User prompt
Please fix the bug: 'ReferenceError: BlurFilter is not defined' in or related to this line: 'var blurFilter = new BlurFilter();' Line Number: 192
User prompt
import { Application, Assets, Sprite, BlurFilter } from 'pixi.js'; (async () => { // Create a new application const app = new Application(); // Initialize the application await app.init({ resizeTo: window }); // Append the application canvas to the document body document.body.appendChild(app.canvas); // Load the textures await Assets.load([ 'https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg', ]); const bg = Sprite.from('https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg'); bg.width = app.screen.width; bg.height = app.screen.height; app.stage.addChild(bg); const littleDudes = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg'); littleDudes.x = app.screen.width / 2 - 315; littleDudes.y = 200; app.stage.addChild(littleDudes); const littleRobot = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg'); littleRobot.x = app.screen.width / 2 - 200; littleRobot.y = 100; app.stage.addChild(littleRobot); // Create the blur filters const blurFilter1 = new BlurFilter(); const blurFilter2 = new BlurFilter(); // Apply the filters to the sprites littleDudes.filters = [blurFilter1]; littleRobot.filters = [blurFilter2]; let count = 0; // Animate the blur filters app.ticker.add(() => { count += 0.005; const blurAmount = Math.cos(count); const blurAmount2 = Math.sin(count); blurFilter1.blur = 20 * blurAmount; blurFilter2.blur = 20 * blurAmount2; }); })(); blur example. add blur to redcircle π ✅ Add blur filter to redCircle
User prompt
I MI import { Application, Assets, Sprite, BlurFilter } from 'pixi.js'; (async () => { // Create a new application const app = new Application(); // Initialize the application await app.init({ resizeTo: window }); // Append the application canvas to the document body document.body.appendChild(app.canvas); // Load the textures await Assets.load([ 'https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg', ]); const bg = Sprite.from('https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg'); bg.width = app.screen.width; bg.height = app.screen.height; app.stage.addChild(bg); const littleDudes = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg'); littleDudes.x = app.screen.width / 2 - 315; littleDudes.y = 200; app.stage.addChild(littleDudes); const littleRobot = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg'); littleRobot.x = app.screen.width / 2 - 200; littleRobot.y = 100; app.stage.addChild(littleRobot); // Create the blur filters const blurFilter1 = new BlurFilter(); const blurFilter2 = new BlurFilter(); // Apply the filters to the sprites littleDudes.filters = [blurFilter1]; littleRobot.filters = [blurFilter2]; let count = 0; // Animate the blur filters app.ticker.add(() => { count += 0.005; const blurAmount = Math.cos(count); const blurAmount2 = Math.sin(count); blurFilter1.blur = 20 * blurAmount; blurFilter2.blur = 20 * blurAmount2; }); })(); blur example. add blur to circle around bullet
User prompt
I MI import { Application, Assets, Sprite, BlurFilter } from 'pixi.js'; (async () => { // Create a new application const app = new Application(); // Initialize the application await app.init({ resizeTo: window }); // Append the application canvas to the document body document.body.appendChild(app.canvas); // Load the textures await Assets.load([ 'https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg', ]); const bg = Sprite.from('https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg'); bg.width = app.screen.width; bg.height = app.screen.height; app.stage.addChild(bg); const littleDudes = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg'); littleDudes.x = app.screen.width / 2 - 315; littleDudes.y = 200; app.stage.addChild(littleDudes); const littleRobot = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg'); littleRobot.x = app.screen.width / 2 - 200; littleRobot.y = 100; app.stage.addChild(littleRobot); // Create the blur filters const blurFilter1 = new BlurFilter(); const blurFilter2 = new BlurFilter(); // Apply the filters to the sprites littleDudes.filters = [blurFilter1]; littleRobot.filters = [blurFilter2]; let count = 0; // Animate the blur filters app.ticker.add(() => { count += 0.005; const blurAmount = Math.cos(count); const blurAmount2 = Math.sin(count); blurFilter1.blur = 20 * blurAmount; blurFilter2.blur = 20 * blurAmount2; }); })(); blur example. add blur to redcircle
User prompt
Please fix the bug: 'ReferenceError: BlurFilter is not defined' in or related to this line: 'var blurFilter = new BlurFilter();' Line Number: 193
User prompt
I MI import { Application, Assets, Sprite, BlurFilter } from 'pixi.js'; (async () => { // Create a new application const app = new Application(); // Initialize the application await app.init({ resizeTo: window }); // Append the application canvas to the document body document.body.appendChild(app.canvas); // Load the textures await Assets.load([ 'https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg', ]); const bg = Sprite.from('https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg'); bg.width = app.screen.width; bg.height = app.screen.height; app.stage.addChild(bg); const littleDudes = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg'); littleDudes.x = app.screen.width / 2 - 315; littleDudes.y = 200; app.stage.addChild(littleDudes); const littleRobot = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg'); littleRobot.x = app.screen.width / 2 - 200; littleRobot.y = 100; app.stage.addChild(littleRobot); // Create the blur filters const blurFilter1 = new BlurFilter(); const blurFilter2 = new BlurFilter(); // Apply the filters to the sprites littleDudes.filters = [blurFilter1]; littleRobot.filters = [blurFilter2]; let count = 0; // Animate the blur filters app.ticker.add(() => { count += 0.005; const blurAmount = Math.cos(count); const blurAmount2 = Math.sin(count); blurFilter1.blur = 20 * blurAmount; blurFilter2.blur = 20 * blurAmount2; }); })(); blur example. add blur to redcircle π ✅ Add blur filter to redCircle
User prompt
pellet eating is broken. restore
User prompt
stronger blur. make redcircle white
User prompt
MI import { Application, Assets, Sprite, BlurFilter } from 'pixi.js'; (async () => { // Create a new application const app = new Application(); // Initialize the application await app.init({ resizeTo: window }); // Append the application canvas to the document body document.body.appendChild(app.canvas); // Load the textures await Assets.load([ 'https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg', 'https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg', ]); const bg = Sprite.from('https://pixijs.com/assets/pixi-filters/bg_depth_blur.jpg'); bg.width = app.screen.width; bg.height = app.screen.height; app.stage.addChild(bg); const littleDudes = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_dudes.jpg'); littleDudes.x = app.screen.width / 2 - 315; littleDudes.y = 200; app.stage.addChild(littleDudes); const littleRobot = Sprite.from('https://pixijs.com/assets/pixi-filters/depth_blur_moby.jpg'); littleRobot.x = app.screen.width / 2 - 200; littleRobot.y = 100; app.stage.addChild(littleRobot); // Create the blur filters const blurFilter1 = new BlurFilter(); const blurFilter2 = new BlurFilter(); // Apply the filters to the sprites littleDudes.filters = [blurFilter1]; littleRobot.filters = [blurFilter2]; let count = 0; // Animate the blur filters app.ticker.add(() => { count += 0.005; const blurAmount = Math.cos(count); const blurAmount2 = Math.sin(count); blurFilter1.blur = 20 * blurAmount; blurFilter2.blur = 20 * blurAmount2; }); })(); blur example. add blur to redcircle
User prompt
bulletCircle.filters = [new filters.BlurFilter(5)]; (broken
User prompt
can you apply a blur effect to the red circle
User prompt
implement
User prompt
you broke it. balck screen
User prompt
i don't see any blur. fix
User prompt
blur the redcircle
User prompt
add blur to red circle. what options are ther
User prompt
improve radial gradient
User prompt
fix
User prompt
replace red circle art with radial gradient. red at center, transparent at edges
User prompt
replace red circle art with radial gradient. red at center, transparent at edges
User prompt
add blur to red circle
User prompt
Please fix the bug: 'ReferenceError: filters is not defined' in or related to this line: 'circleGraphics.filters = [new filters.BlurFilter(10)];' Line Number: 191
User prompt
add a strong blur to redcir\
User prompt
swap names of red andyellow circle
User prompt
before player has started moving: check whether any bullets have less than 200px distance to player, destroy those
===================================================================
--- original.js
+++ change.js
@@ -318,5 +318,6 @@
player.move(x, y, obj);
};
game.up = function (x, y, obj) {
// No action needed on up event
-};
\ No newline at end of file
+};
+var filters = filters;
\ No newline at end of file