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more score = smaller redcircle var RedCircle = Container.expand(function () { var self = Container.call(this); var circleGraphics = self.attachAsset('redCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4 }); self.lifespan = Math.max(60 - Math.log(score + 1) * 5, 20); // Decrease lifespan as score increases self.update = function () { self.lifespan--; if (self.lifespan > 0) { self.alpha = self.lifespan / 60; // Fade out over time self.scale.x = self.scale.y = self.lifespan / 60; // Decrease size over time } else { self.destroy(); // Destroy the circle when it's fully faded } }; });
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lower the size of the pellet eating circle as score goes up. lower it in logarithmic fashion
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instead of giving points with each bullet spawned, give points for each bullet destroyed
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add a large almost transparent circle around each bullet. update each frame
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Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var circle = new Graphics();' Line Number: 29
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no, draw the circle around each bullet instead
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for the background, can we add some large heatmap visualization of the bullets. use performant code to make sure it does not lag
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for the background, can we add some large heatmap like visualization? start by drawing large almost transparent circles around the bullets
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fix
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game loop broken, does not start
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for the background, can we add some large heatmap visualization of the bullets. use performant code to make sure it does not lag
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fix it
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remove webgl heatmap. add simple pixi heatmap
Code edit (1 edits merged)
Please save this source code
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enable webgl for window
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black screen again. check shader support
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reintroduce heatmap. find the bug
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disable heatmap to see if that fixes issue
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still getting balck screen
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fix black screen issue
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for the background, can we add some large heatmap visualization of the bullets. use performant code. make use of webgl
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Please fix the bug: 'TypeError: heatmapGraphics.clear is not a function' in or related to this line: 'heatmapGraphics.clear();' Line Number: 75
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use a more performant heatmap
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refactor heatmap code completely
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heatmap should "radiate" around bullets and draw some gradient
===================================================================
--- original.js
+++ change.js
@@ -150,9 +150,9 @@
anchorY: 0.5,
scaleX: 4,
scaleY: 4
});
- self.lifespan = Math.max(60 - Math.log(score + 1) * 5, 20); // Decrease lifespan as score increases
+ self.lifespan = Math.max(60 - Math.log(LK.getScore() + 1) * 5, 20); // Decrease lifespan as score increases
self.update = function () {
self.lifespan--;
if (self.lifespan > 0) {
self.alpha = self.lifespan / 60; // Fade out over time