/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.direction = { x: 0, y: -1 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) { self.speed *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var score = 0; var missedShots = 0; var maxMissedShots = 5; var ball = null; var goalkeeper = null; var scoreTxt = null; // Initialize game elements function initGame() { // Create and position the ball ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; // Create and position the goalkeeper goalkeeper = game.addChild(new Goalkeeper()); goalkeeper.x = 2048 / 2; goalkeeper.y = 200; // Create and position the score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Handle game updates game.update = function () { if (ball) { ball.update(); if (ball.y < 0) { missedShots++; resetBall(); if (missedShots >= maxMissedShots) { LK.showGameOver(); } } else if (ball.intersects(goalkeeper)) { score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); } } if (goalkeeper) { goalkeeper.update(); } }; // Reset the ball position function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: -1 }; } // Increase difficulty by speeding up the goalkeeper function increaseDifficulty() { goalkeeper.speed += 0.5; } // Handle touch events to kick the ball game.down = function (x, y, obj) { if (ball) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; } }; // Initialize the game initGame();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.direction = {
x: 0,
y: -1
};
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
};
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) {
self.speed *= -1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
var ball = null;
var goalkeeper = null;
var scoreTxt = null;
// Initialize game elements
function initGame() {
// Create and position the ball
ball = game.addChild(new Ball());
ball.x = 2048 / 2;
ball.y = 2732 - 200;
// Create and position the goalkeeper
goalkeeper = game.addChild(new Goalkeeper());
goalkeeper.x = 2048 / 2;
goalkeeper.y = 200;
// Create and position the score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Handle game updates
game.update = function () {
if (ball) {
ball.update();
if (ball.y < 0) {
missedShots++;
resetBall();
if (missedShots >= maxMissedShots) {
LK.showGameOver();
}
} else if (ball.intersects(goalkeeper)) {
score += 10;
scoreTxt.setText('Score: ' + score);
resetBall();
increaseDifficulty();
}
}
if (goalkeeper) {
goalkeeper.update();
}
};
// Reset the ball position
function resetBall() {
ball.x = 2048 / 2;
ball.y = 2732 - 200;
ball.direction = {
x: 0,
y: -1
};
}
// Increase difficulty by speeding up the goalkeeper
function increaseDifficulty() {
goalkeeper.speed += 0.5;
}
// Handle touch events to kick the ball
game.down = function (x, y, obj) {
if (ball) {
var angle = Math.atan2(y - ball.y, x - ball.x);
ball.direction = {
x: Math.cos(angle),
y: Math.sin(angle)
};
}
};
// Initialize the game
initGame();
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows