/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.direction = { x: 0, y: -1 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Move the goalkeeper back and forth self.x += self.speed; if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) { self.speed *= -1; // Reverse direction when reaching edge } }; }); /**** * Initialize Game ****/ // Game initialization with black background var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create ball and goalkeeper shapes // Initialize variables var score = 0; var missedShots = 0; var maxMissedShots = 5; var ball = null; var goalkeeper = null; var scoreTxt = null; // Initialize game elements function initGame() { // Create and position the ball ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; // Create and position the goalkeeper goalkeeper = game.addChild(new Goalkeeper()); goalkeeper.x = 2048 / 2; goalkeeper.y = 200; // Create and position the score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Handle game updates game.update = function () { if (ball) { ball.update(); if (ball.y < 0) { missedShots++; resetBall(); if (missedShots >= maxMissedShots) { LK.showGameOver(); } } else if (ball.intersects(goalkeeper)) { score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); } } if (goalkeeper) { goalkeeper.update(); } }; // Reset the ball position function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: -1 }; } // Increase difficulty by speeding up the goalkeeper function increaseDifficulty() { goalkeeper.speed += 0.5; } // Handle touch events to kick the ball game.down = function (x, y, obj) { if (ball) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; // Set the speed of the ball when kicked } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,52 +1,53 @@
-/****
+/****
* Classes
-****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
+****/
// Ball class
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.direction = {
- x: 0,
- y: -1
- };
- self.update = function () {
- self.x += self.direction.x * self.speed;
- self.y += self.direction.y * self.speed;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.direction = {
+ x: 0,
+ y: -1
+ };
+ self.update = function () {
+ self.x += self.direction.x * self.speed;
+ self.y += self.direction.y * self.speed;
+ };
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
- var self = Container.call(this);
- var keeperGraphics = self.attachAsset('goalkeeper', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.x += self.speed;
- if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) {
- self.speed *= -1;
- }
- };
+ var self = Container.call(this);
+ var keeperGraphics = self.attachAsset('goalkeeper', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Move the goalkeeper back and forth
+ self.x += self.speed;
+ if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) {
+ self.speed *= -1; // Reverse direction when reaching edge
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
+// Game initialization with black background
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000
});
-/****
+/****
* Game Code
-****/
+****/
+// Create ball and goalkeeper shapes
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
@@ -54,66 +55,67 @@
var goalkeeper = null;
var scoreTxt = null;
// Initialize game elements
function initGame() {
- // Create and position the ball
- ball = game.addChild(new Ball());
- ball.x = 2048 / 2;
- ball.y = 2732 - 200;
- // Create and position the goalkeeper
- goalkeeper = game.addChild(new Goalkeeper());
- goalkeeper.x = 2048 / 2;
- goalkeeper.y = 200;
- // Create and position the score text
- scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: 0xFFFFFF
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
+ // Create and position the ball
+ ball = game.addChild(new Ball());
+ ball.x = 2048 / 2;
+ ball.y = 2732 - 200;
+ // Create and position the goalkeeper
+ goalkeeper = game.addChild(new Goalkeeper());
+ goalkeeper.x = 2048 / 2;
+ goalkeeper.y = 200;
+ // Create and position the score text
+ scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: 0xFFFFFF
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
}
// Handle game updates
game.update = function () {
- if (ball) {
- ball.update();
- if (ball.y < 0) {
- missedShots++;
- resetBall();
- if (missedShots >= maxMissedShots) {
- LK.showGameOver();
- }
- } else if (ball.intersects(goalkeeper)) {
- score += 10;
- scoreTxt.setText('Score: ' + score);
- resetBall();
- increaseDifficulty();
- }
- }
- if (goalkeeper) {
- goalkeeper.update();
- }
+ if (ball) {
+ ball.update();
+ if (ball.y < 0) {
+ missedShots++;
+ resetBall();
+ if (missedShots >= maxMissedShots) {
+ LK.showGameOver();
+ }
+ } else if (ball.intersects(goalkeeper)) {
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ resetBall();
+ increaseDifficulty();
+ }
+ }
+ if (goalkeeper) {
+ goalkeeper.update();
+ }
};
// Reset the ball position
function resetBall() {
- ball.x = 2048 / 2;
- ball.y = 2732 - 200;
- ball.direction = {
- x: 0,
- y: -1
- };
+ ball.x = 2048 / 2;
+ ball.y = 2732 - 200;
+ ball.direction = {
+ x: 0,
+ y: -1
+ };
}
// Increase difficulty by speeding up the goalkeeper
function increaseDifficulty() {
- goalkeeper.speed += 0.5;
+ goalkeeper.speed += 0.5;
}
// Handle touch events to kick the ball
game.down = function (x, y, obj) {
- if (ball) {
- var angle = Math.atan2(y - ball.y, x - ball.x);
- ball.direction = {
- x: Math.cos(angle),
- y: Math.sin(angle)
- };
- }
+ if (ball) {
+ var angle = Math.atan2(y - ball.y, x - ball.x);
+ ball.direction = {
+ x: Math.cos(angle),
+ y: Math.sin(angle)
+ };
+ ball.speed = 20; // Set the speed of the ball when kicked
+ }
};
// Initialize the game
initGame();
\ No newline at end of file
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows