Code edit (7 edits merged)
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Please fix the bug: 'curveGraphics.lineStyle is not a function' in or related to this line: 'curveGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 112
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var curveGraphics = new LK.Graphics(); // Create new graphics object' Line Number: 104
Code edit (1 edits merged)
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increase some more
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increase the goal post width
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (1 edits merged)
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Initial prompt
Goal Kick
/****
* Classes
****/
// Increased width and height
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0; // Initially the ball is stationary
self.direction = {
x: 0,
y: 0
}; // Initially no direction
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
};
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Goalkeeper's speed
self.x = 2048 / 2; // Starting position in the center of the goalpost
self.y = 400; // Positioned closer to the bottom of the goalpost
self.update = function () {
// Move the goalkeeper left and right within the goalpost bounds
self.x += self.speed;
if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) {
self.speed *= -1; // Reverse direction when reaching the edge of the goalpost
}
};
});
// Goalpost class
var Goalpost = Container.expand(function () {
var self = Container.call(this);
var postGraphics = self.attachAsset('goalpost', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2; // Position goalpost in the middle of the screen
self.y = 200; // Positioned near the top of the screen
self.update = function () {
// Static goalpost, no movement
};
});
/****
* Initialize Game
****/
// Game initialization with green background (representing football field)
var game = new LK.Game({
backgroundColor: 0x4CAF50 // Green color (hex code for green)
});
/****
* Game Code
****/
// Create ball, goalkeeper, and goalpost shapes with updated dimensions
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals
var ball = null;
var goalkeeper = null;
var goalpost = null;
var scoreTxt = null;
var gameOver = false; // Flag to indicate if the game is over
// Initialize game elements
function initGame() {
// Create and position the ball
ball = game.addChild(new Ball());
ball.x = 2048 / 2;
ball.y = 2732 - 200;
// Create and position the goalpost
goalpost = game.addChild(new Goalpost());
// Create and position the goalkeeper
goalkeeper = game.addChild(new Goalkeeper());
// Create and position the score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Handle game updates
game.update = function () {
if (gameOver) {
return; // Do nothing if the game is over
}
if (ball) {
ball.update();
// Check if the ball has crossed into the goal area (goal scoring logic)
if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) {
// Ball scored, increase score
score += 10;
scoreTxt.setText('Score: ' + score);
resetBall();
increaseDifficulty();
}
// If ball goes off-screen (missed shot)
else if (ball.y < 0) {
missedShots++;
resetBall();
if (missedShots >= maxMissedShots) {
// Custom handling for missed shots, instead of default game over
alert("Game Over: Too many missed shots!");
gameOver = true; // End the game
}
}
// If ball intersects with goalkeeper (blocked)
else if (ball.intersects(goalkeeper)) {
goalkeeperBlockedGoals++; // Increase the consecutive blocked goals count
resetBall();
// Check if the goalkeeper has blocked 3 consecutive goals
if (goalkeeperBlockedGoals >= 3) {
// Show custom message when goalkeeper blocks 3 consecutive goals
alert("Hey, I stopped it!");
gameOver = true; // End the game
}
}
}
if (goalkeeper) {
goalkeeper.update();
}
};
// Reset the ball position after goal, miss, or block
function resetBall() {
ball.x = 2048 / 2;
ball.y = 2732 - 200;
ball.direction = {
x: 0,
y: 0
}; // Stop the ball
ball.speed = 0; // Stop the ball initially
}
// Increase difficulty by speeding up the goalkeeper after each goal
function increaseDifficulty() {
goalkeeper.speed += 0.5;
}
// Handle touch events to kick the ball (tap or swipe)
game.down = function (x, y, obj) {
if (gameOver) {
return; // Do nothing if the game is over
}
if (ball) {
var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap
ball.direction = {
x: Math.cos(angle),
y: Math.sin(angle)
};
ball.speed = 20; // Set speed of the ball when kicked
}
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,8 @@
/****
* Classes
****/
+// Increased width and height
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
@@ -88,25 +89,9 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
- // Add the curved line (arc) for the football pitch
- drawCurvedLine();
}
-// Function to draw the curved line (arc) on the football field
-function drawCurvedLine() {
- var curveGraphics = LK.getAsset('curve', {
- width: 300,
- height: 5,
- color: 0xFFFFFF,
- shape: 'box'
- }); // Create new graphics object
- // Position the curveGraphics
- curveGraphics.x = goalpost.x;
- curveGraphics.y = goalpost.y + 100;
- // Add the graphics to the game (make it a child of the game)
- game.addChild(curveGraphics);
-}
// Handle game updates
game.update = function () {
if (gameOver) {
return; // Do nothing if the game is over
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows