User prompt
Please fix the bug: 'curveGraphics.lineStyle is not a function' in or related to this line: 'curveGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 112
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var curveGraphics = new LK.Graphics(); // Create new graphics object' Line Number: 104
Code edit (1 edits merged)
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User prompt
increase some more
User prompt
increase the goal post width
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (6 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (1 edits merged)
Please save this source code
Initial prompt
Goal Kick
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; // Initially the ball is stationary self.direction = { x: 0, y: 0 }; // Initially no direction self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Goalkeeper's speed self.x = 2048 / 2; // Starting position in the center of the goalpost self.y = 400; // Positioned closer to the bottom of the goalpost self.update = function () { // Move the goalkeeper left and right within the goalpost bounds self.x += self.speed; if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) { self.speed *= -1; // Reverse direction when reaching the edge of the goalpost } }; }); // Goalpost class var Goalpost = Container.expand(function () { var self = Container.call(this); var postGraphics = self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Position goalpost in the middle of the screen self.y = 200; // Positioned near the top of the screen self.update = function () { // Static goalpost, no movement }; }); /**** * Initialize Game ****/ // Game initialization with green background (representing football field) var game = new LK.Game({ backgroundColor: 0x4CAF50 // Green color (hex code for green) }); /**** * Game Code ****/ // Create ball, goalkeeper, and goalpost shapes with updated dimensions // Initialize variables var score = 0; var missedShots = 0; var maxMissedShots = 5; var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals var ball = null; var goalkeeper = null; var goalpost = null; var scoreTxt = null; var gameOver = false; // Flag to indicate if the game is over // Initialize game elements function initGame() { // Create and position the ball ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; // Create and position the goalpost goalpost = game.addChild(new Goalpost()); // Create and position the goalkeeper goalkeeper = game.addChild(new Goalkeeper()); // Create and position the score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add the curved line (arc) for the football pitch drawCurvedLine(); } // Function to draw the curved line (arc) on the football field function drawCurvedLine() { var curveGraphics = new Graphics(); // Create new graphics object // Set the line style (white color, 5px thickness) curveGraphics.lineStyle(5, 0xFFFFFF); // Draw an arc for the curved line (near the penalty area) // Parameters: x, y, radius, startAngle, endAngle curveGraphics.arc(goalpost.x, goalpost.y + 100, 300, Math.PI / 4, 3 * Math.PI / 4, false); // Curved arc // Add the graphics to the game (make it a child of the game) game.addChild(curveGraphics); } // Handle game updates game.update = function () { if (gameOver) { return; // Do nothing if the game is over } if (ball) { ball.update(); // Check if the ball has crossed into the goal area (goal scoring logic) if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) { // Ball scored, increase score score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); } // If ball goes off-screen (missed shot) else if (ball.y < 0) { missedShots++; resetBall(); if (missedShots >= maxMissedShots) { // Custom handling for missed shots, instead of default game over alert("Game Over: Too many missed shots!"); gameOver = true; // End the game } } // If ball intersects with goalkeeper (blocked) else if (ball.intersects(goalkeeper)) { goalkeeperBlockedGoals++; // Increase the consecutive blocked goals count resetBall(); // Check if the goalkeeper has blocked 3 consecutive goals if (goalkeeperBlockedGoals >= 3) { // Show custom message when goalkeeper blocks 3 consecutive goals alert("Hey, I stopped it!"); gameOver = true; // End the game } } } if (goalkeeper) { goalkeeper.update(); } }; // Reset the ball position after goal, miss, or block function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: 0 }; // Stop the ball ball.speed = 0; // Stop the ball initially } // Increase difficulty by speeding up the goalkeeper after each goal function increaseDifficulty() { goalkeeper.speed += 0.5; } // Handle touch events to kick the ball (tap or swipe) game.down = function (x, y, obj) { if (gameOver) { return; // Do nothing if the game is over } if (ball) { var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; // Set speed of the ball when kicked } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -52,17 +52,17 @@
/****
* Initialize Game
****/
-// Game initialization with black background
+// Game initialization with green background (representing football field)
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x4CAF50 // Green color (hex code for green)
});
/****
* Game Code
****/
-// Create ball, goalkeeper, and goalpost shapes
+// Create ball, goalkeeper, and goalpost shapes with updated dimensions
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
@@ -70,8 +70,9 @@
var ball = null;
var goalkeeper = null;
var goalpost = null;
var scoreTxt = null;
+var gameOver = false; // Flag to indicate if the game is over
// Initialize game elements
function initGame() {
// Create and position the ball
ball = game.addChild(new Ball());
@@ -87,11 +88,27 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+ // Add the curved line (arc) for the football pitch
+ drawCurvedLine();
}
+// Function to draw the curved line (arc) on the football field
+function drawCurvedLine() {
+ var curveGraphics = new Graphics(); // Create new graphics object
+ // Set the line style (white color, 5px thickness)
+ curveGraphics.lineStyle(5, 0xFFFFFF);
+ // Draw an arc for the curved line (near the penalty area)
+ // Parameters: x, y, radius, startAngle, endAngle
+ curveGraphics.arc(goalpost.x, goalpost.y + 100, 300, Math.PI / 4, 3 * Math.PI / 4, false); // Curved arc
+ // Add the graphics to the game (make it a child of the game)
+ game.addChild(curveGraphics);
+}
// Handle game updates
game.update = function () {
+ if (gameOver) {
+ return; // Do nothing if the game is over
+ }
if (ball) {
ball.update();
// Check if the ball has crossed into the goal area (goal scoring logic)
if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) {
@@ -105,9 +122,11 @@
else if (ball.y < 0) {
missedShots++;
resetBall();
if (missedShots >= maxMissedShots) {
- LK.showGameOver();
+ // Custom handling for missed shots, instead of default game over
+ alert("Game Over: Too many missed shots!");
+ gameOver = true; // End the game
}
}
// If ball intersects with goalkeeper (blocked)
else if (ball.intersects(goalkeeper)) {
@@ -116,9 +135,9 @@
// Check if the goalkeeper has blocked 3 consecutive goals
if (goalkeeperBlockedGoals >= 3) {
// Show custom message when goalkeeper blocks 3 consecutive goals
alert("Hey, I stopped it!");
- LK.showGameOver(); // End the game
+ gameOver = true; // End the game
}
}
}
if (goalkeeper) {
@@ -140,8 +159,11 @@
goalkeeper.speed += 0.5;
}
// Handle touch events to kick the ball (tap or swipe)
game.down = function (x, y, obj) {
+ if (gameOver) {
+ return; // Do nothing if the game is over
+ }
if (ball) {
var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap
ball.direction = {
x: Math.cos(angle),
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows