User prompt
GAME CONTROLS KISMINI SİL
User prompt
"sadece ilk atışta 13 dalga atlansın devamında dalga normaldeki gibi atlansın" ÖZELLİĞİNİ KALDIR
User prompt
KİLL, WAVE, AMMO, HEALTH BİLGİLERİNİ SAĞ ÜSTE AL
User prompt
TESLİM OLMA ÖZELLİĞİNİ KALDIR
User prompt
"GAME CONTROL" kısmını daha da sağa al
User prompt
ekrandaki market kısayolunu sil
User prompt
Please fix the bug: 'Uncaught ReferenceError: shotgunWeaponButton is not defined' in or related to this line: 'if (shotgunWeaponButton && !storage.hasShotgun) {' Line Number: 1330
User prompt
bitiş ekranını baştan düzenle
User prompt
"iceMonster" ve "iceBoss" düşmanları sadece "secondMap"te gelebilsin
User prompt
sadece "NEXT MAP" özelliği kullanıldığında "iceMonster" ve "iceBoss" düşmanları gelsin. onun haricinde sadece "zombie", "zombie2" ve "bossZombie" düşmanları gelsin.
User prompt
"arena" haritasında sadece "zombie", "zombie2" ve "bossZombie" düşmanları gelsin. "NEXT MAP" özelliği kullanıldığında sadece "iceMonster" ve "iceBoss" düşmanları gelsin
User prompt
"secondMap"e geçildiğinde "wave" sıfırlansın ve sadece "iceMonster" ve "iceBoss" düşmanları gelsin
User prompt
"player" "secondMap"ten daha üstte görünsün
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sadece "NEXT MAP" seçeneği kullanıldığında "arena" haritası "secondMap" ile değişsin.
User prompt
bitiş ekranındaki "CONTINUE SURVIVING" yerine "NEXT MAP" ekle
User prompt
"arena" haritasında sadece "zombie", "zombie2" ve "bossZombie" düşmanları gelsin
User prompt
oyun "NEXT MAP" tuşuna basılana kadar "arena" haritasında olsun
User prompt
"arena"da sadece "zombie", "bossZombie"" ve "zombie2" düşmanları gelsin
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yeni harita ekranı tamamen kaplasın
User prompt
boss öldükten sonra "NEXT MAP" seçeneği kullanılırsa "secondMap" kullanılarak yeni bir harita oluşturulsun ve önceki haritadaki düşmanlar yerine "iceMonster" canavarları gelmeye başlasın
User prompt
bitiş ekranına "CONTINUE SURVIVING" yerine "NEXT MAP" ekle
User prompt
haritayı ekrana sığacak kadar küçült
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haritayı 90 kat büyült
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haritayı 100 kat küçült
User prompt
oyun başlatıldığında "arena" harita olarak kullanılsın
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
healthUpgrades: 0,
ammoUpgrades: 0,
speedUpgrades: 0,
coins: 0,
healthUpgradeCost: 200,
ammoUpgradeCost: 100,
speedUpgradeCost: 300,
hasShotgun: false,
hasMachinegun: false
});
/****
* Classes
****/
var BossZombie = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('bossZombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0.5 + Math.random() * 0.3; // Slower than normal zombies
self.health = 10; // Much higher health
self.damage = 25; // Higher damage
self.lastPlayerCollision = false;
self.scaleX = 1.0; // Normal size
self.scaleY = 1.0;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
var currentCollision = self.intersects(player);
if (!self.lastPlayerCollision && currentCollision) {
player.takeDamage(self.damage);
// Boss zombie dies from collision but doesn't give coins
self.health = 0;
LK.effects.flashObject(self, 0xffffff, 100);
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
self.lastPlayerCollision = currentCollision;
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
LK.effects.flashObject(self, 0xffffff, 100);
LK.setScore(LK.getScore() + 10000); // 10000 score for boss
storage.coins += 10000; // 10000 coins for boss
if (soundEnabled) LK.getSound('zombieHit').play();
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
// Show custom congratulations screen when boss is killed
showCongratulations();
}
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.dx = 0;
self.dy = 0;
self.lifetime = 120;
self.update = function () {
self.x += self.dx * self.speed;
self.y += self.dy * self.speed;
// Rotate bullet to face movement direction
graphics.rotation = Math.atan2(self.dy, self.dx);
self.lifetime--;
if (self.lifetime <= 0 || self.isOutOfBounds()) {
self.remove();
return;
}
for (var i = 0; i < zombies.length; i++) {
var zombie = zombies[i];
if (self.intersects(zombie)) {
zombie.takeDamage(1);
self.remove();
return;
}
}
};
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
self.remove = function () {
var index = bullets.indexOf(self);
if (index > -1) {
bullets.splice(index, 1);
}
self.destroy();
};
return self;
});
var MachinegunBullet = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('machinegunBullet', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.tint = 0x00ff00; // Green tint to differentiate from other bullets
self.speed = 12; // Faster than normal bullets
self.dx = 0;
self.dy = 0;
self.lifetime = 120; // Same lifetime as normal bullets
self.update = function () {
self.x += self.dx * self.speed;
self.y += self.dy * self.speed;
// Rotate bullet to face movement direction
graphics.rotation = Math.atan2(self.dy, self.dx);
self.lifetime--;
if (self.lifetime <= 0 || self.isOutOfBounds()) {
self.remove();
return;
}
for (var i = 0; i < zombies.length; i++) {
var zombie = zombies[i];
if (self.intersects(zombie)) {
zombie.takeDamage(1);
self.remove();
return;
}
}
};
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
self.remove = function () {
var index = bullets.indexOf(self);
if (index > -1) {
bullets.splice(index, 1);
}
self.destroy();
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.maxHealth = 100;
self.ammo = 30;
self.maxAmmo = 30;
self.shootCooldown = 0;
self.baseShootCooldown = 10;
self.weaponType = 'normal';
self.update = function () {
if (self.shootCooldown > 0) {
self.shootCooldown--;
}
};
self.takeDamage = function (damage) {
self.health -= damage;
if (soundEnabled) LK.getSound('playerHit').play();
if (self.health <= 0) {
self.health = 0;
LK.effects.flashScreen(0xff0000, 1000);
showCustomGameOver();
} else {
LK.effects.flashObject(self, 0xff0000, 200);
}
};
self.canShoot = function () {
return self.ammo > 0 && self.shootCooldown <= 0;
};
self.shoot = function () {
if (self.canShoot()) {
self.ammo--;
if (self.weaponType === 'machinegun') {
self.shootCooldown = Math.max(1, self.baseShootCooldown - 5); // Faster fire rate
} else {
self.shootCooldown = self.baseShootCooldown;
}
return true;
}
return false;
};
return self;
});
var ShotgunBullet = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('shotgunBullet', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.tint = 0xffaa00; // Orange tint to differentiate from normal bullets
self.speed = 8;
self.dx = 0;
self.dy = 0;
self.lifetime = 100; // Shorter lifetime than normal bullets
self.update = function () {
self.x += self.dx * self.speed;
self.y += self.dy * self.speed;
// Rotate bullet to face movement direction
graphics.rotation = Math.atan2(self.dy, self.dx);
self.lifetime--;
if (self.lifetime <= 0 || self.isOutOfBounds()) {
self.remove();
return;
}
for (var i = 0; i < zombies.length; i++) {
var zombie = zombies[i];
if (self.intersects(zombie)) {
zombie.takeDamage(1);
self.remove();
return;
}
}
};
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
self.remove = function () {
var index = bullets.indexOf(self);
if (index > -1) {
bullets.splice(index, 1);
}
self.destroy();
};
return self;
});
var Zombie = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1 + Math.random() * 0.5;
self.health = 1;
self.damage = 10;
self.lastPlayerCollision = false;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
var currentCollision = self.intersects(player);
if (!self.lastPlayerCollision && currentCollision) {
player.takeDamage(self.damage);
// Zombie dies from collision but doesn't give coins
self.health = 0;
LK.effects.flashObject(self, 0xffffff, 100);
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
self.lastPlayerCollision = currentCollision;
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
LK.effects.flashObject(self, 0xffffff, 100);
LK.setScore(LK.getScore() + 10);
storage.coins += 100;
zombiesKilledInWave++; // Track zombie kills
if (soundEnabled) LK.getSound('zombieHit').play();
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
};
return self;
});
var Zombie2 = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('zombie2', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.tint = 0xff6b6b; // Reddish tint to differentiate
self.speed = 1 + Math.random() * 0.5;
self.health = 1;
self.damage = 10;
self.lastPlayerCollision = false;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
var currentCollision = self.intersects(player);
if (!self.lastPlayerCollision && currentCollision) {
player.takeDamage(self.damage);
// Zombie dies from collision but doesn't give coins
self.health = 0;
LK.effects.flashObject(self, 0xffffff, 100);
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
self.lastPlayerCollision = currentCollision;
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
LK.effects.flashObject(self, 0xffffff, 100);
LK.setScore(LK.getScore() + 10);
storage.coins += 100;
zombiesKilledInWave++; // Track zombie kills
if (soundEnabled) LK.getSound('zombieHit').play();
var index = zombies.indexOf(self);
if (index > -1) {
zombies.splice(index, 1);
}
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d2d2d
});
/****
* Game Code
****/
var arena = game.attachAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 0.15,
scaleY: 0.15
});
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
player.scaleX = 1.0;
player.scaleY = 1.0;
// Apply stored upgrades
player.maxHealth = 100 + storage.healthUpgrades * 20;
player.health = player.maxHealth;
player.maxAmmo = 30 + storage.ammoUpgrades * 10;
player.ammo = player.maxAmmo;
player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades);
// Weapon status display - define early so it can be used in game.update
var weaponStatus = new Text2('Weapon: ' + (player.weaponType || 'Normal'), {
size: 60,
fill: 0xFFFFFF
});
// Function to update weapon button colors
function updateWeaponButtons() {
if (normalWeaponButton) {
normalWeaponButton.tint = player.weaponType === 'normal' ? 0x4CAF50 : 0x666666;
}
if (shotgunWeaponButton) {
shotgunWeaponButton.tint = player.weaponType === 'shotgun' ? 0x4CAF50 : 0x666666;
}
if (machinegunWeaponButton) {
machinegunWeaponButton.tint = player.weaponType === 'machinegun' ? 0x4CAF50 : 0x666666;
}
weaponStatus.setText('Weapon: ' + (player.weaponType || 'Normal'));
}
// Define weapon button variables in global scope
var shotgunWeaponButton = null;
var shotgunWeaponText = null;
var machinegunWeaponButton = null;
var machinegunWeaponText = null;
var normalWeaponButton = null;
var normalWeaponText = null;
var zombies = [];
var bullets = [];
var waveNumber = 1;
var zombiesInWave = 5;
var zombiesSpawned = 0;
var spawnTimer = 0;
var gameOverScreen = null;
var showingGameOver = false;
var showingMarket = false;
var marketPanel = null;
var isPaused = false;
var pausePanel = null;
var isBossWave = false;
var isFirstShot = true;
var zombiesKilledInWave = 0;
var zombiesRequiredToKill = 8;
// Upgrade costs that increase with each purchase - loaded from storage
var healthUpgradeCost = storage.healthUpgradeCost;
var ammoUpgradeCost = storage.ammoUpgradeCost;
var speedUpgradeCost = storage.speedUpgradeCost;
var healthBackground = LK.getAsset('Tahta', {
width: 300,
height: 60,
anchorX: 0,
anchorY: 1,
x: 120,
y: 0
});
healthBackground.alpha = 0.7;
LK.gui.bottomLeft.addChild(healthBackground);
var healthBar = new Text2('Health: 100', {
size: 60,
fill: 0xFF0000
});
healthBar.anchor.set(0, 1);
healthBar.x = 120; // Move away from bottom-left corner
LK.gui.bottomLeft.addChild(healthBar);
var ammoBackground = LK.getAsset('Tahta', {
width: 300,
height: 60,
anchorX: 0,
anchorY: 1,
x: 120,
y: -70
});
ammoBackground.alpha = 0.7;
LK.gui.bottomLeft.addChild(ammoBackground);
var ammoDisplay = new Text2('Ammo: 30', {
size: 60,
fill: 0x00FF00
});
ammoDisplay.anchor.set(0, 1);
ammoDisplay.x = 120; // Move away from bottom-left corner
ammoDisplay.y = -70;
LK.gui.bottomLeft.addChild(ammoDisplay);
var waveBackground = LK.getAsset('Tahta', {
width: 300,
height: 60,
anchorX: 0,
anchorY: 1,
x: 120,
y: -140
});
waveBackground.alpha = 0.7;
LK.gui.bottomLeft.addChild(waveBackground);
var waveInfo = new Text2('Wave: 1', {
size: 60,
fill: 0xFFFF00
});
waveInfo.anchor.set(0, 1);
waveInfo.x = 120; // Move away from bottom-left corner
waveInfo.y = -140;
LK.gui.bottomLeft.addChild(waveInfo);
var killProgressBackground = LK.getAsset('Tahta', {
width: 350,
height: 60,
anchorX: 0,
anchorY: 1,
x: 120,
y: -210
});
killProgressBackground.alpha = 0.7;
LK.gui.bottomLeft.addChild(killProgressBackground);
var killProgress = new Text2('Kills: 0/8', {
size: 60,
fill: 0xFF6B6B
});
killProgress.anchor.set(0, 1);
killProgress.x = 120;
killProgress.y = -210;
LK.gui.bottomLeft.addChild(killProgress);
var scoreBackground = LK.getAsset('Tahta', {
width: 350,
height: 90,
anchorX: 0.5,
anchorY: 0,
x: 0,
y: 0
});
scoreBackground.alpha = 0.7;
LK.gui.top.addChild(scoreBackground);
var scoreDisplay = new Text2('SCORE: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreDisplay);
var coinBackground = LK.getAsset('Tahta', {
width: 300,
height: 70,
anchorX: 0.5,
anchorY: 0,
x: 0,
y: 90
});
coinBackground.alpha = 0.7;
LK.gui.top.addChild(coinBackground);
var coinDisplay = new Text2('COIN: ' + storage.coins, {
size: 60,
fill: 0xFFD700
});
coinDisplay.anchor.set(0.5, 0);
coinDisplay.y = 90;
LK.gui.top.addChild(coinDisplay);
function showCustomGameOver() {
if (showingGameOver) return;
showingGameOver = true;
gameOverScreen = new Container();
// Semi-transparent background
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 4,
scaleY: 4
});
background.alpha = 0.8;
background.tint = 0x000000;
gameOverScreen.addChild(background);
// Game Over title
var gameOverTitle = new Text2('GAME OVER', {
size: 140,
fill: 0xFF0000
});
gameOverTitle.anchor.set(0.5, 0.5);
gameOverTitle.x = 2048 / 2;
gameOverTitle.y = 2732 / 2 - 200;
gameOverScreen.addChild(gameOverTitle);
// Final score display
var finalScore = new Text2('Final Score: ' + LK.getScore(), {
size: 100,
fill: 0xFFFFFF
});
finalScore.anchor.set(0.5, 0.5);
finalScore.x = 2048 / 2;
finalScore.y = 2732 / 2 - 100;
gameOverScreen.addChild(finalScore);
// Market button
var marketButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
});
marketButton.tint = 0x2196F3;
marketButton.down = function (x, y, obj) {
showMarket();
};
gameOverScreen.addChild(marketButton);
var marketText = new Text2('MARKET', {
size: 80,
fill: 0xFFFFFF
});
marketText.anchor.set(0.5, 0.5);
marketText.x = 2048 / 2;
marketText.y = 2732 / 2 + 50;
gameOverScreen.addChild(marketText);
// Restart button
var restartButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 150
});
restartButton.tint = 0xFF5722;
restartButton.down = function (x, y, obj) {
restartGame();
};
gameOverScreen.addChild(restartButton);
var restartText = new Text2('RESTART', {
size: 80,
fill: 0xFFFFFF
});
restartText.anchor.set(0.5, 0.5);
restartText.x = 2048 / 2;
restartText.y = 2732 / 2 + 150;
gameOverScreen.addChild(restartText);
game.addChild(gameOverScreen);
}
function showCongratulations() {
if (showingGameOver) return;
showingGameOver = true;
gameOverScreen = new Container();
// Fullscreen background with gradient effect
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 5,
scaleY: 5
});
background.alpha = 0.95;
background.tint = 0x001122;
gameOverScreen.addChild(background);
// Main victory panel with wooden background
var victoryPanel = LK.getAsset('Tahta', {
width: 1600,
height: 2000,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
victoryPanel.alpha = 0.98;
victoryPanel.tint = 0x2a1810;
gameOverScreen.addChild(victoryPanel);
// Golden border effect
var borderTop = LK.getAsset('Tahta', {
width: 1600,
height: 20,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 990
});
borderTop.tint = 0xFFD700;
gameOverScreen.addChild(borderTop);
var borderBottom = LK.getAsset('Tahta', {
width: 1600,
height: 20,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 990
});
borderBottom.tint = 0xFFD700;
gameOverScreen.addChild(borderBottom);
// Victory crown icon
var crownIcon = new Text2('👑', {
size: 200,
fill: 0xFFD700
});
crownIcon.anchor.set(0.5, 0.5);
crownIcon.x = 2048 / 2;
crownIcon.y = 2732 / 2 - 700;
gameOverScreen.addChild(crownIcon);
// Main congratulations title with enhanced styling
var congratsTitle = new Text2('CONGRATULATIONS', {
size: 140,
fill: 0xFFD700
});
congratsTitle.anchor.set(0.5, 0.5);
congratsTitle.x = 2048 / 2;
congratsTitle.y = 2732 / 2 - 500;
gameOverScreen.addChild(congratsTitle);
// Subtitle with glow effect
var subtitle = new Text2('MISSION ACCOMPLISHED', {
size: 80,
fill: 0xFFFFFF
});
subtitle.anchor.set(0.5, 0.5);
subtitle.x = 2048 / 2;
subtitle.y = 2732 / 2 - 400;
gameOverScreen.addChild(subtitle);
// Victory message with enhanced styling
var victoryMessage = new Text2('🧟 BOSS ZOMBIE ELIMINATED 🧟', {
size: 100,
fill: 0x00FF88
});
victoryMessage.anchor.set(0.5, 0.5);
victoryMessage.x = 2048 / 2;
victoryMessage.y = 2732 / 2 - 280;
gameOverScreen.addChild(victoryMessage);
// Achievement section background
var achievementBg = LK.getAsset('Tahta', {
width: 1400,
height: 300,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 80
});
achievementBg.alpha = 0.9;
achievementBg.tint = 0x1a3d1a;
gameOverScreen.addChild(achievementBg);
// Achievement title
var achievementTitle = new Text2('🏆 VICTORY REWARDS 🏆', {
size: 90,
fill: 0xFFD700
});
achievementTitle.anchor.set(0.5, 0.5);
achievementTitle.x = 2048 / 2;
achievementTitle.y = 2732 / 2 - 150;
gameOverScreen.addChild(achievementTitle);
// Score and rewards display
var scoreReward = new Text2('💰 Score Bonus: +10,000', {
size: 70,
fill: 0xFFFFFF
});
scoreReward.anchor.set(0.5, 0.5);
scoreReward.x = 2048 / 2;
scoreReward.y = 2732 / 2 - 80;
gameOverScreen.addChild(scoreReward);
var coinReward = new Text2('🪙 Coin Bonus: +10,000', {
size: 70,
fill: 0xFFD700
});
coinReward.anchor.set(0.5, 0.5);
coinReward.x = 2048 / 2;
coinReward.y = 2732 / 2 - 10;
gameOverScreen.addChild(coinReward);
// Final score display with enhanced styling
var finalScoreBg = LK.getAsset('Tahta', {
width: 1200,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 120
});
finalScoreBg.alpha = 0.9;
finalScoreBg.tint = 0x4a2c2a;
gameOverScreen.addChild(finalScoreBg);
var finalScore = new Text2('🎯 TOTAL SCORE: ' + LK.getScore(), {
size: 90,
fill: 0xFFFFFF
});
finalScore.anchor.set(0.5, 0.5);
finalScore.x = 2048 / 2;
finalScore.y = 2732 / 2 + 120;
gameOverScreen.addChild(finalScore);
// Button section with enhanced styling
var buttonSection = LK.getAsset('Tahta', {
width: 1400,
height: 350,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 400
});
buttonSection.alpha = 0.9;
buttonSection.tint = 0x3a3a3a;
gameOverScreen.addChild(buttonSection);
// Market button with enhanced styling
var marketButtonBg = LK.getAsset('Tahta', {
width: 600,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 320
});
marketButtonBg.alpha = 0.9;
marketButtonBg.tint = 0x2196F3;
gameOverScreen.addChild(marketButtonBg);
var marketButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 320
});
marketButton.alpha = 0.01;
marketButton.down = function (x, y, obj) {
showMarket();
};
gameOverScreen.addChild(marketButton);
var marketText = new Text2('🛒 UPGRADE SHOP', {
size: 80,
fill: 0xFFFFFF
});
marketText.anchor.set(0.5, 0.5);
marketText.x = 2048 / 2;
marketText.y = 2732 / 2 + 320;
gameOverScreen.addChild(marketText);
// Restart button with enhanced styling
var restartButtonBg = LK.getAsset('Tahta', {
width: 600,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 480
});
restartButtonBg.alpha = 0.9;
restartButtonBg.tint = 0x4CAF50;
gameOverScreen.addChild(restartButtonBg);
var restartButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 480
});
restartButton.alpha = 0.01;
restartButton.down = function (x, y, obj) {
restartGame();
};
gameOverScreen.addChild(restartButton);
var restartText = new Text2('🔄 NEW ADVENTURE', {
size: 80,
fill: 0xFFFFFF
});
restartText.anchor.set(0.5, 0.5);
restartText.x = 2048 / 2;
restartText.y = 2732 / 2 + 480;
gameOverScreen.addChild(restartText);
// Victory quote at bottom
var victoryQuote = new Text2('"The greatest victories are those achieved against impossible odds."', {
size: 60,
fill: 0xCCCCCC
});
victoryQuote.anchor.set(0.5, 0.5);
victoryQuote.x = 2048 / 2;
victoryQuote.y = 2732 / 2 + 650;
gameOverScreen.addChild(victoryQuote);
// Add sparkle effects
for (var i = 0; i < 8; i++) {
var sparkle = new Text2('✨', {
size: 60 + Math.random() * 40,
fill: 0xFFD700
});
sparkle.anchor.set(0.5, 0.5);
sparkle.x = 2048 / 2 + (Math.random() - 0.5) * 1200;
sparkle.y = 2732 / 2 + (Math.random() - 0.5) * 1600;
sparkle.alpha = 0.7 + Math.random() * 0.3;
gameOverScreen.addChild(sparkle);
}
game.addChild(gameOverScreen);
}
function hideGameOver() {
if (gameOverScreen) {
gameOverScreen.destroy();
gameOverScreen = null;
}
showingGameOver = false;
}
function showMarket() {
if (showingMarket) return;
showingMarket = true;
marketPanel = new Container();
// Semi-transparent background
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 4,
scaleY: 4
});
background.alpha = 0.95;
background.tint = 0x1a1a1a;
marketPanel.addChild(background);
// Main market panel background
var mainPanel = LK.getAsset('Tahta', {
width: 1800,
height: 2200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
mainPanel.alpha = 0.95;
mainPanel.tint = 0x2a2a2a;
marketPanel.addChild(mainPanel);
// Market title with enhanced styling
var marketTitle = new Text2('🛒 MARKET', {
size: 160,
fill: 0xFFD700
});
marketTitle.anchor.set(0.5, 0.5);
marketTitle.x = 2048 / 2;
marketTitle.y = 2732 / 2 - 850;
marketPanel.addChild(marketTitle);
// Current coins display with enhanced styling
var currentCoins = storage.coins;
var coinPanel = LK.getAsset('Tahta', {
width: 600,
height: 120,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 700
});
coinPanel.alpha = 0.9;
coinPanel.tint = 0x4a4a4a;
marketPanel.addChild(coinPanel);
var scoreText = new Text2('💰 COINS: ' + storage.coins, {
size: 100,
fill: 0xFFD700
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 2048 / 2;
scoreText.y = 2732 / 2 - 700;
marketPanel.addChild(scoreText);
// Health upgrade section
var healthSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 450
});
healthSection.alpha = 0.8;
healthSection.tint = 0x4CAF50;
marketPanel.addChild(healthSection);
var healthIcon = new Text2('❤️', {
size: 120,
fill: 0xFFFFFF
});
healthIcon.anchor.set(0.5, 0.5);
healthIcon.x = 2048 / 2 - 650;
healthIcon.y = 2732 / 2 - 450;
marketPanel.addChild(healthIcon);
var healthTitle = new Text2('HEALTH BOOST', {
size: 80,
fill: 0xFFFFFF
});
healthTitle.anchor.set(0, 0.5);
healthTitle.x = 2048 / 2 - 550;
healthTitle.y = 2732 / 2 - 480;
marketPanel.addChild(healthTitle);
var healthDesc = new Text2('+20 Max Health & Heal', {
size: 60,
fill: 0xE8F5E8
});
healthDesc.anchor.set(0, 0.5);
healthDesc.x = 2048 / 2 - 550;
healthDesc.y = 2732 / 2 - 420;
marketPanel.addChild(healthDesc);
var healthCost = new Text2('💰 ' + healthUpgradeCost, {
size: 90,
fill: storage.coins >= healthUpgradeCost ? 0xFFD700 : 0xFF4444
});
healthCost.anchor.set(1, 0.5);
healthCost.x = 2048 / 2 + 650;
healthCost.y = 2732 / 2 - 450;
marketPanel.addChild(healthCost);
var healthUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 450
});
healthUpgrade.alpha = 0.01;
healthUpgrade.down = function (x, y, obj) {
if (storage.coins >= healthUpgradeCost) {
storage.coins -= healthUpgradeCost;
healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50%
storage.healthUpgradeCost = healthUpgradeCost; // Save to storage
storage.healthUpgrades++;
player.maxHealth += 20;
player.health = Math.min(player.health + 20, player.maxHealth);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(healthUpgrade);
// Ammo upgrade section
var ammoSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200
});
ammoSection.alpha = 0.8;
ammoSection.tint = 0x2196F3;
marketPanel.addChild(ammoSection);
var ammoIcon = new Text2('🔫', {
size: 120,
fill: 0xFFFFFF
});
ammoIcon.anchor.set(0.5, 0.5);
ammoIcon.x = 2048 / 2 - 650;
ammoIcon.y = 2732 / 2 - 200;
marketPanel.addChild(ammoIcon);
var ammoTitle = new Text2('AMMO BOOST', {
size: 80,
fill: 0xFFFFFF
});
ammoTitle.anchor.set(0, 0.5);
ammoTitle.x = 2048 / 2 - 550;
ammoTitle.y = 2732 / 2 - 230;
marketPanel.addChild(ammoTitle);
var ammoDesc = new Text2('+10 Max Ammo & Reload', {
size: 60,
fill: 0xE3F2FD
});
ammoDesc.anchor.set(0, 0.5);
ammoDesc.x = 2048 / 2 - 550;
ammoDesc.y = 2732 / 2 - 170;
marketPanel.addChild(ammoDesc);
var ammoCost = new Text2('💰 ' + ammoUpgradeCost, {
size: 90,
fill: storage.coins >= ammoUpgradeCost ? 0xFFD700 : 0xFF4444
});
ammoCost.anchor.set(1, 0.5);
ammoCost.x = 2048 / 2 + 650;
ammoCost.y = 2732 / 2 - 200;
marketPanel.addChild(ammoCost);
var ammoUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200
});
ammoUpgrade.alpha = 0.01;
ammoUpgrade.down = function (x, y, obj) {
if (storage.coins >= ammoUpgradeCost) {
storage.coins -= ammoUpgradeCost;
ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50%
storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage
storage.ammoUpgrades++;
player.maxAmmo += 10;
player.ammo = Math.min(player.ammo + 10, player.maxAmmo);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(ammoUpgrade);
// Speed upgrade section
var speedSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
});
speedSection.alpha = 0.8;
speedSection.tint = 0xFF9800;
marketPanel.addChild(speedSection);
var speedIcon = new Text2('⚡', {
size: 120,
fill: 0xFFFFFF
});
speedIcon.anchor.set(0.5, 0.5);
speedIcon.x = 2048 / 2 - 650;
speedIcon.y = 2732 / 2 + 50;
marketPanel.addChild(speedIcon);
var speedTitle = new Text2('FIRE RATE BOOST', {
size: 80,
fill: 0xFFFFFF
});
speedTitle.anchor.set(0, 0.5);
speedTitle.x = 2048 / 2 - 550;
speedTitle.y = 2732 / 2 + 20;
marketPanel.addChild(speedTitle);
var speedDesc = new Text2('Shoot Faster!', {
size: 60,
fill: 0xFFF3E0
});
speedDesc.anchor.set(0, 0.5);
speedDesc.x = 2048 / 2 - 550;
speedDesc.y = 2732 / 2 + 80;
marketPanel.addChild(speedDesc);
var speedCost = new Text2('💰 ' + speedUpgradeCost, {
size: 90,
fill: storage.coins >= speedUpgradeCost ? 0xFFD700 : 0xFF4444
});
speedCost.anchor.set(1, 0.5);
speedCost.x = 2048 / 2 + 650;
speedCost.y = 2732 / 2 + 50;
marketPanel.addChild(speedCost);
var speedUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 50
});
speedUpgrade.alpha = 0.01;
speedUpgrade.down = function (x, y, obj) {
if (storage.coins >= speedUpgradeCost) {
storage.coins -= speedUpgradeCost;
speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50%
storage.speedUpgradeCost = speedUpgradeCost; // Save to storage
storage.speedUpgrades++;
player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(speedUpgrade);
// Shotgun weapon section
var shotgunSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 300
});
shotgunSection.alpha = 0.8;
shotgunSection.tint = 0x795548;
marketPanel.addChild(shotgunSection);
var shotgunIcon = new Text2('🔫', {
size: 120,
fill: 0xFFFFFF
});
shotgunIcon.anchor.set(0.5, 0.5);
shotgunIcon.x = 2048 / 2 - 650;
shotgunIcon.y = 2732 / 2 + 300;
marketPanel.addChild(shotgunIcon);
var shotgunTitle = new Text2('POMPALΙ TÜFEK', {
size: 80,
fill: 0xFFFFFF
});
shotgunTitle.anchor.set(0, 0.5);
shotgunTitle.x = 2048 / 2 - 550;
shotgunTitle.y = 2732 / 2 + 270;
marketPanel.addChild(shotgunTitle);
var shotgunDesc = new Text2('Spread Shot +5 Bullets', {
size: 60,
fill: 0xEFEBE9
});
shotgunDesc.anchor.set(0, 0.5);
shotgunDesc.x = 2048 / 2 - 550;
shotgunDesc.y = 2732 / 2 + 330;
marketPanel.addChild(shotgunDesc);
var shotgunCost = new Text2(storage.hasShotgun ? 'SATILDI' : '💰 500', {
size: 90,
fill: storage.hasShotgun ? 0x888888 : storage.coins >= 500 ? 0xFFD700 : 0xFF4444
});
shotgunCost.anchor.set(1, 0.5);
shotgunCost.x = 2048 / 2 + 650;
shotgunCost.y = 2732 / 2 + 300;
marketPanel.addChild(shotgunCost);
var shotgunUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 300
});
shotgunUpgrade.alpha = 0.01;
shotgunUpgrade.down = function (x, y, obj) {
if (!storage.hasShotgun && storage.coins >= 500) {
storage.coins -= 500;
storage.hasShotgun = true;
player.weaponType = 'shotgun';
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(shotgunUpgrade);
// Machine gun weapon section
var machinegunSection = LK.getAsset('Tahta', {
width: 1600,
height: 200,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 550
});
machinegunSection.alpha = 0.8;
machinegunSection.tint = 0x607D8B;
marketPanel.addChild(machinegunSection);
var machinegunIcon = new Text2('🔫', {
size: 120,
fill: 0xFFFFFF
});
machinegunIcon.anchor.set(0.5, 0.5);
machinegunIcon.x = 2048 / 2 - 650;
machinegunIcon.y = 2732 / 2 + 550;
marketPanel.addChild(machinegunIcon);
var machinegunTitle = new Text2('HAFİF MAKİNELİ TÜFEK', {
size: 80,
fill: 0xFFFFFF
});
machinegunTitle.anchor.set(0, 0.5);
machinegunTitle.x = 2048 / 2 - 550;
machinegunTitle.y = 2732 / 2 + 520;
marketPanel.addChild(machinegunTitle);
var machinegunDesc = new Text2('Rapid Fire Mode', {
size: 60,
fill: 0xECEFF1
});
machinegunDesc.anchor.set(0, 0.5);
machinegunDesc.x = 2048 / 2 - 550;
machinegunDesc.y = 2732 / 2 + 580;
marketPanel.addChild(machinegunDesc);
var machinegunCost = new Text2(storage.hasMachinegun ? 'SATILDI' : '💰 800', {
size: 90,
fill: storage.hasMachinegun ? 0x888888 : storage.coins >= 800 ? 0xFFD700 : 0xFF4444
});
machinegunCost.anchor.set(1, 0.5);
machinegunCost.x = 2048 / 2 + 650;
machinegunCost.y = 2732 / 2 + 550;
marketPanel.addChild(machinegunCost);
var machinegunUpgrade = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 550
});
machinegunUpgrade.alpha = 0.01;
machinegunUpgrade.down = function (x, y, obj) {
if (!storage.hasMachinegun && storage.coins >= 800) {
storage.coins -= 800;
storage.hasMachinegun = true;
player.weaponType = 'machinegun';
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
};
marketPanel.addChild(machinegunUpgrade);
// Upgrade status display
var upgradeStatus = LK.getAsset('Tahta', {
width: 1600,
height: 150,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 750
});
upgradeStatus.alpha = 0.8;
upgradeStatus.tint = 0x333333;
marketPanel.addChild(upgradeStatus);
var statusTitle = new Text2('📊 UPGRADE STATUS', {
size: 70,
fill: 0xFFFFFF
});
statusTitle.anchor.set(0.5, 0.5);
statusTitle.x = 2048 / 2;
statusTitle.y = 2732 / 2 + 710;
marketPanel.addChild(statusTitle);
var statusText = new Text2('❤️ ' + storage.healthUpgrades + ' 🔫 ' + storage.ammoUpgrades + ' ⚡ ' + storage.speedUpgrades + ' Weapon: ' + (player.weaponType || 'Normal'), {
size: 70,
fill: 0xFFD700
});
statusText.anchor.set(0.5, 0.5);
statusText.x = 2048 / 2;
statusText.y = 2732 / 2 + 790;
marketPanel.addChild(statusText);
// Enhanced close button
var closeButtonBg = LK.getAsset('Tahta', {
width: 800,
height: 150,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 950
});
closeButtonBg.alpha = 0.9;
closeButtonBg.tint = 0x666666;
marketPanel.addChild(closeButtonBg);
var closeButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 950
});
closeButton.alpha = 0.01;
closeButton.down = function (x, y, obj) {
hideMarket();
};
marketPanel.addChild(closeButton);
var closeText = new Text2('❌ CLOSE MARKET', {
size: 90,
fill: 0xFFFFFF
});
closeText.anchor.set(0.5, 0.5);
closeText.x = 2048 / 2;
closeText.y = 2732 / 2 + 950;
marketPanel.addChild(closeText);
game.addChild(marketPanel);
}
function hideMarket() {
if (marketPanel) {
marketPanel.destroy();
marketPanel = null;
}
showingMarket = false;
// Refresh weapon buttons if new weapons were purchased
refreshWeaponButtons();
}
function refreshWeaponButtons() {
// Remove existing weapon buttons
if (shotgunWeaponButton && !storage.hasShotgun) {
shotgunWeaponButton.destroy();
shotgunWeaponText.destroy();
shotgunWeaponButton = null;
shotgunWeaponText = null;
}
if (machinegunWeaponButton && !storage.hasMachinegun) {
machinegunWeaponButton.destroy();
machinegunWeaponText.destroy();
machinegunWeaponButton = null;
machinegunWeaponText = null;
}
// Add shotgun button if purchased and not already added
if (storage.hasShotgun && !shotgunWeaponButton) {
shotgunWeaponButton = LK.getAsset('weaponIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 650,
y: 2732 - 120
});
shotgunWeaponButton.tint = player.weaponType === 'shotgun' ? 0x4CAF50 : 0x666666;
bottomPanel.addChild(shotgunWeaponButton);
shotgunWeaponText = new Text2('🔫', {
size: 60,
fill: 0xFFAA00
});
shotgunWeaponText.anchor.set(0.5, 0.5);
shotgunWeaponText.x = 2048 / 2 - 650;
shotgunWeaponText.y = 2732 - 120;
bottomPanel.addChild(shotgunWeaponText);
shotgunWeaponButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
player.weaponType = 'shotgun';
updateWeaponButtons();
}
};
}
// Add machine gun button if purchased and not already added
if (storage.hasMachinegun && !machinegunWeaponButton) {
machinegunWeaponButton = LK.getAsset('weaponIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 500,
y: 2732 - 120
});
machinegunWeaponButton.tint = player.weaponType === 'machinegun' ? 0x4CAF50 : 0x666666;
bottomPanel.addChild(machinegunWeaponButton);
machinegunWeaponText = new Text2('🔫', {
size: 60,
fill: 0x00FF00
});
machinegunWeaponText.anchor.set(0.5, 0.5);
machinegunWeaponText.x = 2048 / 2 - 500;
machinegunWeaponText.y = 2732 - 120;
bottomPanel.addChild(machinegunWeaponText);
machinegunWeaponButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
player.weaponType = 'machinegun';
updateWeaponButtons();
}
};
}
}
function showPause() {
if (isPaused) return;
isPaused = true;
pausePanel = new Container();
// Semi-transparent background
var background = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 3,
scaleY: 3
});
background.alpha = 0.8;
background.tint = 0x000000;
pausePanel.addChild(background);
// Pause menu panel with wooden background
var pauseMenuBackground = LK.getAsset('Tahta', {
width: 600,
height: 500,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
pauseMenuBackground.alpha = 0.9;
pausePanel.addChild(pauseMenuBackground);
// Pause title
var pauseTitle = new Text2('PAUSE MENU', {
size: 100,
fill: 0xFFFFFF
});
pauseTitle.anchor.set(0.5, 0.5);
pauseTitle.x = 2048 / 2;
pauseTitle.y = 2732 / 2 - 180;
pausePanel.addChild(pauseTitle);
// Restart button
var restartButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 80
});
restartButton.tint = 0xFF5722;
restartButton.down = function (x, y, obj) {
hidePause();
restartGame();
};
pausePanel.addChild(restartButton);
var restartText = new Text2('RESTART', {
size: 60,
fill: 0xFFFFFF
});
restartText.anchor.set(0.5, 0.5);
restartText.x = 2048 / 2;
restartText.y = 2732 / 2 - 80;
pausePanel.addChild(restartText);
// Continue button
var continueButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 20
});
continueButton.down = function (x, y, obj) {
hidePause();
};
pausePanel.addChild(continueButton);
var continueText = new Text2('CONTINUE', {
size: 60,
fill: 0xFFFFFF
});
continueText.anchor.set(0.5, 0.5);
continueText.x = 2048 / 2;
continueText.y = 2732 / 2 + 20;
pausePanel.addChild(continueText);
// Market button
var marketButton = LK.getAsset('marketButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 120
});
marketButton.tint = 0x2196F3;
marketButton.down = function (x, y, obj) {
hidePause();
showMarket();
};
pausePanel.addChild(marketButton);
var marketText = new Text2('MARKET', {
size: 60,
fill: 0xFFFFFF
});
marketText.anchor.set(0.5, 0.5);
marketText.x = 2048 / 2;
marketText.y = 2732 / 2 + 120;
pausePanel.addChild(marketText);
game.addChild(pausePanel);
}
function hidePause() {
if (pausePanel) {
pausePanel.destroy();
pausePanel = null;
}
isPaused = false;
}
function restartGame() {
hideGameOver();
// Reset player with upgraded stats
player.maxHealth = 100 + storage.healthUpgrades * 20;
player.health = player.maxHealth;
player.maxAmmo = 30 + storage.ammoUpgrades * 10;
player.ammo = player.maxAmmo;
player.baseShootCooldown = Math.max(1, 10 - storage.speedUpgrades);
player.x = 2048 / 2;
player.y = 2732 / 2;
// Clear all entities
for (var i = 0; i < zombies.length; i++) {
zombies[i].destroy();
}
zombies = [];
for (var i = 0; i < bullets.length; i++) {
bullets[i].destroy();
}
bullets = [];
// Reset game state
waveNumber = 1;
zombiesInWave = 5;
zombiesSpawned = 0;
spawnTimer = 0;
isFirstShot = true;
zombiesKilledInWave = 0;
zombiesRequiredToKill = 8;
LK.setScore(0);
}
function spawnZombie() {
var zombie;
// Check if this is a boss wave (every 15th wave)
if (isBossWave) {
zombie = new BossZombie();
} else {
zombie = Math.random() < 0.5 ? new Zombie() : new Zombie2();
}
// Define spawn locations around the arena edges
var spawnLocations = [{
x: Math.random() * 2048,
y: 100
},
// Top edge
{
x: Math.random() * 2048,
y: 2632
},
// Bottom edge
{
x: 100,
y: Math.random() * 2732
},
// Left edge
{
x: 1948,
y: Math.random() * 2732
},
// Right edge
{
x: 300,
y: 300
},
// Top-left corner
{
x: 1748,
y: 300
},
// Top-right corner
{
x: 300,
y: 2432
},
// Bottom-left corner
{
x: 1748,
y: 2432
} // Bottom-right corner
];
// Pick a random spawn location from the predefined spots
var spawnIndex = Math.floor(Math.random() * spawnLocations.length);
var spawnPoint = spawnLocations[spawnIndex];
zombie.x = spawnPoint.x;
zombie.y = spawnPoint.y;
// Only apply scaling to non-boss zombies
if (!isBossWave) {
// Increase zombie health by 25% every 5 waves
var healthMultiplier = Math.floor(waveNumber / 5) * 0.25;
zombie.health = Math.floor(1 * (1 + healthMultiplier));
// Increase zombie speed by 25% every 15 waves
var speedMultiplier = Math.floor(waveNumber / 15) * 0.25;
zombie.speed = zombie.speed * (1 + speedMultiplier);
// Increase zombie damage by 25% every 10 waves
var damageMultiplier = Math.floor(waveNumber / 10) * 0.25;
zombie.damage = Math.floor(zombie.damage * (1 + damageMultiplier));
zombie.scaleX = 1.0;
zombie.scaleY = 1.0;
} else {
// Boss zombies get stronger each boss wave
var bossWaveNumber = Math.floor(waveNumber / 15);
zombie.health = 10 + bossWaveNumber * 5; // More health each boss wave
zombie.damage = 25 + bossWaveNumber * 10; // More damage each boss wave
}
zombies.push(zombie);
game.addChild(zombie);
}
function shootBullet(targetX, targetY) {
if (player.shoot()) {
// Kill all zombies in current wave when player shoots
for (var i = zombies.length - 1; i >= 0; i--) {
var zombie = zombies[i];
zombie.takeDamage(999); // Deal massive damage to instantly kill
}
// Advance waves when player shoots - 13 on first shot, then normal progression
if (isFirstShot) {
waveNumber += 13;
isFirstShot = false;
}
zombiesSpawned = 0;
spawnTimer = 0;
var dx = targetX - player.x;
var dy = targetY - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
// Rotate player to face shooting direction
player.rotation = Math.atan2(dy, dx);
}
if (player.weaponType === 'shotgun') {
// Shotgun fires 5 bullets in a spread pattern
for (var i = 0; i < 5; i++) {
var bullet = new ShotgunBullet();
bullet.x = player.x;
bullet.y = player.y;
var spreadAngle = (i - 2) * 0.3; // Spread bullets in a fan pattern
var angle = Math.atan2(dy, dx) + spreadAngle;
bullet.dx = Math.cos(angle);
bullet.dy = Math.sin(angle);
bullet.scaleX = 0.18;
bullet.scaleY = 0.18;
bullets.push(bullet);
game.addChild(bullet);
}
} else if (player.weaponType === 'machinegun') {
// Machine gun fires rapid bullets
var bullet = new MachinegunBullet();
bullet.x = player.x;
bullet.y = player.y;
bullet.dx = dx / distance;
bullet.dy = dy / distance;
bullet.scaleX = 0.12;
bullet.scaleY = 0.12;
bullets.push(bullet);
game.addChild(bullet);
} else {
// Normal weapon
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullet.dx = dx / distance;
bullet.dy = dy / distance;
bullet.scaleX = 0.15;
bullet.scaleY = 0.15;
bullets.push(bullet);
game.addChild(bullet);
}
if (soundEnabled) LK.getSound('shoot').play();
}
}
game.down = function (x, y, obj) {
// Pause menu button clicks when paused
if (isPaused) {
// Restart button click
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 130 && y <= 2732 / 2 - 30) {
hidePause();
restartGame();
return;
}
// Continue button click
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 - 30 && y <= 2732 / 2 + 70) {
hidePause();
return;
}
// Market button click
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 70 && y <= 2732 / 2 + 170) {
hidePause();
showMarket();
return;
}
return;
}
if (showingGameOver) {
// Market button click detection
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 10 && y <= 2732 / 2 + 90) {
showMarket();
return;
}
// Restart button click detection
if (x >= 2048 / 2 - 150 && x <= 2048 / 2 + 150 && y >= 2732 / 2 + 110 && y <= 2732 / 2 + 190) {
restartGame();
return;
}
} else if (showingMarket) {
var currentCoins = storage.coins;
// Health upgrade button click
if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 - 200 && y <= 2732 / 2 - 100) {
if (storage.coins >= healthUpgradeCost) {
storage.coins -= healthUpgradeCost;
healthUpgradeCost = Math.floor(healthUpgradeCost * 1.5); // Increase cost by 50%
storage.healthUpgradeCost = healthUpgradeCost; // Save to storage
storage.healthUpgrades++;
player.maxHealth += 20;
player.health = Math.min(player.health + 20, player.maxHealth);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Ammo upgrade button click
if (x >= 2048 / 2 - 250 && x <= 2048 / 2 + 250 && y >= 2732 / 2 - 100 && y <= 2732 / 2 + 0) {
if (storage.coins >= ammoUpgradeCost) {
storage.coins -= ammoUpgradeCost;
ammoUpgradeCost = Math.floor(ammoUpgradeCost * 1.5); // Increase cost by 50%
storage.ammoUpgradeCost = ammoUpgradeCost; // Save to storage
storage.ammoUpgrades++;
player.maxAmmo += 10;
player.ammo = Math.min(player.ammo + 10, player.maxAmmo);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Speed upgrade button click
if (x >= 2048 / 2 - 275 && x <= 2048 / 2 + 275 && y >= 2732 / 2 + 0 && y <= 2732 / 2 + 100) {
if (storage.coins >= speedUpgradeCost) {
storage.coins -= speedUpgradeCost;
speedUpgradeCost = Math.floor(speedUpgradeCost * 1.5); // Increase cost by 50%
storage.speedUpgradeCost = speedUpgradeCost; // Save to storage
storage.speedUpgrades++;
player.baseShootCooldown = Math.max(1, player.baseShootCooldown - 1);
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Shotgun weapon button click
if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 + 250 && y <= 2732 / 2 + 350) {
if (!storage.hasShotgun && storage.coins >= 500) {
storage.coins -= 500;
storage.hasShotgun = true;
player.weaponType = 'shotgun';
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Machine gun weapon button click
if (x >= 2048 / 2 - 300 && x <= 2048 / 2 + 300 && y >= 2732 / 2 + 500 && y <= 2732 / 2 + 600) {
if (!storage.hasMachinegun && storage.coins >= 800) {
storage.coins -= 800;
storage.hasMachinegun = true;
player.weaponType = 'machinegun';
coinDisplay.setText('COIN: ' + storage.coins);
LK.getSound('coinPurchase').play();
hideMarket();
showMarket(); // Refresh market display
}
return;
}
// Close button click
if (x >= 2048 / 2 - 200 && x <= 2048 / 2 + 200 && y >= 2732 / 2 + 900 && y <= 2732 / 2 + 1000) {
hideMarket();
return;
}
} else {
shootBullet(x, y);
}
};
game.update = function () {
if (showingGameOver || showingMarket || isPaused) {
return;
}
spawnTimer++;
if (zombiesSpawned < zombiesInWave && spawnTimer >= 60) {
spawnZombie();
zombiesSpawned++;
spawnTimer = 0;
}
// Check if required zombies killed to progress wave
if (zombiesKilledInWave >= zombiesRequiredToKill) {
waveNumber++;
zombiesKilledInWave = 0;
// Calculate new required kills (25% more than previous wave)
zombiesRequiredToKill = Math.ceil(zombiesRequiredToKill * 1.25);
// Check if current wave is a boss wave (every 15th wave)
isBossWave = waveNumber % 15 === 0;
if (isBossWave) {
zombiesInWave = 1; // Only 1 boss zombie
} else {
zombiesInWave = Math.min(5 + waveNumber * 2, 20);
}
zombiesSpawned = 0;
}
if (zombiesSpawned >= zombiesInWave && zombies.length === 0) {
// Keep spawning zombies until kill requirement is met
zombiesSpawned = 0;
}
// Check if player has no ammo and end game
if (player.ammo <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
showCustomGameOver();
return;
}
healthBar.setText('Health: ' + player.health);
ammoDisplay.setText('Ammo: ' + player.ammo);
scoreDisplay.setText('SCORE: ' + LK.getScore());
coinDisplay.setText('COIN: ' + storage.coins);
waveInfo.setText('Wave: ' + waveNumber + (isBossWave ? ' (BOSS)' : ''));
killProgress.setText('Kills: ' + zombiesKilledInWave + '/' + zombiesRequiredToKill);
weaponStatus.setText('Weapon: ' + (player.weaponType || 'Normal'));
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
}
for (var i = zombies.length - 1; i >= 0; i--) {
zombies[i].update();
}
};
// Sound toggle button
var soundButton = LK.getAsset('Tahta', {
width: 120,
height: 120,
anchorX: 1,
anchorY: 1,
x: 0,
y: -130
});
soundButton.alpha = 0.8;
LK.gui.bottomRight.addChild(soundButton);
var soundText = new Text2('🔊', {
size: 60,
fill: 0xFFFFFF
});
soundText.anchor.set(0.5, 0.5);
soundText.x = -60;
soundText.y = -190;
LK.gui.bottomRight.addChild(soundText);
var soundEnabled = true;
soundButton.down = function (x, y, obj) {
if (soundEnabled) {
soundText.setText('🔇');
soundText.alpha = 0.5;
soundEnabled = false;
} else {
soundText.setText('🔊');
soundText.alpha = 1.0;
soundEnabled = true;
}
};
// Music toggle button
var musicButton = LK.getAsset('Tahta', {
width: 120,
height: 120,
anchorX: 1,
anchorY: 1,
x: 0,
y: 0
});
musicButton.alpha = 0.8;
LK.gui.bottomRight.addChild(musicButton);
var musicText = new Text2('♪', {
size: 80,
fill: 0xFFFFFF
});
musicText.anchor.set(0.5, 0.5);
musicText.x = -60;
musicText.y = -60;
LK.gui.bottomRight.addChild(musicText);
var musicPlaying = true;
musicButton.down = function (x, y, obj) {
if (musicPlaying) {
LK.stopMusic();
musicText.setText('♪');
musicText.alpha = 0.5;
musicPlaying = false;
} else {
// Market button in top-right corner
var topMarketButton = LK.getAsset('Tahta', {
width: 120,
height: 120,
anchorX: 1,
anchorY: 0,
x: 0,
y: 0
});
topMarketButton.alpha = 0.8;
LK.gui.topRight.addChild(topMarketButton);
var topMarketText = new Text2('🛒', {
size: 80,
fill: 0xFFFFFF
});
topMarketText.anchor.set(0.5, 0.5);
topMarketText.x = -60;
topMarketText.y = 60;
LK.gui.topRight.addChild(topMarketText);
topMarketButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
showMarket();
}
};
// Bottom panel for game interface
var bottomPanel = new Container();
var bottomPanelBg = LK.getAsset('Tahta', {
width: 2048,
height: 300,
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2732
});
bottomPanelBg.alpha = 0.9;
bottomPanelBg.tint = 0x2a2a2a;
bottomPanel.addChild(bottomPanelBg);
// Panel title
var panelTitle = new Text2('GAME CONTROLS', {
size: 80,
fill: 0xFFD700
});
panelTitle.anchor.set(0.5, 0);
panelTitle.x = 2048 / 2 + 200;
panelTitle.y = 2732 - 280;
bottomPanel.addChild(panelTitle);
// Ammo reload button
var reloadButton = LK.getAsset('Tahta', {
width: 200,
height: 80,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 120
});
reloadButton.alpha = 0.8;
reloadButton.tint = 0x4CAF50;
bottomPanel.addChild(reloadButton);
var reloadText = new Text2('RELOAD', {
size: 50,
fill: 0xFFFFFF
});
reloadText.anchor.set(0.5, 0.5);
reloadText.x = 2048 / 2;
reloadText.y = 2732 - 120;
bottomPanel.addChild(reloadText);
reloadButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
player.ammo = player.maxAmmo;
LK.effects.flashObject(reloadButton, 0x00ff00, 200);
}
};
// Quick market access
var quickMarketButton = LK.getAsset('Tahta', {
width: 200,
height: 80,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 + 400,
y: 2732 - 120
});
quickMarketButton.alpha = 0.8;
quickMarketButton.tint = 0x2196F3;
bottomPanel.addChild(quickMarketButton);
var quickMarketText = new Text2('MARKET', {
size: 50,
fill: 0xFFFFFF
});
quickMarketText.anchor.set(0.5, 0.5);
quickMarketText.x = 2048 / 2 + 400;
quickMarketText.y = 2732 - 120;
bottomPanel.addChild(quickMarketText);
quickMarketButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
showMarket();
}
};
// Weapon selection section title
var weaponSectionTitle = new Text2('WEAPON SELECTION', {
size: 50,
fill: 0xFFD700
});
weaponSectionTitle.anchor.set(0.5, 0);
weaponSectionTitle.x = 2048 / 2 - 600;
weaponSectionTitle.y = 2732 - 200;
bottomPanel.addChild(weaponSectionTitle);
// Add weapon status to bottom panel
weaponStatus.anchor.set(0.5, 0);
weaponStatus.x = 2048 / 2 - 400;
weaponStatus.y = 2732 - 200;
bottomPanel.addChild(weaponStatus);
// Normal weapon button
normalWeaponButton = LK.getAsset('weaponIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 800,
y: 2732 - 120
});
normalWeaponButton.tint = player.weaponType === 'normal' ? 0x4CAF50 : 0x666666;
bottomPanel.addChild(normalWeaponButton);
normalWeaponText = new Text2('🔫', {
size: 60,
fill: 0xFFFFFF
});
normalWeaponText.anchor.set(0.5, 0.5);
normalWeaponText.x = 2048 / 2 - 800;
normalWeaponText.y = 2732 - 120;
bottomPanel.addChild(normalWeaponText);
normalWeaponButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
player.weaponType = 'normal';
updateWeaponButtons();
}
};
// Shotgun weapon button (only if purchased)
if (storage.hasShotgun) {
shotgunWeaponButton = LK.getAsset('weaponIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 650,
y: 2732 - 120
});
shotgunWeaponButton.tint = player.weaponType === 'shotgun' ? 0x4CAF50 : 0x666666;
bottomPanel.addChild(shotgunWeaponButton);
shotgunWeaponText = new Text2('🔫', {
size: 60,
fill: 0xFFAA00
});
shotgunWeaponText.anchor.set(0.5, 0.5);
shotgunWeaponText.x = 2048 / 2 - 650;
shotgunWeaponText.y = 2732 - 120;
bottomPanel.addChild(shotgunWeaponText);
shotgunWeaponButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
player.weaponType = 'shotgun';
updateWeaponButtons();
}
};
}
// Machine gun weapon button (only if purchased)
if (storage.hasMachinegun) {
machinegunWeaponButton = LK.getAsset('weaponIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 500,
y: 2732 - 120
});
machinegunWeaponButton.tint = player.weaponType === 'machinegun' ? 0x4CAF50 : 0x666666;
bottomPanel.addChild(machinegunWeaponButton);
machinegunWeaponText = new Text2('🔫', {
size: 60,
fill: 0x00FF00
});
machinegunWeaponText.anchor.set(0.5, 0.5);
machinegunWeaponText.x = 2048 / 2 - 500;
machinegunWeaponText.y = 2732 - 120;
bottomPanel.addChild(machinegunWeaponText);
machinegunWeaponButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
player.weaponType = 'machinegun';
updateWeaponButtons();
}
};
}
var pauseButton = LK.getAsset('Tahta', {
width: 200,
height: 80,
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 400,
y: 2732 - 120
});
pauseButton.alpha = 0.8;
pauseButton.tint = 0xFF9800;
bottomPanel.addChild(pauseButton);
var pauseText = new Text2('PAUSE', {
size: 50,
fill: 0xFFFFFF
});
pauseText.anchor.set(0.5, 0.5);
pauseText.x = 2048 / 2 - 400;
pauseText.y = 2732 - 120;
bottomPanel.addChild(pauseText);
pauseButton.down = function (x, y, obj) {
if (!showingGameOver && !showingMarket && !isPaused) {
showPause();
}
};
game.addChild(bottomPanel);
LK.playMusic('bgmusic');
musicText.setText('♪');
musicText.alpha = 1.0;
musicPlaying = true;
}
};
LK.playMusic('bgmusic'); ===================================================================
--- original.js
+++ change.js
@@ -1853,34 +1853,8 @@
musicText.setText('♪');
musicText.alpha = 0.5;
musicPlaying = false;
} else {
- // Surrender button in top-left corner next to pause shortcut
- var surrenderButton = LK.getAsset('Tahta', {
- width: 120,
- height: 120,
- anchorX: 0,
- anchorY: 0,
- x: 120,
- y: 0
- });
- surrenderButton.alpha = 0.8;
- LK.gui.topLeft.addChild(surrenderButton);
- var surrenderText = new Text2('🏳️', {
- size: 80,
- fill: 0xFFFFFF
- });
- surrenderText.anchor.set(0.5, 0.5);
- surrenderText.x = 60;
- surrenderText.y = 60;
- LK.gui.topLeft.addChild(surrenderText);
- surrenderButton.down = function (x, y, obj) {
- if (!showingGameOver && !showingMarket && !isPaused) {
- player.ammo = 0;
- LK.effects.flashScreen(0xff0000, 1000);
- showCustomGameOver();
- }
- };
// Market button in top-right corner
var topMarketButton = LK.getAsset('Tahta', {
width: 120,
height: 120,
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