Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
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i want one horizantal line betwwn goalkeeper and the player like divider line
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move the divider line to the middle of the screen
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Add a horizontal divider line before the GOAL KEEPER
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i need one horizantal divider line before the plAYER
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add background music
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Add background music assets
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Keep goalkeeper speed constant after scoring 100
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after scoring 100 keep the speed constant no need to increase
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Change motivational text color to red with white outline
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Change motivational text color to red with white outline
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(firework, {' Line Number: 232 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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apply tween to firework to add some magical moment ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add different goal sound for every third goal
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add sound effect that only for glowball kick
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add sound for every glow ball
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Move motivational message up by adjusting its y-coordinate
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Move motivational message up by adjusting its y-coordinate
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Move motivational message up by adjusting its y-coordinate
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move motivational msg some up
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Change motivational text to 'Champions never quit!' with red text color
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change motivational text to "Champions never quit! with orange text color
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motivational msg move bottom
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add motivational message after game over
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ /**** * Ball Class ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.asset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; self.setGlow = function (isGlow) { self.removeChild(self.asset); self.asset = self.attachAsset(isGlow ? 'glow' : 'ball', { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); /**** * Goalkeeper Class ****/ var Goalkeeper = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.resetPosition = function () { self.x = 2048 / 2; self.y = 580; // Positioned near bottom of goalpost self.speed = score >= 100 ? 25 : 5 + Math.floor(score / 10) * 2; }; self.update = function () { self.x += self.speed; if (self.x > 1700 || self.x < 300) { self.speed *= -1; } }; self.resetPosition(); return self; }); /**** * Goalpost Class ****/ var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** * Game Initialization ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ /**** * Game Variables ****/ var score = 0; var consecutiveGoals = 0; var useGlowBall = false; var firstGoalAchieved = false; var fiveGoalsStreakAchieved = false; var glowMasterAchieved = false; var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText; function initGame() { goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); ball = game.addChild(new Ball()); resetBall(); scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); flashEffect = LK.getAsset('glow', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100 }); flashEffect.tint = 0xFFFFFF; flashEffect.alpha = 0; game.addChild(flashEffect); crowdText = new Text2('Goal!', { size: 200, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 5 }); crowdText.anchor.set(0.5, 0.5); crowdText.x = 2048 / 2; crowdText.y = 2732 / 2; crowdText.alpha = 0; game.addChild(crowdText); } /**** * Game Loop ****/ game.update = function () { ball.update(); goalkeeper.update(); if (checkGoal()) { if (score === 0 && !firstGoalAchieved) { displayAchievementText("First Goal!"); firstGoalAchieved = true; } if (useGlowBall) { score += 20; } else { if (useGlowBall) { score += 20; } else { score += 10; } } scoreTxt.setText('Score: ' + score); consecutiveGoals++; if (consecutiveGoals === 3) { useGlowBall = true; } else if (consecutiveGoals > 3) { consecutiveGoals = 0; useGlowBall = false; } resetBall(); goalkeeper.resetPosition(); playGoalCheer(); if (consecutiveGoals === 3) { displayAchievementText("Glow Ball!"); } if (consecutiveGoals === 5 && !fiveGoalsStreakAchieved) { displayAchievementText("5 Goals Streak!"); fiveGoalsStreakAchieved = true; } if (consecutiveGoals >= 3) { triggerFireworks(); } triggerWowMoments(); } else if (ball.y < 0) { resetBall(); consecutiveGoals = 0; useGlowBall = false; } else if (ball.intersects(goalkeeper)) { LK.showGameOver(); displayMotivationalMessage(); } updateWowEffects(); }; /**** * Functions ****/ function checkGoal() { var goalArea = { left: goalpost.x - goalpost.width / 2, right: goalpost.x + goalpost.width / 2, top: goalpost.y - goalpost.height / 2, bottom: goalpost.y + goalpost.height / 2 }; if (ball.x > goalArea.left && ball.x < goalArea.right && ball.y < goalArea.bottom && ball.y > goalArea.top) { if (ball.intersects(goalkeeper)) { return false; } return true; } return false; } function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.speed = 0; ball.direction = { x: 0, y: 0 }; ball.setGlow(useGlowBall); } function playGoalCheer() { var cheer = consecutiveGoals % 3 === 0 ? LK.getSound('specialGoal') : LK.getSound('goal'); if (cheer) { cheer.play(); } } function triggerFireworks() { var firework = LK.getAsset('firework', { anchorX: 0.5, anchorY: 0.5 }); firework.x = 2048 / 2; firework.y = 500; firework.anchor.set(0.5, 0.5); game.addChild(firework); // Apply tween for magical effect tween(firework, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 1500, easing: tween.easeOut, onFinish: function onFinish() { game.removeChild(firework); } }); } function triggerWowMoments() { flashEffect.alpha = 1; crowdText.alpha = 1; } function updateWowEffects() { if (flashEffect.alpha > 0) { flashEffect.alpha -= 0.05; } if (crowdText.alpha > 0) { crowdText.alpha -= 0.05; } } /**** * Ball Kick Handler ****/ game.down = function (x, y) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; initGame(); function displayAchievementText(text) { var achievementText = new Text2(text, { size: 150, fill: text === "Glow Ball!" ? 0x00008B : 0xFFFFFF, // Dark shining blue for 'Glow Ball!', white otherwise stroke: text === "Glow Ball!" ? 0xFFD700 : 0x000000, // Gold outline for 'Glow Ball!', black otherwise strokeThickness: 5 }); achievementText.anchor.set(0.5, 0.5); achievementText.x = 2048 / 2; achievementText.y = 2732 / 2; game.addChild(achievementText); LK.setTimeout(function () { game.removeChild(achievementText); }, 1500); } function displayMotivationalMessage() { var motivationalText = new Text2('Champions never quit!', { size: 150, fill: 0xFF0000, // Red color stroke: 0xFFFFFF, // White outline strokeThickness: 5 }); motivationalText.anchor.set(0.5, 0.5); motivationalText.x = 2048 / 2; motivationalText.y = 2732 - 800; game.addChild(motivationalText); LK.setTimeout(function () { game.removeChild(motivationalText); }, 2000); }
===================================================================
--- original.js
+++ change.js
@@ -45,9 +45,9 @@
self.speed = 5;
self.resetPosition = function () {
self.x = 2048 / 2;
self.y = 580; // Positioned near bottom of goalpost
- self.speed = 5 + Math.floor(score / 10) * 2;
+ self.speed = score >= 100 ? 25 : 5 + Math.floor(score / 10) * 2;
};
self.update = function () {
self.x += self.speed;
if (self.x > 1700 || self.x < 300) {
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows