User prompt
marketteki "Shotgun" ögesi 1000 coin karşılığı satın alınsın
User prompt
sol alttaki "weapon" assetiyle kullanılan buton, marketteki "Shutgun ögesini satın alınca gelsin
User prompt
marketteki "Shotgun" silahının simgesi "weapon" assetiyle değiştirilsin
User prompt
marketteki "UZI" silahının simgesi "weapon2" assetiyle değiştirilsin
User prompt
marketteki "ROCKET LAUNCHER" yerine "Shotgun" yaz
User prompt
marketteki "PLASMA RIFLE" yerine "UZI" yaz
User prompt
markette iki silah daha satılsın
User prompt
sol alttaki düğmenin yanına "Tahta" malzemesinden bir buton yap ve üstünde "weapon2" assetinin simgesi olsun
User prompt
sol aşağıya "Tahta" malzemesinden bir buton yap ve üstünde "weapon" assetinin simgesi olsun
User prompt
ses kapatma ve müzik kapatma butonlarını sil
User prompt
"sol aşağıya "Tahta" malzemesinden bir buton yap ve üstünde "weapon" assetinin simgesi olsun" özelliğini kaldır
User prompt
sol aşağıya "Tahta" malzemesinden bir buton yap ve üstünde "weapon" assetinin simgesi olsun
User prompt
"player"ın yönü ve ateş ettiği yön fare imlecinin yerine göre değişsin
User prompt
basılı tutulan 0,25 saniye başı bir mermi gönderilsin
User prompt
basılı tutulan 0,5 saniye başı bir mermi gönderilsin
User prompt
basılı tutulan saniye başı bir mermi gönderilsin
User prompt
ekrana basılı tutarken ateş etmeye devam etsin
User prompt
farklı silahlara dair her şeyi sil
User prompt
"Oyunu durdurduğumuz menüye tekrar başlama ve markete erişme butonları ekle" özelliğini kaldır
User prompt
WEAPON SELECTION" kısmını düzenle
User prompt
"SHOTGUN" SİLAHINI KULLANMAK İÇİN TIKLANAN BUTONUN ÜSTÜNDEKİ SİLAH ICONU YERİNE "WeaponIcon2" kullanılsın
User prompt
WEAPON SELECTION EKRANIN ALT KISMINI TAMAMEN DOLDURSUN
User prompt
EKRANIN AŞAĞISINDAKİ "WEAPON SELECTION" HARİÇ NE VARSA SİL
User prompt
WEAPON SELECTION DAHA YUKARIDA OLSUN
User prompt
WEAPON SELECTION KISMI BİRAZ DAHA YUKARIDA OLSUN
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
healthUpgrades: 0,
ammoUpgrades: 0,
speedUpgrades: 0,
coins: 0,
healthUpgradeCost: 200,
ammoUpgradeCost: 100,
speedUpgradeCost: 300
});
/****
* Classes
****/
var BossZombie = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('bossZombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0.5 + Math.random() * 0.3; // Slower than normal zombies
self.health = 10; // Much higher health
self.damage = 25; // Higher damage
self.lastPlayerCollision = false;
self.scaleX = 1.0; // Normal size
self.scaleY = 1.0;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
var currentCollision = self.intersects(player);
if (!self.lastPlayerCollision && currentCollision) {
player.takeDamage(self.damage);
// Boss zombie dies from collision but doesn't give coins
self.health = 0;
LK.effects.flashObject(self, 0xffffff, 100);
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
self.lastPlayerCollision = currentCollision;
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
LK.effects.flashObject(self, 0xffffff, 100);
LK.setScore(LK.getScore() + 10000); // 10000 score for boss
storage.coins += 10000; // 10000 coins for boss
if (soundEnabled) LK.getSound('zombieHit').play();
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
// Show custom congratulations screen when boss is killed
showCongratulations();
}
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.dx = 0;
self.dy = 0;
self.lifetime = 120;
self.update = function () {
self.x += self.dx * self.speed;
self.y += self.dy * self.speed;
// Rotate bullet to face movement direction
graphics.rotation = Math.atan2(self.dy, self.dx);
self.lifetime--;
if (self.lifetime <= 0 || self.isOutOfBounds()) {
self.remove();
return;
}
for (var i = 0; i < zombies.length; i++) {
var zombie = zombies[i];
if (self.intersects(zombie)) {
zombie.takeDamage(1);
self.remove();
return;
}
}
};
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
self.remove = function () {
var index = bullets.indexOf(self);
if (index > -1) {
bullets.splice(index, 1);
}
self.destroy();
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.maxHealth = 100;
self.ammo = 30;
self.maxAmmo = 30;
self.shootCooldown = 0;
self.baseShootCooldown = 10;
self.update = function () {
if (self.shootCooldown > 0) {
self.shootCooldown--;
}
};
self.takeDamage = function (damage) {
self.health -= damage;
if (soundEnabled) LK.getSound('playerHit').play();
if (self.health <= 0) {
self.health = 0;
LK.effects.flashScreen(0xff0000, 1000);
showCustomGameOver();
} else {
LK.effects.flashObject(self, 0xff0000, 200);
}
};
self.canShoot = function () {
return self.ammo > 0 && self.shootCooldown <= 0;
};
self.shoot = function () {
if (self.canShoot()) {
self.ammo--;
self.shootCooldown = self.baseShootCooldown;
return true;
}
return false;
};
return self;
});
var Zombie = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1 + Math.random() * 0.5;
self.health = 1;
self.damage = 10;
self.lastPlayerCollision = false;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
var currentCollision = self.intersects(player);
if (!self.lastPlayerCollision && currentCollision) {
player.takeDamage(self.damage);
// Zombie dies from collision but doesn't give coins
self.health = 0;
LK.effects.flashObject(self, 0xffffff, 100);
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
self.lastPlayerCollision = currentCollision;
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
LK.effects.flashObject(self, 0xffffff, 100);
LK.setScore(LK.getScore() + 10);
storage.coins += 100;
zombiesKilledInWave++; // Track zombie kills
if (soundEnabled) LK.getSound('zombieHit').play();
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
};
return self;
});
var Zombie2 = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('zombie2', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.tint = 0xff6b6b; // Reddish tint to differentiate
self.speed = 1 + Math.random() * 0.5;
self.health = 1;
self.damage = 10;
self.lastPlayerCollision = false;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
var currentCollision = self.intersects(player);
if (!self.lastPlayerCollision && currentCollision) {
player.takeDamage(self.damage);
// Zombie dies from collision but doesn't give coins
self.health = 0;
LK.effects.flashObject(self, 0xffffff, 100);
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
self.lastPlayerCollision = currentCollision;
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
LK.effects.flashObject(self, 0xffffff, 100);
LK.setScore(LK.getScore() + 10);
storage.coins += 100;
zombiesKilledInWave++; // Track zombie kills
if (soundEnabled) LK.getSound('zombieHit').play();
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d2d2d
});
/****
* Game Code
****/
var arena = game.attachAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 0.15,
scaleY: 0.15
});
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
player.scaleX = 1.0;
player.scaleY = 1.0;
// Apply stored upgrades
player.maxHealth = 100 + storage.healthUpgrades * 20;
player.health = player.maxHealth;
player.maxAmmo = 30 + storage.ammoUpgrades * 10;
player.ammo = player.maxAmmo;
player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades);
var zombies = [];
var bullets = [];
var waveNumber = 1;
var zombiesInWave = 5;
var zombiesSpawned = 0;
var spawnTimer = 0;
var gameOverScreen = null;
var showingGameOver = false;
var showingMarket = false;
var marketPanel = null;
var isPaused = false;
var pausePanel = null;
var isBossWave = false;
var isFirstShot = true;
var zombiesKilledInWave = 0;
var zombiesRequiredToKill = 8;
// Upgrade costs that increase with each purchase - loaded from storage
var healthUpgradeCost = storage.healthUpgradeCost;
var ammoUpgradeCost = storage.ammoUpgradeCost;
var speedUpgradeCost = storage.speedUpgradeCost;
var healthBackground = LK.getAsset('Tahta', {
width: 300,
height: 60,
anchorX: 1,
anchorY: 0,
x: 0,
y: 170
});
healthBackground.alpha = 0.7;
LK.gui.topRight.addChild(healthBackground);
var healthBar = new Text2('Health: 100', {
size: 60,
fill: 0xFF0000
});
healthBar.anchor.set(1, 0);
healthBar.x = -10;
healthBar.y = 170;
LK.gui.topRight.addChild(healthBar);
var ammoBackground = LK.getAsset('Tahta', {
width: 300,
height: 60,
anchorX: 1,
anchorY: 0,
x: 0,
y: 240
});
ammoBackground.alpha = 0.7;
LK.gui.topRight.addChild(ammoBackground);
var ammoDisplay = new Text2('Ammo: 30', {
size: 60,
fill: 0x00FF00
});
ammoDisplay.anchor.set(1, 0);
ammoDisplay.x = -10;
ammoDisplay.y = 240;
LK.gui.topRight.addChild(ammoDisplay);
var waveBackground = LK.getAsset('Tahta', {
width: 300,
height: 60,
anchorX: 1,
anchorY: 0,
x: 0,
y: 310
});
waveBackground.alpha = 0.7;
LK.gui.topRight.addChild(waveBackground);
var waveInfo = new Text2('Wave: 1', {
size: 60,
fill: 0xFFFF00
});
waveInfo.anchor.set(1, 0);
waveInfo.x = -10;
waveInfo.y = 310;
LK.gui.topRight.addChild(waveInfo);
var killProgressBackground = LK.getAsset('Tahta', {
width: 350,
height: 60,
anchorX: 1,
anchorY: 0,
x: 0,
y: 380
});
killProgressBackground.alpha = 0.7;
LK.gui.topRight.addChild(killProgressBackground);
var killProgress = new Text2('Kills: 0/8', {
size: 60,
fill: 0xFF6B6B
});
killProgress.anchor.set(1, 0);
killProgress.x = -10;
killProgress.y = 380;
LK.gui.topRight.addChild(killProgress);
var scoreBackground = LK.getAsset('Tahta', {
width: 350,
height: 90,
anchorX: 0.5,
anchorY: 0,
x: 0,
y: 0
});
scoreBackground.alpha = 0.7;
LK.gui.top.addChild(scoreBackground);
var scoreDisplay = new Text2('SCORE: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreDisplay);
var coinBackground = LK.getAsset('Tahta', {
width: 300,
height: 70,
anchorX: 0.5,
anchorY: 0,
x: 0,
y: 90
});
coinBackground.alpha = 0.7;
LK.gui.top.addChild(coinBackground);
var coinDisplay = new Text2('COIN: ' + storage.coins, {
size: 60,
fill: 0xFFD700
});
coinDisplay.anchor.set(0.5, 0);
coinDisplay.y = 90;
LK.gui.top.addChild(coinDisplay);
function showCustomGameOver() {
if (showingGameOver) return;
showingGameOver = true;
gameOverScreen = new Container();
// Semi-transparent background
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 4,
scaleY: 4
});
background.alpha = 0.8;
background.tint = 0x000000;
gameOverScreen.addChild(background);
// Game Over title
var gameOverTitle = new Text2('GAME OVER', {
size: 140,
fill: 0xFF0000
});
gameOverTitle.anchor.set(0.5, 0.5);
gameOverTitle.x = 2048 / 2;
gameOverTitle.y = 2732 / 2 - 200;
gameOverScreen.addChild(gameOverTitle);
// Final score display
var finalScore = new Text2('Final Score: ' + LK.getScore(), {
size: 100,
fill: 0xFFFFFF
});
finalScore.anchor.set(0.5, 0.5);
finalScore.x = 2048 / 2;
finalScore.y = 2732 / 2 - 100;
gameOverScreen.addChild(finalScore);
// Market button
var marketButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
});
marketButton.tint = 0x2196F3;
marketButton.down = function (x, y, obj) {
showMarket();
};
gameOverScreen.addChild(marketButton);
var marketText = new Text2('MARKET', {
size: 80,
fill: 0xFFFFFF
});
marketText.anchor.set(0.5, 0.5);
marketText.x = 2048 / 2;
marketText.y = 2732 / 2 + 50;
gameOverScreen.addChild(marketText);
// Restart button
var restartButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 150
});
restartButton.tint = 0xFF5722;
restartButton.down = function (x, y, obj) {
restartGame();
};
gameOverScreen.addChild(restartButton);
var restartText = new Text2('RESTART', {
size: 80,
fill: 0xFFFFFF
});
restartText.anchor.set(0.5, 0.5);
restartText.x = 2048 / 2;
restartText.y = 2732 / 2 + 150;
gameOverScreen.addChild(restartText);
game.addChild(gameOverScreen);
}
function showCongratulations() {
if (showingGameOver) return;
showingGameOver = true;
gameOverScreen = new Container();
// Fullscreen background with gradient effect
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 5,
scaleY: 5
});
background.alpha = 0.95;
background.tint = 0x001122;
gameOverScreen.addChild(background);
// Main victory panel with wooden background
var victoryPanel = LK.getAsset('Tahta', {
width: 1600,
height: 2000,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
victoryPanel.alpha = 0.98;
victoryPanel.tint = 0x2a1810;
gameOverScreen.addChild(victoryPanel);
// Golden border effect
var borderTop = LK.getAsset('Tahta', {
width: 1600,
height: 20,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 990
});
borderTop.tint = 0xFFD700;
gameOverScreen.addChild(borderTop);
var borderBottom = LK.getAsset('Tahta', {
width: 1600,
height: 20,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 990
});
borderBottom.tint = 0xFFD700;
gameOverScreen.addChild(borderBottom);
// Victory crown icon
var crownIcon = new Text2('👑', {
size: 200,
fill: 0xFFD700
});
crownIcon.anchor.set(0.5, 0.5);
crownIcon.x = 2048 / 2;
crownIcon.y = 2732 / 2 - 700;
gameOverScreen.addChild(crownIcon);
// Main congratulations title with enhanced styling
var congratsTitle = new Text2('CONGRATULATIONS', {
size: 140,
fill: 0xFFD700
});
congratsTitle.anchor.set(0.5, 0.5);
congratsTitle.x = 2048 / 2;
congratsTitle.y = 2732 / 2 - 500;
gameOverScreen.addChild(congratsTitle);
// Subtitle with glow effect
var subtitle = new Text2('MISSION ACCOMPLISHED', {
size: 80,
fill: 0xFFFFFF
});
subtitle.anchor.set(0.5, 0.5);
subtitle.x = 2048 / 2;
subtitle.y = 2732 / 2 - 400;
gameOverScreen.addChild(subtitle);
// Victory message with enhanced styling
var victoryMessage = new Text2('🧟 BOSS ZOMBIE ELIMINATED 🧟', {
size: 100,
fill: 0x00FF88
});
victoryMessage.anchor.set(0.5, 0.5);
victoryMessage.x = 2048 / 2;
victoryMessage.y = 2732 / 2 - 280;
gameOverScreen.addChild(victoryMessage);
// Achievement section background
var achievementBg = LK.getAsset('Tahta', {
width: 1400,
height: 300,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 80
});
achievementBg.alpha = 0.9;
achievementBg.tint = 0x1a3d1a;
gameOverScreen.addChild(achievementBg);
// Achievement title
var achievementTitle = new Text2('🏆 VICTORY REWARDS 🏆', {
size: 90,
fill: 0xFFD700
});
achievementTitle.anchor.set(0.5, 0.5);
achievementTitle.x = 2048 / 2;
achievementTitle.y = 2732 / 2 - 150;
gameOverScreen.addChild(achievementTitle);
// Score and rewards display
var scoreReward = new Text2('💰 Score Bonus: +10,000', {
size: 70,
fill: 0xFFFFFF
});
scoreReward.anchor.set(0.5, 0.5);
scoreReward.x = 2048 / 2;
scoreReward.y = 2732 / 2 - 80;
gameOverScreen.addChild(scoreReward);
var coinReward = new Text2('🪙 Coin Bonus: +10,000', {
size: 70,
fill: 0xFFD700
});
coinReward.anchor.set(0.5, 0.5);
coinReward.x = 2048 / 2;
coinReward.y = 2732 / 2 - 10;
gameOverScreen.addChild(coinReward);
// Final score display with enhanced styling
var finalScoreBg = LK.getAsset('Tahta', {
width: 1200,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 120
});
finalScoreBg.alpha = 0.9;
finalScoreBg.tint = 0x4a2c2a;
gameOverScreen.addChild(finalScoreBg);
var finalScore = new Text2('🎯 TOTAL SCORE: ' + LK.getScore(), {
size: 90,
fill: 0xFFFFFF
});
finalScore.anchor.set(0.5, 0.5);
finalScore.x = 2048 / 2;
finalScore.y = 2732 / 2 + 120;
gameOverScreen.addChild(finalScore);
// Button section with enhanced styling
var buttonSection = LK.getAsset('Tahta', {
width: 1400,
height: 350,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 400
});
buttonSection.alpha = 0.9;
buttonSection.tint = 0x3a3a3a;
gameOverScreen.addChild(buttonSection);
// Market button with enhanced styling
var marketButtonBg = LK.getAsset('Tahta', {
width: 600,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 320
});
marketButtonBg.alpha = 0.9;
marketButtonBg.tint = 0x2196F3;
gameOverScreen.addChild(marketButtonBg);
var marketButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 320
});
marketButton.alpha = 0.01;
marketButton.down = function (x, y, obj) {
showMarket();
};
gameOverScreen.addChild(marketButton);
var marketText = new Text2('🛒 UPGRADE SHOP', {
size: 80,
fill: 0xFFFFFF
});
marketText.anchor.set(0.5, 0.5);
marketText.x = 2048 / 2;
marketText.y = 2732 / 2 + 320;
gameOverScreen.addChild(marketText);
// Restart button with enhanced styling
var restartButtonBg = LK.getAsset('Tahta', {
width: 600,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 480
});
restartButtonBg.alpha = 0.9;
restartButtonBg.tint = 0x4CAF50;
gameOverScreen.addChild(restartButtonBg);
var restartButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 480
});
restartButton.alpha = 0.01;
restartButton.down = function (x, y, obj) {
restartGame();
};
gameOverScreen.addChild(restartButton);
var restartText = new Text2('🔄 NEW ADVENTURE', {
size: 80,
fill: 0xFFFFFF
});
restartText.anchor.set(0.5, 0.5);
restartText.x = 2048 / 2;
restartText.y = 2732 / 2 + 480;
gameOverScreen.addChild(restartText);
// Victory quote at bottom
var victoryQuote = new Text2('"The greatest victories are those achieved against impossible odds."', {
size: 60,
fill: 0xCCCCCC
});
victoryQuote.anchor.set(0.5, 0.5);
victoryQuote.x = 2048 / 2;
victoryQuote.y = 2732 / 2 + 650;
gameOverScreen.addChild(victoryQuote);
// Add sparkle effects
for (var i = 0; i < 8; i++) {
var sparkle = new Text2('✨', {
size: 60 + Math.random() * 40,
fill: 0xFFD700
});
sparkle.anchor.set(0.5, 0.5);
sparkle.x = 2048 / 2 + (Math.random() - 0.5) * 1200;
sparkle.y = 2732 / 2 + (Math.random() - 0.5) * 1600;
sparkle.alpha = 0.7 + Math.random() * 0.3;
gameOverScreen.addChild(sparkle);
}
game.addChild(gameOverScreen);
}
function hideGameOver() {
if (gameOverScreen) {
gameOverScreen.destroy();
gameOverScreen = null;
}
showingGameOver = false;
}
function showMarket() {
if (showingMarket) return;
showingMarket = true;
marketPanel = new Container();
// Semi-transparent background
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 4,
scaleY: 4
});
background.alpha = 0.95;
background.tint = 0x1a1a1a;
marketPanel.addChild(background);
// Main market panel background
var mainPanel = LK.getAsset('Tahta', {
width: 1800,
height: 2200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
mainPanel.alpha = 0.95;
mainPanel.tint = 0x2a2a2a;
marketPanel.addChild(mainPanel);
// Market title with enhanced styling
var marketTitle = new Text2('🛒 MARKET', {
size: 160,
fill: 0xFFD700
});
marketTitle.anchor.set(0.5, 0.5);
marketTitle.x = 2048 / 2;
marketTitle.y = 2732 / 2 - 850;
marketPanel.addChild(marketTitle);
// Current coins display with enhanced styling
var currentCoins = storage.coins;
var coinPanel = LK.getAsset('Tahta', {
width: 600,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 700
});
coinPanel.alpha = 0.9;
coinPanel.tint = 0x4a4a4a;
marketPanel.addChild(coinPanel);
var scoreText = new Text2('💰 COINS: ' + storage.coins, {
size: 100,
fill: 0xFFD700
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 2048 / 2;
scoreText.y = 2732 / 2 - 700;
marketPanel.addChild(scoreText);
// Health upgrade section
var healthSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 450
});
healthSection.alpha = 0.8;
healthSection.tint = 0x4CAF50;
marketPanel.addChild(healthSection);
var healthIcon = new Text2('❤️', {
size: 120,
fill: 0xFFFFFF
});
healthIcon.anchor.set(0.5, 0.5);
healthIcon.x = 2048 / 2 - 650;
healthIcon.y = 2732 / 2 - 450;
marketPanel.addChild(healthIcon);
var healthTitle = new Text2('HEALTH BOOST', {
size: 80,
fill: 0xFFFFFF
});
healthTitle.anchor.set(0, 0.5);
healthTitle.x = 2048 / 2 - 550;
healthTitle.y = 2732 / 2 - 480;
marketPanel.addChild(healthTitle);
var healthDesc = new Text2('+20 Max Health & Heal', {
size: 60,
fill: 0xE8F5E8
});
healthDesc.anchor.set(0, 0.5);
healthDesc.x = 2048 / 2 - 550;
healthDesc.y = 2732 / 2 - 420;
marketPanel.addChild(healthDesc);
var healthCost = new Text2('💰 ' + healthUpgradeCost, {
size: 90,
fill: storage.coins >= healthUpgradeCost ? 0xFFD700 : 0xFF4444
});
healthCost.anchor.set(1, 0.5);
healthCost.x = 2048 / 2 + 650;
healthCost.y = 2732 / 2 - 450;
marketPanel.addChild(healthCost);
var healthUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 450
});
healthUpgrade.alpha = 0.01;
healthUpgrade.down = function (x, y, obj) {
if (storage.coins >= healthUpgradeCost) {
storage.coins -= healthUpgradeCost;
healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50%
storage.healthUpgradeCost = healthUpgradeCost; // Save to storage
storage.healthUpgrades++;
player.maxHealth += 20;
player.health = Math.min(player.health + 20, player.maxHealth);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(healthUpgrade);
// Ammo upgrade section
var ammoSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200
});
ammoSection.alpha = 0.8;
ammoSection.tint = 0x2196F3;
marketPanel.addChild(ammoSection);
var ammoIcon = new Text2('🔫', {
size: 120,
fill: 0xFFFFFF
});
ammoIcon.anchor.set(0.5, 0.5);
ammoIcon.x = 2048 / 2 - 650;
ammoIcon.y = 2732 / 2 - 200;
marketPanel.addChild(ammoIcon);
var ammoTitle = new Text2('AMMO BOOST', {
size: 80,
fill: 0xFFFFFF
});
ammoTitle.anchor.set(0, 0.5);
ammoTitle.x = 2048 / 2 - 550;
ammoTitle.y = 2732 / 2 - 230;
marketPanel.addChild(ammoTitle);
var ammoDesc = new Text2('+10 Max Ammo & Reload', {
size: 60,
fill: 0xE3F2FD
});
ammoDesc.anchor.set(0, 0.5);
ammoDesc.x = 2048 / 2 - 550;
ammoDesc.y = 2732 / 2 - 170;
marketPanel.addChild(ammoDesc);
var ammoCost = new Text2('💰 ' + ammoUpgradeCost, {
size: 90,
fill: storage.coins >= ammoUpgradeCost ? 0xFFD700 : 0xFF4444
});
ammoCost.anchor.set(1, 0.5);
ammoCost.x = 2048 / 2 + 650;
ammoCost.y = 2732 / 2 - 200;
marketPanel.addChild(ammoCost);
var ammoUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200
});
ammoUpgrade.alpha = 0.01;
ammoUpgrade.down = function (x, y, obj) {
if (storage.coins >= ammoUpgradeCost) {
storage.coins -= ammoUpgradeCost;
ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50%
storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage
storage.ammoUpgrades++;
player.maxAmmo += 10;
player.ammo = Math.min(player.ammo + 10, player.maxAmmo);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(ammoUpgrade);
// Speed upgrade section
var speedSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
});
speedSection.alpha = 0.8;
speedSection.tint = 0xFF9800;
marketPanel.addChild(speedSection);
var speedIcon = new Text2('⚡', {
size: 120,
fill: 0xFFFFFF
});
speedIcon.anchor.set(0.5, 0.5);
speedIcon.x = 2048 / 2 - 650;
speedIcon.y = 2732 / 2 + 50;
marketPanel.addChild(speedIcon);
var speedTitle = new Text2('FIRE RATE BOOST', {
size: 80,
fill: 0xFFFFFF
});
speedTitle.anchor.set(0, 0.5);
speedTitle.x = 2048 / 2 - 550;
speedTitle.y = 2732 / 2 + 20;
marketPanel.addChild(speedTitle);
var speedDesc = new Text2('Shoot Faster!', {
size: 60,
fill: 0xFFF3E0
});
speedDesc.anchor.set(0, 0.5);
speedDesc.x = 2048 / 2 - 550;
speedDesc.y = 2732 / 2 + 80;
marketPanel.addChild(speedDesc);
var speedCost = new Text2('💰 ' + speedUpgradeCost, {
size: 90,
fill: storage.coins >= speedUpgradeCost ? 0xFFD700 : 0xFF4444
});
speedCost.anchor.set(1, 0.5);
speedCost.x = 2048 / 2 + 650;
speedCost.y = 2732 / 2 + 50;
marketPanel.addChild(speedCost);
var speedUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
});
speedUpgrade.alpha = 0.01;
speedUpgrade.down = function (x, y, obj) {
if (storage.coins >= speedUpgradeCost) {
storage.coins -= speedUpgradeCost;
speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50%
storage.speedUpgradeCost = speedUpgradeCost; // Save to storage
storage.speedUpgrades++;
player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(speedUpgrade);
// Upgrade status display
var upgradeStatus = LK.getAsset('Tahta', {
width: 1600,
height: 150,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 750
});
upgradeStatus.alpha = 0.8;
upgradeStatus.tint = 0x333333;
marketPanel.addChild(upgradeStatus);
var statusTitle = new Text2('📊 UPGRADE STATUS', {
size: 70,
fill: 0xFFFFFF
});
statusTitle.anchor.set(0.5, 0.5);
statusTitle.x = 2048 / 2;
statusTitle.y = 2732 / 2 + 710;
marketPanel.addChild(statusTitle);
var statusText = new Text2('❤️ ' + storage.healthUpgrades + ' 🔫 ' + storage.ammoUpgrades + ' ⚡ ' + storage.speedUpgrades, {
size: 70,
fill: 0xFFD700
});
statusText.anchor.set(0.5, 0.5);
statusText.x = 2048 / 2;
statusText.y = 2732 / 2 + 790;
marketPanel.addChild(statusText);
// Enhanced close button
var closeButtonBg = LK.getAsset('Tahta', {
width: 800,
height: 150,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 950
});
closeButtonBg.alpha = 0.9;
closeButtonBg.tint = 0x666666;
marketPanel.addChild(closeButtonBg);
var closeButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 950
});
closeButton.alpha = 0.01;
closeButton.down = function (x, y, obj) {
hideMarket();
};
marketPanel.addChild(closeButton);
var closeText = new Text2('❌ CLOSE MARKET', {
size: 90,
fill: 0xFFFFFF
});
closeText.anchor.set(0.5, 0.5);
closeText.x = 2048 / 2;
closeText.y = 2732 / 2 + 950;
marketPanel.addChild(closeText);
game.addChild(marketPanel);
}
function hideMarket() {
if (marketPanel) {
marketPanel.destroy();
marketPanel = null;
}
showingMarket = false;
}
function showPause() {
if (isPaused) return;
isPaused = true;
pausePanel = new Container();
// Semi-transparent background
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 3,
scaleY: 3
});
background.alpha = 0.8;
background.tint = 0x000000;
pausePanel.addChild(background);
// Pause menu panel with wooden background
var pauseMenuBackground = LK.getAsset('Tahta', {
width: 600,
height: 500,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
pauseMenuBackground.alpha = 0.9;
pausePanel.addChild(pauseMenuBackground);
// Pause title
var pauseTitle = new Text2('PAUSE MENU', {
size: 100,
fill: 0xFFFFFF
});
pauseTitle.anchor.set(0.5, 0.5);
pauseTitle.x = 2048 / 2;
pauseTitle.y = 2732 / 2 - 180;
pausePanel.addChild(pauseTitle);
// Continue button
var continueButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
continueButton.down = function (x, y, obj) {
hidePause();
};
pausePanel.addChild(continueButton);
var continueText = new Text2('CONTINUE', {
size: 60,
fill: 0xFFFFFF
});
continueText.anchor.set(0.5, 0.5);
continueText.x = 2048 / 2;
continueText.y = 2732 / 2;
pausePanel.addChild(continueText);
game.addChild(pausePanel);
}
function hidePause() {
if (pausePanel) {
pausePanel.destroy();
pausePanel = null;
}
isPaused = false;
}
function restartGame() {
hideGameOver();
// Reset player with upgraded stats
player.maxHealth = 100 + storage.healthUpgrades * 20;
player.health = player.maxHealth;
player.maxAmmo = 30 + storage.ammoUpgrades * 10;
player.ammo = player.maxAmmo;
player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades);
player.x = 2048 / 2;
player.y = 2732 / 2;
// Clear all entities
for (var i = 0; i < zombies.length; i++) {
zombies[i].destroy();
}
zombies = [];
for (var i = 0; i < bullets.length; i++) {
bullets[i].destroy();
}
bullets = [];
// Reset game state
waveNumber = 1;
zombiesInWave = 5;
zombiesSpawned = 0;
spawnTimer = 0;
isFirstShot = true;
zombiesKilledInWave = 0;
zombiesRequiredToKill = 8;
LK.setScore(0);
}
function spawnZombie() {
var zombie;
// Check if this is a boss wave (every 15th wave)
if (isBossWave) {
zombie = new BossZombie();
} else {
zombie = Math.random() < 0.5 ? new Zombie() : new Zombie2();
}
// Define spawn locations around the arena edges
var spawnLocations = [{
x: Math.random() * 2048,
y: 100
},
// Top edge
{
x: Math.random() * 2048,
y: 2632
},
// Bottom edge
{
x: 100,
y: Math.random() * 2732
},
// Left edge
{
x: 1948,
y: Math.random() * 2732
},
// Right edge
{
x: 300,
y: 300
},
// Top-left corner
{
x: 1748,
y: 300
},
// Top-right corner
{
x: 300,
y: 2432
},
// Bottom-left corner
{
x: 1748,
y: 2432
} // Bottom-right corner
];
// Pick a random spawn location from the predefined spots
var spawnIndex = Math.floor(Math.random() * spawnLocations.length);
var spawnPoint = spawnLocations[spawnIndex];
zombie.x = spawnPoint.x;
zombie.y = spawnPoint.y;
// Only apply scaling to non-boss zombies
if (!isBossWave) {
// Increase zombie health by 25% every 5 waves
var healthMultiplier = Math.floor(waveNumber / 5) * 0.25;
zombie.health = Math.floor(1 * (1 + healthMultiplier));
// Increase zombie speed by 25% every 15 waves
var speedMultiplier = Math.floor(waveNumber / 15) * 0.25;
zombie.speed = zombie.speed * (1 + speedMultiplier);
// Increase zombie damage by 25% every 10 waves
var damageMultiplier = Math.floor(waveNumber / 10) * 0.25;
zombie.damage = Math.floor(zombie.damage * (1 + damageMultiplier));
zombie.scaleX = 1.0;
zombie.scaleY = 1.0;
} else {
// Boss zombies get stronger each boss wave
var bossWaveNumber = Math.floor(waveNumber / 15);
zombie.health = 10 + bossWaveNumber * 5; // More health each boss wave
zombie.damage = 25 + bossWaveNumber * 10; // More damage each boss wave
}
zombies.push(zombie);
game.addChild(zombie);
}
function shootBullet(targetX, targetY) {
if (player.shoot()) {
var dx = targetX - player.x;
var dy = targetY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
// Normal weapon
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullet.dx = dx / distance;
bullet.dy = dy / distance;
bullet.scaleX = 0.15;
bullet.scaleY = 0.15;
bullets.push(bullet);
game.addChild(bullet);
if (soundEnabled) LK.getSound('shoot').play();
}
}
}
game.down = function (x, y, obj) {
// Pause menu button clicks when paused
if (isPaused) {
// Continue button click
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 50 && y <= 2732 / 2 + 50) {
hidePause();
return;
}
return;
}
if (showingGameOver) {
// Market button click detection
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 10 && y <= 2732 / 2 + 90) {
showMarket();
return;
}
// Restart button click detection
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 110 && y <= 2732 / 2 + 190) {
restartGame();
return;
}
} else if (showingMarket) {
var currentCoins = storage.coins;
// Health upgrade button click
if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 - 200 && y <= 2732 / 2 - 100) {
if (storage.coins >= healthUpgradeCost) {
storage.coins -= healthUpgradeCost;
healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50%
storage.healthUpgradeCost = healthUpgradeCost; // Save to storage
storage.healthUpgrades++;
player.maxHealth += 20;
player.health = Math.min(player.health + 20, player.maxHealth);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Ammo upgrade button click
if (x >= 2048 / 2 - 250 && x <= 2048 / 2 + 250 && y >= 2732 / 2 - 100 && y <= 2732 / 2 + 0) {
if (storage.coins >= ammoUpgradeCost) {
storage.coins -= ammoUpgradeCost;
ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50%
storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage
storage.ammoUpgrades++;
player.maxAmmo += 10;
player.ammo = Math.min(player.ammo + 10, player.maxAmmo);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Speed upgrade button click
if (x >= 2048 / 2 - 275 && x <= 2048 / 2 + 275 && y >= 2732 / 2 + 0 && y <= 2732 / 2 + 100) {
if (storage.coins >= speedUpgradeCost) {
storage.coins -= speedUpgradeCost;
speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50%
storage.speedUpgradeCost = speedUpgradeCost; // Save to storage
storage.speedUpgrades++;
player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Close button click
if (x >= 2048 / 2 - 200 && x <= 2048 / 2 + 200 && y >= 2732 / 2 + 900 && y <= 2732 / 2 + 1000) {
hideMarket();
return;
}
} else {
isMouseDown = true;
lastShootTarget.x = x;
lastShootTarget.y = y;
shootBullet(x, y);
}
};
game.up = function (x, y, obj) {
isMouseDown = false;
shootTimer = 0; // Reset timer when releasing
};
game.move = function (x, y, obj) {
if (showingGameOver || showingMarket || isPaused) {
return;
}
currentMouseX = x;
currentMouseY = y;
// Update shoot target for continuous shooting
lastShootTarget.x = x;
lastShootTarget.y = y;
};
game.update = function () {
if (showingGameOver || showingMarket || isPaused) {
return;
}
spawnTimer++;
if (zombiesSpawned < zombiesInWave && spawnTimer >= 60) {
spawnZombie();
zombiesSpawned++;
spawnTimer = 0;
}
// Check if required zombies killed to progress wave
if (zombiesKilledInWave >= zombiesRequiredToKill) {
waveNumber++;
zombiesKilledInWave = 0;
// Calculate new required kills (25% more than previous wave)
zombiesRequiredToKill = Math.ceil(zombiesRequiredToKill * 1.25);
// Check if current wave is a boss wave (every 15th wave)
isBossWave = waveNumber % 15 === 0;
if (isBossWave) {
zombiesInWave = 1; // Only 1 boss zombie
} else {
zombiesInWave = Math.min(5 + waveNumber * 2, 20);
}
zombiesSpawned = 0;
}
if (zombiesSpawned >= zombiesInWave && zombies.length === 0) {
// Keep spawning zombies until kill requirement is met
zombiesSpawned = 0;
}
// Check if player has no ammo and end game
if (player.ammo <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
showCustomGameOver();
return;
}
healthBar.setText('Health: ' + player.health);
ammoDisplay.setText('Ammo: ' + player.ammo);
scoreDisplay.setText('SCORE: ' + LK.getScore());
coinDisplay.setText('COIN: ' + storage.coins);
waveInfo.setText('Wave: ' + waveNumber + (isBossWave ? ' (BOSS)' : ''));
killProgress.setText('Kills: ' + zombiesKilledInWave + '/' + zombiesRequiredToKill);
// Rotate player to face cursor
var dx = currentMouseX - player.x;
var dy = currentMouseY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
player.rotation = Math.atan2(dy, dx);
}
// Continuous shooting when mouse/touch is held down
shootTimer++;
if (isMouseDown && player.canShoot() && shootTimer >= shootInterval) {
shootBullet(lastShootTarget.x, lastShootTarget.y);
shootTimer = 0; // Reset timer after shooting
}
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
}
for (var i = zombies.length - 1; i >= 0; i--) {
zombies[i].update();
}
};
var soundEnabled = true;
var isMouseDown = false;
var lastShootTarget = {
x: 0,
y: 0
};
var shootTimer = 0;
var shootInterval = 15; // 15 ticks = 0.25 seconds at 60 FPS
var currentMouseX = 2048 / 2;
var currentMouseY = 2732 / 2;
var musicPlaying = true;
// Market button in top-right corner
var topMarketButton = LK.getAsset('Tahta', {
width: 120,
height: 120,
anchorX: 1,
anchorY: 0,
x: 0,
y: 450
});
topMarketButton.alpha = 0.8;
LK.gui.topRight.addChild(topMarketButton);
var topMarketText = new Text2('🛒', {
size: 80,
fill: 0xFFFFFF
});
topMarketText.anchor.set(0.5, 0.5);
topMarketText.x = -60;
topMarketText.y = 510;
LK.gui.topRight.addChild(topMarketText);
topMarketButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
showMarket();
}
};
// Weapon button in bottom left corner
var weaponButton = LK.getAsset('Tahta', {
width: 120,
height: 120,
anchorX: 0,
anchorY: 1,
x: 0,
y: 0
});
weaponButton.alpha = 0.8;
LK.gui.bottomLeft.addChild(weaponButton);
var weaponIcon = LK.getAsset('weapon', {
width: 80,
height: 80,
anchorX: 0.5,
anchorY: 0.5,
x: 60,
y: -60
});
weaponIcon.alpha = 0.9;
LK.gui.bottomLeft.addChild(weaponIcon);
weaponButton.down = function (x, y, obj) {
// Add weapon button functionality here if needed
};
LK.playMusic('bgmusic');
; ===================================================================
--- original.js
+++ change.js
@@ -1429,5 +1429,30 @@
if (!showingGameOver && !showingMarket && !isPaused) {
showMarket();
}
};
-LK.playMusic('bgmusic');
\ No newline at end of file
+// Weapon button in bottom left corner
+var weaponButton = LK.getAsset('Tahta', {
+ width: 120,
+ height: 120,
+ anchorX: 0,
+ anchorY: 1,
+ x: 0,
+ y: 0
+});
+weaponButton.alpha = 0.8;
+LK.gui.bottomLeft.addChild(weaponButton);
+var weaponIcon = LK.getAsset('weapon', {
+ width: 80,
+ height: 80,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 60,
+ y: -60
+});
+weaponIcon.alpha = 0.9;
+LK.gui.bottomLeft.addChild(weaponIcon);
+weaponButton.down = function (x, y, obj) {
+ // Add weapon button functionality here if needed
+};
+LK.playMusic('bgmusic');
+;
\ No newline at end of file
Üstten görünümlü zombi. In-Game asset. 2d. High contrast. No shadows
Ortasında elips şeklinde bir boşluk hariç her yeri sık ağaçlık olan bir orman. In-Game asset. 2d. High contrast. No shadows
Ahşap tema. In-Game asset. 2d. High contrast. No shadows
pompalı tüfek mermisi. In-Game asset. 2d. High contrast. No shadows
hafif makineli tüfek mermisi. In-Game asset. 2d. High contrast. No shadows
Uzi çiz. In-Game asset. 2d. High contrast. No shadows
Pompalı Tüfek. In-Game asset. 2d. High contrast. No shadows
Bunun arkaplanını sil
Arkaplanını sil
boss zombie. In-Game asset. 2d. High contrast. No shadows
dümdüz sadece buzullardan oluşsun aralarında yarıklar olmasın