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Show '5 Goals Streak!' text when the player scores 5 consecutive goals without missing, Add function to display achievement text centered on screen for 1.5 seconds with maroon color text and black outline
Code edit (3 edits merged)
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User prompt
remove appear only once for glow master
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Make sure each achievement only appears once per game session and does not repeat.
User prompt
"First Goal!" — Show this text when the player scores their first goal. "5 Goals Streak!" — Show this text when the player scores 5 consecutive goals without missing. "Glow Master - Scored with Glow Ball!" — Show this text when the player scores a goal using the special glow ball. Make sure each achievement only appears once per game session and does not repeat. Add a function to display achievement text centered on screen for 1.5 seconds with white text and black outline.
User prompt
Achievement Pop-ups: Show centered text pop-ups for these events: - "First Goal!" — When player scores their **first goal**. - "5 Goals Streak!" — When player scores **5 goals in a row** without missing. - "Glow Master - Scored with Glow Ball!" — When player scores using the **glow ball**.
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Add 'Goal!' text in bright yellow with black outline
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“Goal!” text in bright yellow with black outline
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Pop-up texts like: "First Goal!" "5 Goals Streak!" "Glow Master – Scored with Glow Ball!"
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Modify the checkGoal() and game.update() functions to award double points when the ball has glow (useGlowBall = true). If a regular ball scores, add 10 points. If a glow ball scores, add 20 points instead. Keep the consecutiveGoals logic unchanged. Make sure the glow ball resets back to normal after the streak breaks.
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When ball hits goalkeeper make it game over
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Goalkeeper Y position set to 580.
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 128
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 192
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Please fix the bug: 'TypeError: Sprite is not a constructor' in or related to this line: 'var firework = new Sprite(LK.getAsset('firework', {}));' Line Number: 184
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'flashEffect = new Graphics();' Line Number: 106
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'self.glow = new Graphics();' Line Number: 38
Code edit (2 edits merged)
Please save this source code
/**** * Classes ****/ /**** * Ball Class ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.asset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; self.setGlow = function (isGlow) { self.removeChild(self.asset); self.asset = self.attachAsset(isGlow ? 'glow' : 'ball', { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); /**** * Goalkeeper Class ****/ var Goalkeeper = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.resetPosition = function () { self.x = 2048 / 2; self.y = 580; // Positioned near bottom of goalpost self.speed = 5 + Math.floor(score / 10) * 2; }; self.update = function () { self.x += self.speed; if (self.x > 1700 || self.x < 300) { self.speed *= -1; } }; self.resetPosition(); return self; }); /**** * Goalpost Class ****/ var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** * Game Initialization ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ /**** * Game Variables ****/ var score = 0; var consecutiveGoals = 0; var useGlowBall = false; var firstGoalAchieved = false; var fiveGoalsStreakAchieved = false; var glowMasterAchieved = false; var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText; function initGame() { goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); ball = game.addChild(new Ball()); resetBall(); scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); flashEffect = LK.getAsset('glow', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100 }); flashEffect.tint = 0xFFFFFF; flashEffect.alpha = 0; game.addChild(flashEffect); crowdText = new Text2('Goal!', { size: 200, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 5 }); crowdText.anchor.set(0.5, 0.5); crowdText.x = 2048 / 2; crowdText.y = 2732 / 2; crowdText.alpha = 0; game.addChild(crowdText); } /**** * Game Loop ****/ game.update = function () { ball.update(); goalkeeper.update(); if (checkGoal()) { if (score === 0 && !firstGoalAchieved) { displayAchievementText("First Goal!"); firstGoalAchieved = true; } if (useGlowBall && !glowMasterAchieved) { displayAchievementText("Glow Master - Scored with Glow Ball!"); glowMasterAchieved = true; score += 20; } else { if (useGlowBall) { score += 20; } else { score += 10; } } scoreTxt.setText('Score: ' + score); consecutiveGoals++; if (consecutiveGoals === 3) { useGlowBall = true; } else if (consecutiveGoals > 3) { consecutiveGoals = 0; useGlowBall = false; } resetBall(); goalkeeper.resetPosition(); playGoalCheer(); if (consecutiveGoals === 5 && !fiveGoalsStreakAchieved) { displayAchievementText("5 Goals Streak!"); fiveGoalsStreakAchieved = true; } if (consecutiveGoals >= 3) { triggerFireworks(); } triggerWowMoments(); } else if (ball.y < 0) { resetBall(); consecutiveGoals = 0; useGlowBall = false; } else if (ball.intersects(goalkeeper)) { LK.showGameOver(); } updateWowEffects(); }; /**** * Functions ****/ function checkGoal() { var goalArea = { left: goalpost.x - goalpost.width / 2, right: goalpost.x + goalpost.width / 2, top: goalpost.y - goalpost.height / 2, bottom: goalpost.y + goalpost.height / 2 }; if (ball.x > goalArea.left && ball.x < goalArea.right && ball.y < goalArea.bottom && ball.y > goalArea.top) { if (ball.intersects(goalkeeper)) { return false; } return true; } return false; } function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.speed = 0; ball.direction = { x: 0, y: 0 }; ball.setGlow(useGlowBall); } function playGoalCheer() { var cheer = LK.getSound('goal'); if (cheer) { cheer.play(); } } function triggerFireworks() { var firework = LK.getAsset('firework', { anchorX: 0.5, anchorY: 0.5 }); firework.x = 2048 / 2; firework.y = 500; firework.anchor.set(0.5, 0.5); game.addChild(firework); LK.setTimeout(function () { game.removeChild(firework); }, 1500); } function triggerWowMoments() { flashEffect.alpha = 1; crowdText.alpha = 1; } function updateWowEffects() { if (flashEffect.alpha > 0) { flashEffect.alpha -= 0.05; } if (crowdText.alpha > 0) { crowdText.alpha -= 0.05; } } /**** * Ball Kick Handler ****/ game.down = function (x, y) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; initGame(); function displayAchievementText(text) { var achievementText = new Text2(text, { size: 150, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 5 }); achievementText.anchor.set(0.5, 0.5); achievementText.x = 2048 / 2; achievementText.y = 2732 / 2; game.addChild(achievementText); LK.setTimeout(function () { game.removeChild(achievementText); }, 1500); }
===================================================================
--- original.js
+++ change.js
@@ -84,8 +84,11 @@
****/
var score = 0;
var consecutiveGoals = 0;
var useGlowBall = false;
+var firstGoalAchieved = false;
+var fiveGoalsStreakAchieved = false;
+var glowMasterAchieved = false;
var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText;
function initGame() {
goalpost = game.addChild(new Goalpost());
goalkeeper = game.addChild(new Goalkeeper());
@@ -124,13 +127,15 @@
game.update = function () {
ball.update();
goalkeeper.update();
if (checkGoal()) {
- if (score === 0) {
+ if (score === 0 && !firstGoalAchieved) {
displayAchievementText("First Goal!");
+ firstGoalAchieved = true;
}
- if (useGlowBall) {
+ if (useGlowBall && !glowMasterAchieved) {
displayAchievementText("Glow Master - Scored with Glow Ball!");
+ glowMasterAchieved = true;
score += 20;
} else {
if (useGlowBall) {
score += 20;
@@ -148,10 +153,11 @@
}
resetBall();
goalkeeper.resetPosition();
playGoalCheer();
- if (consecutiveGoals === 5) {
+ if (consecutiveGoals === 5 && !fiveGoalsStreakAchieved) {
displayAchievementText("5 Goals Streak!");
+ fiveGoalsStreakAchieved = true;
}
if (consecutiveGoals >= 3) {
triggerFireworks();
}
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows