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heatmap should "radiate" around bullets and draw some gradient
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the heatmap should use the current position of all bullets as input data
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make heatmap visible
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i can not see heatmap. make more visible
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make heatmap circles much larger
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heatmap is currently not visible
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improve heatmap performance. only render once per frame
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Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var heatmapDot = new Graphics();' Line Number: 230
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game is supposed to be abstract. can you draw a bullet heatmap on the background
Code edit (1 edits merged)
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make the pellet move in random direction and collide off walls same way as bullets
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improve the gradient effect on the bullets. show player unit's facing direction
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make the bullets collide with the edges of the game. instead of using the center, incorporate their size
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right now the bullet center is colliding with the walls. make the edges collide instead
Code edit (4 edits merged)
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implement
Code edit (3 edits merged)
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make bullets slow down over time. also increase their size over time
Code edit (1 edits merged)
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add a thunk when bullet collides with wall
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make pellet spawn some distance away from player
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add a click sound when bullet spawns
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add sfx for pellet eaten
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make player unit a snake head
===================================================================
--- original.js
+++ change.js
@@ -225,20 +225,24 @@
});
}
// Clear previous heatmap dots
heatmapGraphics.removeChildren();
- // Render heatmap dots based on bullet positions
+ // Render heatmap dots with gradient effect based on bullet positions
for (var j = 0; j < heatmapDots.length; j++) {
- var heatmapDot = LK.getAsset('redCircle', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 0.5,
- scaleY: 0.5,
- x: heatmapDots[j].x,
- y: heatmapDots[j].y,
- alpha: 0.8
- });
- heatmapGraphics.addChild(heatmapDot);
+ var gradientSteps = 5;
+ for (var k = 0; k < gradientSteps; k++) {
+ var factor = k / gradientSteps;
+ var heatmapDot = LK.getAsset('redCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.5 + factor,
+ scaleY: 0.5 + factor,
+ x: heatmapDots[j].x,
+ y: heatmapDots[j].y,
+ alpha: 0.8 * (1 - factor)
+ });
+ heatmapGraphics.addChild(heatmapDot);
+ }
}
heatmapDots = [];
if (gracePeriod > 0) {
gracePeriod--;