, height: 500, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); pauseMenuBackground.alpha = 0.9; pausePanel.addChild(pauseMenuBackground); // Pause title var pauseTitle = new Text2('PAUSE MENU', { size: 100, fill: 0xFFFFFF }); pauseTitle.anchor.set(0.5, 0.5); pauseTitle.x = 2048 / 2; pauseTitle.y = 2732 / 2 - 180; pausePanel.addChild(pauseTitle); // Restart button var restartButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 80 }); restartButton.tint = 0xFF5722; restartButton.down = function (x, y, obj) { hidePause(); restartGame(); }; pausePanel.addChild(restartButton); var restartText = new Text2('RESTART', { size: 60, fill: 0xFFFFFF }); restartText.anchor.set(0.5, 0.5); restartText.x = 2048 / 2; restartText.y = 2732 / 2 - 80; pausePanel.addChild(restartText); // Continue button var continueButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 20 }); continueButton.down = function (x, y, obj) { hidePause(); }; pausePanel.addChild(continueButton); var continueText = new Text2('CONTINUE', { size: 60, fill: 0xFFFFFF }); continueText.anchor.set(0.5, 0.5); continueText.x = 2048 / 2; continueText.y = 2732 / 2 + 20; pausePanel.addChild(continueText); // Market button var marketButton = LK.getAsset('marketButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 120 }); marketButton.tint = 0x2196F3; marketButton.down = function (x, y, obj) { hidePause(); showMarket(); }; pausePanel.addChild(marketButton); var marketText = new Text2('MARKET', { size: 60, fill: 0xFFFFFF }); marketText.anchor.set(0.5, 0.5); marketText.x = 2048 / 2; marketText.y = 2732 / 2 + 120; pausePanel.addChild(marketText); game.addChild(pausePanel); } function hidePause() { if (pausePanel) { pausePanel.destroy(); pausePanel = null; } isPaused = false; } function restartGame() { hideGameOver(); // Reset player with upgraded stats player.maxHealth = 100 + storage.healthUpgrades * 20; player.health = player.maxHealth; player.maxAmmo = 30 + storage.ammoUpgrades * 10; player.ammo = player.maxAmmo; player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades); player.x = 2048 / 2; player.y = 2732 / 2; // Clear all entities for (var i = 0; i < zombies.length; i++) { zombies[i].destroy(); } zombies = []; for (var i = 0; i < bullets.length; i++) { bullets[i].destroy(); } bullets = []; // Reset game state waveNumber = 1; zombiesInWave = 5; zombiesSpawned = 0; spawnTimer = 0; isFirstShot = true; zombiesKilledInWave = 0; zombiesRequiredToKill = 8; LK.setScore(0); } function spawnZombie() { var zombie; // Check if this is a boss wave (every 15th wave) if (isBossWave) { zombie = new BossZombie(); } else { zombie = Math.random() < 0.5 ? new Zombie() : new Zombie2(); } // Define spawn locations around the arena edges var spawnLocations = [{ x: Math.random() * 2048, y: 100 }, // Top edge { x: Math.random() * 2048, y: 2632 }, // Bottom edge { x: 100, y: Math.random() * 2732 }, // Left edge { x: 1948, y: Math.random() * 2732 }, // Right edge { x: 300, y: 300 }, // Top-left corner { x: 1748, y: 300 }, // Top-right corner { x: 300, y: 2432 }, // Bottom-left corner { x: 1748, y: 2432 } // Bottom-right corner ]; // Pick a random spawn location from the predefined spots var spawnIndex = Math.floor(Math.random() * spawnLocations.length); var spawnPoint = spawnLocations[spawnIndex]; zombie.x = spawnPoint.x; zombie.y = spawnPoint.y; // Only apply scaling to non-boss zombies if (!isBossWave) { // Increase zombie health by 25% every 5 waves var healthMultiplier = Math.floor(waveNumber / 5) * 0.25; zombie.health = Math.floor(1 * (1 + healthMultiplier)); // Increase zombie speed by 25% every 15 waves var speedMultiplier = Math.floor(waveNumber / 15) * 0.25; zombie.speed = zombie.speed * (1 + speedMultiplier); // Increase zombie damage by 25% every 10 waves var damageMultiplier = Math.floor(waveNumber / 10) * 0.25; zombie.damage = Math.floor(zombie.damage * (1 + damageMultiplier)); zombie.scaleX = 1.0; zombie.scaleY = 1.0; } else { // Boss zombies get stronger each boss wave var bossWaveNumber = Math.floor(waveNumber / 15); zombie.health = 10 + bossWaveNumber * 5; // More health each boss wave zombie.damage = 25 + bossWaveNumber * 10; // More damage each boss wave } zombies.push(zombie); game.addChild(zombie); } function shootBullet(targetX, targetY) { if (player.shoot()) { var dx = targetX - player.x; var dy = targetY - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Rotate player to face shooting direction player.rotation = Math.atan2(dy, dx); } if (player.weaponType === 'shotgun') { // Shotgun fires 5 bullets in a spread pattern for (var i = 0; i < 5; i++) { var bullet = new ShotgunBullet(); bullet.x = player.x; bullet.y = player.y; var spreadAngle = (i - 2) * 0.3; // Spread bullets in a fan pattern var angle = Math.atan2(dy, dx) + spreadAngle; bullet.dx = Math.cos(angle); bullet.dy = Math.sin(angle); bullet.scaleX = 0.18; bullet.scaleY = 0.18; bullets.push(bullet); game.addChild(bullet); } } else if (player.weaponType === 'machinegun') { // Machine gun fires rapid bullets var bullet = new MachinegunBullet(); bullet.x = player.x; bullet.y = player.y; bullet.dx = dx / distance; bullet.dy = dy / distance; bullet.scaleX = 0.12; bullet.scaleY = 0.12; bullets.push(bullet); game.addChild(bullet); } else { // Normal weapon var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullet.dx = dx / distance; bullet.dy = dy / distance; bullet.scaleX = 0.15; bullet.scaleY = 0.15; bullets.push(bullet); game.addChild(bullet); } if (soundEnabled) LK.getSound('shoot').play(); } } game.down = function (x, y, obj) { // Pause menu button clicks when paused if (isPaused) { // Restart button click if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 130 && y <= 2732 / 2 - 30) { hidePause(); restartGame(); return; } // Continue button click if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 30 && y <= 2732 / 2 + 70) { hidePause(); return; } // Market button click if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 70 && y <= 2732 / 2 + 170) { hidePause(); showMarket(); return; } return; } if (showingGameOver) { // Market button click detection if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 10 && y <= 2732 / 2 + 90) { showMarket(); return; } // Restart button click detection if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 110 && y <= 2732 / 2 + 190) { restartGame(); return; } } else if (showingMarket) { var currentCoins = storage.coins; // Health upgrade button click if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 - 200 && y <= 2732 / 2 - 100) { if (storage.coins >= healthUpgradeCost) { storage.coins -= healthUpgradeCost; healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50% storage.healthUpgradeCost = healthUpgradeCost; // Save to storage storage.healthUpgrades++; player.maxHealth += 20; player.health = Math.min(player.health + 20, player.maxHealth); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Ammo upgrade button click if (x >= 2048 / 2 - 250 && x <= 2048 / 2 + 250 && y >= 2732 / 2 - 100 && y <= 2732 / 2 + 0) { if (storage.coins >= ammoUpgradeCost) { storage.coins -= ammoUpgradeCost; ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50% storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage storage.ammoUpgrades++; player.maxAmmo += 10; player.ammo = Math.min(player.ammo + 10, player.maxAmmo); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Speed upgrade button click if (x >= 2048 / 2 - 275 && x <= 2048 / 2 + 275 && y >= 2732 / 2 + 0 && y <= 2732 / 2 + 100) { if (storage.coins >= speedUpgradeCost) { storage.coins -= speedUpgradeCost; speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50% storage.speedUpgradeCost = speedUpgradeCost; // Save to storage storage.speedUpgrades++; player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1); coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Shotgun weapon button click if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 + 250 && y <= 2732 / 2 + 350) { if (!storage.hasShotgun && storage.coins >= 500) { storage.coins -= 500; storage.hasShotgun = true; player.weaponType = 'shotgun'; coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Machine gun weapon button click if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 + 500 && y <= 2732 / 2 + 600) { if (!storage.hasMachinegun && storage.coins >= 800) { storage.coins -= 800; storage.hasMachinegun = true; player.weaponType = 'machinegun'; coinDisplay.setText('COIN: ' + storage.coins); LK.getSound('coinPurchase').play(); hideMarket(); showMarket(); // Refresh market display } return; } // Close button click if (x >= 2048 / 2 - 200 && x <= 2048 / 2 + 200 && y >= 2732 / 2 + 900 && y <= 2732 / 2 + 1000) { hideMarket(); return; } } else { shootBullet(x, y); } }; game.update = function () { if (showingGameOver || showingMarket || isPaused) { return; } spawnTimer++; if (zombiesSpawned < zombiesInWave && spawnTimer >= 60) { spawnZombie(); zombiesSpawned++; spawnTimer = 0; } // Check if required zombies killed to progress wave if (zombiesKilledInWave >= zombiesRequiredToKill) { waveNumber++; zombiesKilledInWave = 0; // Calculate new required kills (25% more than previous wave) zombiesRequiredToKill = Math.ceil(zombiesRequiredToKill * 1.25); // Check if current wave is a boss wave (every 15th wave) isBossWave = waveNumber % 15 === 0; if (isBossWave) { zombiesInWave = 1; // Only 1 boss zombie } else { zombiesInWave = Math.min(5 + waveNumber * 2, 20); } zombiesSpawned = 0; } if (zombiesSpawned >= zombiesInWave && zombies.length === 0) { // Keep spawning zombies until kill requirement is met zombiesSpawned = 0; } // Check if player has no ammo and end game if (player.ammo <= 0) { LK.effects.flashScreen(0xff0000, 1000); showCustomGameOver(); return; } healthBar.setText('Health: ' + player.health); ammoDisplay.setText('Ammo: ' + player.ammo); scoreDisplay.setText('SCORE: ' + LK.getScore()); coinDisplay.setText('COIN: ' + storage.coins); waveInfo.setText('Wave: ' + waveNumber + (isBossWave ? ' (BOSS)' : '')); killProgress.setText('Kills: ' + zombiesKilledInWave + '/' + zombiesRequiredToKill); weaponStatus.setText('Weapon: ' + (player.weaponType || 'Normal')); for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); } for (var i = zombies.length - 1; i >= 0; i--) { zombies[i].update(); } }; // Sound toggle button var soundButton = LK.getAsset('Tahta', { width: 120, height: 120, anchorX: 1, anchorY: 1, x: 0, y: -130 }); soundButton.alpha = 0.8; LK.gui.bottomRight.addChild(soundButton); var soundText = new Text2('🔊', { size: 60, fill: 0xFFFFFF }); soundText.anchor.set(0.5, 0.5); soundText.x = -60; soundText.y = -190; LK.gui.bottomRight.addChild(soundText); var soundEnabled = true; soundButton.down = function (x, y, obj) { if (soundEnabled) { soundText.setText('🔇'); soundText.alpha = 0.5; soundEnabled = false; } else { soundText.setText('🔊'); soundText.alpha = 1.0; soundEnabled = true; } }; // Music toggle button var musicButton = LK.getAsset('Tahta', { width: 120, height: 120, anchorX: 1, anchorY: 1, x: 0, y: 0 }); musicButton.alpha = 0.8; LK.gui.bottomRight.addChild(musicButton); var musicText = new Text2('♪', { size: 80, fill: 0xFFFFFF }); musicText.anchor.set(0.5, 0.5); musicText.x = -60; musicText.y = -60; LK.gui.bottomRight.addChild(musicText); var musicPlaying = true; musicButton.down = function (x, y, obj) { if (musicPlaying) { LK.stopMusic(); musicText.setText('♪'); musicText.alpha = 0.5; musicPlaying = false; } else { // Market button in top-right corner var topMarketButton = LK.getAsset('Tahta', { width: 120, height: 120, anchorX: 1, anchorY: 0, x: 0, y: 450 }); topMarketButton.alpha = 0.8; LK.gui.topRight.addChild(topMarketButton); var topMarketText = new Text2('🛒', { size: 80, fill: 0xFFFFFF }); topMarketText.anchor.set(0.5, 0.5); topMarketText.x = -60; topMarketText.y = 510; LK.gui.topRight.addChild(topMarketText); topMarketButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { showMarket(); } }; // Bottom panel for game interface var bottomPanel = new Container(); var bottomPanelBg = LK.getAsset('Tahta', { width: 2048, height: 300, anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732 }); bottomPanelBg.alpha = 0.9; bottomPanelBg.tint = 0x2a2a2a; bottomPanel.addChild(bottomPanelBg); // Ammo reload button var reloadButton = LK.getAsset('Tahta', { width: 200, height: 80, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 120 }); reloadButton.alpha = 0.8; reloadButton.tint = 0x4CAF50; bottomPanel.addChild(reloadButton); var reloadText = new Text2('RELOAD', { size: 50, fill: 0xFFFFFF }); reloadText.anchor.set(0.5, 0.5); reloadText.x = 2048 / 2; reloadText.y = 2732 - 120; bottomPanel.addChild(reloadText); reloadButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { player.ammo = player.maxAmmo; LK.effects.flashObject(reloadButton, 0x00ff00, 200); } }; // Quick market access var quickMarketButton = LK.getAsset('Tahta', { width: 200, height: 80, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 400, y: 2732 - 120 }); quickMarketButton.alpha = 0.8; quickMarketButton.tint = 0x2196F3; bottomPanel.addChild(quickMarketButton); var quickMarketText = new Text2('MARKET', { size: 50, fill: 0xFFFFFF }); quickMarketText.anchor.set(0.5, 0.5); quickMarketText.x = 2048 / 2 + 400; quickMarketText.y = 2732 - 120; bottomPanel.addChild(quickMarketText); quickMarketButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { showMarket(); } }; // Weapon selection section title var weaponSectionTitle = new Text2('WEAPON SELECTION', { size: 50, fill: 0xFFD700 }); weaponSectionTitle.anchor.set(0.5, 0); weaponSectionTitle.x = 2048 / 2 - 600; weaponSectionTitle.y = 2732 - 200; bottomPanel.addChild(weaponSectionTitle); // Add weapon status to bottom panel weaponStatus.anchor.set(0.5, 0); weaponStatus.x = 2048 / 2 - 400; weaponStatus.y = 2732 - 200; bottomPanel.addChild(weaponStatus); // Normal weapon button normalWeaponButton = LK.getAsset('weaponIcon', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 800, y: 2732 - 120 }); normalWeaponButton.tint = player.weaponType === 'normal' ? 0x4CAF50 : 0x666666; bottomPanel.addChild(normalWeaponButton); normalWeaponText = new Text2('🔫', { size: 60, fill: 0xFFFFFF }); normalWeaponText.anchor.set(0.5, 0.5); normalWeaponText.x = 2048 / 2 - 800; normalWeaponText.y = 2732 - 120; bottomPanel.addChild(normalWeaponText); normalWeaponButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { player.weaponType = 'normal'; updateWeaponButtons(); } }; // Shotgun weapon button (only if purchased) if (storage.hasShotgun) { shotgunWeaponButton = LK.getAsset('weaponIcon', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 650, y: 2732 - 120 }); shotgunWeaponButton.tint = player.weaponType === 'shotgun' ? 0x4CAF50 : 0x666666; bottomPanel.addChild(shotgunWeaponButton); shotgunWeaponText = new Text2('🔫', { size: 60, fill: 0xFFAA00 }); shotgunWeaponText.anchor.set(0.5, 0.5); shotgunWeaponText.x = 2048 / 2 - 650; shotgunWeaponText.y = 2732 - 120; bottomPanel.addChild(shotgunWeaponText); shotgunWeaponButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { player.weaponType = 'shotgun'; updateWeaponButtons(); } }; } // Machine gun weapon button (only if purchased) if (storage.hasMachinegun) { machinegunWeaponButton = LK.getAsset('weaponIcon', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 - 120 }); machinegunWeaponButton.tint = player.weaponType === 'machinegun' ? 0x4CAF50 : 0x666666; bottomPanel.addChild(machinegunWeaponButton); machinegunWeaponText = new Text2('🔫', { size: 60, fill: 0x00FF00 }); machinegunWeaponText.anchor.set(0.5, 0.5); machinegunWeaponText.x = 2048 / 2 - 500; machinegunWeaponText.y = 2732 - 120; bottomPanel.addChild(machinegunWeaponText); machinegunWeaponButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { player.weaponType = 'machinegun'; updateWeaponButtons(); } }; } var pauseButton = LK.getAsset('Tahta', { width: 200, height: 80, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 400, y: 2732 - 120 }); pauseButton.alpha = 0.8; pauseButton.tint = 0xFF9800; bottomPanel.addChild(pauseButton); var pauseText = new Text2('PAUSE', { size: 50, fill: 0xFFFFFF }); pauseText.anchor.set(0.5, 0.5); pauseText.x = 2048 / 2 - 400; pauseText.y = 2732 - 120; bottomPanel.addChild(pauseText); pauseButton.down = function (x, y, obj) { if (!showingGameOver && !showingMarket && !isPaused) { showPause(); } }; game.addChild(bottomPanel); LK.playMusic('bgmusic'); musicText.setText('♪'); musicText.alpha = 1.0; musicPlaying = true; } }; LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -1879,17 +1879,8 @@
});
bottomPanelBg.alpha = 0.9;
bottomPanelBg.tint = 0x2a2a2a;
bottomPanel.addChild(bottomPanelBg);
- // Panel title
- var panelTitle = new Text2('GAME CONTROLS', {
- size: 80,
- fill: 0xFFD700
- });
- panelTitle.anchor.set(0.5, 0);
- panelTitle.x = 2048 / 2 + 200;
- panelTitle.y = 2732 - 280;
- bottomPanel.addChild(panelTitle);
// Ammo reload button
var reloadButton = LK.getAsset('Tahta', {
width: 200,
height: 80,
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